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Ownagepuffs

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Everything posted by Ownagepuffs

  1. You wouldn't think it, but Conquest also consistently hauls money at you from C8 all the way to C20. It's a bit ridiculous. Then 22 gives you some and 23 gives you another dump. 24 is nothing, and 25 has a money chest but fuck 25 on LM just get the silence staff and leave. 26 gives you 20k and then 15k in value (3 S rank weapons) but the game's almost over anyway. Foleo's paralogue gives you 5k and Percy's paralogue can be lucrative as well but that one is tricky.
  2. Name: Tesla Boon: Strength Bane: Magic Talent: Ninja Hubby: Silas Current Path: Nohr Current Class: Paladin Level: 18/13 HP: 33 Str: 31 Mag: 6 Skl: 28 Spd: 22 Lck: 26 Def: 22 Res: 16 Spd is annoying the hell out of me. I like short hair. Ninja is overpowered.
  3. Potentially early kids like Kamui!Sophie, Kamui!Dwyer, and Effie!Percy are better off recruited early. Other kids are probably best recruited after beating C20 since they get autoleveled to 20/6, learning their promoted level 6 skill and get any secondary weapon types auto boosted to D rank.
  4. As far as mean deaths are concerned I'd say poor Tiltyu had it worse but yeah Scarlet deserves better than this.
  5. For the sake of numbers, Kotaro has something like 80-85 avoid (not sure if Jounin's +5 avoid is factored into the stat screen) and 110-115 on player phase. That's just lmao. Fuuga is just as bad because if the unit in question does not kill him, they are inflicted with Str/Spd/Def seal and if they hit him but don't kill him, he gets +10 avoid due to his personal skill so he reaches Kotaro levels of dumb. C20's not too bad tho. It's a really fun map once you get the hang of it. Best I've done is 5 turns with the 10k chest and the rescue staff chest.
  6. Whille this is true, there are a few niche situations you can use Tome!Camilla for. Base level Malig Cam with a magic tonic ORKOs Wyverns in C13 with the D tome. Tomes also negate Reina's bow weapon rank bonus which allows Camilla to engage her and not die. There's probably more, but yeah
  7. There's bad design, and then there's Nohr 19. That's shit design. Bosses like Conquest Kotaro and Fuuga are also shit design. Nohr's final chapter on Lunatic Mode is incredibly shit design that punishes players who misused their rescue staff charges. Bottom room of N26 is shit design. Anytime defensive formation shows up. That's not a skill enemies should have. Ninjas are just ugh as an enemy.
  8. Takumi's at his best in Revelations, and is comparable to FE12 Ryan if Ryan had a 14 Mt super bow and didn't need statboosters. Still incredibly strong for no investment in Birthright and has C11/13 to his name.
  9. Agreed that they both suffer durability issues. They are both each other's best pair up option anyway so in that event I'd assume Hayato would come out on top due to innate Chieftain and his better Spd growth giving him a better initial start since they have the same base but he has almost double her growth on top of gaining exp faster. Then again, the +4 HP lead Orochi has on him could make a difference. You could probably skip Chieftain altogether for Hayato and just have him go Basara which would leave another Parallel (Heart?) seal for you to use for someone ese, though there aren't many people hankering for a reclass at the midgame as opposed to the early game.
  10. When taking into account Hayato's personal skill, he's got 1 less effective atk than her. He's level 1, so it's active for a while. His growth spread is also significantly better everywhere else while still having a high magic growth. Whatever we think of Orochi should apply to Hayato. Regardless, I don't consider either of them very good because their base performances are terrible. Edit: Revelation Hayato tho? Dude's like the second coming of Asvel. So amazing.
  11. Regardless of gender, Kamui can always accomplish what Jakob does. Accrediting ease of the game to Jakob when Cornflakes is so much better is funny to me.
  12. Corn's fast enough without the +2 Spd anyway and I legit had a +1 Iron forge for the whole game and was fine. It really shines on 12, 13, 17, 19, and obviously 25 for spoiler reasons. Nohr's beast kunai is also pretty good.
