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Dark Holy Elf

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Posts posted by Dark Holy Elf

  1. If there are more than just a very small handful of romantic supports, it feels wrong not to put in some same-sex options. At that point you're just excluding a segment of the population for... no real reason.

    I'm not deathly attached to romantic supports, but if they come back, yeah I'd like to see some same-sex ones. I'd love it if they're brave enough to be fairly open about it, but I'd settle for the more common Japanese portrayal of heavy hinting (Vanille/Fang, Raven/Lucius, etc.) due to the cultural concerns there. While not optimal, it's certainly better than nothing. And I'm not too worried that LGBT characters would be played for laughs... FE has a few times at least hinted at some same-sex attraction and has always been respectful about it... well, at least in its PC cast (the recurring gay bandit duo could be brought up as a counterexample, I'm aware).

    As far as how the game is received I think it'll be pretty laughable if the game allows incestuous S-ranks but not any same-sex ones. Rest assured that


    Regarding the issue of the avatar character, I agree that making every character bi so that Kamui can romance all of them sends... awkward messages. But frankly? So does making every character straight, which is what Awakening did. Either way it feels like pandering to the player. A good reason to keep the number down. Some people just aren't interested in banging you, y'know? Maybe they don't swing that way, maybe they already have another relationship (e.g. Pent and Louise) and aren't interested in polyamory*, and maybe they just plain aren't interested in the main character that way!


    *Though it would be really cool if at some point some FE character(s) were!

  2. I'm not too worried about dumbing down; it actually sounds like they're shaking things up a lot and that's something the series kinda needs.

    Pandering... mm. Mostly it won't bother me (even though I'm not particularly interested in it myself), and there is certainly far worse optional content in some games (compared to killing prostitutes in GTA, rubbing someone's face is so benign as to be laughable). I'm a bit apprehensive that it could hurt the reception though, because due to cultural differences I think Japanese games can be really hurt by things like this.

  3. I'm a fan of foxes, so needless to say I like his design. Given the traditions behind foxes in Japanese mythology, I'm holding out hope that he'll be a Magic-oriented shapeshifter (yeah, yeah, I know Nasir was as well in Radiant Dawn, for all of two maps where you mainly used him for support anyway).

  4. (TotA aside: Anise was seriously awful, but the gold-digging was only part of that.)

    As someone else said, it feels like this character could be really good or really bad, depending on how it's written.

    For now I'm kind of amused. The design feels like a joke on two fronts. One, despite the fact that she wears more upper body clothing than the Awakening fighters, she's sure to draw more complaints. And secondly, it's a design which is on the surface is meant to be attractive/fanservicey... but in practice ends up creepy offputting because of the weird hand pose, facial expressions, personality, etc.

  5. It says something about how completely unattached to the FE13 children I was that I didn't even notice Luna looked like someone. I like both her and Belka's (sp) designs, though, from what we've seen. Cool hair and practical outfits.

  6. Ike9 started pretty fragile as well. (Didn't stay that way, but neither did Eirika.)

    But dancer-types are a bit different. Arguably they should be kind of fragile, to make up for the utility they had. I mean, if a super-tanky character could also give a turn to your best offensive unit, that would be rather ridiculous. If not as ridiculous as giving turns to your four best offensive units.

  7. Without knowing either her growths or having a good sense of what the stat averages at any given point in the game look like yet it's pretty impossible to say, e.g. those base stats would be great in FE6, but pretty bad in Tellius (assuming the start of both).

    I expect she won't die to a sneeze like Olivia did, due to her greater plot importance and earlier join time, but beyond that who knows.

  8. Astra was full damage in Radiant Dawn, and generally I thought swords were fine there (they got 2 S rank weapons, and Storm Sword/Tempest Blade were rarer but more powerful than their lance/axe corresponding types). Beyond that though I generally agree the weapon type has declined somewhat since their low weight became less of a selling point / not a selling point at all. Although the weapon rank bonuses in Shadow Dragon and beyond did help swords catch up on raw attack, at least.

    I'd roughly expect more of the status quo, for all that any nerf to javelin/hand axe may help them out a bit relatively.

  9. I definitely hope Kamui has a well-developed, non-generic, non-silent personality. I'd be fine with loads of dialog choices to customise a personality too, but the game's support system doesn't feel like it lends itself to that, so I'd take well-developed over generic any day.

    A lot of games do this for the player you control, and it's not necessary for that character to always be going "well I think THIS," for you to imagine how they would plausibly react to their surroundings. It's like wanting Link to talk in a Zelda game.

    In fact, the thing what annoys me the most in main characters is when they're given some stock "relatable" character trait, and it just makes them kinda whiny and entitled - I'm thinking Tidus in FFX, Harry Potter, maybe Naruto. Awakening didn't go down that road; the worst you can say about Robin is that they were a big dork.

    Funny, I'm the opposite. I wish Link talked, and I think Tidus and Harry Potter are excellent characters who enhanced my enjoyment of the works they're in, in no small part because they weren't a generic pile of bland, positive character traits like main characters too often are.

    Just because a character is your eyes into a world doesn't mean that character is you. Winston Smith is most definitely your "eyes" into the world of 1984 and a far more effective pair of eyes than Link's are into the world of Zelda, IMO, but he still has his own distinct personality and motivations.

  10. What ideas are you thinking of, idly? (I only played like an hour of VC2, gameplay seemed interesting but I couldn't stand the writing.)

