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Candlejack

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Posts posted by Candlejack

  1. I'd enter in a male, but we seem to have an overabundance. Like I care.

    ------------

    Name: Kurda

    Race: Beorc

    Age: 22

    Class: Thief -> Assassin/Night Striker

    Affinity: Earth

    Country: Crimea (At least, it was where he's born...)

    History: Born in a little countryside village, a neighboring village to Brom and Nephenee, he was raised as a timid farmer until the Mad King's War broke out. As Daein' army marched upon the footsteps of Kurda's village, his family ran and migrated to the nearby Serenes Forest. However, a band of hawks there attacked them, believing them to be of Daein ilk, and injured Kurda, severing his left arm's muscles. His parents, superstitious of their son's all-black look, decided to travel towards Begnion, believing that such a wealthy and influential government could help their slowly disintegrating family. Instead, they were stuck in servitude to Duke Lekain's property, forced to do even the most mundane things for him on the threat of death. Kurda's parents then decided to drop their 14 year old child into the streets of the large country, believing him to be a bad omen. Several weeks later, not only were they released from captivity due to a loophole, but managed to establish themselves as nobility. This deeply affected Kurda's psyche, gaining a negativity complex over himself and believing his very existence was bad luck, despite learning of their deaths a few weeks later.

    Alone in the world, Kurda practiced in the ways of thievery, being indiscriminate about his victims. By the end of each month, he had enough money to get him a decent meal, drink, and inn room for about four days. This pattern of slow self-destruction continued until he reached the age of 17, where the Greil Mercenaries of Crimea brought with them the very Princess Elincia. Seizing this opportunity, Kurda stalked the group during their stay (Assuming we're translating Rausten into Begnion...) until he was stopped by a man dressed in black, who called himself Volke. He threatened Kurda, saying, "If you want to keep your head connected to your neck, I'd suggest you leave them alone. Undeterred by the man's ominous threat, Kurda gathered information from some of the locals and even some members when he learned that one of these mercenaries held the power of a dark god. The thief decided to take matters into his own hands by acting out one of the greatest heists of all: he would steal the Fire Emblem.

    Later that night, after the mercenaries freed a group of prisoners, he snuck into various rooms and was almost caught twice due to his nervousness, but he manage to finally find Mist's room. He managed to reach the far end of the room where he noticed a sky-blue aura emitting from under Mist's bed. Ever the confident one, Kurda felt around until he made contact with something stony, yet metallic. And when he touched the gem, he received one of the worst headaches in the history of headaches. Quietly, yet clumsily limping out of Mist's room, he received a premonition- he saw the sky falling and destroying everything he'd ever known, fire scorching the very seas, winds blowing up the very land he walked on. He witnessed what would happen if the wrong person ever got their hands on the Fire Emblem. He survived this encounter only because he retains a large amount of Order- but only enough to painfully resist the madness temptation.

    After his run-in with the Emblem, he traveled to Daein in order to join the Daein Military so he may one day take the Fire Emblem from his grasp should he succeed. When he proved how useful his skills would be not just in combat, he was introduced to the very king himself; Ashnard. Kurda was given a simple command- to be able to kill as many people as possible. Over the course of two years, he practiced his knife skills in solitude until the time came when Kurda would prove his loyalty to the Mad King. Instead, he let the mercenaries destroy the king and save the world from possible destruction.

    (Now, the next part is a variable; assuming this game takes place three years as RD did, he'll be apart of the Daein government once more in order to prevent the mad daughter from getting her clutches on the Fire Emblem once more. You DID say she has her father's personality.)

    Kurda went under Valmas's command and is currently feigning loyalty to the Daein people, but should the opportunity arise when the forces of Order are able to defeat the Delirious Daughter, Kurda would take revenge upon himself for "forcing" all this chaos to occur.

    Personality: Kurda is a quiet, yet confident Thief under Valmas's command, who has proven himself time and time again that he's incredibly capable of the utility he provides. He solemnly believes, however, that he is the cause for all things bad; even the war three years ago had given him a guilt complex. As such, Kurda is driven by the desire to end this war so he may end his own life- to "save" Tellius from his bad luck. Because of this, he is willing to do whatever it takes to end the war, from killing a person he knows is innocent, to feigning loyalty for a higher command.

    He prefers to work alone, although he is occasionally paired with tougher, bigger-looking fellows so while they fight to their death, Kurda can go around and stab people in the back. He knows this too well, and has on one occassion killed a Daein general and shifted blame on the GM. Nonetheless, his attitude towards others varies between who he is talking to; his main two are a completely fabricated royal attitude towards Daein higher-ups, and a much more formal tone towards others.

