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weso12

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Posts posted by weso12

  1. I want halberdiers back because it was weird to me that in FE13 that we had a tier 2 infantry class that only uses Swords (Swordmaster) a tier 2 infantry class that only uses Axes (Berserker), a tier 2 infantry class that only uses Bows (Sniper), a tier 2 infantry class that only uses bows and a tier 2 infantry class that only uses tomes (Sorcerers, remember magic isn't it's own weapon rank) but their is not tier 2 infantry class that only uses Lances (infant the only non-armored infantry lance using classes we get in FE13 are the Villager, the bride and the Great Lord) it's really noticable when the class they give lancefaire to is the falcon knight. Halberdiers fill a niche that while doesn't need to be filled is still nice to have.

  2. 1. If reclass comes back remove class-gender restriction period (other than priest verus cleric or something like that) I want my male pegasus knight and troubadours and my female barbarians and fighters

    2. For the love god trinity of magic come back, with light magic being the most accurate, lowest might with decent critical rates, anima being the middle, and dark being the least accurate and most powerful, with gimmick effects

    3. Status are pretty cool and I kind of wish they could come back adding some new ones (maybe even postive ones would be cool)

    4. Monks/Sisters (not fe4/fe5 styles sisters just female equivilant of monks), bishops, (playable) soldiers and halberdiers

    5. More avatar customization, at the least skin color, also clothing and personality customization would be cool.

    6. Also if we start in a unique class let us choose are weapon type, if we don't let us choosing are starting class.

    7. Lots of dialogue options some that actually mean something

    8. I like fe13 pairing system and I would kind of like it back, maybe with a gen 2 as well (maybe a different story than just tagging alone to gen 1's story), though would prefer if all females were pair able with all males that exist at the same time (unless they want to lgbt stuff or incest block which I fine with that, I don't have to high hopes for gay and lesbian pairings because japan and LGBT things are kind of weird.

    9. Remove or Nerf galeforce (ideally change it so that it has an activation rate instead of always activating, perhaps Speed%)

    10. Good protagonists, a non-mary sue avatar (though considering the entire point of the avatar is a wish fulliment fantasy I doubt that will happen) and a lord who has a personality (The more I think about the more I realize that none of the lords in any fire emblem has had a good personality)

  3. I alway theorized the reason the lack of real multiplayer in FE13 might be the fact the game couldn't handle 4 characters in the battle at once (making both sides be paired up impossible) without noticeable lag (in fact IIRC I noticed some lag with 2 or more manakete). Assuming my theory is correct we could still get a FE11/12 style multiplayer if either there is no pair-up allowed or multiplayer is 3DS new only (Or regular 3DS can only do multiplayer with no pair-up and 3DS players can do both

  4. It also appear generic NPC head models have blue palettes maybe you were meant to control generics at one point or places holders to prevent the game to crash with hackers?

    EDIT: What is this for?

    http://i.imgur.com/Af1J2mO.png

    There's one in black and white too

    Also assuming the game somehow changes the hair color for the kids and my units different hair colors (it would seem odd it change color for those but all the those reppetive textures for the different armies

  5. Can we actually take advantage of poison? It's a pet-peeve of mine when strategy RPGs that don't give all the tools they enemy has (or Vise versa.

    P.S. I would consider you a god if you make so that enemies could take advantage of dancing

  6. I always found how limit Chrom was in support partners to be a little odd, but if you think about it some his restrictions make sense Cordelia is meant to a unrequited love, Cherche joins after the cutoff point, and it would be odd of Lucina to be Manakate or Taguel so it makes sense that Nowi or Panne can't pair with him, but Tharja and Miriel don't have any excuse. One might argue that Tharja is a little... eccentric but Miriel is relatively normal by comparison to some of the other characters, and its not because their Magic users, Mariabelle is a magic users and hinders Lucina's strength more then Miriel or Tharja would.

