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The Protagonist

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Everything posted by The Protagonist

  1. Did your decision to finish the hack by the end of the year result in you shortening the hack to 16 chaps?
  2. Geez, those things look terrifying. I hope they'll only ever be used sparingly, not in groups, or else I'm dead lol.
  3. Really, 14 felt slightly under-staffed, but 15 and 16 felt downright punishing. The problem is, you have two parties with converging groups of units you invested exp in, so having only about 10 slots for characters forces you to throw away some units you were planning on focusing on. In 16, I'm even considering spawning 1 or 2 units with codebreaker because I'm a filthy cheater I feel so cramped.
  4. I'm up to Chapter 16 now, and my only real complaint is the low number of units allowed per map. To think that there was a complete hack out there that so few people had access to. How long did this take you to make?
  5. Here's an important component of a good fire emblem: the map and chapter objective have substantial impact on how you play the chapter. Many chapters have alternate objectives but play as rout chapters anyway, with the savvy player simply seizing, escaping, or boss-killing at the end. Make it hard, but not impossible, to play every chapter as a rout.
  6. Never heard of that challenge, but I'm so OCD about never overusing jeigans that I have yet to level up Hellios in any of my two-and-change playthroughs.
  7. Question for Alfred: will there be route-exclusive characters or characters made drastically better by choosing one route (a la Gonzales)?
  8. It's one of the reasons FE8 is so broken. You can get easy infinite money by sniping droppable spears and runeswords on floor 1 of Valni, then auto-retreat.
  9. I actually thought of the idea of suggesting dreadlord-like units, too. Kinda funny, right? A lot to ask, though.
  10. Chapter 8 Spoilers Ahead (Sorry, Alfred. I learned how to spoiler.):
  11. I think that good chapter design to discourage low-manning is an integral piece of a good FE game.
  12. I like weight because it adds character and weapon diversity, things that were irritatingly absent from FE13. GBA weight generally worked out pretty well, being relevant but not TOO relevant, but sometimes it just really failed with Tomes. Tellius weight suffers from decreasing relevance at a rate that's much too high, with weight being pointless for almost any physical character after part 2 of RD. Tellius weight also totally screws over casters, perhaps worse than before. SNES weight was pretty awful. Swords and Wind magic are grossly overpowered in FE4, and axes are borderline useless. If not for Lex being almost perfectly-suited to the first half of the game and having a Brave Axe, he'd probably have been awful, too. No weight doesn't really introduce any problems, but it eliminates one aspect of the game and just dumbs down character-weapon selection.
  13. To tell the truth, I rarely find myself needing to resupply mid-chapter, since I usually prepare characters with the necessary items at the prep screen, and few chapters can wear out any weapons that are either replaceable or durable. Convoy space running out always seemed really pointless and frustrating, personally. I think mid-chapter convoy access will continue to be largely as relevant as it usually is, namely, only used in case of emergency, unless FE14 has a great level of divergence from Awakening-style maps. I do like the idea of a convoy unit, at least conceptually, although, in anything barring a defense chapter, a character like tent!Merlinus is, if anything, a handicap. Convoy units taking up a party space a la FE6 is just dumb, also. I have to say, I just don't really care very much about the convoy beyond having one.
  14. Ideally, GBA weight, but some fixed ways to gain con being more common would be nice.
  15. If all you got out of my disagreeing with people was that I didn't understand their idea of fun, I fear this was a colossal waste of time. I simply disagree with them.
  16. How would you recommend I express displeasure at the insulting, aggressive, and illogical means of argument presented by many SF members in one of my first days here? Should I address people personally, as I politely have before, or is criticism of scummy people not permitted?
  17. Please stop misrepresenting my arguments repeatedly before I actually get angry. You don't seem daft, but I'll pretend you're not fucking with me. Grinding isn't bad. Super-rewarding grinding that demolishes all semblance of difficulty in mere minutes is a problem. I've said this thrice now. Please go away, peasant. If you would call me elitist, I'd rather you know me as elite.
  18. Should Gryphon Riders come back? I mean, I didn't know that Warcraft IV had been announced, or was ever going to be, but I'd love to see that unit back. Oh? For Fire Emblem? They were only in FE13, where class identity was basically nonexistent. Too soon to say.
  19. 1. Actually, my whole thing about the condemnation was to explain that you all called me out for a crime I never committed, only to commit it yourselves. Personal attacks and wild explanations for other people on your side, and some rather impersonal justifications and findings of science from me. 2. That's great and all, but I doubt that it was as decisive a factor as the waifu game people went crazy for, as well as the demand for a good 3DS title. I still doubt strongly that a large number of people joined due to a mode they had very little reason to hear about. Considering your constant misunderstanding and misrepresentation of everything said here, I'm going to have to discount this. I repeat, you have no fucking idea what you're talking about. Also, pro-casual meant you supported the casual mode, and everyone who glorifies casual gaming pretends it's about freedom of choice.
  20. Elitism isn't a word to describe pride. FE13's grinding affects the way EVERYONE plays it. Heavily. Calling out game design flaws does not equal insulting people who take advantage of them. When you tell people you have fun in a way that they feel threatens their own insecure experience of the game, they call you an elitist to settle their self-esteem. Grinding that takes extremely little time for a large reward is game-breaking, by just about any definition. There's virtually no difference between that and the Skyrim analogue. Obviously, someone's experience of a game is distinctive to them, but we use terms like "good" and "bad" quite often to refer to things generally held as good or bad, because they're inherently subjective words without specific context. Choices are not always a good thing. See Skyrim analogue. Yet I never mentioned anything about you using Robin's skill access and whatever else you ranted about in the end of your comment, yet you pretended I had said something about it. Seriously, where did that even come from?
  21. It seems the pro-casual side is not above inventing insults as the reasons for other people disagreeing with them, despite their apparent condemnation of thinking you know other people better than they do. Meanwhile, you continue to miss the point and rely on "you cant tell other people what to do" as if it's a relevant statement in the slightest. Yeah, right. People totally look up difficulty settings for Nintendo games in this decade before buying them. Suuuure.
  22. Clearly, we do, and you haven't really presented a reason for why that's wrong.
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