  13. Woah even Colonel M is in on the fun. Aaaaanyway, Cam doesn't need a speed tonic, she just needs Luna pair up for the ORKO.
  14. wait wat no. I meant use Cav Silas to fight the boss.
  15. Then use Silas? Also yes immediate reclassing for weapon rank is best. (edit: as ninja, cav can wait) Also remember the thing about keeping characters adjacent in freeze range.
  16. Ninja Kamui, or Silas/Effie w/ lances also handles the boss well.
  17. Her strength was already explained. The girl became strong so that she could be a knight strong enough to protect her childhood friend Elise. She continues to be strong so that she can defend her allies as well. It was an incredibly sweet aspect to her character that blended very well with how obscenely powerful she was, since it indirectly tells us the strength of her resolve. I loved her to pieces. But now it's like "Muh biceps" Help me I'm dying.
  18. Ninja. +Spd will be superfluous for the build, however.
  19. You would think so, but then you see Revelation Hayato.
  20. Disregarding Corn. Hoshido - The default mages are awful. If you want to target res, you're better off using the magical weapon variants (Shockstick/Explosive Shuriken). Nohr - Leo is Tome Jesus, Nyx has RIP durability but good core growths and a very good base weapon rank for when she joins. Similar to Miriel, except Miriel had Awakening Nosferatu for her durability and Nyx doesn't. She's still decent in theory, having Dark Knight potentially. Odin is mediocre statistically. Valla - Hayato is amazing, Orochi is still awful, Nyx and Odin are the worst units in the route, and Leo is still Tome Jesus.
  21. The S rank Lance/Axe/Sword are good for making things explode. Even with the half strength penalty, I've found that really high strength units with appropriate boosts still do respectable damage since the Mt of the weapons is so high. Have availability issues though. Will most likely just be used to fight last bosses or be sold for 5k. S rank Bow is absolutely ridiculous. 22 Mt, no Penalty except for a def/res reduction (but archers tend to avoid counters anyway), and swallow strike effect makes it ideal for slower units. Basically, it has Takumi's name all over it. Too bad it's not around long and you need to give your bowman of choice 2 Arms scrolls since S rank bows isn't happening. S rank Shuriken is also nice. High mt for its weapon type and swallow strike effect. Strong debuffs. Saizo is the only ninja with the bulk to take the Def/Res penalty and swallow strike effect works great on him. As usual availability issues. S rank tome is pretty ridiculous. 25 crit, 12 Mt hitting res (for reference, Leo's prf is 10 Mt), def/res penalty isn't too nice on mages. Swallow strike effect is great. Only problem is that anyone who is a Dark Mage would rather be a Dark Knight.
  22. "Needs the prologue levelling to be comparable" Instant seal Jakob has 12 Str/8 Spd. 17 Atk with a Bronze Lance. Base +Str Kamui has 9 Strength. 17 Atk with Yato. +Str Cav Kamui's Str growth is 25% higher than Jakob's as a Paladin. They have the same Spd growth, but base +Str/-Mag Kamui's speed is 2 points less. Kamui has an extra chapter (C4), a bosskill (C5), and a +20% exp skill over Jakob so Kamui grows faster than Jakob at equivalent levels. They are extremely comprable, even at base levels. There is literally like no reason to train Jakob over Kamui in the prologue.
  23. Sure, but the argument here was if Jakob more worthy of training in the prologue than Kamui. My rebuttal is unless the difference between 7 mov and 8 mov is enough to make you lose sleep, then Kamui easily replicates Jakob's early game while still being incredibly powerful for mid and late game. They aren't comparable.
  24. Decided to do calcs and shit with averages. tl;dr There's nothing that Jakob is doing that you don't get out of Cavalier Kamui, unless you intend to lose sleep over 1 mov.
  25. I've got to wonder why we call Saizou's speed bad. He has effectively 13 base due to shuriken and a 50 growth, which is more than fast enough for Hoshido. Anyway Bowman's boosts are great for Saizo early on. With 1 str proc he ORKO's every enemy in C9 except th Knights with either a steel or iron shuriken. Setsuna doesn't benefit as much and Grey suffers. Better to just do Saizo/Oboro.
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