  7. I've played FE2 and it was a while ago but I'm pretty sure soldiers can use ranged lances. The javelin may only be available on Celica's route but items can be moved between the two teams

    Can you check just to make sure, and if you can post a screen shot of a Soldier using a Javelin that would be great

  8. Not sure this deserves its own topic but according the notes on this page on Fire Emblem Wiki (not the most accurate site I know) Soldiers in FE2 are unable to use ranged lance none of Serenes forests FE2 pages makes mention of this as far as I can tell and I feel this might be worth mentions in the Javelins descriptions on the lance page if this is true.

    Would anybody be willing to test this (apparently Javelins are only found of Cecilia's past and the fastest way to get a soldier on her past would be promoting Atlas into one)

  9. I sort of recently noticed in the barracks... if FeMU is Lucina's mother and you get her in the barracks, she'll say "Hello, Mother." and then the usual text... does that happen with MaMU's other children (as in, not Morgan) if you get them in the barracks? I'm referring to the lower screen, if that's not obvious.

    Actually depending on the kid the text they give with you as their father is unique , actually some Lucina's Mother Barracks Greetings are different then the normal greetings for example

    Lucina (Midday) Normal: Hello, Robin. I'm just on my way out

    Lucina (Midday) Child: Hello, Mother. Here to rest? I'm just on my way out

  10. I think the logic behind Cordelia class set is that it is the only combination that allows her to use every weapon type (and dark magic) reflecting her "genius" persona, that and this might be stretch but I have a feeling that the developers knew that the Pegasus Knight, Dark Mage, and Mercenary class trees were the best in the game and decided to mock the player with the fact that if Cordelia could marry Chrom it would be the best pairing for him

    From a practical stand point the most useless class tree on a character is mage on Libra sense it only adds one class (He gets Dark Knight from Dark Mage and Sage from Priest) and two crappy skills.

  11. I would say the most cannon couples are:

    ChromxSumia

    LissaxFrederick

    SullyxStahl

    VirionxCherche

    VaikexMiriel

    MaribellxRicken

    GaiusxPanne

    CordeliaxDonnel/Kellam

    NowixGregor

    LibraxTharja

    OliviaxLon'qu

    Avatar has no cannon

  12. Random Script Dumb

    Item Description

    Armorslayer: Effective against armored units

    Wyrmslayer: Effective against dragons

    Noble Rapier: Lords only. Sharp and commanding

    Missiletainn: Owain only. Skill +1. The apocryphal brand?

    Sol: May absorb HP equal to 1/2 damage dealt. Trigger % = (Skill stat)

    Amatsu: Myrmidon classes only. Yen'fay's blade

    Exalted Falchion: Chrom only. Use this to restore 20 HP.

    Parellel Falchion: Marth only. Use this to restore 20 HP.

    Mercurius: One the Three Regalia. Devastatingly powerful.

    Balmung: Spd +5. A timeless weapon.

    Mystletainn: Skill +5. A timeless weapon.

    Sol Katti: Myrmidon classes only. Res +5. A plainsman's blade.

    Tree Branch: Weak and ill suited for battle.

    Soothing Sword: Restores 10 HP every turn.

    Leif's Blade: May yield a Bullion (S) if the wielder's target falls. Trigger % = (Lck stat)

    Roy's Blade: A heroic weapon

    Eliwood's Blade: A heroic weapon

    Seliph's Blade: Spd/Res +2. A fabled weapon

    Alm's Blade: An ancient weapon

    Steel Lance: More Powerful than its iron brother.

    Brave Lance: Allows the wield to strike twice.

    Luna: May halve enemy Def/Res when attacking. Trigger % = (Skill stat)

    Gradivus: One of the Three Regalia. Use it to fully restore HP.

    Gae Bolg: Def +5. A timeless weapon.

    Gungnir: Str +5. A timeless weapon

    Log: Weak and ill suited for battle.

    Shockstick: Deals magical damage based on Mag.

    Finn's Lance: Lck/Def +2. A fabled weapon.

    Sigurd's Lance: A fabled weapon

    Steel Axe: More powerful than its iron brother

    Brave Axe: Allows the wielder to strike twice.