    Kurda doesn't see a difference between races, so unlike many Daein military men, he views Laguz as different but equal. This gives him notoriety among the many factions of the Daein military as the "Half-Breed Lover." This also gives an excuse for others to bully Kurda around, spreading lies of insubordination; were it not for his incredible use to Valmas and the queen, he may have been beheaded years ago.

    Recruitment: Kurda's an interesting fellow. First, he appears in Chapter Four as a unique enemy by the Southeast Corner on Turn 3, with the fallowing dialogue as he enters:

    "So, this is where the Silver-Haired Maiden is? I may be under orders to kill her on sight, but that doesn't mean I'll do it just yet. Perhaps some practice is in order."

    He'll head towards the nearest soldier and if in combat, he'll say: "I'm not here to fight, but you're in my way. Nothing personal, just the millions of lives at stake."

    If he fights Micaiah, however, he'll have a different dialogue:

    K: "The Silver-Haired Maiden... Daein brands you as a traitor. I can see past that."

    M: "Then why do you fight for them? Please, I don't want to hurt you. Just leave, tell them it was-"

    K: "Unfortunately, if I want this war to end, I must do what it takes. No matter the consequences."

    When defeated, he says: "Oof, you're tougher than I estimated. I'll have to withdraw for now, but at least I'll know where you're headed."

    He then disappears as if he dies, but he'll appear later.

    He next appears as a unique enemy in Chapter 14 (Eirika/Micaiah Path) or Chapter 13 (Ephraim/Ike Path). If you talk to him with the lord of your path, the following dialogue will commence:

    (If Micaiah)

    M: "You... You're that thief we met back nearby Serafew!"

    K: "Good eye, Maiden. Still, it appears I have no choice but to-"

    M: "Wait! Please, allow me to talk for one moment. I just wish to ask you something."

    K: "Ugh... very well, I'll allow one question."

    M: "Why do you fight against something you know will not bring harm to our world? Why fight with the true cause of this chaos?"

    K: "I fight to end this war... and the calamities I have caused. That is why I fight for the true foe and not for the forces of good."

    M: "The calamities... that you caused? But... surely you cannot believe that! If it was you, would I still be asking your motives? Would I still request that you question who you fight for? What you fight for?"

    K: "True enough, but it matters not to me. If it means an end to the troubles I am responsible for, then so be it."

    M: "You know you never caused this war. Nyra did. The flaws of humanity caused this. Not you. So will you fight for the cause of what could be the world's destruction? Or the forces who wish to prevent it?"

    K: "...You know nothing of my life. But it appears you have a point. Tides are shifting to your favor now. I might as well make the most of it. My knife will strike the heart of darkness!"

    -------------

    (If Ike)

    K: "Ah! You, it's you! General Ike, hero of the Mad King's War!"

    I: "Err, this is a bit awkward. But why do- AH!"

    K "Your little toy causes me grief to this day. It is why I fight! The visions still-"

    I: "Wait, toy? What do you mean?"

    K: "The Fire Emblem."

    I: "What're you saying? Nobody is able to touch the F-"

    K: "If the rumors are indeed true, how am I still in one piece? Now draw your blade, general!"

    I: "Hold on, so YOU are the one who touched it? Then you too have immense order."

    K: "What? What is this babble? ORDER? If anything, I am just an incarnation of chaos."

    I: "Really? Then why do you hesitate to strike me down? Is it because you fight for something that is only causing Tellius's destruction? You know this, don't you? Then fight for us. Fight for what seems right."

    K: "That's unbearably corny, General Ike. Regardless, this is not the good fight. My name is Kurda, and I'll be joining your ranks now- to end what I have caused."

    ---------------

    Base Stats:

    Join Time: Lvl. 18 Thief (Ch. 13 Ike/Ch. 14 Micaiah)

    HP: 32

    STR: 14

    MAG: 4

    SKL: 17

    SPD: 20

    LCK: 20

    DEF: 8

    RES: 3

    Promotional Gains:

    To Assassin:

    +60 Sword Points

    HP +3

    STR +2

    MAG +1

    SKL +0

    SPD +0

    DEF +2

    RES +2

    MOV +0

    To Night Striker:

    E in Dark Magic

    +30 Sword Points

    HP +1

    STR +0

    MAG +4

    SKL +1

    SPD +1

    DEF +0

    RES +3

    =============

    Has supports with:

    Mist

    Volke

    Naesala

    *Possibly one of the newly made characters?*

  2. LOL, I tried one of those aforementioned cocktails after swiping one. And isn't an elephant's wank something a bit more suggestive?

    I also had some six day old milk just to finish off the last quarter-gallon, but I couldn't do it.

  3. Ha ha. I believe Bioshock was heavily bought on the 360. I never trust the PC nowadays, maybe its the online panophobia. Either way, PC for me is bleh.

