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FiboSai

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  1. That sort of is the case in FE6 hard mode. The characters that join later on with hard mode boni (Miledy, Percival, Zeiss) end up outclassing the early game units (Thany, Tate, Alan, Lance, etc.), though those units are still useful.
  2. For me, this is a close choice between the FE4 and FE8 villains. I ended up voting for FE4 mostly because I think this is the game where the villains achieved the most.
  3. I have not been able to play for a while due to work, but I managed to get a few chapters done today. Chapter 22 5/92 I couldn't figure out how to get a 4 turn clear, as Eliwood can't attack at range and Dorcas can't double the bosses. Thusly, I had Eliwood dispatch Paul and Jasmine while Dorcas took care of everything else that Pent happened to leave alive. Skipped chapter 22x for obvious reasons. I'm going to save the Afa's drops for either Eliwood or Harken, I haven't decided yet who I should use it on. I used Florina to get Fila's Might, which I considered to be the only treasure that is both worth getting and obtainable without losing a turn. The Light Brand would have been nice though, so maybe I'll regret this later. Eliwood: Lv. 20.00 33 hp / 17 str / 16 skl / 19 spd / 15 luck / 11 def / 4 res A swords Dorcas: Lv. 20.00/4.17 50 hp / 22 str / 21 skl / 15 spd / 13 luck / 11 def / 6 res A axes E Bows Ninian: Lv. 2.11 22 hp / 0 str / 0 skl / 12 spd / 11 luck / 6 def / 4 res Chapter 23 4/96 Thanks to Ninian Dancing for my two guys, I was able to reach Lloyd on turn 3. However, there was no way to beat him in one round, as Dorcas didn't even have a crit chance against him. At least Dorcas got some experience and trained his bow rank a bit. Eliwood: Lv. 20.00 33 hp / 17 str / 16 skl / 19 spd / 15 luck / 11 def / 4 res A swords Dorcas: Lv. 20.00/6.51 51 hp / 22 str / 23 skl / 15 spd / 14 luck / 12 def / 7 res S axes E Bows Ninian: Lv. 2.53 22 hp / 0 str / 0 skl / 12 spd / 11 luck / 6 def / 4 res Chapter 24 11/107 Dorcas first heads towards the one druid with Luna to get the dropped tome for the endgame, then goes down to collect the Hammerne staff. Eliwood goes shopping for killer weapons meanwhile. I had to do some rigging at the end to keep Eliwood from dying to the wyverns. Eliwood: Lv. 20.00 33 hp / 17 str / 16 skl / 19 spd / 15 luck / 11 def / 4 res A swords Dorcas: Lv. 20.00/9.34 52 hp / 24 str / 23 skl / 16 spd / 16 luck / 13 def / 7 res S axes E Bows Ninian: Lv. 3.35 23 hp / 0 str / 0 skl / 12 spd / 12 luck / 7 def / 5 res Chapter 25 20/127 I consider this a good effort for my first draft/LTC attempt. Dorcas opens the first door on turn 1 and ORKOs all enemies inside, then he startes going up towards the north-western most door, which allows him to take care of the two bandits on his way there. Eliwood and Ninian go east to meet up with Harken when he shows up on turn 8. Eliwood can't recruit Harken on turn 8, as he is still too far away because I had to kill some enemies on my way to Harken, which slowed me down significantly. Once Harken is recruited, he heads towards Jermes room to eventually take care of the bad assasin. Eliwood and Dorcas, who has caught up with the main group after murdering a bunch of snipers, then split the two south-eastern rooms between themselves. I didn't deploy Merlinus this map, because this causes the Wyvern reenforcements to chase after my team instead of trying to steal funds from my tent. That alone has saved me at least 4-5 turns. However, not having Merlinus on the battlefield meant that I had to be careful with my item management, including not being able to give Harken any other weapons, so he wasted more than half of his Brave Sword already. I stopped caring about my level ups, but Dorcas has become a very good Warrior, while Harken's level up were lackluster. But on ENM, this should be sufficient for the endgame. Eliwood: Lv. 20.00 33 hp / 17 str / 16 skl / 19 spd / 15 luck / 11 def / 4 res A swords Dorcas: Lv. 20.00/15.30 57 hp / 27 str / 24 skl / 17 spd / 21 luck / 15 def / 7 res S axes E Bows Harken: --/12.21 42 hp / 21 str / 21 skl / 18 spd / 13 luck / 15 def / 10 res B swords B axes Ninian: Lv. 4.90 24 hp / 0 str / 0 skl / 13 spd / 12 luck / 7 def / 6 res
  4. I used to be a die hard completionist, getting every chest and recruitable character while also treating every chapter as a rout mission. Recently, I have changed my playstyle to a more efficient style, skipping chest and enemies if it would cost me many turns or if they are just not worth it.
