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Dual Dragons

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Posts posted by Dual Dragons

  1. >Easter Banner
    >first session
    >aims for Easter Camilla
    >second Green is Minerva

    I mean, I won't complain but wow. Got the other 5*-exclusive Wyvern.

    5* Minerva - +Atk/-HP. She's the offensive one over my defensive one of +Def/-Spd. Not too shabby though she definitely won't be surviving Young Tiki buffed...
    3* Beruka - +Res/-HP. Third Beruka ever and still not looking good.
    3* Frederick - +Res/-Spd. I'll take this one over the +Spd/-Def one. That one can be skill fodder now.

    I only have 47 Orbs. I don't know if I should go for another session. At least I got a 5* for 9 Orbs in.

  2. 3/29/2017 - offense 4,546; rank 1,434 (1:05AM PST) [deathless]

    Team:
    (all Level 40 and 5*)
    +Atk/-Spd Ninian (163)
    +Res/-HP Ryoma (173; +Vantage 2)
    neutral Sharena (177; +Threaten Spd 3)
    +Def/-Spd Minerva (174; +Draconic Aura)
    BST687

    Final Boss was Ninian, Hector, Young Tiki, and Sharena with mostly default skills. I couldn't quite figure out where to put units to be in range of favorable match-ups and outside bad ones. This was the map with breakable walls in the center and sides. I couldn't tell when they would break walls and let an unfavorable match-up through. Enemy Sharena boosted Young Tiki and Ninian danced her to get into combat with Minerva ("Oh god no!"). Bless my Minerva saying she wanted bulk over Speed. She survived by one HP. After that scare, I took them out one-by-one. Hector was last. He was no match for Defense-boosted Ryoma.

    I woke up yesterday with a defense win so I'm guaranteed 2500+500 Feathers. Now that I have no missions barring Arena ones, I can train and keep trying Arena in peace. I don't know if it's worth giving Fury to Ninian just to up my score. I think I'll be happy getting 4.5K-5K a week so long as I net a high enough defense win.

    Highest score so far!

    Spoiler

    IMG_2847_zpszqu54as0.png

    IMG_2849_zpsaqkvg0yr.png

    I'm so proud of this team. Way to go! Killing all the Hector's and Effie's! You survived the Armored Juggernaut Armies!

  3. 4 minutes ago, Thor Odinson said:

    attempt armorquest with preview being sword sword axe bow

    axe turned out to be cherche

    got wiped

    >Three Gwendolyn's and Draug
    >Sword, Sword, Sword
    >"Oh cool, I think I can do this one."
    >Armorslayer Hana can kill any Gwendolyn in one round
    >"The hell, man."

    Gotta love how effectiveness works in this game. Just having high Attack will compensate for WTD.

  4. Funny as it is, I wouldn't mind pulling for Camilla, as she, for now, is the only magic-wielding flying unit. That gives her some sort of niche.

    Otherwise, I'm not really loaded in Orbs to try the others. Their Easter outfits aren't my thing. I also want some reserve for characters I really want.

  5. 56 minutes ago, MrSmokestack said:

    So far I've done everything except the armor-related quests, so like 15 Stratum 10's done with all armors and 7-5 with armors only.

    Are they doable without Gwendolyn / Hector?

    I think doable without Hector. As far as I'm concerned, he just trivializes ranged (except maybe magic). While you're going to have a harder time without him, I think if there aren't that many ranged in your match-ups, you're good.

    Without Gwendolyn, the problem is that you need to make up damage elsewhere because Armors not Effie/Hector aren't so hot in their offense against similarly bulky units.

    That would mean something like:

    -Giving Silvers/effective weapons
    -Giving offense Specials because defense Specials suck (and Killers charging defense Specials suck even harder)
    -(not high priority) passing Svalinn Shields to everybody just so you don't get stomped on by a random Armorslayer Hana or Hammer Frederick/Cherche. (Yes, even an Armorslayer 10th Stratum Hana will destroy Gwendolyn in one-round.)

    I mean, 4* neutral Atk Gwendolyn w/ Silver is 39 Attack and that does diddly-squat to 10th Stratum Eldigan. This is going to be the same for 4* neutral Atk Draug and Sheena w/ Silvers. If you have an Effie (which I didn't and I cry), that's 10 points above those guys. She's likely to carry teams without Hector because she actually has something called Attack for 10th Stratum.

    Edit: And if you got positioning skills, put those on people if you got spares. It's awful moving them one at a time and/or being in too narrow of an area to actually move people around.