    Hand Axe: A weak throwing axe used for indirect attacks.

    Tomahawk: A powerful throwing axe used for indirect attacks.

    Bolt Axe: Deals magical damage based on Mag.

    Vengeance: May add half the wielder's accrued damage to attacks. Trigger % = (Skill stat x 2)

    Wolf Berg: Walhart only. The Conqueror's greataxe.

    Hauteclare: Use this to fully restore HP. A timeless weapon

    Helswath: Def +5. A timeless weapon.

    Armads: Def +5. A timeless weapon.

    Ladle: Weak and ill suited for battle.

    Titania's Axe: Hit/Avo +10 when under attack. A radiant weapon.

    Steel Bow: More powerful than its iron brother

    Brave Bow: Allows the wielder to strike twice.

    Astra: May allow the wielder to strike five times at half damage. Trigger % = (Skill stat ÷ 4)

    Parthia: One of the Three Regalia. Use it to boost Res.

    Yewfelle: Spd +5. A timeless weapon

    Nidhogg: Lck +10. Also known as the Serpent Bow.

    Double Bow: Archer classes only. Str +5

    Wolt's Bow: Use this to restore 20 HP

    Innes's Bow: A heroic weapon. Rarely misses.

    Elfire: Powerful fire Magic

    Arcfire: Extremely powerful fire magic.

    Valflame: Mag +5. Timeless fire magic

    Elthunder: Powerful lightning magic

    Arcthunder: Extremely powerful lightning magic.

    Mjolnir: Skill +5. Timeless lightning magic.

    Wind: Standard wind magic.

    Elwind: Powerful wind magic.

    Arcwind: Extremely powerful wind magic.

    Forseti: Spd +5. Timeless wind magic.

    Excalibur: TImeless wind magic.

    Flux: Dark Magic

    Nosferatu: Dark magic. Absorbs HP equal to half the damage dealt.

    Ruin: Dark magic. Increases the likelihood of critical hits.

    Waste: Dark magic. Allows the wielder to strike twice.

    Goetia: Dark magic.

    Mire: Dark magic. Allows for long-range attacks.

    Dying Blaze: Fire magic. Powerful, but quick to break.

    Katarina's Bolt: Ancient lightning magic.

    Wilderwind: Wind magic. Increases the likelihood of critical hits.

    Aversa's Night: Dark magic. Absorbs HP equal to half the damage dealt.

    Recover: Fully restores an adjacent ally's HP.

    Fortify: Restores the HP of all allies in range.

    Goddess Staff: Fully restores the HP of all allies in range.

    Ward: Boosts an ally's Res by 5. Effect lessens each turn.

    Hammerne: Repairs an adjacent ally's equipment.

    Kneader: Slighty restores an adjacent ally's HP.

    Balmwood Staff: Restores an adjacent ally's HP. Use it to heal the wielder.

    Beaststone: Allows a tanguel to fight in beast form.

    Beaststone+: Allows a tanguel to assume a powerful form.

    Dragonstone: Allows a manakete to fight in dragon form.

    Dragonstone+: Allows a manakete to assume a powerful form.

    Blighted Claws: A monster's means of attack.

    Blighted Talons: A monster's powerful means of attack.

    Expiration: Grima's shadowy breath.

    Pure Water: Grants Res +5. Effect lessens each turn.

    HP Tonic: Grants Max HP +5 for one battle.

    Strength Tonic: Grants Str +2 for one battle.

    Magic Tonic: Grants Mag +2 for one battle.

    Skill Tonic: Grants Skill +2 for one battle.

    Speed Tonic: Grants Spd +2 for one battle.

    Luck Tonic: Grants Lck +2 for one battle.

    Defense Tonic: Grant Def +2 for one battle.

    Resistance Tonic: Grant Res +2 for one battle.

    Door Key: Opens a door.

    Chest Key: Opens a treasure chest.

    Master Key: Can open either a door or a treasure chest.

    Seraph Robe: Permanently increases Max HP by 5.