  5. FE6: Normal Mode, because it is more balanced. FE7: Eliwood Hard Mode, because it let's you use more characters than Hector Hard Mode while still being slightly challenging. FE8: Hard Mode, Normal Mode is way too easy. FE9: Hard Mode, same as 8. FE10: Normal Mode, because Hard Mode is tedious. FE11: Have only played H1 and H5, of which I liked H1 better because most characters are usable. FE12: Maniac is the best balance between difficulty and relaxed gameplay. FE13: Hard Mode, Lunatic is too restrictive. FE14: Lunatic for BR and REV, Hard for CQ because the endgame on lunatic is insane.
  6. Call me crazy, but I think Sophia is the best choice of the remaining 5. Karel has not impact, Douglas and Cath cost turns to recruit and Wendy is in a useless class. So Sophia it is. Now Roy will have to choose between the two girls. I second this. The first four or so drafters end up with a team consisting of 1 very good unit and 2 usable units. The last few end up with a team of 2 somewhat decent units and 1 horrible unit.
  7. There are multiple reasons why people would think that FE6 has a worse RNG system than FE7, even though it really is exactly the same. Firstly, a miss in FE6 is usually more costly, as the enemies are more threatening, especially on hard mode. The second reason is due to the weapons generally having lower hit rates in FE6 and enemies having better stats, meaning that your chances for success are lower. For example, if your units have an average of 90 hit, they are going to miss every 10th attack on average. Units having only 80 hit are going to miss every 5th attack on average. It is only natural to experience significantly more misses if you hit rates are lower. On the other hand, the enemies suffer from low hit rates too, which makes the endgame of FE6 so easy. Most enemies can hardly hit your powerful units reliably.
  8. Let's pick Wolt. How bad could a character that joins on the first map be...? At least both my characters now have fast supports with Roy. I don't know if that will be very useful, but at least it's there.
  9. Chapter 18x 6/75 This is the fastest I could have done with my 5 movement characters. Dorcas has to hit Aion twice at 50-60 hit to anable the 6 turn clear. Eliwood: Lv. 18.53 32 hp / 15 str / 14 skl / 18 spd / 15 luck / 10 def / 4 res A swords Dorcas: Lv. 20.00 44 hp / 18 str / 15 skl / 15 spd / 12 luck / 8 def / 2 res A axes Chapter 19 6/81 Eliwood and Dorcas charge towards Darin. Dorcas was unable to get to where he needs to be to enable a 5 turn clear. Eliwood reaches level 20. I also was unable to get the Brave Bow without losing at least 2 turns. I wonder if this will hurt me later on. Eliwood: Lv. 20.00 33 hp / 17 str / 16 skl / 19 spd / 15 luck / 11 def / 4 res A swords Dorcas: Lv. 20.00 44 hp / 18 str / 15 skl / 15 spd / 12 luck / 8 def / 2 res A axes Chapter 20 4/85 Since I didn't get the Hero Crest in chapter 16, I had to use Matthew to steal the Hero Crest from Oleg. This cost me a turn, as I needed to protect Matthew and I couldn't kill Oleg on enemy phase. At least Dorcas gets to promote now. Eliwood: Lv. 20.00 33 hp / 17 str / 16 skl / 19 spd / 15 luck / 11 def / 4 res A swords Dorcas: Lv. 20.00/1.00 47 hp / 19 str / 19 skl / 15 spd / 12 luck / 11 def / 5 res A axes Ninian: Lv. 1.40 14 hp / 0 str / 0 skl / 12 spd / 10 luck / 5 def / 4 res Chapter 21 2/87 Dorcas walks down to Euband and murders him with a Halberd. I used Isadora's Angelic Robe on Ninian. Eliwood acts as an insurance in case Dorcas misses one of the enemies blocking his path. Eliwood: Lv. 20.00 33 hp / 17 str / 16 skl / 19 spd / 15 luck / 11 def / 4 res A swords Dorcas: Lv. 20.00/2.86 48 hp / 20 str / 19 skl / 15 spd / 12 luck / 11 def / 5 res A axes Ninian: Lv. 1.60 21 hp / 0 str / 0 skl / 12 spd / 10 luck / 5 def / 4 res
  10. Let me join this madness. In my opinion, warp should be banned. You can get it very early in FE6 and it has a high range. This gives the people with a warp user, an almost insurmountable advantage over half of the game. You could also add a rule that allows Chad/Lugh to be attacked without penalty in chapter 12 when you drafted Ray. Same with Milady and Zeiss in chapter 16. That would be similar to the Priscilla/Raven/Lucius rule in FE7 chapter 16.