    And lolmetacritic.

    And I'm sorry if I sound fanboyish- I just happen to like this one game very much and wish to have other people play it as well. And if platform is your issue, then try it out on Xbox 360- gameplay is seamless as long as it isn't a used copy. Needless to say...

  4. I once had liver, with some fava beans and a nice chianti.

    ...Oh, but seriously, I tried some mutton soaked in this weird... Irish sauce. It tasted like the Grim Reaper was putting his phallus on my mouth.

  5. Well you know who else could use Gatrie's awesome growths? Renning for sure. 60% in SPD, STR, and DEF- all that really matters for a horseman, let alone a Gold Knight. Add that to a 31 base strength and a base 29 speed and you've got an awesome pwnsome Pally. Sure, there might be RES to worry about but... it's res.

    It's like complaining about getting cut by a rock when you're storming Normandy, it really means nothing in comparison. Also a fun fact: not regarding Laguz transformations, Renning has the highest Wt of any playable character.

    I could see if Gatrie class-changed to a Gold Knight- oh my.

  6. Well, most people nowadays consider Heath Ledger to be THE Joker.

    And sadly, no, Two-Face is NOT in this game in any physical or voicing form. You ARE able to get his character bio, among many others, by solving the following Riddler ... riddle:

    "Let's face it, there are two dents on the wall." Another nice thing about the game: riddles. They add a cooler element to the game that you can use as a sidetrack; attempting to find all 250 Riddler tasks is a fun thing to do, but be warned: you may not be able to get all of them on your first visits in that area.

    Nonetheless, these Riddler challenges unlock new Challenges, new character bios, and even interview tapes with some of the more important characters in the game. Sadly, this includes Mr. Zsasz.

    Oh right, and if you want an enemy-in-the-game list:

    Joker

    Harley Quinn

    Killer Croc

    Bane

    Riddler

    Scarecrow

    Zsasz

    A short list unfortunately, but each one will make their mark. Except Zsasz. My personal favorite was every one of Scarecrow's brilliant nightmares.

    There's three, but I won't spoil when they'll pop up.

  7. YOU ARE A FA-

    *Shot*

    Bioshock is certainly better than one would describe. Agreed that Twilight Princess was overrated, but Bioshock has lost appreciation over the years for overrated crap like Halo 3 and Gears of War 2. Don't get me wrong, screens filled with mud, bullets, and blood satisfy me enough for an hour, but Bioshock can do so much more.

    1. Atmosphere- After a plane crash, not to mention the sole survivor, you find yourself on a secluded bathysphere, nobody even SLIGHTLY aware of your location or predicament. You enter the sphere and find yourself in an underwater dystopia, run down by drugged up psychopaths with a single-minded track towards killing you. Worse yet, you're surrounded by them in a 1960's universe with "It Had To Be You" playing in the background, sneaking around with only a wrench, being watched by the city's current tyrant, and tracking a little girl gone creepy ghoul and being guarded by her giant aqua-warrior with a serious penchant for drilling people in the face. Somehow get past THAT monster, you make a choice between humanity and survival...

    Do I need to continue? Because after that comparison with other shooters, it's eerie, it's creepy. And the worst part, the SCARIEST part- is that it is all possible.

    2. Characters- You can't really walk around in Rapture, the dystopia's name, without running into a psycho character muttering about meat logs or into an iron defender. But it isn't just the guys you fill holes in. It's the major characters too. Atlas, the man who wants his family back. Tenenbaum, the Nazi prison camp scientist. Andrew Ryan, the visionary tyrant of Rapture. Everyone in Rapture has a sort of taste to them, whether its the psycho around the corner or if its the head honcho of your problems.

    3. Plot- Speaking of major characters, the plot introduces something we haven't seen much in games before at the time- a choice that affects not only us, but the environment around us. You're presented with a dilemma; these littler girls, or "Little Sisters," contain something called Adam, which enables the people of Rapture to use their super powers, or plasmids. They're guarded by giant iron behemoths called "Big Daddies" whom you must destroy in order to get to the Little Sister. In that case, you have two choices- either harvest the Little Sister, gaining much Adam but killing her in the process, or you remove the Adam from her, gaining little Adam, but you turn the Little Sister to normal again. People on both sides argue you to do what they wish. The noise, the fighting, it almost makes you forget the big picture.

    As soon as you arrive in Rapture, your guide named Atlas radios you through your first rocky steps in Rapture, and even gets you your first plasmid. However, things don't take too long before you're nearly killed by a squad of psychos sent by Andrew Ryan, believing you to be an agent of some sort of agency. After a narrow escape, you meet Tenebaum, creator of the Little Sisters, who urges you to rescue the sisters by draining a minimal amount of Adam from her, but it will turn her back to normal in the process; much to the chagrin of Atlas, who explains that these "things" aren't human anymore, monsters made by man. Whatever you choose, it advances the plot differently as you get closer and closer to Atlas's family and Ryan... then things go straight to Hell. I won't go any further, but there's a twist you will never forget. Do yourselves a favor and turn captions off.

