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avengerfive

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Everything posted by avengerfive

  1. +Spd is superfluous for Corrin, who's already really fast. If you really want to use it, something like Cavalier or Dark Mage might be OK. +Mag/Str is probably the best asset imo. Edit: Look on the first page for OwnagePuff's post for good MU builds.
  2. I have a feeling this is a bad idea, but I found a Nohr Tier List that I think is decent. Believe it or not, this came from Gamefaqs. Top Tier: Kamui Marx Camilla Aqua High Tier: Silas Leon Felicia/Joker (whoever joins first) Suzukaze Effie Zero Elise Luna Asyura Mid Tier: Belka Harold Lazward Flannel Gunter Pieri Low Tier: Benoit Felicia/Joker (whoever joins at chapter 16) Odin Charlotte Nyx Bottom Tier: Mozume Scource: http://www.gamefaqs.com/boards/114533-fire-emblem-fates-conquest/72529603
  3. I feel like Kaze kinda has forced deployment in Hoshido because you need to get that A support with MU. It works out though because he's really good.
  4. I had a feeling Saizo should move up one. Dude is as bulky as Silas, and has 1-2 range.
  5. I believe it was Pass for Endgame. Even then, I heard another user say it isn't necessary because you can draw the unit out of the way.
  6. https://m.reddit.com/r/fireemblem/comments/3sftp0/fatespreliminary_hoshido_tier_list/ The Fire Emblem Subreddit's tier list.
  7. Ninja and Cavalier are probably the best. Spellcaster is pretty good too because Horse God is a thing.
  8. Just wanted to comment on your Ophelia x MU pairing because it seems really interesting. The biggest hurdle you have to get over is Odin. Odin is bad but he's Ophelia's dad so you are going to have to use him a little. Elise is probably your best bet for Odin, but Nyx is an option too. At worst you could do a little support grinding by having Odin getting hurt every turn or so and have Elise heal him. This might be a way to get the S rank without using Odin too much, but Ophelia's bases might suffer (I'm not very familiar how a child's bases are determined). You can train Odin normally, and there is also the option of making him a Darkflier or SM. For MU I would run +Mag -Luck with Diviner as a secondary, as you suggested. +Mag is good because you get a Horse God from Ophelia's chapter, and Horse God is stupid good except it has a fairly low might. -Luck is a no brainer. Reclass MU at 10 to spellcaster to work on his Tome rank. +2 Mag is a really good skill too. