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Psyruby

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Everything posted by Psyruby

  1. S ranks do not come with a bad drawback, the close range weapons have STR halved for the next battle. The 3rd battle they are back to normal. The sword is basically 10.5 Mt, 95 Acc, 20 Avoid. Also, you can just switch between the Levin sword and the S rank if you want to completely negate the drawback(a tempting offer since Trueblades have good enough magic). The Lance is basically 10.5 Mt, 85 Acc, 20 Crit Evade, +1 Def and Res, and the Axe is 12 Mt, 75 Acc, and 15 Crit. Those weapons far outweigh other weapon options on average. Hell even the S rank Bow and Kunai are amazing, and Excalibur is crazy on a witch. You don't really care about the draw back when you can just OHKO an enemy at full health for the ranged S ranks . Keep in mind -1 isn't unusable(in fact in campaign they are very easily useable), you are just outclassed usually when at max stats. Dread Fighter has a hard time fulfilling the niche of a mage killer when things like Ninjas, Mountain Priest, Falcon Warrior can be mage killers and provide support in many different ways. EDIT: I just remembered, if you can tell me how you value your attack stat(Str/Mag), Skill, Speed, Luck, HP, Def, and Res. I can put in those values, and create your custom Tier list. If you tell me how you value weapon options, Range, Stat Caps, Pair Ups, and Weaknesses, I can also adjust that. I made my excel sheet be very customizable for just this case. For reference: my weight right now is 2 Attacking Stat(Str/Mag) = 2 Spd = 3 Def = 5 Skill/Luck = 6 Res. My weight for the summation of abilities is 1x Stat Caps = 3x Range/Weapon Options = 6x Pair Up/Weakness(as in the Stat caps are the most important when read).
  2. 1) Growths aren't taken into account for the list. 2) Skills aren't accounted for cause any class can have any skill given the right character unit. 3) Having the weapon triangle is nice, but a lot of classes have access to equally good or better options. S rank weapons are terrifyingly powerful(enough so that they can overthrow the weapon triangle itself in some situations), Great Knight and Weapon Master also can carry all the weapons, and having magic and physical options also has its own advantages for the units that have tomes/staves with physical weapons. 4) Dread Fighter's stats have a strange emphasis on Resistance, which honestly isn't very important. Sure you can have a dedicated mage killer, but Mages weren't terribly hard to beat in the first place for this game. 5) Dread Fighter has average HP, Str, Spd, okay Magic, and below average Skill, Luck, and Defense. It's kinda mediocre outside Resistance. 6) Dread Fighters pair up bonuses are... alright.... but they aren't great. A lot of units give speed and their attacking stat. So it isn't particularly special and once again the emphasis on Resistance isn't really wanted. 7) As most grounded units, it's range isn't that great. It's alright. EDIT: Here is the retooled tier list. Changes are taking into account if a class can use the magic physical weapons(levin swords and stuff), fixing how range works, I can now get tier lists for characters(not children yet). http://s1336.photobucket.com/user/psyruby42/media/Adjusted%20Fates%20Tier%20List_zpsvdxoduv2.png.html
  3. I mean, when we get it stateside, I"m pretty sure people on this forum are going to create a place for playing matches with each other. That way, you don't even have to worry about cheaters roaming about. But it does suck you cant' control it that well in random matches. I guess you have to start blacklisting EVERYONE.
  4. Yeah I know Mozume does. Fun fact, Yukimura and Izana get LoD, EV, CC, TF, so they can be supermages that OHKO everything.
  5. The Great Merchant has a skill to get gold coins(which are worth 300g ingame) each map. To activate Extravagance, you spend the item before YOU start the battle.
  6. No debuffs stack onto one stat. Example: Defense Seal and a Kunai that lowers defense by 3 will not stack, instead just -6 will be done to the stat. However, if that Kunai also debuffs Res/Luck, it will debuff Res/Luck by the normal amounts and defense will be debuffed by 6 from the seal.
  7. Based off stats, the Hoshido classes are all extremely fast. To the point that only one class in Hoshido has below 30 speed(Great Merchant). Nohr cares about attack Magic a lot more too. Even in the character maximums, Hoshido's have A LOT more str ups, while the Nohr have a decently even split. Nohr care about offensive/defensive stats, Hoshido care about support stats(skill, luck, speed). That's pretty much how it goes. There are exception here and there of course.
  8. Yeah, all the ranged Brave weapons halve your Str/Mag next battle instead of -4 Def/Res. Interesting trade off, considering that some classes can cheat by using a physical/magic weapon next turn to avoid the downside.
  9. It's true that you can forge them, but I've heard that forged weapons can't go above 95 acc. So if that is true, they still have an advantage. Also, in terms of PvP, once again, if they allow you to ban forged weapons, I'm going to.
  10. I meant they are comparable to Bronze weapons in the fact that they pretty much do what Bronze is supposed to do, but slightly better. Yeah, Bronze may have more might, but if you wanted a sure fire way to hit the opponent(pretty much the only time you'd want to use a bronze in a PvP setting), the joke weapons are better. Also, I'm not the one who balanced the weapons, I just used cross analysis on what value each weapon has based on their stats and buffs/penalties. They are all highly situational except the Frying Pan.
  11. So funny thing about the joke weapons. They are actually as good as Silver Weapons when evaluating based on statistics. They give +10 Hit, Avoid, and Crit Evade comparable to Bronze weapons, but don't have the drawback of no crits or skills. Don't get me wrong, you'd still never use them, but the joke is that they are good weapons from a statistical point of view.
  12. To take my stab at this issue, I"m going to say it is actually more than a +63 Demonic Ganglari, but the programmers never thought anyone would get above +63. The only reason why I think this is cause 63 is one less than 64 which is an exponential of 2. I assume the missing number is the nonexistent visual variable for +0.
  13. Honestly... He is so optimized for Dark Knight it is insane. Best growths for him? Dark Knight. Best Caps for him? Dark Knight. Best Look for him? Dark Knight(alright, maybe this one is preference).
  14. Psyruby

    Forging

    As far as I can tell from looking at all the different things said on this website, you need another copy of the same exact weapon to get it forged. For example, you need 2 iron swords for iron sword +1, you need two iron sword +1's to make a +2, and so on and so forth. This gets quite expensive or you don't have enough copies to make them higher. I've heard that some people have literally run out of money even in Hoshido to make +5's. I believe the same rules apply as Awakening where you can boost damage, hitrate, or crit for the weapon. The weapon penalties can't be remedied unless the weapon's penalty is that it is low mt or low hitrate or crit due to this reason. I'm hoping there is an option in PvP to turn off forged weapons, as that would also eliminate that worry of mine where people have +7(I've heard this was a hard limit, but I could have been misinformed) Brave Weapons in PvP.
  15. To be honest, it better. It's your only reward for having an S rank in staves besides 1 point more of healing. Especially since it is useless in Casual and Phoenix mode.
  16. I have a version that ranks classes for characters in how much they improve. I need to tweak how the speed stat works, I don't have the children yet, and I am not sure how to make it give you options instead of having you input them yourself. Other that that, I have everything running.
  17. You could copycat instead of Flamboyant, but it'd be very hard to get Copycat, Ravenstrike, LoD, Extravagance on the same unit. Herb Merchant, Samurai, and Bowman are needed. (ignoring buying skills cause I believe that may be unreliable) And Dread Scrolls are infinite if you buy one of the DLC. You get 2 if you buy both games.
  18. You wouldn't waste 4 skills on it, you'd use Extravagance, LoD, and Aggressor with Flamboyant and Raven Strike. Put it on Revenant Knight, Paladin, Wyvern Lord, or Dark Knight. That way you have high mobility OHKO machines. BTW, Mozume is an enabler. Simply having Villager gives access to both Extravagance and LoD, and she has Bowman for Raven Strike. And Dread Knights are easy to put on Mozume for Aggressor.
  19. Yes. This is why I'm contemplating banning Extravagance for PvP, if they allow you to do that.
  20. Okay, so my data is pretty accurate on that end. Mages are just hard to use unless they are mixed units or Sorcerers.
  21. Question to the people playing the game. How are magic units performing in game? Don't try to compare it to other games, I want a comparison to other units. I need to gauge how powerful the 1-2 range is so that my ranking system for classes/characters is more accurate.
  22. They give dual guard stat bonuses for their class bonus, not their support level bonus. I do not know if skills can still activate. It would make sense as long as the clone can activate skills normally.
  23. Don't forget Speed Seal. That's kinda arbitrary, but it does work.
  24. It's for fun, their growth rates are on Serenes. They are strictly worse than most characters, but still useable. I'd consider it an extra challenge to use them. Nothing would be funnier than beating the endgame boss with a bunch of generic units.
  25. Ah, they fixed that cause of Awakening probably. Back when durability was a thing(swings cane), you could make the boss run out of weapon durability and then just wail on him for free exp if he was on a healing spot.
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