  6. 4 minutes ago, XhenD said:

    according to wiki, Marth's last name-exclusive to the anime, "Lowell", means Little Wolf. Maybe this is the reason why many are voting for him

    but I think the answer is Roy, the Young Lion.

    Okay, that makes sense. I voted Roy since I have him and he's referred to as "Young Lion." Then I panicked seeing Marth and even Eliwood getting more votes than Roy.

  7. 2500+500+2000 Feathers. I have 20K+ Feathers again, but I'll wait for a unit to deserve a 5* unlock. No rush on my end.

    Current run: I have six deathless wins. Minerva is soooooo much fun. I think her higher BST removed more mage match-ups because now I'm seeing a lot of Effie's and Hector's... which is absolutely fine for me! Ninian's Fortify Defense 2 + Minerva's Spur Defense 2 + Sharena's Fensalir = Ryoma laughs at Hector. +Def/-Spd Minerva bulks up enough to still have 30 Defense with Life or Death 3, meaning Effie isn't going to do anything funny to Minerva.

    Team:
    (all Level 40 and 5*)
    +Atk/-Spd Ninian (163)
    +Res/-HP Ryoma (173; +Vantage 2)
    neutral Sharena (177; +Threaten Spd 3)
    +Def/-Spd Minerva (174; +Draconic Aura)
    BST687

  8. 3/22/2017 - offense 4,454; rank 3,426 (1:22AM PST) [deathless] [team #1]
    3/22/2017 - offense 4,454; rank 5,756 (11:28PM PST) [deathless] [team #1]
    3/23/2017 - offense 4,500; rank 3,636 (1:05AM PST) [deathless] [team #2]
    3/24/2017 - offense 4,500; rank 5,691 (8:48PM PST) [deathless] [team #2]
    3/27/2017 - offense 4,500; rank 8,042 (3:27AM PST) [deathless] [team #2]
    3/27/2017 - offense 4,500; rank 8,530 (3:31PM PST) [deathless] [team #2]

    Team #1:

    Team: (all Level 40) +Atk/-Spd Ninian (163), +Res/-HP Ryoma (173; +Vantage 2), +Atk/-Spd M!Robin (159; +Swordbreaker 3), +Spd/-HP Camilla (161)
    BST: 656

     

    Team #2:

    Team: (all Level 40) +Atk/-Spd Ninian (163), +Res/-HP Ryoma (173; +Vantage 2), neutral Sharena (177; +Threaten Spd 3), +Spd/-HP Camilla (161)
    BST: 674

    Minerva's looking more healthy by each map. There should be another week at least of Ninian. Can't wait to slot Minerva in to the team. Now just to inherit skills onto her..

    23 minutes until the end of the season. First time being in the top 10K unless there's a rush of people going above that score last minute, haha.

  9. 9 hours ago, eclipse said:

    From a strict numbers PoV, it's Dragonic Aura.  However, Moonbow's on a ridiculously low cooldown, meaning that all you need to do is take a hit on enemy phase, and it's up.  Figure out whether or not you'd rather have consistency or bigger numbers, and plan accordingly.

     

    8 hours ago, Fei Mao said:

    @Dual Dragons If you don't plan on using Camilla for anything it's probably worth it and it's up to your play style if you rather use a 2 charge special or a 1 charge Moonbow. I think Wings of Mercy, Quick Reposite, or Vantage could be good for her B.

    Yeah, I think I'll go with Draconic Aura. My team now has this theme of being on the slower side but tanking physical hits pretty well thanks to Ninian's Fortify Def and Minerva's Spur Def. Then there's Sharena debuffing enemy Speed to more manageable damage. I think I can afford an extra charge so that Minerva has the capacity to one-shot more units like Sharena. Thanks!

    And thanks, Fei Mao, for the B skill suggestions. She doesn't have enough SP for everything but I'll keep it in mind for the future.

  10. Since I did the Training Tower Armor quest (oh kill me, it was a bad time), I think I'll try the 7-5 Armor quest now that I got a couple Sheena's.

    After I train Minerva, of course. Because there was much sanity lost using three Gwendolyn's and a Draug. I need to have fun again before I play with more Armors.

  11. Which would be best for a +Def/-Spd Minerva? Moonbow or Draconic Aura? I have 4* Camilla of which I have a 5* of the exact same nature. Two 3* Odin's for Moonbow.

    I plan to use her in Arena with the current team:

    Ryoma: Raijinto, Night Sky, Defiant Attack 3, Vantage 2, Hone Spd 3. (Can't afford Vantage 3 yet)
    Sharena: Fensalir, Rally Attack, Speed +3, Threaten Speed 3
    Ninian: Light Breath+, Dance, Escape Route, Fortify Defense 2

    I know Draconic Aura would probably be best but is it worth sacrificing the one spare Camilla I have for Minerva?