    Dracoshield: Permanently increases Def by 2.

    Tailsman: Permanently increases Res by 2.

    Master Seal: Promotes a base class at LV 10 to an advanced class.

    Second Seal: Changes a base class at LV 10 (or any level advanced class) to a new class.

    Bullion (S): Fetches 1,000 gold at market.

    Bullion (L): Fetches 10,000 gold at market

    Sweet Tincture: Restores the user's HP. Not very effective.

    Gaius's Confect: Grants Str/Skill/Spd +2 for one battle

    Kris's Confect: Grants Max HP +5 and Def/Res +2 for one battle.

    Tikis Tear: Grants Max HP +5 and all other stats +2 for one battle.

    Reeking Box: Calls Risen to World Map. Strength varies by location

    Character Descriptions

    Validar: A dark mage who wishes to architect the worlds end.

    Raimi: The Feroxi commander. Stubborn and impolsive.

    Feroxi: A Feroxi soldier.

    Class Descriptions

    Great Lord: A seasoned leader of royal blood. Wields swords, lances.

    Grandmaster: A seasoned tactician upon whom victory hinges

    Cavalier: A mounted knight with balanced stats. Wields swords, lances.

    Paladin: A seasoned, maestic cavalier. has high Mov and Res.

    Great Knight: A seasoned knight or cavalier. Wield swords, lances, axes.

    Knight: A heavily armored knight with high Def. Weak against magic.

    General: A seasoned knight with superior Atk/Def. Wields lances, axes.

    Hero: A seasoned fighter or merc with high Skill. Wields swords, axes.

    Fighter:A scapper with punishingly high Str. Wields axes

    Barbarian: A savage thug with high Str/Spd, but low Def.

    Berserker: A seasoned barbarian whose axe strikes fear in the enemy.

    Archer: A unit that can attack enemies from a distance: Wields bows

    Sniper: A seasoned archer with superior Skill who has mastered the bow.

    Bow Knight: A seasoned, mounted archer. Wields swords, bows.

    Assassin: A seasoned and deadly thief or myrmidon. Wields swords, bows.

    Falcon Knight: A seasoned pegasus knight on a new mount. Wields lances, staves.

    Dark Flier: A seasoned pegasus knight who wields lances and tomes.

    Wyvern Lord: A seasoned wyvern rider who wields axes and lances.

    Griffon Rider: A seasoned and well-balanced wyvern rider on a new mount.

    Dark Knight: A seasoned, mounted mage who wields tomes and swords.

    Cleric/Priest: A female/male who uses staves. Cannot attack.

    Valkyrie: A seasoned, hardy troubadour. Uses staves, tomes.

    Villager: An ordinary villager. Weak, but capable of great things.

    Dancer: A gifted artist whose dances inspire allies back to action.

    Manakete: A legendary race with awesome power while in dragon form.

    Conqueror: The dauntless emperor of Valm. Wields swords, lances, axes.

    Dread Fighter: An enigma with superior resistance. Wields swords, axes, and tomes.

    Outrealm Class: This class is obtained at the Outrealm Gate.

    Soldier: An ordinary soldier. Wields a lance.

    Skills

    Dual Strike+: Increases the trigger rate of Dual Strikes by 10%.

    Aether: Use Sol and Luna in succession. Trigger % = (Skill stat ÷ 2)

    Rightful King: Increases the trigger rate of the units skills by 10%.

    Veteran: Grants the unit 50% more EXP while paired with another unit.

    Solidarity: Grants Crit/Ddg +10 to all adecent allies.

    Ignis: Add half Mag or Str to the other values. Trigger % = (Skill stat)

    Rally Spectrum: Use "Rally" to grant +4 to all stats to units within three spaces for one turn.

    Discipline: Doubles the amount of weapon experience the unit receives

    Outdoor Fighter: Grants Hit/Avo +10 while fighting outdoors.

    Defender: Grants +1 to all stats while paired with another unit.

