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Chocolate Kitty

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  1. Thanks for your thoughts! Sugari is somewhat of an experiment in trying out less common/less desirable traits in a main character (it's funny that you have Rance as your avatar, since Sugari is commonly compared to him).

     

    In other news, next full update should be coming in around 2 weeks, before the new year. It will include all of Sugari's part 1 chapters(pro-ch8 with balance edited) and hard mode for the first half of it(pro-ch3x) as well. Barnaldo's chapters will be re-balanced and will also have hard mode. Xenologue 2 will be included.

  2. I tried looking for the old topic, it's like on page 12 or something with nearly everything outdated

    So, I decided to just make a different topic. Can't promise I'll monitor it as much as the FEU topic, but I will do my best.

    This is not a ROM hack, it is instead a FEXNA project. No patching to be done.
    Check out the readme for information

    Fractured Realms is a project that follows Prince Sugari as he escapes from his home of Drytton in search of refuge.

    The whole gimmick of Fractured Realms is the Ambition system. While sadly I don't have a way to visually show you where Sugari's ambition currently lies, it's fairly obvious when you're leaning towards higher, lower, or somewhere in the middle. The ambition levels will affect dialogue, entire events, recruitment, promotion for Sugari, and other things, so each play-through always has something new to offer.
    Quests are another gimmick. Again, I don't currently have a way to show you what quests you've started and completed, these will help add to the story. These can give bonus chapters, characters, items, and lore (boo). These are also, for the most part, independent of Ambition, so you can do any quest regardless of where the ambition of your Sugari lies.

    Anyway, enough of the boring stuff.

    Newest Release: - Version 1.2.1

    Ch6 & Ch7 Bug Fix - Download

    To apply the fix, download the folder attached. Go into the content/Data/Map Data folder of the game project and replace the Event Data folder with the one in the download.

    Discord link  -  https://discord.gg/QzMDqHQ

    If you have never played FE7x, here are some Additional Downloads

    Media Content:

    Spoiler

     

    Enjoy!

     

     

     

  3. Archetype: Lord, Day 1
    Name: Talo
    Age: 16
    Class: Ward
        Essentially a male troubadour. Staff wielding cavalry unit with light protection. Not much thought put into a promotion.
    Weapon: Staff
        Normal healing staves, as well as his special staff Zephyr, which grants whoever he heals a temporary speed bonus.
    Appearance:
        Short orange hair, no facial hair, well dressed, a bit small and frail for his age. Was born with sigil birthmarks on both of his hands, which lead many to believe he was the Messiah Horus.
    Connections:
        Ymir - Father
        Marjorie - Bodyguard
        Sai - Knight
    Description:
        The soft-spoken son of Cardinal Ymir. Believed to be reincarnation of the Messiah.
    Stats:
        Lv :    1
        HP :    19 (65%)
        Mag:    6 (40%)
        Skl:    5 (30%)
        Spd:    7 (40%)
        Lck:    10 (60%)
        Def:    4 (20%)
        Res:    11 (55%)
        Con:    7
        Tot:    59.5 (310%)
    Bio:
        From the day he was born, Talo had been thrust in the limelight. His father, Cardinal Ymir, as well as many others believed that he was the reincarnation of the Messiah Horus who had saved their people from darkness centuries ago. Due to this, most if not all instantly drop to their knees and bow at the sight of him, something Talo is very uncomfortable with. With his father running the church and his mother removed entirely from his life, he found himself often alone with the tomes of his forefathers. He desires to be seen as a simple healer and to help others without feeling that he is worshiped. He also doesn't believe he really is the reincarnation of Horus, mostly because he has never felt any direct connection to his god, nor has his god ever spoken to him, which is something the ancient texts speak of when talking about Horus. However, he goes through the motions to keep his father and the kingdom pleased, and follows the rituals to keep peace and order.

  4. i feel very confused because I feel like I get thrown refining stones/coins all the time (f2p)

    literally every event we have has them as prizes all over the place; cq and fb right now for example

    idk I'm not saying we couldn't use more, because i have an absurd amount of arena medals (~20k), as well as badges (~13k for the small ones, ~6k for the large ones) and no way to actually use them all, but more I'm not concerned with the amount that we're being given them

  5. 33 minutes ago, Lost Impact said:

    So, a thought popped into my head. Was Greil's death against the Black Knight planned?

    no, I do not believe it was

    33 minutes ago, Lost Impact said:

    Why exactly the BK wanted to kill Greil wasn't really explained in Radiant Dawn. The explanation given was that he wanted to test his strength against Greil, his former teacher. But this doesn't really make sense, for two reasons: firstly, Zelgius trained under Greil. So surely he must have fought him countless times? Even if it were in training. And secondly, all he wanted was to test his strength, so why would he need to kill Greil for this? He could just have easily asked Greil for a friendly match, like Mia does with Ike.  Especially considering he idolised him, doesn't make sense. 

    he wanted to see if he was finally able to beat him after all these years, as well as get the medallion for ashnard. However, when he put up so little of a fight, the fight was too easy and I assumed it annoyed zelgius that he was so easy to beat and finished the fight quickly.