  11. Update time. Chapter 13x 7/28 Uneventful. Trained my two characters, especially Dorcas, to allow me to handle the next chapter more easily. Eliwood: Lv. 11.27 26 hp / 12 str / 12 skl / 14 spd / 11 luck / 7 def / 2 res A swords Dorcas: Lv. 8.18 34 hp / 10 str / 9 skl / 10 spd / 6 luck / 5 def / 1 res B axes Chapter 14 8/36 Dorcas charges west towards Eric while Eliwood picks of the enemies in the back. I decided not to deploy Merlinus to make the two cavaliers in the east attack Eliwood instead. This might not have been neccessary in hindsight. Dorcas was able to 2HKO Eric before the rain rolled in. I didn't recruit either Erk nor Pricilla, as I won't be needing them. Eliwood: Lv. 12.56 27 hp / 12 str / 12 skl / 15 spd / 12 luck / 7 def / 2 res A swords Dorcas: Lv. 12.17 37 hp / 13 str / 12 skl / 11 spd / 6 luck / 5 def / 2 res A axes Chapter 15 7/43 My two characters take the shorter path through the mountains, Dorcas leading the way. I realized that while my Dorcas has gotten really good offensive level ups, his survivability is awful, so he relies a lot on luck surviving the assault by 6 enemies on turn 3. After surviving the initial wave of enemies, the path to Bauker is very straight forward. Dorcas kills him in on turn 7 in order to allow Eliwood to seize. Lyn and her friends visit the armories to buy a lot of Iron Swords, Iron Axes and Hand Axes, which will hopefully last me throughout most of the game. Eliwood: Lv. 13.20 28 hp / 13 str / 12 skl / 16 spd / 13 luck / 8 def / 1 res A swords Dorcas: Lv. 15.38 40 hp / 15 str / 13 skl / 12 spd / 8 luck / 5 def / 2 res A axes Chapter 16 11/54 This was probably the most difficult chapter so far. I would have liked to get the Hero Crest for Dorcas, but with only two units, I could not find a way to get it without spending at least 4-5 turns while also most likely skipping the gaiden chapter. However, I think this will work out better in the long run, promoting Dorkas now would only save around 1 turn in each of the upcoming chapters, while missing chapter 16x would make me lose at least 6 turns. I will get the Hero Crest in chapter 20. If Dorcas had either more stenght or more defense, I may have been able to clear the chapter in 10 turns. Eliwood: Lv. 14.00 29 hp / 13 str / 12 skl / 17 spd / 13 luck / 8 def / 3 res A swords Dorcas: Lv. 19.10 43 hp / 17 str / 14 skl / 14 spd / 11 luck / 8 def / 2 res A axes Chapter 16x 4/58 Pretty self explanatory. Dorcas can't reach Fargus in 3 turns being unpromoted, so I had to take an additional turn. Gave Canas' Secret Book to Dorcas. Eliwood: Lv. 14.18 29 hp / 13 str / 12 skl / 17 spd / 13 luck / 8 def / 3 res A swords Dorcas: Lv. 20.00 44 hp / 18 str / 15 skl / 15 spd / 12 luck / 8 def / 2 res A axes Chapter 17 4/62 A rather easy chapter. Dorcas goes straight for the boss and kills him on turn 4 while Eliwood help clearing a path for him. Eliwood: Lv. 15.94 30 hp / 14 str / 13 skl / 17 spd / 14 luck / 8 def / 3 res A swords Dorcas: Lv. 20.00 44 hp / 18 str / 15 skl / 15 spd / 12 luck / 8 def / 2 res A axes Chapter 18 7/69 Both my characters moved towords Uhai. I think I could have cleared this chapter in 5 turns if Dorcas was promoted and had a little more speed. Even without that, I 6 turn clear would have been possible, but Dorcas would need to crit Uhai at 4% while having around 50 hit. Eliwood: Lv. 17.78 31 hp / 15 str / 14 skl / 18 spd / 14 luck / 9 def / 4 res A swords Dorcas: Lv. 20.00 44 hp / 18 str / 15 skl / 15 spd / 12 luck / 8 def / 2 res A axes
  12. Let my start presenting my most likely subobtimal strategies. I hate rigging for good level ups, but I soon realized that doing so will save me a ton of turns in the early chapters. Chapter 11 7/7 Eliwood attacks the first brigand with Marcus' Steel Sword and kills him on enemy phase. Dorcas shows up on turn 2, but won't contribute much during this chapter. He is manly used to clear some away some enemies so that Eliwood can keep on moving forward. After his job is done, he visits the village and eats the Draco Shield. I traded Bartre's weapons to him and used Bartre to give the Energy Drop to Eliwood, who uses it on turn 3. After that, Eliwood keeps walking to the boss and kills him on turn 6 enemy phase. This strategy is not very reliable, as Eliwood needs to dodge most of the attacks thrown at him, each of them at around 40-50 hit. He