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Dai

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Posts posted by Dai

  1. I'm astounded. I'm not yet done grinding, but I notice that there are SO MANY really strong abilities that cost 0 MP. It's really ridiculous, actually. Maybe I'm exaggerating, but I find so many ridiculously powerful attacks that I can just fire off and not ever worry about running about MP.

  2. We need more Dark Magic, so how about one that deals flat damage?

    Leviathan

    Rank: B

    Might: 20

    Hit: 65

    Crit: 0

    Range: 1~2

    Bonus: Ignores User's Mag and Target's Res

    Seems like it'd be good early game, but rather awful mid-to-late-game.

    Cautery Sword

    Rank: D

    Might: 6

    Hit: 90

    Crit: 0

    Range: 1~2

    Description: Magic weapon. Cannot trigger critical hits or special skills.

    It casts Fire from afar. I still love Dragon Quest too much. <.<

  3. So, I was looking through the weapons list of Fates, and I found some weapons that were pretty cool, and I like the ideas of varying buffs and debuffs even if my beloved silver weapons have taken it hard.

    So, in light of that, I was thinking, what kind of weapons would you make?

    So far, I've only REALLY had one weapon in mind that I can actually think up since I'm playing the game it's originally from, but I was thinking of Magic Burst as a Nohrian tome.

    Magic Burst-

    Rank: S

    Might: 0

    Hit: 100

    Crit: 0

    Avoid: 0

    Range: 1~2

    Description: Calculates User's Magic Stat x 2 for damage. Can not double, trigger critical hits or special skills. After battle, magic stat is reduced to 0.

    At most, I would probably raise it to maybe by 2.5, but I don't want it to be TOO broken, although all those penalties make it a decent trade-off to a lot of boosts for that kind of power. Probably something best used on bosses, if not THE final boss, though.

  4. So, I heard something about how, in all available routes, as a male avatar you can not marry certain women or else you'll leave one of the men out? Can someone explain this? 'Cuz it seems like a silly oversight, and, if true, is something that I hope is given a patch to fix.

  5. Reluctant Combatant:

    If user is the only unit in range of an enemy, user gains +2 to all stats. Does not activate during either attack or defense stance. If not alone, -2 to all stats.

    This kind of goes to a thing with me at work where I'm often the one to stay behind in the face of more work. Namely, most people (Even those that come after me) tend to leave before me, even during the face of a massive rush. Otherwise, my work ethic kinda fluctuates with how tired I am of this job.

  6. I'm starting to think that my favorite vocations in the game are generally the ones that are more physically-oriented. The fact that so many, if not all of their big moves have such high power at the cost of no MP is simply amazing, with a lot of multi-enemy/hit skills. And Boulder Toss is the best thing ever to me.

  7. I kind of don't mind this game much. I mean...five plays for a dollar...crane machines here, unless they're for candy, are like...one play for fifty cents to a dollar, and they're all super-rigged to never let you win anything, always shaking hard and swinging side to side, making sure everything drops. At least this is cute and is honest about what they're doing.

  8. Oh, I know. Before I did this run, I managed to get past it up until the final dungeon...and then I put the game down for a few years...I just never got back to it, but I decided I'd try and beat it this year, though. I started over though, because I just couldn't remember much otherwise about what I'd done.

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