    Aegis: Halve bow/tome/dragonstone damage. Trigger % = (Skill stat)

    Luna: Halve enemy Def/Res when attacking. Trigger % = (Skill stat)

    Dual Guard+: Increases the trigger rate of Dual Guards by 10%.

    Defense +2: Grants Def +2.

    Indoor Fighter: Grants Hit/Avo +10 while fighting indoors.

    Rally Defense: Use "Rally" to grant Def +4 to units within three spaces for one turn.

    Pavise: Halve sword/lance/axe/beaststone/blight damage. Trigger % = (Skill stat)

    Vantage: If HP is half or less, always strike first, even when attacked.

    Astra: Strike five times at half damage. Trigger % = (Skill stat ÷ 2)

    Swordfaire: Grants Str +5 if using a sword. (Mag +5 if using a Levin Sword)

    Armsthrift: Attack without expending a weapon use. Trigger % = (Lck stat x 2)

    Patience: Grants Hit/Avo +10 when the unit under attack.

    Sol: Absorb HP equal to half damage dealt. Trigger % = (Skill stat)

    Axebreaker: Grants Hit/Avo +50 if the enemy is using an axe.

    HP +5: Grants Max HP + 5.

    Zeal: Grants Crit +5

    Rally Strength: Use "Rally" to grant Str +4 to units with three spaces for one turn.

    Counter: Damage taken from an adjacent enemy is dealt back to that foe.

    Despoil: Get a Bullion (S) if the unit's target falls. Trigger % = (Lck stat)

    Gamble: Reduces Hit by 5, but grants Crit +10.

    Wrath: Grants Crit +20 when HP is half or less.

    Axefaire: Grants Str +5 if using an axe. (Mag +5 if using a Bolt Axe)

    Skill +2: Grants Skill +2.

    Prescience: Grants Hit/Avo +15 when the unit initiates an attack.

    Hit Rate +20: Grants Hit +20/

    Bowfaire: Grants Str +5 if using a bow.

    Lethality: Fell an enemy in one hit. Trigger % = (Skill stat ÷ 4)

    Pass: Allows the unit to pass through spaces occupied by enemies.

    Acrobat: Treats all accessible terrian as if it were a plain, movement-wise.

    Rally Speed: Use "Rally" to grant Spd +4 to units with three spaces for one turn.

    Lancefaire: Grants Str +5 if using a lance. (Mag +5 if using a Shockstick.)

    Rally Movement: Use "Rally" to grant Mov +1 to units with three spaces for one turn.

    Galeforce: Allows the unit to act again upon defeating a foe. (Once per turn.)

    Strength +2: Grants Str +2.

    Tantivy: Grants Hit/Avo +10 when there are no allies within three spaces.

    Quick Burn: Grants Hit/Avo +15 at the start of battle. Stats gradually revert.

    Swordbreaker: Grants Hit/Avo +50 if the enemy is using a sword.

    Lancebreaker: Grants Hit/Avo +50 if the enemy is using a lance.

    Magic +2: Grants Mag +2.

    Focus: Grants Crit +10 when there are no allies within three spaces.

    Rally Magic: Use "Rally" to grant Mag +4 to units with three spaces for one turn.

    Tomefarie:Grants Mag +5 if using a tome.

    Hex: Reduces Avo by 15 for all adjacent enemies.

    Anathema: Reduces Avo/Ddg by 10 for all enemies within three spaces.

    Vengeance: Add half accrued damage to attacks. Trigger % = (Skill stat x 2)

    Tomebreaker:Grants Hit/Avo +50 if the enemy is using a tome.

    Slow Burn:Increases Hit/Avo by 1 each turn. Effects end after 15 turns.

    Lifetaker: When attacking, restores 50% HP if the enemy is defeated.

    Rally Luck: Use "Rally" to grant Lck +8 to units with three spaces for one turn.

    Renewal: Restores 30% HP at the start of each turn.

    Resistance +2: Grants Res +2.

    Demoiselle: Grants Avo/Ddg +10 to all male allies within three spaces.

