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RPGatWill

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Everything posted by RPGatWill

  1. Shame. One of my biggest gripes about Say'ri, Tiki, Anna and Priam in Awakening is that they were unique and interesting characters that you got, but since they could support with NO ONE you never had a reason to use them. Sucks to see Crimson and Yuugiri probably get assigned to that pile.
  2. Reading through 100 pages was not easy. Got caught up in the gamexplain stream so that didn't help. I finally finished catching up with the Hoshido stream that played through the game and now I'm off to watch Nohr too. I'll probably do streaming tofu, mynameismaurice just wasn't appealing to me. but holy heck the twists and new information that we're finding out is crazy! Right now though I'm most interested in making sure the hot spring doesn't actually increase support levels. If it doesn't, I'll probably forgo it in favor of leveling up the other facilities like the arena.
  3. No one will ever notice... *Is announces it to the whole world* ...Well why the heck did we bother with the disguises then?
  4. I'll be honest. The amount of fan-service did make me a little apprehensive at first, but watching a stream I can relatively safely say I'm no longer worried about it. Sure the small bonus you get from the Fire Emblem Monomie thing and the hot springs for support grinding may be too tempting to resist, but overall the main campaign seems focused on it's own thing. I support the gay/lesbian options in the game. I'm more squeamish about the marrying the siblings who I guess aren't actually your siblings part, but I'm not the developer of the game, IS is. If they chose to include that option, I'd prefer to honor that option rather than take it away. It's all about free speech and whatnot, so censorship isn't really my favorite thing. Besides, it's not like Teenagers can't handle a little bit of fan-service in the form of this stuff. Same with marrying the gen 2 kids. I wasn't a big fan of it in Awakening, and I'm not the biggest fan of it now, but I'm not about to rally the 'troops' in an attempt to have it removed. They chose to have it for a reason. I'll play the game, probably have a ton of fun with it and then realize my worries were unfounded and only hyped themselves up because I didn't yet have the game. So nah, I'm not gonna let the amount of fan-service worry/affect my decision.
  5. I would like A+ to lead to some platonic endings. Some of the cool endings were ones that was just about how bros/sisters continued being their awesome selves doing their thing.
  6. Yeah it's mostly wondering what/how much will be censored in the american release. I'm kinda beginning to wonder if they shouldn't just keep it as is and let it fend for itself. Free speech and all that, but also sometimes when things are changed or removed its really easy to tell and just hurts the game more >_<
  7. That's what I'd think too. Especially with Fire Emblem still being new to popularity over here you wouldn't want to drag out a release of big DLC like that or you'd lose out on people being interested in it.
  8. No worries. I think the biggest issue is all most of us can rely on for another half a year is the news we get out of Japan about the game. People see the my castle stuff and the quotes like 'trying to create a living anime' and freak out because they jump to the worst conclusion about it. To be honest, that quote is nothing new. We've heard constantly that games are trying to be 'interactive movies' from developers for years. Is it a mistaken approach? A great deal of the community feels so and we're slowly seeing the genres open up a bit more and be their own things. However, there will always be games trying to be interactive movies. In that sense, it's no surprise that a Japanese game is trying to be an interactive anime. Anime is big business in Japan. Not necessarily all the otaku merchandising that comes with it, but anime production itself and the art form is hugely important. In that sense, it's not surprising that japanese game companies emulate animes when making their games. Even with all of that said, I'm not a hater of anime or movies or games that try to emulate them. When it's done right, those games are by far some of my favorites. Xenoblade Chronicles ring any bells? Highly acclaimed cult JRPG now that was on the Wii? Yeah, they were emulating anime with that one. Done right it can be a very good thing. Done wrong it can be horrible, but most rational people just have to wait and see before making their judgment. What you're likely seeing is kneejerk reactions and people who automatically associate anime with crap whine about things they don't know whether they'll like or not yet. So don't let the haters get to you. let's wait it out and enjoy the news when it comes. hopefully, it'll be good news. :P
  9. I hope they do. A couple of my friends are on the 'if they don't sell a two in one I probably won't buy the game' bandwagon, and while I'm not, I'd still like the special edition for the artbook and such. Also, the DLC doesn't come out until june of next year? Yikes, that's going to be a long wait. Hopefully when we get the game over here there's either enough replayability to keep it fresh for a year or NOA plans to translate the third path quickly/at the same time and release it two/three months after the japanese version of the DLC. Somehow, I doubt that though.
  10. Too much hype train! I'd love to stick around but I have work in the morning so I'm going to bed and I'll enjoy all the new information after that! It's going to be so flippin awesome!
  11. Once the Child character appears in the current timeline/dimension, the future/dimension that child came from is already changed/ceases to exist. In that world they did not ever meet their future/alternate self, but chose to travel back in time/across dimensions to help their parents. Their real parents already had them, so the man/woman dying in battle would not make the time traveler/dimension hopper disappear.
