Alright so I'm trying to make an event,
#define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT 0x01 0x01 0x01 Level(1, Ally, 0) [14,9] [12,5] [0x016, 0x01, 0x6B] NoAI UNIT 0x03 0x02 0x01 Level(1, Ally, 0) [14,9] [13,6] [0x01, 0x6B] NoAI UNIT Bad: UNIT 0x3E 0x39 0x3E Level(1, Enemy, 0) [3,2] [3,2] [0x1F] Guard UNIT 0x5F 0x0A 0x3E Level(1, Enemy, 0) [3,2] [2,4] [0x01] AttackInRange UNIT 0x5F 0x0A 0x3E Level(1, Enemy, 0) [3,2] [4,5] [0x01] PursueWithoutHeed UNIT 0x5F 0x28 0x3E Level(1, Enemy, 0) [2,4] [6,3] [0x01] AttackInRange UNIT Turn_events: TurnEventPlayer(0x0,Opening_event,1) TurnEventPlayer(0x05,Goodguys,2) TurnEventPlayer(0x07,Talk,2) End_MAIN Character_events: End_MAIN Location_events: End_MAIN Misc_events: CauseGameOverIfLordDies DefeatBoss(Ending_event) End_MAIN TrapData: End_MAIN Opening_event: OOBB LOU1 Good ENUN TEX1 0x815 REMA LOU1 Bad ENUN TEX1 0x816 REMA ENDA Ending_event: ENDA // Events Goodguys: LOU1 Goodguys ENUN ENDA Talk: TEX1 0x817 REMA ENDA // Manual Movement // Scripted Fights // Units Goodguys: UNIT 0x2F 0x28 0x00 Level(1, Ally, 0) [6,9] [6,9] [0x01] NoAI UNIT 0x30 0x28 0x00 Level(1, Ally, 0) [5,9] [5,8] [0x16] NoAI UNIT // Shop Data MESSAGE Events end at offset currentOffset
As you can see from this, I'm trying to have reinforcements come on turn 2. However every time I try the dialouge plays, but the units don't show up. I've checked over this and it looks like everything was entered correctly (or at least as far as I know, since I learned how to mod yesterday) is there anything I'm missing?