    Rally Resistance: Use "Rally" to grant Res +4 to units within three spaces for one turn.

    Dual Support+: Increases Dual Support bonuses.

    Aptitude: Adds 20% to each stats odds of increasing at level up.

    Underdog: Hit/Avo +15 if a foe's level is higher. (For adv. classes, add +20 to level.)

    Luck +4: Grants Lck +4.

    Special Dance: Allies that act again receive Str/Mag/Def/Res +2 that turn.

    Even Rhythm: Grants Hit/Avo +10 during even-numbered turns.

    Beastbane: Allows units in taguel form to deal bonus damage to beasts/riders.

    Odd Rhythm: Grants Hit/Avo +10 during odd-numbered turns.

    Wyrmsbane: Allows units in manakete form to deal bonus damage to dragons.

    Shadowgift: Allows non-dark mages to use dark magic.

    Conquest: Protects from bonus damage against beast/riders/armor.

    Resistance +10: Grants Res +10.

    Aggressor: Grants Atk +10 when the unit initiates an attack.

    Rally Heart: Use "Rally" grant +2 all stats/Mov +1 to units within three spaces for one turn.

    Bond: Restores 10 HP to allies within three spaces at the start of each turn.

    All Stats +2: Grants +2 to all stats.

    Paragon: Doubles the amount of EXP the unit receives.

    Iote's Shield: Protect from bonus damage against fliers.

    Event tile dialouge

    Lissa I love you question: I love you, <Lover>. I just know we're going to be together forever!

    Lissa Gift Question: What have you got there, <Lover>? And don't try to hide it from me!

    Vaike Beautiful Answer: For serious?! I...I mean, of course Teach is aware of his manly charms!

    Vaike Gift Answer: Aw, ya ruined it! It's the hair ornament ya wanted. I was gonna suprise ya...

    Vaike Don't Leave Me Answer: Pfft, relax. You could toss me off a cliff and the ground would be lucky to survive!

    Barracks Greetings

    Sully Spouse Midday: Hello, Robin. Hope today's a damn fine one.

    Sully Spouse Evening: Hello, Robin. Where the hell did the day go?

    Sully Spouse Mourning: Hello, Robin. Wake up on the wrong side of the bed?

    Aversa Normal Birthday: Happy birthday, my dear sweat Robin. Hee hee!

    Yen'fay Normal Birthday: It's your birthday today Robin? May it be a happy one.

    Gerome Normal Birthday: Happy Birthday, Robin.

    Sully (Spouse) Birthday: Same as Normal Birthday

    Gangrel Normal Birthday: So it's your birthday, Robin. Big deal.

    Severa Normal Birthday: Today's your special day, right, Robin? Happiest of birthdays.

    Brady Normal: It's your birthday, Robin? That's wonderful.

    Kjelle (Child) Birthday: Happy Birthday, Father! How old are you today?

    Cynthia Normal Birthday: Happy birthday, Robin!

    Emmeryn Normal Birthday: Happy birthday... Robin...

    Noire Normal Birthday: Oh! Happy birthday, Robin.

    Nah Normal Birthday: A very happy birthday to you, Robin.

    Yarne Normal Birthday: Happy birthday, Wesley!

    Walhart Normal Birthday: I hear its your birthday, Robin. Happy birthday.

    Kjelle (Child) Morning: Well met, Father. How about a quick match to start the morning?

    Kjelle (Child) Midday: Oh! Father! Come, let us have a match once your break is over!

    Kjelle (Child) Evening: Well met, Father. How about a quick match to end the day?

    Kjelle (Child) Late Night: You've had a long day, Father. Rest up.

    Miscellaneous

    Lance: Strong againts swords. Weak against axes

    Axe: Strong against lances. Weak against swords.

    Tome: Can be used to attack adecent and distant enemies.

    Bow: Can be used to attack distant enemies.

    Exp: Experience gained in battle. At 100, the unit gains a level.

    HP: Current/max health. The unit is defeated when this reaches 0.

    Weaknesses: The unit is weak against weapons with these icons.

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