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Pineapple

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. I think that's a nice hypothesis. It's not impossible that all the continents apart from Tellius (and whatever is east of the hadar desert) was submerged, but then returned later. Several times during our own history has continents been submerged under water, to then come back over water and be resided again later. Granted, it usually takes a long time, but there are scenarios in our own history of continents (or at least countries) ending up completely under water, and then reappearing a few thousand years later. It's happened due to tectonic plates, and due to ice ages. I don't see why this is a problem, really. While the Tellius Laguz aren't stronger than the manaketes (but not really noticeably weaker either), the dragon tribe could easily be explained as "incredibly powerful dragons". They'll always be compared to their own time period, and the Tellius Dragons were "incredibly powerful dragons", to the extent that their king could nearly challenge the goddess herself. Additionally, it's entirely possible that the Laguz continued to grow in power before the ending winter happened. The "old" Manakete explanation and the "Laguz evolved to Manaketes" fit with each other relatively well. The only real change is that the "incredibly powerful dragons" are instead Laguz. Which, while far from certain, is a pretty good hypothesis if you ask me.
  2. That's a somewhat silly way to view things. Plenty of Nintendo titles never beat their SNES counterparts in sales in Japan. Even Mario Kart Wii, the third best selling game of all time, isn't managing to sell better than its SNES counterpart in Japan, although it is close. The same holds true for Zelda, Donkey Kong and Metroid, none of which are doing as well in Japan as they did in their SNES hey-day. If you go to other developers, nor is Street Fighter or Final Fantasy. Awakening saw a far higher opening than the series has in over a decade and a half. That certainly is something to be happy about.
  3. Pardon? Do you have any source for this? It's contradictory to all the data I've seen
  4. It's a low-cost high quality game. Fire Emblem is the kind of series that has a very vocal following. If you see lists of the greatest GBA games, how often are one of two of the GBA Fire Emblem games on the list? The FE games make towards the fans feelings that the machine has great games, even if they don't like some of them. Having those vocal long-term fans gives you free advertising and great word of mouth. So essentially, Fire Emblem is an indirect system seller. It doesn't yield immediate system sales, but it yields the fans that help yield system sales. Additionally, the Fire Emblem series actually has a pretty good work-to-payoff ratio. Look at it this way. Intelligent Systems has 123 employees. The team working on Skyward Sword (the next Zelda) has been averaging around 100 people for the last 2 years, and been in development for 2-3 more before that. Skyward Sword has kept 40 people working on the game for 4-5 years, and another 60 for 2. For one game. In comparison, Intelligent Systems will have dished out 4 Fire Emblem games (Radiant Dawn, the 2 remakes, then this one) 4 Warioware games 2 Advance Wars games 2 Paper Mario games And some other minor games that never left Japan The FE games look to be totalling around 1.75-2.00 million (if we assume equal sales for FE13 as RD/SD had, numbers courtesy of VGChartz.com). That's nearly 2 million for less than a third of the company's work (The Paper Mario games definitely have a longer development period than Fire Emblem. Warioware and Advance Wars have similar development periods). So, you have 30% of the sum of the workforce dishing out 2 million. Meanwhile, Zelda has 100% of a slightly smaller, but more skilled workforce making one Zelda game, that's likely to sell 5-7 million (based on The Windwaker, the least popular 3D Zelda, selling 4.5 million and Ocarina of Time, the most popular one, selling 7.5 million). Looking at that, making Fire Emblem games is just a little bit less efficient than making Zelda, judging by a work to sales ratio. (I ended up not fully replying to what you actually said there, sorry about that)
  5. So far, it looks like Radiant Dawn has a chance of being both the most balanced FE and the least balanced. I don't think anything like that has happened in these before. Save Lyon being evil coming in third for both best and worst plot twist, but that's not really the same, as there are far fewer proper plot twists. My vote: Most balanced: FE10 Least balanced: FE5
  6. You're using a browser that corrects to the new version of spelling English (occasionally used in America), whereas you yourself use the old method (generally used in England). Essentially, your browser likes the American way* of eliminating the silent letters, making it "dialog". Either is correct, really. I prefer the old-fashioned way myself. *Not all Americans use it, they're just the only ones who really do.