    4. Physics- How many first person shooters can you name where you can kill someone via flaming teddy bear? Or name more than one other than Bioshock where you can kill someone by shooting a corpse at them? In Bioshock, possibilities are somewhat endless. And the physics make it seem more pretty. Or if you get a face-full of psycho crowbar, it's very ugly: they make the citizens of Rapture look as deformed as possible due to their plasmid abuse.

    I'd go on, but it's 4:00 A.M. right now, and frankly, I am tired. So would you kindly just wait for tomorrow's reply to tonight's possible reply?

  8. You mean Barrett is still the black guy stereotype with a gatling gun for an arm with a beard?

    Given FF's character "development" I am unsurprised. It's like they have a Character Personality board, except its a dart board, and they toss darts to determine the new hero's personality.

  9. Mark Hamil (Yes, THE Luke Skywalker.) as the Joker is the greatest voice acting choice ever. He pulls him off flawlessly and with style. He's got some insanely memorable lines throughout the entire game that actually make me chuckle out loud. Not to say he's the ONLY good part.

    Plenty of other characters get amazing voice actors, such as the Riddler and Scarecrow, not to mention awesome boss fights. Actually, it isn't too much of an exaggeration to say that EVERY voice actor in the game is at LEAST good. And every fight brings smiles to your face as you pummel or sleeper-hold enemies to unconsciousness.

    The only TRUE problems I had with the game were these: it is FAR too tempting to play in detective vision the entire game because, like previous posters stated, it doesn't allow the environment and atmosphere of Arkham to e truly felt. The second and FINAL problem is the villains you never fight feel like missed opportunities. Don't get me wrong, you still get to fight Batman favorites; it still would've been nice to break Mr. Freeze's skull or smack Penguin in the face.

    A personal problem I had is Harley Quinn's makeover. I preferred the old harlequin style; she looks like a nurse now, though I dunno if that is the point...

    Oh, and a few lines from Joker:

    -------------------

    *As he is being wheeled into Arkham Intensive Treatment*

    Doctor: Gonna have to check your patient.

    Joker: I'd prefer the cavity search- much more PERSONAL!

    --------------------

    Joker: The person who finds Batman FIRST wins the grand prize- a night out with Harley! I'll even tell her- oh what the heck, I'll make it a surprise for her!

    --------------------

    Joker: Oh, come on Bats, go easy on 'em. For me...? Oh hell what do I care, DO YOUR WORST!

  10. Cloud is a cliche emo kid with hair and weaponry twice the size of his body. The other ones I can give you, but still. It is hard to deny the suckage that is FF protagonists.

    Actually Cloud was before the emo kid became such a cliché. TV tropes had a entry somewhere expanding more on how hated the guy was without deserving it, need to find.

    And yet he still retains his emo-like behavior. Not much of a change over the years, if ANY, and he still has the giant friggin sword.

    And anti-heroes come in three flavors: well-thought out anti-heroes, poorly conceived anti-heroes, and Rorschach.

  11. Bwuh- how did I MISS that?

    Perhaps most epic/lame QUOTE then.

    EDIT:

    Possible nominations:

    "Forde: Should we retreat back to the capital, Prince Ephraim?

    Ephraim: No. We press onward. We're going to capture Renvall.

    Forde: Wh-what?!?

    Ephraim: So this is Renvall, is it? All right, let's go.

    Forde: Um...Are you...sure you're quite sane, Prince Ephraim? We've an entire army after us, and you want to charge their stronghold?"

    Micaiah:

    "Right. Lord Ike, hero of the Crimean Liberation, leader of the Greil Mercenaries, and father of Sothe's children... "

    Ewan: "This? This is magic used to make girls happy."

  12. Best: Clearly Favoritisim, if not only for the nonsensical ramblings of the morons who actually SUPPORt characters such as Lyn or Micaiah.

    Worst: Battle save abuse. Good god, its more repetitive than Dynasty Warriors.

    EDIT: I also noticed a lack of Best/Worst Hair in nominations. Now come on people, when you have people like Homer and FE11 Wolf.

  13. Cloud is a cliche emo kid with hair and weaponry twice the size of his body. The other ones I can give you, but still. It is hard to deny the suckage that is FF protagonists.

    And when Peach lives in a large castle filled with armed guards, plus the REVENUE her kingdom makes added with possible mercenary outsiders such as Koopas-

    I'll just stop there...

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