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Honey Bunny

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Everything posted by Honey Bunny

  1. Umm, did we play the same Awakening? All of the portraits, combat models, and cutscenes look cel-shaded. Check out these videos here. I think you might be remembering incorrectly. https://www.youtube.com/watch?v=hb5y6lSAp34 https://www.youtube.com/watch?v=5NpJ_afFukQ That or we apparently have drastically different ideas of cel-shading.
  2. I know, how crazy right? More seriously though I legitimately did like that aspect of the game. With how brown, gray, and dark and gray every other game was trying to be it kind of endeared me to Fire Emblem. Plus the sprites paired with the cel shading and color tugged on my nostalgia for old games and cartoons in all the right ways. While I would like a return to realistic arms and armor I hope that the series will keep the more cartoony look it has now. I'm sure that statement seems paradoxical to many, but that is actually how I believe this series should go from an art standpoint.
  3. No. I actually rather liked Awakening, and just from what we know it seems this game will at least be on par with Awakening. Besides from what little I know of Fire Emblem history it seems like this would be the right choice. I also liked several aspects of Awakening's art style: The fact that the map had sprites and the combat had models, how everything was cel shaded, and the color everything had. Really just make the equipment a lot more realistic, give everyone feet and I'd be good.
  4. This. It was so bad that I didn't even know Awakening had big name voice actors until this thread. Also, Morgan Freeman.
  5. I like spell blade. One promotion could be Dark Knight for the gaining of a mount, and the other branch could be Warlock for increased Spell Bladeyness. The more I think about Spell Blade the more I like it. It gets the point across, doesn't reference another class creating false expectations, and it sounds like a first tier class. I'm sold.
  6. The Porcupine, Max, and Kamui all have unique looking weapons. General toned down ridiculousness in armor design. (Except for thong fighters) The thing in that spell looked closer to a mouse to me.
  7. I think having a reworked gryphon rider class would be cool. War monk was nice. A nerfed and less support focused tactician sounds like it'd be fun. Mostly though I want light, and dark magic back.
  8. Well if it is like Game of Thrones then it should be all of the royals and high nobles with special weapons. With three factions and at least two "royal" families(not a lot is known about samurai guy, but he doesn't look related to Max) that could potentially be a lot of unique weapons.
  9. There's already a high mobility healer with the troubadour. Start with magic.
  10. Well, jagen or not they still seem important. Which makes me realize that it seems like all the important figures have a fancy sword. Max has his black broadsword thing, spikey has the spike-katana, and Kamui has Yato. I kind of hope this is just a feature of royal houses in this setting. That would be a neat little game of thrones type detail.
  11. In the trailer, when Max and the other guy fought, I actually thought they both had pretty ornate weapons. The samurai doesn't have a very ornate blade sure, but if you look at his handguard it is a mass of spikes. The way I figure this game will work is that both sides will have a jeigan with a falchion type weapon.
  12. Arcane Warrior might work. Then have Warlock as the dark magic upgrade for the class. Yeah I'd be okay with that.
  13. Warlock? The only other thing my mind could come up with is Mystic Brawler, but that's not very good either.
  14. I like the idea of a mystic swordsman type, but I'm not sure tactician should come back. I think a nerfed version of tactician with no support type skills or veteran would be great. Though this new class would have to be called something other than mage fighter. I hate that name.
  15. I guess I'm weird because Awakening was my first Fire Emblem and I still don't like reclassing. Each character has a class suited to their personality and to reclass them is just...wrong. Anyway I do like branching classes so I think they should definitely be there. Sacred Stones has so far been my favorite class system, so I think that plus Awakening's ability to let you see how an upgrade changes a unit's stats would be ideal.
  16. Heh. I see what you did there Bobobarrel. More seriously I think gryphon rider would work best as its own line of fliers. I think an all around good flier that uses swords, and makes up for its two weaknesses with a high skill would work best. Then for one possible promotion have it gain bow usage and just be a straight upgrade without changing much else about the class. I think giving this promotion bombard, and making bombard work by allowing the unit attack an extra time with a bow after getting a critical hit would make sense. I'm all out of ideas for another promotion thing. Maybe a monster hunter type class?
  17. This seems like as good a place as any to make a first post. 10. Remove reclassing. The only time I ever used it was on my avatar, and even then it was only because his personality showed little to no affinity for any one class. 9. Return to more realistic armor and weapons. I liked the more realistic equipment of older games it just made Fire Emblem look a little more distinct. 8. Automatic class upgrades. It felt a lot better to have a unit automatically upgrade at level 20 in Sacred Stones. Better than having to search for a master seal in Awakening at least. 7. The magic triangle. It was cool, cool things are good, good things should be in Fire Emblem. 6. A customizable unit with more mechanical, and personality customization. The asset/flaw system was nice early game, but mid-game stopped being meaningful at all. An expanded system for customizing your unit on mechanical level would be lovely. Dialogue trees are always a great way to customize your character's personality, so that'd be nice. 5. No genderlocked classes. I know that this is an unpopular opinion, but I've never seen the need for genderlocking in any game. Unless the classes were named the womancer or the manzerker, but I doubt those will be classes in Fire Emblem. 4. Third tier classes. I've never actually played a fire emblem with tier 3s, but they sound awesome. 3. Better story. Reasoning is the same as #7. 2. Better supports. Awakening supports felt awkward with it's weird "Just friends, just friends, just friends, BAM! MARRIED!" system. 1. Meaningful story choices. See #3 and #7. EDIT: Just remembered two things that I couldn't remember earlier, so I rolled all the customization stuff into one, and added them in.
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