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Kirara

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    Radiant Dawn

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  1. Hey, you Smash?

  2. Yeah, but I know better. And 32 is not low. Due to her growth stat she's likely to reach that limit, and it's, while it's of course far inferior to an actual True Blade's cap, enough to deal with the majority of enemies when it comes to doubling. And Meg barely even actually needs so much more time than others to kill, though it doesn't matter in her case because if it doesn't affect shit anyway. She has a hard time actually receiving damage in the first place, so what's wrong with enemy units maybe being able to attack her one more time? As long as she has no other weak and unprotected units around her, which is admittedly something she is not very good for, it makes no difference.
  3. Dude. Your blood pressure. Meg has the speed of a Sword Master, what are you talking about? And it's not like she needs more than at most two round to finish an opponent off. Also who gives a shit about what you think is more important. What's more important to me is that the character can be ganged up on without being endangered. The movement range is also just one point lower. In all my playthroughs that never even made a difference. It makes a difference when your character can't dodge well and needs to be able to escape quickly. I never had any difficulties with that. And as long as the character doesn't have the Str growth of a Heron, he'll be able to kill characters quickly enough in any case with good accuracy and reaching the third tier. I mainly play in hard, never had any kind of difficulties with either of these things.
  4. There are more than just anima, who fail to perform critical hits anyway. There are also dragons and mages and I have experienced my Marshalls taking a critical hits often enough and even dying with lvl 20 in third tier. And as I said, I would never waste a lance on a Marshall if I can pick two out of three Senitels. The Urvan not having a larger range is basically relevant, but not a matter of this discussion. The Res part distinguishes Meg from actual Sword Masters. It's not enough to put her above Mia and Zihark, but makes her a slightly better choice than Edward. Luck is just a side factor but yes. it is also a reason. I don't mind if the character kills slowly if the character doesn't have problems surviving in the first place and is likely enough to actually perform the calculated damage.
  5. Reforge, as in using the Hammerne to restore the uses of a weapon. The Res part is enough for me. What I want from non-magical units is to be able to walk around freely without having to be scared of any kind of enemy. With Meg's superior Res and Luck, she is the safer bet between these two.
  6. I only reforge brave weapons and Caladbolg is definitely not worth blessing it.
  7. My problem with Edward was that his Spd was never as as good as his Res was bad. In matter of durability against non-magical beorcs he was better than Meg, but he was quite fucked when he was ganged up on by magical units. The accuracy of attacks was also a big factor here, because he had difficulties handling Laguz as well. I would pick Edward over Stefan and Lucia though. And I suppose if Elincia's Amiti could be traded, I would've also found a place for Edward in my endgame team.
  8. I don't know what game you've played, but I never got the other Marshalls' res high enough to tank a crts. so easily. Even the regular magic attacks were sometimes enough to cause damage. Though I think Brom was an exception as well. And I don't remember any other playable Marshall knight handling SS swords or axes either, with Brom being the exception as always. The brave weapons maybe, I'll give you that, but I have better uses for them. And I would of course pick Mia or Zihark over Meg, but there aren't enough decent Sword Masters of this kind to fill all slots, and right after them, I'd pick Meg before Lucia, Edward or Stefan.
  9. I wasn't the first one to get personal, but oh well, I suppose I'm flexible. Also, if I speak from my experience and can base it on her stats, you can come with your "PEMN" all day and I wouldn't give a shit. There's no better way to put it then you're wrong and I know better. For me she never even functioned as Marshall, but more like a swordmaster with lower skill but better defense. Actual Marshalls ended up being ganged up on with critical hits and needed constant medical attention, because the endgame contains both mages and warriors. To avoid that, you had to add Fortune to them, which wastes 20 capacity points. Plus the others, except for Brom, require a good lance, and I wouldn't waste one for a Marshall if I can as well take another Senitel with me. Meg had the advantage of being able to resist most attacks without wasting other characters' rounds by having to receive medical attention. Due to her basic skills, critical hits were never a problem either. She's no Zelgius, but hell, I never had worry about her. She killed people off more slowly, but that's not much of a problem. You can also tell me about how hard she is to train. I say, it's worth the effort. I tried every character, she did a good job every time, so she's good. Many others weren't.
  10. The mere fact that you're putting words into my mouth really says a enough. It's funny to see how you're turning the sentence "Meg is good" into "Meg is da fucking besto". Not that there's much more to expect. You think I'm wrong. But oh well, I think I know better.
  11. See, that's the lack of knowledge. It works all the time, it just needs to be timed properly. There is a certain timing to the ground combo. And for the overall set, her default moves are definitely better.
  12. Honey, I'm someone who knows her shit. Meg may be, as a character, flat and boring as fuck, but as unit she's more than just useful. Statistically, her stats are good too. Only problem would be her the effort you have to put into training her, which could, on the other hand, be a good thing because she's not pre-promoted with fixed stats. I've tried every character's potential several times, and I can definitely say she's better than the majority of characters. I know what's coming now, the four letters "PEMN", but I have five letters for that: "IDGAF".
  13. I never said you can't compare a character to ANY other character. But comparing her specifically to a charactrer of her own class although she has entirely unorthodox stats is stupid. And sweetheart, 90%? God bless you. You know nothing.
  14. I tried it several time online and never failed and trust me, it's unavoidable. As long as you keep it in a certain damage range, that is. Online opponents automatically try to free themselves as fast as possible, unless you do this ten times in a row and they see through it, but in that case they'd just give you the opportunity to attack with the down smash instead. And in a certain and not too short damage range, the timing will always be perfect. This move is lethal because, when using it in this combination, you'll attack with both a headbutt and the ball. The weighted ball, however, pushes the opponent away, so that he can't even receive the headbutt. I prefer a safe recovery, but I will admit, that's more of a matter of my personal opinion here. The two other breathings aren't really useful though. The defense one is very good, but it barely lasts enough to even protect you from more than one lethal attack. The volatile breathing on the other hand is powerful, but has no good success rate due to the time that is needed to activate it. If the opponent is unaware of that specific custom move being used instead of deep breathing, it's extremely powerful. If the opponent's aware, however, it's may not be bad at all, but I think deep breathing would be a safer bet.
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