-
Posts
4,365 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Chocolate Kitty
-
-
hopefully not because it's what lleu is
also, two things: one, i created a discord channel for fe6xna. I'll probably be there more than here as of late, so youtwo: if anyone has a world map of elibe without anything on it outside of the terrain, it would be glady appreciated and utilized
-
-
-
some of those don't need skills to differentiate; rutger and fir for example have different join times. Rutger is easier to use than fir, so will have better bases, but fir will have better growths
dieck ogier same idea
alan and lance use different weapons and are purely up to preference(I didn't know people chose either or, i've just used both)
wade lott have different growths to accomplish a specific goal(wade is all offense, lott is all defense)
elen and saul are different classes
wolt and dorothy, see rutger and fir but in reverse
sue/sin ^
something else to note; you're not going to have to use specific units to go either ilia or sacae
-
21 hours ago, Bob of the A said:
By the way, did you ever fix that issue with the rain on ch. 5? I sent you a .sav a while back, but I don't know if anything ever came of it.
i did, but the fix ended up happening after i had broken other things and re-did some things so it became pointless to upload that fix but then have to address new problems at the same time
12 hours ago, Thany said:Boy... i wonder how many names are gonna change now that heroes is out... cause reading Shanni felt a tad wierd compared to shanna or Thany. Besides that im really looking forward to the next update. this game has me hyped. and may actually help me complete FE6 entirely.
they're all just going to be the names they used in heros unless i really had an issue with them(and i don't give a damn about names so doubtful)
1 hour ago, ChaosSlicer said:Why is Marcus floating?
why do people not read the doc; placeholder to assume how tall he will be
-
-
-
-
-
On 2/12/2017 at 9:04 AM, DLuna said:
Based on the changes to magic (Fire 1-2 range, Thunder 1 range), perhaps it would be best if Lilina and Hugh were to swap.
Lilina uses fire magic in Heroes with exclusive usage of Bolganone. So clearly that's her canonical choice of magic. Roy only gave her Thunder in the original game because it's better than giving her Fire (the lesser tome) and that you get an Elfire in a chest on the same map (in which Lilina has the base rank to use).
Nino use wind magic which certainly makes Lugh suited to use that as well. Then Hugh is left with thunder as the more durable mage.
i came before heros they're breaking my canon D:<
they all get 2 magic types at t1 anyway, so you can max whatever you want
sophia... idk; she has a prf planned out, other than that I have nothing for you yet, sorry
On 2/12/2017 at 1:31 PM, Corrobin said:By the way, Chocolate Kitty? Have you canonized any parents of units? Like, in this game, who's Wolt's father? Who's Lugh and Raigh's father? Who's Hugh's mother? Roy and Lilina's moms (Okay, I'm willing to guess Ninian for the former and Lyn for the latter). Sue's mother?
wil x becca; jaffar x nino; idfk, ask IS, they'd know; eli x nini; hector x farina; rath x lyndo
-
...you realize that you're limiting that to a 16x12 sized map right
The smallest possible GBA map is 15x10, NDS is 11x8(24x24 tiles over 16x16, and seems to be strictly limited to the prologue chapters of fe12), and FEXNA at default is 20x12
I believe some lenience would be nice to have if you really want to accommodate to mappers, otherwise it's kind of a throwaway option
-
unlike the awakening contest though, i can't submit a map
oh well -
tori darling how are you
-
it's koffing i know it
-
37 minutes ago, Attila said:
I think arch said 15x10 was the minimum for FE7, but it was different for FE8 (Don't quote me, it's been over a year since I even looked into actual Rom Hacking)
the size of a gba screen is 240 x 160 pixels
which is 15x10 if you divide that by 16x16 tiles.
38 minutes ago, Attila said:(Palette switches of Vanilla maps are good for PLACEHOLDERS, but not official maps, OR important maps)
big ol' disagree; now you need to make your new project confirm to an existing map(which is why I was always against the idea of using a public/free for use map instead of making one or requesting one) instead of being allowed to be independent. Mugs are a different story, they affect basically nothing, but maps impact both gameplay and unit placement
-
3 minutes ago, DLuna said:
It's an odd map because it makes sense to Roy to just leave rather than stay and fight -- in the original map he isn't even surrounded and starts at what looked to be the entrance. So the urgency thing makes even less sense when you're not trying to outright survive (especially when you;re spending 10+ turns gathering chests...).
Agreed, the beginning it looks like he shows up at thria then decides to fight through it instead of just... leaving? Roy gets distracted easily
-
44 minutes ago, DLuna said:
CH5 is mostly fine IMO. Just make sure you make the player aware of the door. Maybe also take the boss away from the seize point and make the map 'Kill Boss' as well. The boss charges you after a certain number of turns (and maybe opens the dor himself past a certain point). Rain could be removed as well.
The issue with ch5 imo is the fact that it's pretty pointless of a chapter overall; it's a random bandit chapter in the middle of everything.
CH7 might just need to be made a bit smaller overall -- and less houses to visit. Otherwise I feel it's fine.
Yeah ch7 isn't planning to get much, it's just due to being partially ch8 it automatically needs things changed.
I'm surprised that CH8 was not changed before CH6 (although I'd agree that both need changing). No amount of door/chest keys will make CH8 faster or less tedious. And there are some simple fixes for CH6, like Cath spawning differently or Sue automatically joining the army when you open her cell (then Roy simply talks to her after map end). Or giving the player an unlock staff before the map starts which can also open chests.
Ch6 only got the map first because I thought of something for it; ch8 needs it more than ch6
That said, I've always thought CH6 had huge potential to be a defend map where you start at the centre of the map. It's only 6 or 7 turns to survive and getting all the treasure is actually difficult as opposed to just tedious. It makes sense from a scenario standpoint as well since Wagner has essentially ambushed you. Would be a fitting map for fog of war as well (instead of CH5) by Thria turning off light sources to execute said ambush (it's kinda stupid IMO that Wagner just outright goes up to Roy and explains/reveals his plan like a generic evil villain-- he could be a bit more subtle?). Just a good ol' defend map with incentives for extra objectives to meet (treasure).
That is an idea, although a defend map doesn't make much sense given the sense of urgency to get to Ostia (I turned it into an escape chapter)
But for all I know you could have done something like that. Interested to see what you've made of it.
bolded replies
-
I'm honestly shocked you care about the most forgettable character and the most pointless character but
if you looked at the cast list I posted recently, they're both on it, so...
Apologies for the lack of replies; a lot of behind the scenes work. Ch6 has a new map, ch5, ch7, and ch8 are all candidates for new ones as well.
As per the many changes, it's unfortunately recommended to start over from chapter 1(I know, sounds like one of my rom hacks), due to the massive overhaul I'm giving the chapters. Hopefully by the next release(probably mid february), chapter 9 will be included in the release.
-
-
-
-
-
1 hour ago, DLuna said:
So on a similar note, Divine should not have 3-range either. Elthunder should not have 2 range (didn't notice this one before actually -- is this an error? I'm guessing it is).
oh yeah that is an error lol; divine have not tested but I see your point in the consistency thing, as well as it adds a status effect already, so it's fine with 1-2 range.
i just switched all wind to 2-3 range(outside of the reaver/long range) and will see how that pans out. As for dark, idk about color coding since to check the range you just highlight the unit
-
FE6xna
in Concepts
Posted · Edited by Chocolate Kitty
woo this is a lot
okay, bold will be the replies
I guess? Yahn is a crotchety old man, who cares what his opinion is; let's just kill 'em :D