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Dark Holy Elf

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Posts posted by Dark Holy Elf

  1. Ironically, this also applies to Elibe. Enemy Pegasus Knights have the male con/aid formula.

    That just felt like laziness on the part of the designers, to be fair. The sprites the enemies use look fairly feminine to me. IIRC enemy troubadours and valkyries (even the unique bosses like Ursula? Not 100% certain) use the male formula too... not that it matters since it's a mechanic enemies can't use, so I can't really fault the designers too much here.

  2. Haha. But to be a bit nitpicky, I think that Greil probably knew Aether at one point (from a storyline perspective, not a gameplay one) based on the Stefan/Ike base conversation in FE9 where you get an occult scroll. Stefan talks about helping Ike to finish the training he got from Greil, and then you get an item which can be used to teach Ike aether once you go a few chapters further and have him promoted.

    On the other hand, Greil taught Zelgius (considerably more than he taught Ike) and Zelgius' unique skill is Eclipse/Luna. Could be that Greil had that as well while Ike improvised his own mastery skill (from what we know of Ike's personality, it'd fit)... possibly a mix of his father's Eclipse/Luna, Titania's Sol, and Stefan's Astra (in that his mastery had multiple hit)? Whereas Chrom and his daughter(s) just have it because blue hair and Aether just go together so darn well.

  3. The traditional meaning of myrmidon also bears little resemblance to FE's take on it.

    It's fine to have some FE settings where pegasi only accept female riders (though I find that a bit weird, myself) but those rules certainly don't have to apply to all settings. Compared to the settings' different takes on gods, laguz, manaketes, etc., a minor thing like who gets to ride a pegasus certainly shouldn't be set in stone.

  4. I'd like to see reworked Knights and Generals, since they are my favorite classes. At least in Awakening, Gens seem to be overkill/unneeded(in terms of Def) on lower difficulties and really subpar on higher difficulties. Even archers were better off; they might not be needed at lower difficulties, but they are great in higher difficulties.

    Knights are an inherently problematic class because they both have the low speed (the most important core stat IMO) and low move, and that's extremely difficult to recover from that combination. They become a defensive unit who has trouble getting to the front lines in maps where you push forward... and then still has to worry about things which pierce its defence like hammers. On the other hand, if you overbalance them in the other direction they could possibly end up too tanky, especially if the map design doesn't favour movement much. I don't think this has ever actually happened in the series, but someone may want to prove me wrong.

    That said I do think more recent games have done -some- things to help patch them up. Radiant Dawn had armour knights who were not, in fact, that slow (instead saddling magic users with the lowest speed stats, typically), while Awakening allowed you to patch bad armour knight move by pairing them up with a fast mobile character such as a pegasus knight.

    Even in the well-done romantic supports, I find it weird to skip straight from crushing on someone straight to asking for their hand in marriage.

    Agreed, definitely. It's a cultural thing, and to some extent you can handwave it away by saying that folks in FE-land simply get married very easily (although if they don't also get divorced very easily that seems potentially squicky), but I'd rather not have to do that. It'd be enough to have the S support (or whatever) show that they're clearly headed into a romantic relationship.

  5. I loved the ablaze themes, yeah. In fact, this post pretty much sums up exactly how I feel:

    In order for me:

    1) Ablaze version. It just flows better I find and is less jarring.

    2) Continual battle music (Radiant Dawn). You get to hear the full battle song after a few fights.

    3) Battle music that always restarts (GBA games). I turned the animation off faster in those games mostly due to this.

    Constantly restarting a battle theme every few seconds in the enemy phase is rather jarring.

    Although obviously I am for boss themes still existing, but FE has pretty much always had these, so I'm not worried about those going anywhere.

  6. I quite liked the Awakening system of skills gained from classes, it helped make those classes feel more unique, and gave an extra depth to the choice of how to promote, and if/when to reclass. I'd like to see some personal skills like in Tellius mixed in, though, too, to further distinguish between two PCs of one class, though.

    (Although Sully and Stahl felt completely different to me after the start, as their growths take them in very different directions. Still, RNG gonna RNG, so they could end up similar I suppose.)

  7. since everyone is asking what difficulty I played on was it Hard and Classic, and I felt the only way to see every thing in the game including children really did require grinding, especially for the DLC maps

    Well you said previously you needed to grind to "get anywhere" which clearly isn't the case. I do agree that if you wanted to get every single child on a single playthrough you'd probably need to do some grinding, and I wouldn't be surprised if there were some DLC maps that required it too (never did 'em myself). But there's a pretty high chance the children won't be returning, and any DLC for Nohr could easily be after any "grind-gates" are removed (it's really too early to say). So the game could easily sidestep those two concerns of yours. After all, it's what almost every FE prior to Awakening did.

