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deskita

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Posts posted by deskita

  1. That it ends (This is completely sarcastic)

    The reclassing system is considerably better both in balance and ease of use and while infinite leveling is possible, you'll likely only get a few eternal seals without grinding especially in conquests.

  2. The date started off well... until it got to the topic of humanity, Grima argued that they just all needed to die while Duma argued that they needed a life of hardship. Eventually they both went into dragon form and fought for centuries to a tie until yet another divine accord was made.

    Loki and Orochi together at the Eternal Stairway.

  3.  

    1. Tempest Trials - With the scoring bonuses and stat boosts making it less of a grind to get all of the seals and characters from the tempest I quite like it. Doesn't stop it from being repetitive though.
    2. Forging Bonds - The conversations and accessories are nice but the scoring is slightly annoying as it's random who gets the heart. Even with the bonus going toward Libra I had Sumia hog a surprising amount before Libra got above 0 which was likely just weird luck. The main problem is that the stamina costs are high for what is given in terms of feathers and orbs and it can be repetitive.
    3. Tap Battle - Surprisingly good rewards for someone who wants to grab all the accessories and the gameplay isn't bad.
    4. Grand Conquests - I'm not fond of the larger than usual maps and while the reinforcements were changed to be less obnoxious it still isn't particularly fun to play for me.
    5. Voting Gauntlet - While using your friends units is nice, the scoring is in my opinion awful and the fact that the teams are mostly random means that it's very, very difficult to plan ahead leading to situations like using a triangle adept red team vs a blue team. Needless to say it isn't great when that happens. The rewards exist but aren't that great or exciting either.

     

  4. 22 minutes ago, Rezzy said:

    Shouldn't Leo have learned some spell to control these guys in Dark Mage School?

    Spoiler

    In Birthright Leo seemed to have no trouble controlling Faceless so maybe it's just that you can't take control of another person's faceless.

     

    24 minutes ago, Rezzy said:

    How did they get here?

    Guessing Iago warped them in as a present, must've forgotten to wrap it up though.

  5. Gameplay-wise I tend to prefer the dancers who are able to take hits when needed thus Tethys, Ninian and Nils stood out for me from the games I've played. Tethys in one playthrough was able to take a hit from a berserker without facing a crit-rate which was something none of my other units could do hilariously enough, just because of that moment I kinda have to vote for Tethys the Tank. 

  6. A combatant who fights using desks.

    Critical hit animation would just be pointing at the desk, saying it's a desk and then chucking it at the enemy.

    Skills, going to assume this is a special class as desks are an unorthodox weapon.

    Level 1: Strong Arms

    Halves weight penalties suffered by character

    Level 15: Desk Parry

    Add +1 defence to the character for every point of weapon weight on the equipped desk.

    Level 25: Wood Chips

    Strength % chance to add Weapon Weight *2 to damage dealt.

    Level 35: Swift Strike

    Accuracy +15 and Attack +4 if enemy if adjacent to character

     

    A bit of a bizarre class with heavy weapon synergy I had a quite a bit of fun making this :D:

  7. For me bosses that don't move are significantly easier because I can always ensure that units that are best suited to fighting that boss will fight that boss. Due to that neither boss is too threatening when they don't move. Lloyd's chapter is annoying because he can critical hit you and for people who haven't played his map before can ambush you as well if you aren't aware of his position on the map, in addition you have to hope Wallace's AI doesn't get him killed before you can recruit him.Meanwhile Geitz starts as an enemy and thus is actually easier to recruit.

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