  12. Dunno what you're talking about. This ad is hilarious to me. Though admittedly I might not realize it was advertising a game so...
  13. I agree with you there, to be fair. As long as the main focus is on the gameplay staying the same and the cool stories and characters, we're all good. Besides, there's more than enough dating sims already. I just meant I like being able to ship the couples I like together inside the game itself, rather than speculating on boards about it. But yeah, FE is always gotta be about the strategy first. You aren't missing me there.
  14. If you're only there for the gameplay and watching all the My castle stuff didn't make you think you'd be unable to do all the gameplay elements you need to, go for it. If you want the story and characterizations, you'd be better off waiting for the US version. There are always some inevitable changes made, but overall the experience is better when you understand what's happening.
  15. Don't think so. The last Famitsu seemed to be a sum up of all the Fates info and one or two new things added in to put everything in a nice neat package before the release.
  16. I'd be fine without the spotpass characters. They were a nice bonus in awakening but I'd rather see better focus on the characters you use in the main plot. I mean, Spotpass will probably be there and maybe that's why the Queen Hoshido and King Garon will be 'playable' but I'd prefer not.
  17. I would assume they bond over their similar circumstances. Why she accompanies you no matter the side, I'm not certain of. In Hoshido, it may be that she's been treated far more kindly there than she was in Hoshido, but we've not seen her relationship with the Hoshido siblings. Did they treat her well like the Nohr siblings treated Corrin? Did they shun her because she was a prisoner? We don't know. For Nohr, it's likely because Corrin confided his plan to reform Nohr with her or she came up with the ideal in the first place and suggests it to him, so she takes responsibility by accompanying him. I'm looking forward to the third path after playing the first two though. Should be a barrel of fun to take on both sides (Hopefully) and force them to stop fighting.
  18. I would hope more character shave children tie to them for more sibling combinations, but I'm not expecting it beyond female Corrin and maybe the female royals
  19. I think the Siblings on the Nohr side join you later on. Even in Hoshido just by siding with them did not make all four of the siblings join you instantly. It's more that they are vital parts of the story and will join you at the specific points. But yeah, it's weird to see so many promoted units overall. Like others said though, I think for Nohr it's because of the higher difficulty and overall grinding seems less useful in this game (Particularly on Nohr where you cannot grind). So giving you stronger units makes sense.
  20. Even if there were limited options for the parents, I somehow doubt we'll see the child be that much more different in dialogue. I imagine they may base the child or invert the child based off the father, since that seems to be what each child is tied to this time rather than the mother like in awakening. That way they can sort of get away with it like they did in awakening. I didn't hate that the children had the same conversations, I just wish that there had been a tiny bit more dfference for Lucina's conversations with her mother/siblings since she was so gosh darn important to the story as a whole. Also, I always felt that Lucina's Mother Supports suggested that Chrom married Maribelle. Lucina's fashion sense being so off kilter felt like it would really only bother Maribelle. Sumia and Olivia seemed to nice to let that effect their love for her, and Sully wouldn't give a hoot. Maybe Female Robin would, but it's not like she knows all about fashion herself (Being amnesiad and all that) So I guess in that sense if he children aren't a big deal this time it won't bother me as much if their supports aren't unique.
  21. I think it's more because they forge bonds in battle. Those bonds cause certain people to be drawn together in a more romantic way. It's like when you know a person at work. Sure, you're co-workers, but outside of the workplace you may become friends because you happen to work together everyday and you get along okay. That may eventually turn into romance and marriage. When you're around the same people all the time, you're more naturally drawn to certain members of that team. Something like that. Also... it's kind of just a thing for shippers to get into. We're going to ship it anyway, so why not let us marry the characters in game? At least then we know the characters get to have some happy in the middle of death and despair and terror and faceless and family killing and...
  22. You aren't the only one. I don't think I hate Felicia or anything, but I'm not a huge fan of what we've seen of her character so far. I know it's mostly an anime thing, but I can't believe they would let Felicia be a maid when she utterly fails at it. You could claim it's because of her fighting prowess, but even though her fighitng isn't super special (At least during gameplay) wouldn't gunther/gunter be more than enough for that?
  23. He was tied up by Garon because he dared to water the plants outside his window and prevented them from wilting.
  24. I think the Nohr story is how they're trying to appeal. They're keeping in the mechanics that made their series popular enough to continue, but Nohr being a much harder path is meant to be a shout out and thank you to all of the fans that have stayed through them the entire roller coaster. The marriage system and children is more a mechanic than throwaway now with the stances (Support levels influence the boost people get) so I doubt we'll see a huge return to the romance that happens after the story. Though most of the characters still don't begin married life until post-game (I mean, in awakening everyone met their future kids but only Chrom ever had time to actually have a kid, somehow...) ^NeonZ beat me to the punch >_<
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