    And a good B skill for Minerva?

  12. 3/22/2017 - offense 4,454; rank 3,426 (1:22AM PST) [deathless] [team #1]
    3/22/2017 - offense 4,454; rank 5,756 (11:28PM PST) [deathless] [team #1]
    3/23/2017 - offense 4,500; rank 3,636 (1:05AM PST) [deathless] [team #2]
    3/24/2017 - offense 4,500; rank 5,691 (8:48PM PST) [deathless] [team #2]
    3/27/2017 - offense 4,500; rank 8,042 (3:27AM PST) [deathless] [team #2]

    Team #1:

    Team: (all Level 40) +Atk/-Spd Ninian (163), +Res/-HP Ryoma (173; +Vantage 2), +Atk/-Spd M!Robin (159; +Swordbreaker 3), +Spd/-HP Camilla (161)
    BST: 656

     

    Team #2:

    Team: (all Level 40) +Atk/-Spd Ninian (163), +Res/-HP Ryoma (173; +Vantage 2), neutral Sharena (177; +Threaten Spd 3), +Spd/-HP Camilla (161)
    BST: 674

    Minerva's looking more healthy by each map. There should be another week at least of Ninian. Can't wait to slot Minerva in to the team. Now just to inherit skills onto her...

    Starting to slip closer to that 10K border. Oh well.

  13. 1 hour ago, Sunwoo said:

    Okay! Cleared the cavalry quest just now. All that's left is the armors. I don't even know if I can do it, but I gave my Draug swap from an extra Stahl. Still have to train them too. Wish me luck, ugh.

    *sends luck*

    You're going to need it. Hope you don't fall into a raging fit like I did.

  14. 28 minutes ago, Ryuke said:

    What are good 10th Stratum Matchup do you tackle with your Cav/Flier/Armor team.

    I figure Armor => avoid magic, Flier => avoid archer.
    What if its something like... Ninja/Archer/MageR/MageB

    Armor = Sword/Dagger
    Cav = Reds
    Flier = Blues

    If it's too mixed, I pass. In the case of Armor, I sometimes avoided really good match-ups because there just happened to be one magic. Even sometimes Red Magic was bad for them since they had to battle other people first on top of getting lobbed by fireballs. And staves could be just as bad for them.

  15. 8 minutes ago, Sunwoo said:

    Okay, got it. There is an extra Donnel with drag back in my roster, along with an extra Cherche with pivot. Drag back would be a better option I'm guessing?

    Donnel has Drag Back--the dragging enemy back skill. I think you were thinking Draw Back--the ally dragging back skill. If not, I apologize. Gwendolyn already has Drag Back hence my mention of the strategy.

    I'm thinking more Pivot actually. This lets you move a favorable unit in front and I think would be better in narrower areas. However, if you have Swap, that I think is best. It doesn't require an extra open space like the others do. If you don't have dupes of Swap, though, just having any position skill will greatly help you.

  16. 12 minutes ago, Sunwoo said:

    So I'm assuming that the armor quest is very much possible for me to do, with a Sheena, Draug, and two Wendys then? They're all 4-star right now, although none of them are level 40 yet.

    No magical enemies, do I need any specific skills to complete this?

    7/15 on cavalry quest. 'Tis a pain.

    Along with what Ice Dragon said, you might want a positioning skill onto Sheena or Draug if they're not seeing much combat. I was not fortunate enough to get dupes of offensive Specials or Silver Swords and had to make Draug a Reposition/aura bot of some kind. You might have an ideal enemy team comp but their insufferable 1 movement can get you killed without some way of moving them quicker.

    Two Gwendolyn's can Drag Back someone to death. That's the strat I did.

  17. I hate Armors so much

    Spoiler

    IMG_2815_zpsblrzdfx0.png

    I did this with two 4* Gwendolyn's, one 3* Gwendolyn, and 4* Draug.

    Ugh now I can finally have fun with the game again.