    Regardless I really doubt if is in danger of becoming more VC than FE, so I don't see much to worry about. If IntSys can take some good ideas from other series and implement them well in Fire Emblem, more power to them.

  11. I think 2-3 range fixes them pretty easily. The only knock on Rolf is his start (and even then he strikes me as fine), and for Leonardo the main knocks on him are the fact that his Str/Spd (i.e. by far the most important stats for an archer) are both bad and he has to wade through two tiers before said 2-3 range.

    That said, IS needs to accept that 2-2 range is not good, and could only be remotely justifiable if the units with said range have good offensive stats to compensate, which they almost never do.

  12. My biggest fear isn't for the game itself, honestly. Sure, I fear the plot could be bad, but I've enjoyed FEs with bad plots before. Yeah, I fear the game could be unbalanced. That'd be unfortunate, but it's a risk with every game, and hopefully other things will make up for it. I fear that all the changes they're implementing could end up not working too well - but that's okay too, as changes need to be tried and if they fail, they can try something else in later games.

    But my biggest fear, easily, has to do with the game's reception. I'm paranoid that due to something superficial the game gets panned - most likely either "there are no children/marriage" or "they are making me pay extra for a second playthrough" - and at worst relegates the series to something like it was in the DS era, where the future of the series and its localisations is in doubt.

  13. With the way dual strikes work they pretty much had to do this, I think. They made Hand Axes/Javelins about as weak as they could in Awakening (well, the hit could be lower) but thanks to dual strikes they ended up great anyway. Moving away from this to preserve the niche of proper 1-2 range weapons sounds good to me. I'm sure Javelins/Hand Axes will still be plenty useful even at one hit.

    Obviously there were other options; I've always felt javelins/hand axes were pretty fair in the GBA games, since (a) most units who weren't already slow took an AS penalty to use them, (b) they had quite low hit, and © there were no dual strikes or skill procs to activate. But given that dual strikes and skills are still in, and weapon weight is not, something like this was needed.

  14. I'm all for constructive opinions and arguments, but this is clearly not it. This is a simple case of a toddler saying "I don't like this because it's not how i prefer it"

    You are clearly not understanding the arguments of those who are annoyed by this if that's your takeaway from this thread.

    In a vacuum, this decision is not a problem. It is, however, part of a broad pattern which is problematic, in which female avatar characters and the female players who primarily choose to play as them are consistently treated as second-class, afterthought options (if they even exist).

  15. I hope that marriages are in Fire Emblem if. However, instead of having super “back to the future” kids, why not make it so some marriages (especially for Kamui, Aqua, older bro/aniki, older sis/onee-san, other bro/nii-chan, and imouto/little sister) have significant political, military, and/or economic consequences? For Nohr in particular, since you’re apparently leading a revolution from within, I feel like you’ll need a web of alliances with various noble houses and other subfactions to be effective.

    For example, Marx marries Lady XYZ of House Wyvrensomthing, an old and influential Nohrian noble family who controls some sort of knightly wyvren guard. This would grant you Lady XYZ and maybe an awesome retainer of hers, convince a significant portion of the “old guard” nobility to support you (perhaps at the chagrin of the lower nobility), and deny your political opponents from fielding wyvrens.

    Another example: Lady Kamui marries a pirate queen. Sure, several nobles and some merchants find ties to such uncouth scallawags problematic, but you gain the support of a large network of smugglers and privateers. Benefits include access to pirate booty and the harassment of your rivals’ maritime supply and trade routes (which I guess should translate to crappier enemy infantry or something… maybe?).

    Etc etc

    This is probably a bit too complicated for Fire Emblem, but I can dream can’t I?

    That sounds great, wow.

    It's never going to happen, but yes, dreams are good.

  16. I'm pretty positive about this change too. As has been brought up, I really like how it solidifies the bows > pegasus knights comparison (assuming they're still largely lance-locked) and also magic > wyverns.

    Only unintuitive thing to me will be getting used to magic > bows, and only because I played Suikoden 1 a bunch when I was a teenager.

  17. I'm a bit annoyed, because this pretty much seems to be the case every damn time, as others have noted (see: Robin, Chris, Shepard). No one case bothers me too much, but the overall pattern does on some level, certainly. Others have expressed why more eloquently than I probably would.

    It could be worse, though, at least. At least KamuiF is on one of the two boxes (we'll see what happens outside Japan). At least KamuiF exists (until recently, many Japanese RPGs would feature a silent avatar character who was always male; what sort of message does that send to female gamers?).

  18. Does Basilio's eyepatch actually change sides? I never noticed.

    It's not incest if you aren't related by blood.

    Varies by jurisdiction and definition, but it often is.

    And certainly the main reason to be opposed to sibling incest (i.e. that an older sibling holds a position of power over the younger, which leaves consent murky) apply equally to adoptive siblings as it does blood siblings. The in-breeding thing isn't a concern, admittedly, but the in-breeding concern is a bit overblown anyway.

  19. I'm just really grateful that they're changing the system. I was not a fan of Pair Up in particular as it was implemented in Awakening; it was far too powerful. Hearing about these changes gives me hope that the whole system has been rebalanced, at worst to be less overpowered and hopefully to be more interesting/strategic. I won't speculate further seeing as we don't yet have all the info, but yeah, I'm very happy with this news.

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