  7. I'm a pacifist, which rules out pretty much anything. As such, my #1 spot will be a Priest. 1) Priest There's a possibility that I would be a mage. After all, magic has a lot of non-violence purposes, and it's the closest thing in the Fire Emblem worlds to science. If someone threatened me, there's of course a chance I'd stop being a pacifist, and thus fight. So #2 is mage, I suppose. 2) Mage Pretty much everything else is out of the question. Pegasus knight would be the most likely, but that's female only (those sexist bastards). Lord is the only logical thing remaining. I'd be fighting to protect my peers, even though I was really opposed to it. 3) Lord
  8. Surely making Nergal Ne and finding someone to fit N is easier. Like... Nergal for Ne, Nanna for N.
  9. According to the Fire Emblem Wikia: "Geoffrey (ジョフレ Jofure)" By fireemblem.neoseeker: ジョフレ, Jefure Google Translate makes it "Joffre"
  10. A hit of 38 gives you a truehit of roughly 30% An enemy hit of 88% gives him a truehit of 97% You needed to hit 4 times in a row, and he needed to miss one of 4 hits. There's a chance of 11-12% of the enemy missing one or more hits. There's a 0.81% chance of all your attacks hitting. In other words, your chances of winning that fight are pretty damn slim. You only had a 2.7% chance of hitting him three times, though, so that's nice. Your outcome would have happened over 1/50 times, though.
  11. By VGChartz data, FE12 sold 5,637 copies for the week ending the 29th. That's not too bad. A drop of 500 copies means an 8% drop. Bad news is... The drop is that small because last week's poor sales were in fact even poorer. It didn't sell 6950 copies last week, but rather 6150. It's also had around 2000 subtracted from the previous weeks. Not only that, but the numbers for the past Fire Emblems have been updated too. Well, something has happened there at any rate, because the numbers have changed a bit. The major chance is Shadow Dragon, which has gone from being credited nearly 30,000 copies after week 20 (for some reason, VGChartz stops counting the FE games after 20 weeks) to just 8,000. It's almost definitely closer to correct now. So after 7 weeks, the standings are (I'm not going to bother updating Path of Radiance and Radiant Dawn anymore, as they're ages behind in Japan and not really relevant anymore) Blazing Sword: 247,800 Sacred Stones: 254,600 Shadow Dragon: 240,500 New Mystery of the Emblem: 239,700 The amount sold in the 7th week: FE7: 9,602 FE8: 4,711 FE11: 6,667 FE12: 5,637 From week 7 and out, the games sold this much FE7: 45,000 FE8: 54,000 (note that FE8 was launched in Octobre. It received a christmas boost later on that FE12 won't get) FE11: 33,000 FE7 saw a dropoff of roughly a third from week 7 to week 8, and from there it drops from 6,000 to 2,000 in 6 weeks. That's an average of a nearly 20% dropoff. FE8 did, as mentioned, have a christmas coming up around week 12, so it boosted up to 8,500 copies again then, but then died off nearly instantly, selling around 5,000 copies from week 16 and out. The christmas didn't boost its sales a lot, they just came sooner. FE11 dropped from 6600 to 2000 in just 5 weeks. That's an average dropoff per week of over 20%. Any week for FE12 that's under 10% lower than its previous week seems quite decent. A 10% dropoff per week would lead to around 50,000 more copies sold. That's quite nice, all things considered. So this week's dropoff is fine. My guess now is that FE12 will end below FE7 and FE8 in Japan, but above FE5, FE9, FE10 and FE11 there.
  12. My friend kind of started hating me for lending him my Shadow Dragon copy. She play loads of chess, and is on Norway's national team for people < the age of 21 (I think that's the age, not sure). I told him that she should probably try Hard * or Hard **, as she was likely to be pretty good at it. She's completely without a chance on normal. I really can't fathom how she's as bad at it as she is. So I lent her The Sacred Stones in the hope that she might manage that. She can't come past chapter 16 or something on easy. It's clearly gotten to her, and she somehow sees this as me calling her an idiot by lending her the games. She insists on playing Radiant Dawn on normal sometime soon now. I fear that's not going to go too well.