    And yes, in a fit of rage, I did spend more Orbs for skill fodder not the brightest of me to do

  18. 3/22/2017 - offense 4,454; rank 3,426 (1:22AM PST) [deathless] [team #1]
    3/22/2017 - offense 4,454; rank 5,756 (11:28PM PST) [deathless] [team #1]
    3/23/2017 - offense 4,500; rank 3,636 (1:05AM PST) [deathless] [team #2]
    3/24/2017 - offense 4,500; rank 5,691 (8:48PM PST) [deathless] [team #2]
    3/25/2017 - offense 4,500; rank 6,660 (5:42PM PST) [deathless] [team #2]

    Team #1:

    Team: (all Level 40) +Atk/-Spd Ninian (163), +Res/-HP Ryoma (173; +Vantage 2), +Atk/-Spd M!Robin (159; +Swordbreaker 3), +Spd/-HP Camilla (161)
    BST: 656

     

    Team #2:

    Team: (all Level 40) +Atk/-Spd Ninian (163), +Res/-HP Ryoma (173; +Vantage 2), neutral Sharena (177; +Threaten Spd 3), +Spd/-HP Camilla (161)
    BST: 674

    I've taken up @eclipse's idea of raising a training team when I need to reset training tower. It's been going good! I need somewhere to go in safety after the slippage of sanity trying Armors quest. Gwendolyn's Hone Attack 2 and Nino were working well until Gwendolyn surpassed Nino's level.

    Also: I didn't know you could surrender for better scores and not lose your current win streak. Whoops. Good to know for next time! I don't think I'm bothering to improve my score this season. Just gonna pray I don't fall out of top 10K.

  19. I got the damage numbers for the -Atk 4* Palla and +Atk 5* M!Robin w/ Atk +4 boost vs Michalis:

    Palla normal: 11
    Palla Moonbow: 23
    M!Robin: 13

    Exact lethal with M!Robin getting Dance on Turn 2. Sorry for incorrectly remembering M!Robin's damage output earlier. Hope this gives insight for anyone that wants to use Palla. A neutral Atk Palla would only need +1 Atk boost to match the numbers.

  20. 13 hours ago, BANRYU said:

    It's probably Abel either way TBH. My Nino needs buffers, and that means I need more units with Hones/Fortifies/Rallies haha. My hope was for Kagero to get Fortify Def and Abel to get Hone Speed but Kagero needs the Reciprocal Aid that comes with HS from Matthew, so it's probably Abel getting whatever from Fred. I THINK he could put Luna to pretty good use, and from what I've calc'd having that many buffs on Nino might be a bit overkill (Atk and Spd is all she really needs to kill most things) but who knows maybe she could actually land some red kills with even more buffs lol. I'll have to try some calcs on that front. 

    Abel... Interesting case. While he could make Luna work, you'd have to kill whoever you're killing on the third strike if the enemy can counter, else you're wasting Luna on the fourth strike of his. Unfortunately, Abel's not that fast against other units, so he's not likely to double anyone else other than Swords. I almost don't like it since it's kind of reliant on a Sword presence which, while common in Arena, his actual offense isn't strong enough, in my experience, to kill people on the third strike. He's pretty much a player-phase-sword-delete button. On enemy phase, he's significantly weaker.

    I wouldn't even think of Fortify Defense as a Nino buff as is a general good buff. Ninian's Fortify Defense 2 has been pretty helpful at times in Arena. Though it does require positioning so...

    If it were me, I'd go with Fortify Defense 3. Doesn't require combat investment and I always love a good buff. Plus Abel has better chances of positioning himself in a good spot if he's not seeing further combat.

  21. 4 hours ago, BANRYU said:

    Okay so... maybe this is a better topic for the SI discussion thread, but....

    What are the pros/cons of Moonbow VS Luna? Like... Moonbow's low counter is really good but would Luna be worth using over it in any instances? (with Killer weapons a la Catria seems like a pretty good instance tbh). 

     

    (Incidentally I have a spare Fred who I'm trying to decide whether to take Fortify Def 3 from him or if Luna might be worth grabbing haha ;;; )

    Four charge+, to me, is better for units who can take a beating/get doubled or double/can take a beating. Because taking hits also counts, slower, tankier units benefit most by big explosive Specials (like how I'm considering Aether, Sol, or Luna for Laslow w/ Brave Sword+ or Killing Edge+).

    Three charge- is more viable in Arena, where units are taking too much damage to reap 4 charge+ benefits unless a Killer/Brave weapon is involved. Getting some mileage out of four charge+ could also include a healer... which not too many bring in Arena.

    I'd say what I said to someone else: context. If you're using the unit in Arena, count how many attacks they do and take on average in a match. At least three is good for a three charge-. If five+, four charge+ should be okay. Even if the average is four, you might end up in situations you have only three charges and that unit is going to die before they get the Special off. In their example, it was Marth taking Moonbow or Dragon Fang. When I told them to count the attacks and average it out, they said Marth would end up with two or three attacks on average. In my Laslow example, I don't think I'm ever using him for Arena so I can do whatever I want on that front.

    Fortify Defense 3 is a good support that anyone can do. Luna requires fighting/tanking investment. Depends on who you're giving it to and how much combat they see.

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