    33 minutes ago, Lost Impact said:

    The point has been brought up many times that technically Titania should have taken command of the Greil mercenaries after Greil's death, as she's second in command. And Greil accepting the challenge from the Black Knight, knowing the consequences if he lost, right before the war breaks out, and leaving his 17 year old son in charge of a band of mercenaries who he has no idea to lead? Seems odd. Not to mention, he started preparing Ike not long before the fateful duel. Now, Greil had reason not to want to be around during the war with Daein, considering he would have been recognised as a former rider of Daein. Having Ike command the mercenaries would have made sense, as he wouldn't have been recognised. Also, Greil would have wanted to prepare Ike. 

    greil planned for ike to take over from the start and, in a way, predicted his own death and welcomed it somewhat due to the circumstances with the medallion that transcribed earlier.

    basically, zelgius went after greil for the medallion, saw it as an opportunity to test his abilities against his old teacher, as saw that greil wasn't trying/was much weaker and not worth the full challenge. It wasn't until Ike revealed that he hacked his hand apart after killing elena that Zelgius realized that he fought a nerfed version.

     

    the direct script supports this somewhat as well

    Black Knight:
    “…Unbelievable. Is this truly what has become of my teacher?”

    Ike:
    “Father! Father!!”

    Greil:
    “I…Ike…”

    Ike:
    “Hold on!”

    Black Knight:
    “Now then, will you give me what I came for?”

  6. fe5 100%

    they added so many new features to the game, yet failed on possibly every account to do them well

    Level 20 caps: probably just a bad idea, but potentially could have been improved

    Stamina: if done in a logical and less annoying way (maybe not fe15 in terms of leniency, but still) could have really added something to the series as a whole. For one, it stops someone from just spamming 1 character for ever and encourages using more of your army than just 10-13 people. The whole reason you're given a massive army is because originally the idea is people will lose them and need replacements. However, by the time I want to say fe4 was around(because it affects so much if you let a gen1 character die), that idea was almost out of the window. With a large cast and little incentive to rotate your units, using stamina in that way and having it clearly explained to the player would have been big

    FoW: black tiles that you can't see anything was the worst thing ever. It was immediately fixed in fe6, which shows how it could have been improved

    Movement stars: a seriously cool idea but is so random that it's extremely unreliable. Some sort of gauge that fills up and when it's filled you get the option to move again would have been much better

    Con growth: the number was so low that it was basically negligible; gba could have also used this since weapon weight was offset by con, but instead decided to scrap the idea as a whole.

    Terrain: who in their right mind thought giving a boss an extra 10 flat defense on any chapter, much less the first one, was a good idea? Especially when you have a strength cap of 20

    Magic (stat): now combining magic and resistance into one stat was an interesting idea, but it's much too powerful as one stat. I don't know the fix, but I acknowledge the problem

    Magic (weapon): given that fe5 is the land of the prfs, you'd think there would be more than three playable magic weapons of each type. You'd be wrong. Now, I'm not saying fe4's number of 5 was super impressive, but why reduce the number instead of increase it? And the weapon ranks were so janky with magic weapons in general; E rank and A rank magic only??? What happened in between?

    Saves: Who thought the chance of missing a heal on your unit was fun. Get out.

    Dismount: Admittedly doesn't debut in fe5, but nonetheless... By far had the most potential but in the end just screwed you over in every instance. Why is it that lance cavaliers are forced to use swords when dismounted exactly? Axe cavaliers? Soldiers can use lances and they're on foot, why is this a different situation? It just made the indoor maps needlessly tedious, especially since they were often spammed with lance wielding soldiers while you have no lance unit to use. The option to always dismount was nice(used well for a gaiden requirement), but there was never a reason to do it. You lose stats when you dismount, and you switch to a weapon that you usually have an E rank with.

     

    There's probably more, but this suffices for now.

  7. On 5/29/2018 at 1:15 AM, WhydidImakethisaccount said:

    The hack will include a world map and dual promotions , I could use a heaven seal for Roy maybe?

    Also an other think I'd like to note is that I may replace tower of valni and ladgou ruins with arenas

    I'd like to know what your thoughts are on this

    But when is he going to be able to receive a chance to promote; that was the question

     

    Skirmishes might be weird, but workable; idk
    I personally don't have an opinion on utilizing valni and lagdou, since none of my versions ever used fe8 as a base (one was fe7, the other fexna)

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