can't use a vulnerary on turn 3, as he needs to eat the Energy Drop during that turn in order to 2HKO the brigands with an Iron Sword. Eliwood: Lv. 4.95 21 hp / 9 str / 6 skl / 9 spd / 8 luck / 5 def / 0 res C swords Dorcas: Lv. 3.73 30 hp / 7 str / 7 skl / 6 spd / 3 luck / 5 def / 0 res C axes Chapter 12 8/15 Eliwood soloed the bottom part of the map while Dorcas killed of the soldiers and the archer in the north. I didn't get the Secret Book because training Dorcas seemed more important. Dorcas needs to get to at least 9 speed by chapter 14 to make him double the enemies there, which I managed to get during this chapter. Eliwood: Lv. 7.52 23 hp / 11 str / 8 skl / 11 spd / 8 luck / 6 def / 0 res B swords Dorcas: Lv. 6.21 33 hp / 9 str / 8 skl / 9 spd / 5 luck / 5 def / 0 res C axes Chapter 13 6/21 Eliwood wades through the river to get to the boss by turn 5. Dorcas goes towards the Merlinus village to get the gaiden chapter. Dorcas has enough strength to break the snags in one hit with his Steel Axe, which allows him to get into action much earlier. Eliwood stand in front of the boss on turn 5 in order to kill the boss on enemy phase. He needs to hit on both attacks at around 70 hit and one of those attacks need to crit. Eliwood also needs at least 18 HP remaining to survive an attack from the boss. In addition to that, Dorcas needs to kill the mercenary below the Merlinus village before turn 5, which includes hitting on two attacks at less than 60 hit, so that he can then kill the Archer near the castle, who would otherwise kill Eliwood. All this combined makes this strategy rather unreliable. On turn 6, Matthew recruits Guy to for his Killing Edge. Eliwood: Lv. 9.27 24 hp / 11 str / 10 skl / 13 spd / 10 luck / 7 def / 1 res B swords Dorcas: Lv. 6.60 33 hp / 9 str / 8 skl / 9 spd / 5 luck / 5 def / 0 res C axes
  13. I'm picking Dorcas, who hopefully won't get speed screwed again.
  14. Here are some SRPGs with fixed growths that I know. Crystal Warriors and its sequel, Royal Stone: These are very simple with sort of a weapon triangle consisting of the elements fire, wind and water. Micro Emblem: A very basic SRPG with 8-bit graphics. However, the game is very hard. It's a fan game made by SEVA. Here's a link to the site on Serenes Forest: http://serenesforest.net/forums/index.php?showtopic=54192 Grotesque Tactics: A game made by a German company. It's basically a parody of the RPG genre. The writing can be a bit offensive at some points, so if you dislike that kind of humor, I wouldn't recommend those games.
  15. It really depends how your character fares against the enemies in the corresponding game. For example, Marcus in FE7 has only a 25% speed growth. But with a base speed of 11 and the fact that you need only about 13-15 speed to double most enemies until the endgame makes this "low" growth not really a factor. On the other hand, Bartre in the same game has a 40% speed growth, which is pretty respectable for a fighter, but his 3 base speed means it will take a long time before he can double enemies.
  16. Genealogy of the Holy War: The game has a great story and worldbuilding.
  17. Fates: Not being able to save between certain chapters. This is especially frustrating in Revelations chapters 16-17.
  18. Status effects are very useful if the enemy is too powerful to take on by brute force. If you can just OHKO every enemy in the game (like in many Final Fantasy games), then Buffs/Debuffs are rather useless.
  19. Sothe clearly has the worst combat stats in the game. At least stealing is good in PoR. Mist is also pretty bad because of her low strength even after promotion, but she is meant to be a healer anyway.
  20. Rinkah is one of the worst units in Birthright, but she is still usable. The biggest issue I have with her is her low base strength and weapon ranks comibined with her lackluster strenght growth. It also doesn't help that clubs have rather low might.
  21. I think it would be an interesting idea to give you the resurrection staff earlier than in the penultimate chapter. That way you can revive a character you actually care about at a time when it matters. The Bifröst staff in fates is pretty bad anyways as it is hard to get to S rank in staves when playing efficiently and Arm Scrolls should be used on other characters.
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