  8. It wouldn't be that hard to do. You can just make the attacking enemies progressively harder so you couldn't possibly defeat the ones who appear later in the chapter, actually necessitating that you escape. The Jeigan can also be dealt with by giving the enemies effective weapons like horseslayers and hammers.

    Yeah, if the map is pretty early in the game that could certainly work. The further the game goes on, though, the way FE is structured, it becomes possible for the player to have a near unstoppable killing machine unit (of almost any class).

  9. Nintendo's probably gonna just sell us the Hoshido version because its easy allows grinding and new comer friendly. Not to mention the hate that the Japan selling approach has been getting here from fans, I personally couldn't care less what approach they take along as I can eventually play all the stories.

    Goodness, I hope not. Nintendo would get a lot more crap for only releasing one path of the game than they would for any DLC, I think. They've already started advertising the fact that you can choose a faction, to go back on that now would be basically unthinkable.

    I figure they'll either do something similar to Japan or they'll combine everything into one version... maybe expensive? I'm really not sure. I just hope they do their homework and take the path which gives them the best chance of success. It doesn't matter to me personally, as I'll happily pay whatever for the game, but it certainly could matter for their financial success = future of the franchise.

  10. Yeah, that sort of method works really well in video games since it allows the player to "win" gameplaywise (which means he or she still gets the pleasure of surviving and overcoming a chapter) while still allowing the narrative to go badly for the player, and make the villains seem actually competent instead of merely someone to be foiled at every turn by the heroes.

    Another is to have maps where you're trying to salvage the best of a bad situation, e.g. by escaping from the enemy army. FE has had a few of those, but they tend to feel a bit too much like normal maps. Optimally I'd have the player get chased by an army which would destroy them if the main force caught up, but FE is designed in this weird way where one or more suitably badass PC units can defeat a near infinite number of enemies, so I'm not sure how well it would work.

  11. So what? Walhart never checked Basilio's body to see if he was dead either, but I don't see you getting your panties in a bunch about that.

    Actually I think that's pretty silly too. But as I noted in my previous post, it gets considerably more silly each time you add one of those unexplained survivals. Had Basilio been the only one it would bother me less.

    (I also legitimately think Walhart had less reason to care about whether Basilio was still alive compared to the examples I gave, but we're splitting hairs at this point.)

  12. *spoilers for FE10, 12, and 13*

    Oliver is, while black comedy, a joke character. I kinda took his reappearance in RD with stride due to that.

    Also, that sort of random revival is the type of thing you can overuse pretty easily. Oliver coming back alone wasn't too big a deal. Nor is Renning surviving. The combination of both (and the revelations coming in back to back chapters, at that!) I did find a bit cheesy though. And still much worse is FE12/FE3, which literally brings back four villains from FE11, including the most important ones.

    At least Awakening's are in paralogues, and I refuse to accept them as canon... but weirdly I do think it was worse to try and come up with excuse while they were alive. Nobody checked Emmeryn's or Gangrel's bodies? Give me a break. And again, the more you do this, the cheesier it gets, and FE13 did it a whole bunch.

  13. I've got a question: how much of the cutscences we've seen so far belong solely to the intro cinematic? I realize it's not difficult to say right now, but we should be able to speculate. For instance, I highly doubt the upskirt scene with Hinoka is part of the game; I've got no real proof, but I have a hard time seeing where she would just drop out of the sky and jump on a Pegasus in the middle of the air (and do some fan service while she's at it) as part of the actual storyline. Then again, I might've said the same thing about Lucina and Chrom's fight.

    I dunno, it reminded me a bit of Sumia's appearance in Chapter 3 of FE13. It's pretty much impossible to say at this point.

  14. Ace Attorney is pretty much the ideal as far as a video game which balances serious, darker themes with brilliant comedy. I'm a huge fan of the series and I'd be ecstatic if a Fire Emblem game could have writing in the same conversation as the AA series (sans Apollo Justice which I wasn't a big fan of). Unlikely, but between the new writer and the tone of the game they've shown so far, it's not impossible. (I'm not trying to get my hopes up, but I do believe in being optimistic.)

    As has already been mentioned, FE games are (usually) about war. War sucks and is depressing, and I think the series comes off as shallow when they fail to do this justice. But just because they can and should take on a darker tone than Awakening, doesn't mean they need to jettison the comic aspects that Awakening did well. That's definitely what my fingers are crossed for.

  15. I greatly enjoyed Anna's comical battle merchant character ("Prices aren'the only thing I can cut in half!") in Awakening, didn't care about her in any game previous. I'm sure she'll be back, but I don't really expect her to be playable. As was mentioned, Awakening went all-in on series fanservice so playable Anna made sense for that game, but past that it seems an odd trend to start in the 13th game.