  13. I'd actually be quite happy with anything right now. A new Tellius game would be awesome. It would of course need to be headed for another continent, or something ala that. But the two games are my favourite ones of the series (although FE4 is close to FE9), so I definitely wouldn't mind seeing another one. A completely new setting would be excellent too. I would definitely prefer a console one to a handheld one, though. A remake would be quite nice too. I haven't played FE2, so that would be okay to be remade. I wouldn't mind FE4 or FE5, although I've played the former a few times and quite dislike the latter. Essentially, anything on a console > anything on a handheld, but other than that I'm pretty much equally interested in everything. (With a Tellius remake probably topping it).
  14. Ooof, that's not good! Data for the week ending the 22nd August puts New Mystery of the Emblem at 18th place with 7000 sold. From the 12,700 last week, that's a far, far too large drop for my liking. Here's the week 6 sales of the localised Fire Emblem games. FE7: 14,500 FE8: 6,200 FE9: 2,800 FE10: 4,300 FE11: 9,200 FE12: 6,950 The running total after 6 weeks is thus Blazing Sword: 247,500 Sacred Stones: 249,200 Path of Radiance: 146,800 Radiant Dawn: 128,300 Shadow Dragon: 210,200 New Mystery of the Emblem: 237,000 From week 6 and on, Shadow Dragon sold 63,000. Now, Shadow Dragon seems to have legged slightly better than New Mystery of the Emblem. We're definitely looking at FE12 ending in the 285,000-310,000 sold in Japan, but now the lower-end seems more likely. It's going to end right on par with FE7, FE8 and FE11 in Japan. Probably slightly below FE8, and possibly below FE7. Still, with drops like this, it could end even lower than 285,000.
  15. I definitely use her. I always tend to use the underleveled units rather than the actually most powerful ones. (Which makes stuff such as Radiant Dawn hard mode incredibly hard). It's generally just because I like their personalities better, but now it has sort of grown into my style. And I don't really like most of the Dawn Brigade at all. I don't like using Sothe, Leo, Nolan, Meg, Zihark, Tormod, Nailah, Muarim, Tauroneo nor Volug too much (some due to being overleveled, some due to me not liking them). So I pretty much always use something ala Micaiah-Edward-Jill-Fiona-Rafiel team. Of course, that team can't clear part 1 on hard, so I use the other units, but in part 3 those 5 end up being my entire team. So I give Jill paragon in the laguz chapter in part 3, in which she disposes of all the enemies herself (I unequip the Black Knight :3). I also never kill the laguz untransformed, as that gives a lot less exp. As a result she's now a level 5-10 (ish) tier 3. Next Dawn brigade chapters, Fiona gets the paragon, and pretty much ends up soloing those chapters. As a result, she too becomes a ~lv 5 tier 3. Now, one might think that could probably have been done nearly as well, or better, by most other units, but Fiona can have both Imbue and Paragon in mid-tier 2. Thus healing over 10 health pr turn, while becoming powerful enough to easily manage the part 3 dawn brigade chapters (which are some of the very hardest in the game). So she gets chunked into Tibarn's team for part 4, and is mainly just used as to tank opponents to level up the weaker units (I always put my weak lot in Tibarn's team, due to the immense level-gains of chapter 5) in the first chapter. In the second of the Tibarn chapters, she's the most important of the defensive units. (Tibarn is in untransformed mode to gain more exp. I do that mainly just for the fun of it. ) She's made the endgame twice, and has made quite decent performances there too. Generally as a tank, as I don't bring any of the laguz royals except Tibarn and Skrimir, and I also don't use any generals. I really should be less picky about personalities. As a result, she's one of my most used units. Ike, Soren, Rolf, Nephenee, Mia and Jill are the only ones who gained more kills than her last playthrough, I believe. So yes, Fiona supporter. :)
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