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momogeek2141

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Posts posted by momogeek2141

  1. Sword Twins Tier

    Sword Twins

    Provides hit/avoid Tier

    Celice

    Delmud

    Nanna

    Won't die immediately Tier

    Alec's kids

    Leaf

    Everyone else Tier

    Everyone else

    Pretty much this, it's pretty swingy with regards to hits and crits, mostly because there's massive potential to die horribly to the likes of astra and crits.

    Technically Laylea is in provides hit/avoid Tier
  2. I can play with you but:

    -3 skills per character max

    -3 rings per character max

    -skills and rings have to be possible in game (for example: no 9 speed rings and 3 luna)

    -No immortal Finn, aware Trewd, hot Nannna and OP Galzus with his daughter

    I need someone to host this battle! I need you!

    Edit: and no holsety

    Sounds good. Does the three skills include those granted by weapons? (Like Mareeta's sword but that doesn't count.)
  3. Including Jamka and Levin with critical, that's six units with better offense than Sigurd without resources. That's a fair chunk of your combat units; don't underestimate the effect Critical/Hero weapons and rings have on Sigurd's performance.

    True, but does that not still make him the greatest lord? He can still ORKO everything else reliably with his Silver Sword without needing any resources, and even against armors the only reliable killer is Fin, who'll take a counter most likely. Cuan and Levin need adept procs, and Holyn needs double Luna, which is extremely rare. Against the non-armors, Sigurd is still a god. Not mentioning that he has a mount, making Fin his only competition, but he leaves early, and doesn't completely roflstomp the prologue (he does so with chapter one but that requires a steel Lance which can be used on Sigurd too.)
  4. Sigurd's true power only comes out when you give him everything; otherwise, he's a good all-rounder, but lacks the killing power to punch through enemy lines reliably from chapter 2. The nature of FE4 means it's fairly easy for a character to snowball, and Sigurd is well suited for it.

    Then again, most characters can't do that either, especially considering the bulk of those armors. The only people who can are Ayra when she procs Astra and Holyn with double Luna (unless he's been trained a lot.) Or Silver Lance!Continue!Cuan or Hero Lance fin. All of them require something.

  5. Yes but sand negates alot of that of that movement for the tharcian wyvern knights to just come in and completly murder sigurd.also continue it needs more speed but can double.

    Pursuit is a lot more reliable than continue. There's a solid path that Sigurd can take in order to get there before. Plus, you can use the rescue staff to bring him closer. Also, this is just one castle. There are more than 15 other castles that Sigurd beats Levin in, literally he loses only in the last two because of the sand. Everywhere else he wins.

  6. Yes but wind magic is very light so theres not much speed loss and holtsy holy blood boosts speed so contenue is ok and you get holtsy before tryafang and while sigurdis a mouned unit that adds weaknesses that levin dosent have such as horseslayers.

    Levin still can't double because he doesn't have pursuit! And he gets Holsety literally one castle before Sigurd gets Tyrfing. Horseslayers are literally only a threat vs the Thracian wyvern Knights, and if you play fast enough (AKA take advantage of Sigurd's movement) you can bypass them entirely. Having a weakness to Horseslayers doesn't negate the power of having a higher move stat everywhere else in the game.
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