    Though, it wouldn't be completely crazy; I think of Suikoden, which had series staples Jeane become a recurring playable character in the fourth game, and Viki in the second (though both had already been non-playable members of the main cast in previous games).

  16. I can't say any cutscene length would bother me, as long as the game keeps alive its wonderful tradition of allowing me to skip them when I'm not in the mood or just playing the game for the sixth time.

    Though realistically there's both a disc space limitation, as mentioned, and budget limitation on how many they could have.

  17. Hm, I've never thought of Ranulf as a difficult unit to get to endgame before. If you actually focus on using him he should get SS strike by the end of the game, and Laguz Gems make cats suddenly quite powerful in Endgame with that skill/speed/capacity, you can do some silly combos with them. Of the three Ranulf has by far the easiest time reaching this potential. Even before then... cat gauge is a downer, but not as bad as I think it's often made out to be? It's only -1 per battle or round compared to tigers/hawks/ravens/Volug, which adds up to an extra Olivi Grass every few rounds. I'm aware losing one extra player phase every few rounds isn't a trivial disadvantage, but it isn't the end of the world, and Ranulf stats make up for it except when compared to the hawks (who are way too good). And Volug, but those two don't really compete ever.

    That said, to be clear, he is obsoleted by enough people at the end that I rarely actually use him in endgame, either. (I'm pretty apathetic about his character, so no dice there either.)

  18. I honestly do think Meg is somewhat overhated? She's not amazing (or even good) by any means, but I don't see why she isn't at least in the conversation with Edward, Leonardo, Ilyana.... maybe Aran but that's stretching things probably, Aran largely fills her niche better.

    1-4 is a joke map so it's pretty easy to get her rolling there (even on HM, frankly, not that I play HM because screw its design decisions), and 10 base Def is nice. I actually like her more than Edward because I feel the DB can use people who can kinda take a hit, and once nothing doubles Meg (which doesn't take too long) you have someone with pretty good (if not exceptional) durability and no other particularly bad stats (or particularly good ones, but I digress). I can respect disagreeing well enough, though.

    She certainly isn't nearly as bad as Fiona and should not be mentioned in the same breath as her, IMO. Fiona pretty much has the same bases but joins six levels higher (with said same bases) and four maps later, then misses another, and I don't think her better class makes up for that.

  19. I bought all the theatrhythm dlc. I play the game a ton and like having all the songs. It was made after the game and a lot of it offers songs from games that aren't from the FF series - which doesn't make it feel like it should have been included in the first place. The prices are reasonable and the dlc is good quality. Those are actual gameplay downloads - and I'm happy to spend money on that kind of DLC and the game would feel incomplete without them to me.

    Fair enough! I stand corrected then, glad you enjoyed the game so much. :) For me, while I bought quite a few, I was never tempted to buy tracks I personally didn't like much, and I just assumed that most people would have some such tracks like that, but obviously milage does vary.

  20. I wouldn't be stunned if Dark Knight Boy isn't a prepromo (which would presumably make him a new class which could promote into Dark Knight?), just because he looks so young. But I haven't looked closely at the map sprites from the video like I know some people have, so maybe he's confirmed to be the same class from Awakening, I dunno.

    I also don't think Marx/Ryouma will be the ever-present jeigans. Which is fine by me, if it's anything like Awakening our jeigans could fall off like mad like they did in the days before FE8-10 (arguably FE7-10). I don't want Marx to be getting doubled and 2HKOed all the time lategame like Frederick was. :(

    (I still love you, Frederick. You did good as a pairup partner.)

  21. I think the amiibos are cool and I barely care about their game functionality. As a Nintendo fan they're just a neat thing to have. It is annoying how rare some of them are, but oh well. I survived just fine without them for years, so if I end up not able to get one that I really want, I'll survive the rest of my life just fine without it too.

    No one needs any game content. Some people - especially those who tend to play RPGs are completionists and like to do everything available though.

    When it comes to paying money for things, that's a good habit to get out of. I don't buy all DLC available for a game, I only buy what I think is worth it for me. (Similarly: I don't buy every feature for a new car, computer, or phone.)

    Hell, some games have DLC which is very much designed around you not buying all of it. Take something like Theatrhythm; if you actually bought all the DLC, it would cost something ludicrous. But you aren't supposed to; you're supposed to buy the pieces of music you like, and not the ones you don't, so it actually ends up feeling like a very good deal.

  22. That special pose which uniquely allows the viewer to make out both chest and butt is something that is hard not to notice once you've had it pointed out to you. It's ridiculously prevalent in comics, in particular.

    That particular shot of F Kamui is such a mess. At least the shot on the big group official art isn't as bad about it (and hopefully includes a right foot. Unless she was designed with a weird genetic defect on purpose. ... which would actually be kinda cool, if so, but the male art contradicts this possibility).

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