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Toothache

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Everything posted by Toothache

  1. It is hard to use Roy in efficient play when he is best being ferried all the way to the seize rather than contributing to combat. But I guess there is a good niche for him, with his access to Rapiers, and can even do decently with Light Brand. And of course, once he gets the SoS he can go to town on a bunch of enemies there, so he gets a generous endgame section.
  2. Well, it's hard not to crit with Rutger every time, since he can achieve such high crit rates even without using a crit boosting weapon, and you can change the action order to time a crit every turn with little effort. It isn't too hard to do the same with Killer weapons either.
  3. Wouldn't Delphi Shield!Zeiss tink a lot of enemies in Sacae, or at the very most take a single digit of damage? In fact, he can be reasonably useful as the AI still likes to go for fliers even with Delphi Shield, it's a bit of an exploit that you can use, draw the enemies to your flier that can't take much damage at all, and use that to either draw the enemies away from other units or use them to pile up enemies that you can farm for exp. May not be immediately useful for the seize around Sacae maps, but in terms of general usefulness in dealing with the enemy units that are around, Zeiss is great for exploiting the AI's natural weakness.
  4. https://i.chzbgr.com/maxW500/8120132352/hCF6A6C1C/ Twitch Roll'd
  5. Any more progress on this (I suppose you could now call v4)?
  6. Planescape is definitely worth exploring, I did some short sessions as DM in Planescape for a while, and it was amazing, definitely one of the better settings to come out of 2E. Fell in with a group recently but was having trouble getting to them regular because of the distance, but I would like to get back into some pen and paper at some point. Since you did mention D&D video games, I've been playing Neverwinter MMO, since it opened up last year. They've recently revised the PVP aspect of the game, and there's a lot of decent levelling and end game content, with a new expansion set in Icewind Dale about to hit, should be good as I remember playing the old PC game and it was pretty fun.
  7. Oh yes, if you're playing normally and you get a 0 stat level up, that is extreme bad luck on your part
  8. IIRC, in a normal version of the game, if all the RN rolls go above the growth rates, it rolls twice, and then a third time if that fails, in order to try and give some growths, so it is just giving the normal RN behaviour for level ups since all the rolls are above 0.
  9. I knew I was missing something in the understanding of the AI priority, thanks for helping to clear things up
  10. I also plan to pick up FE6 for realtime speedrunning and I have the cart and setup (Game Boy Player) for it. I'll have to talk with YayMarsha at some point after the marathon, could do with some help adjusting to realtime :)
  11. http://www.youtube.com/watch?v=LPyjCU3Yr4w If you're not familiar with Man-At-Arms, it's a show where a real blacksmith makes weapons based on mostly anime and video games. The latest offering is Chrom's Falchion, and it looks sweet :)
  12. I have to wonder whether warping Roy on turn 3 would work better than moving Lalum so far ahead just to dance him.
  13. http://speeddemosarchive.com/FireEmblemSD.html You mean this run? Yeah, it's 13:50, pretty crazy.
  14. I already have an IRC channel dedicated to Fire Emblem speedrunning, so this would be a good thing to link to this site. The channel is #fireemblem on irc.metroid2002.com (same server as SDA, which is a more general speedrunning site).
  15. Rise to the Challenge (FE7) http://www.youtube.com/watch?v=QAJ7OaDErRk In The Name of Bern (FE6) http://www.youtube.com/watch?v=ayJ26MKJwYk
  16. Reverse order of recruitment? Might have something to do with things
  17. What supports are active here? That's the one thing that video didn't show that might contribute
  18. Been having another think about this, and I think I want to try and include multiple sorts of playthroughs into one combined badass effort. So, what if the next TAS project in FE6 was 0% growths and ranked, and aiming for overall LTC while recruiting all characters? It would show a lot of strategy, many units would get used, and would be pretty badass to watch overall with the general improbableness of it all. Of course, raising some characters in 0% are a challenge, but that's part of the appeal of this. Plus removing the 'fastest time' approach means I can take the time to get all the rank requirements, and set it apart from the 0% runs done so far.
  19. From what feedback I've had so far, looks like I'll be doing FE6 again: Hard Mode LTC focus No sacrificing units All gaidens/B route/Sacae to be completely different to NM Recruit all characters It'll be good to do the vanilla version of this run, and then follow it with the 0% growths to show how different that is. FE7 and 8 runs add something new now that the Torch staff can activate enemy control, on top of doing HHM and Ephraim (AFAIK enemy control is still impossible in FE6, but I'd like to be proven wrong)
  20. Personally, I think I shouldn't use the sacrifice glitch at all. The average player resets if they lose a single unit, so keeping them all alive is important and makes the game more 'perfect' as it were. The NM TAS did use a few sacrifices but only to avoid gaidens, and avoided recruiting a lot of characters. Which brings us on to recruitment. Now, I could obviously save a lot of time by not recruiting every character, but it does miss out on stuff like Rutger, Sue, Cath, Garret etc. LTC with every character recruited is very different to LTC at all costs.
  21. In NM, Thany needed the Silver Lance for quite a few bosses, around the midgame when her Str wasn't quite maxed out, and finally on Zephiel with a double crit. In HM I doubt if she'd have much of a crit rate outside of Killer or Slim, and I didn't get Roy support until Ch18 (for +5 crt). Thany will not be the most practical to use in HM anyway for boss killing, especially if we're going LTC rather than fastest time. As for sacrificing units, how far do you want to take that? I mean, I could 3 turn chapter 1 if I lose one of the cavs, but that will hurt in the long term, messing up both start locations and having one less mounted unit to allow for fast clears. Beamcrash did take this approach to the ultimate extreme, abusing warp/rescue and the sacrifice/move again glitch to get 1 turn clears on several chapters. Warp only has 17 total uses (4 x 3 hammerne, +5 base) if completely used to its fullest, which does limit it for this sort of thing.
  22. The thing about TASes is the usual minimum's don't always apply. You can deal with unreasonable hit rates, character stats abused higher than usual, and perhaps other fun things like glitches and exploits that haven't been discovered yet. Besides, how often do you see the minimum TCs - it makes a good target for comparison to a realtime run if you have a 'perfect' run to compare it to, and so far that hasn't been made - yet.
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