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Toothache

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Everything posted by Toothache

  1. So, we have a few published Tool Assisted Speedruns, where a combination of RNG abuse and glitches allows for the fastest time possible in terms of real time. But these aren't the only things possible - a lot of areas are unexplored when it comes to TASing FE games. Quite a few games haven't even been touched yet, or explored only at a surface level. People know I'm a big fan of the TASes (hey, I did one of my own, and helped advise the other GBA runs), but I think there's a lot more that can be done beyond fastest time runs. I'm thinking of starting a new TAS run, but I'm interested in ideas of what people might want to see. I have a few options I've thought of so far: 0% growths - not looking to compete with dondon, but maybe to complement his runs LTC - would look very different to the fastest time TASes and require a lot more units, making it look better imo games that haven't been done yet - there are runs on nicovideo of pretty much every game so far, but many of those are bad and suboptimal in terms of strategy. TASvideos has just the GBA runs and there's a lot of scope to expand to the other games. other game modes - HHM in FE7 hasn't been touched, for example, or Ephraim route in FE8. FE6 has alternate routes that can be explored too, but they may need to be shown in runs that also have other objectives like 0% or LTC. There's probably stuff I haven't thought of, and this isn't considering some of the hacks that are out there. If you do have other ideas what might be fun to watch from a strategic standpoint, throw them out there, I may just take you up on it. But yeah, I want to do something people want to see, and something a bit different if possible.
  2. You're all forgetting Roy can pair up with Guinevere, takes much less effort too
  3. Doesn't make a blind bit of difference if that's the case. I keep meaning to do this, but I should make a little encoding package for people to upload better quality videos. Takes a little bit of time, but it's worth it.
  4. I wish people would learn to encode videos properly, instead of just uploading the avi and having a very jarring experience with all those sound desynced videos.
  5. http://www.youtube.com/watch?v=fxqbWjBqQWw Figured I'd throw together an encode of that old movie I made.
  6. http://www.mediafire.com/?y968ij3hua3056w I did some work on 0% growths a while back, figured I could share what I did so far. This includes a 7-turn of Chapter 3 that does gain the Halberd. Not sure how useful this will be for you. I could throw together an encode if that's easier, or you can use VBA-rr v24
  7. Personally I think PoR would be more fun than RD to speedrun like this. Sounds like a fun idea, I'm in for this in future
  8. Let's see. I've had experience with BASIC, VB, FORTRAN, Java, C++, Ruby, Lua, and I'm currently at college studying Web Development so you can add HTML, PHP, and SQL to that lot. I guess I'd consider myself competent.
  9. I'm in for making 3-P free, the laguz AI is so random that you can't get it to behave for LTC Also I'm pretty sure I'm not gonna win, but that's ok
  10. There is something missing from all this - where does combat exp fit into all this? All of the focus of the discussion currently seems to be focused on BEXP, but that doesn't exist in isolation. How much combat is each unit going so see, and roughly how many levels of CEXP are we offering on average? You can't just say 'assumed cexp', you'll need to really define it for each chapter. This will mean testing, and retesting of strategies and seeing where each units are being used and therefore how much CEXP on average they are getting. Less semantics, and more playing, methinks. Let's see some empirical evidence to back up all this wordy jargon we've seen lately
  11. http://www.fireemblemwod.net/fe7/hhm/cap28.htm Always a good resource to make use of is FEWoD.
  12. Also funny you should mention staves, since they use only 1 RN for determining hit. 2 RN for every other attack though.
  13. Nice quality. Now all you need is some sound and you'll be rockin.
  14. The truth of the matter is that mounts and fliers are more useful units in FE6, given the relative size of some of the maps. Not only that, Zeiss comes at a time where terrain is all over the place. Getting him the 3 levels to get to promotion isn't so hard given his combat stats and the assistance of other units who aren't helping with the turn count. HM bonuses help too.
  15. A single set of Boots can take one 8 move unit to 10 move. Now, given in the TAS I end up saving at least a turn in each chapter (sometimes two, in the case of Ch16) with 10 move Thany, it stands to reason you can bring an extra unit up to speed and assist in a faster clear. Each set of boots you buy raises the potential for turn saving in those last few chapters, with Ch24 gaining the most out of higher move units given its length and relative complexity. On the subject of Boots, is it worth getting a unit up to 15 move or sticking with up to 14? Not sure if that extra space will make the difference in places, but again I've been wrong before (getting Niime to 16 Mag allowed for a 4 turn of ch21 for example, so every point of move counts).
  16. See my earlier point. One chapter's performance shouldn't be the deciding factor. Despite this, Ray is a pretty serviceable unit, certainly acceptable enough to Nosfertank comfortably with a robe. Can restore quite a bit with a simple heal stick too, got the time to grind to Apocalypse too. Sucks about the lack of HM bonuses though.
  17. IIRC, Nitrodon mentioned that in FE6, looking at the unit stat screen advanced the desert RNG 192 times. I don't know if this is the same amount in FE7/8, but that might be a start.
  18. Surely you're not suggesting a single chapter's performance outweighs the contributions over the entire game, are you? Bors may be able to defend solo in Ch3 but even he's not invulnerable at this stage. I'd imagine if you're leveraging Bors, you can maybe get him a level before the start of Ch3, so that's a chance at a Spd proc, and can double a lot of the soldiers (you'll get the odd one with a Spd proc). The chapters get so huge later on that Bors' move really takes its toll, and he's relegated to minimal combat contribution, especially when the enemies start toting long range magic like Bolting. Knight Crest competition is huge too. Wolt, while saddled with all the problems of being an archer and his crappy bases, at least does have more use I'd argue. His growths are a lot more useful, and doing heavy chip on wyverns in Ch7 certainly helps better there. Later on promoting Wolt does give him good chances at doubling, and his move at least prevents him from missing out on combat. Sure, it's mostly PP only, but at least he'll see some.
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