Jump to content

Zane Avernathy

Member
  • Posts

    174
  • Joined

  • Last visited

Everything posted by Zane Avernathy

  1. Name your thread something specific, give details, post EA's error messages. To fix your issue, add the lines #define BACKWARDS_COMPATIBILITY #define OLD_AI below your #define DISABLE_TUTORIALS After that, go into your EA folder, find EAstdlib.event and check to see if #ifdef _FE7_ #ifndef _NO_FE7_DEFINITIONS_ #ifdef BACKWARDS_COMPATIBILITY #include "EA Standard Library/FE7 Definitions_Old.txt" #else #include "EA Standard Library/FE7 Definitions.txt" #endif #endif #endif has the underscore between Definitions and Old. If not, add it. If so, you should be fine.
  2. I really don't understand what you're asking for. I'll assume that you've played FE7 before, so I'm sure you could populate your list with things you already know, to serve as examples for people looking to help.
  3. FE Map Creator is a fantastic tool for creating maps. The only thing you'll need to supply is your creativity. Study existing maps in the GBA games, maps you find here on SF, basically anywhere. Post what you make for feedback. Afterwards, there are numerous tutorials for inserting maps. Here are some resources you might like: (FE Map Creator) http://serenesforest.net/forums/index.php?showtopic=50953 (Map insertion tutorial using old methods) http://serenesforest.net/forums/index.php?showtopic=26486 (circleseverywhere's buildfile demo, which demonstrates a new way to do things) http://serenesforest.net/forums/index.php?showtopic=66906
  4. Projects with a strength/magic split: http://serenesforest.net/forums/index.php?showtopic=45771&p=2888586 http://serenesforest.net/forums/index.php?showtopic=35455&p=2144734 Among others. Why wouldn't it be possible?
  5. Alternatively, you could have used http://feuniverse.us/t/nmm2csv-edit-tables-with-excel-instead-of-nightmare/1748 and have the list in a moment. Every offset begins with 0x08 because 0x08000000 is the hardware offset of the ROM in the GBA's memory. Hexadecimal numbers shouldn't need an explanation--if you're editing palettes (or really anything else in the ROM), you should understand them.
  6. Post a story, maybe some characters, a few goals, and your skills/abilities that you'd bring to a team. "Team leader" or "ideas guy" are roles synonymous with "dead weight" if they're the only things you can do. From the look of it, you're just starting out, right? Before you begin, be sure to read a bunch of the tutorials and things you find to get a feel for what you might want to learn and what you think you'll struggle with. Be sure to ask lots of questions, but always run a search to see if your problem has been answered. Good luck!
  7. There's a solution to that in the OP, not sure if it works.
  8. .ups files are patches. To use them, get a .ups patcher, such as NUPS, and a FE7 English ROM.
  9. Sounds like the perfect time to direct you to a recent replacement for nightmare editing: NMM2CSV. It builds .csv files from nightmare modules. The whole process is better described by circleseverywhere: http://serenesforest.net/forums/index.php?showtopic=66906
  10. Nino, being a member of Canas' family and having a son gifted in elder magic, probably wouldn't have light magic.
  11. I like the idea of having an item that allows swimming. Perfect for helping heavy units.
  12. I don't know what I'd do without my MAKE HACK.cmd. I'd probably still be donating roms to a potato.
  13. Which version, and did you try right-clicking and opening with java?
  14. Not sure if there is one, but you should probably upload it to pastebin or dropbox (or any alternative you want) and link it to avoid monstrous walls of text.
  15. I use GIMP and Usenti for sprites, but pretty much everyone has their own tastes for spriting. This thread has a bunch of things that may or may not be useful to you: http://serenesforest.net/forums/index.php?showtopic=55072 You might also want to look through/search feuniverse.us for tools and programs. There's also a Discord server over there if you want to pop in and ask questions. It's a pretty swell hangout for a bunch of knowledgeable hackers.
  16. Yeah, map tools like FE Map Creator help make maps easily. As for map sprites, you can find sheets of them around the internet. Picking which game you'd want to emulate would be the real defining point on how things would go. FE Map Creator is for GBA FE games, while Tiled is good for making maps using other tilesets. Here's a few links you might want to see: http://feuniverse.us/t/fe-map-creator-also-generates-random-maps/563 https://thorbjorn.itch.io/tiled Edit: See wan's post
  17. I had totally forgotten to reply, sorry mate. I'm not one to really judge stories, but I had an idea for you guys to consider: Have you ever tried making a map using FE tilesets and putting some map sprites on it to help demonstrate the story? I know that picking which tileset you'd like to use and finding/making sprites might be hard, but I think it'd be a neat way to help convey what's going on in the story.
  18. About sprite throwing: The animation inserter has the option to select a 40x32 pixel image to be the sprite displayed when a battle animation command (0x26 or 0x27) used for "throwing" is reached in an animation. To specify the use of such an image in a script, write the line for loading the image as you would a normal frame, only this time, precede the hyphen with a capital "T" instead of a frame duration value. The "T" line must occur in the script before any command, terminator or frame loading lines are processed. The above is from the documents included with feditor. I wouldn't recommend using it, as it's only going to cause headaches. If you want your animations to have thrown sprites, it'd be better to draw them in the same way as the other parts of the animation. In the vanilla games, this was used for mercenaries and heroes, and it isn't useful for anything else.
  19. Ravens and crows are not the same things. The genus Corvus includes ravens, crows, rooks, and jackdaws. In common speech, crow and raven usually refer to smaller and larger birds, respectively. The different species have delineated names. I suppose the overlap matters less in a story than it does in, say, a hack or game, as a story has both for the purpose of detail and completeness.
  20. Download the baron sprite, navigate to the bow animation, delete the bow in your favorite image editor. Boom, done.
  21. Definitely look through the ultimate tutorial, then, as it'll outline some key restrictions to keep in mind. A pretty general thing to keep in mind is that most images will need to be 15+transparency colors, such as items and portraits. The ultimate tutorial does a good job at giving some cursory info about them, and any other questions about formatting should probably be asked here. The more you do correctly the first time, or understand before you begin, the smoother things will go.
  22. Question: You have a team making resources, but are the resources formatted properly? If you don't have the art, music, animations, or whatever in a usable form then the hacker you want will probably do very little hacking and much more fixing.
×
×
  • Create New...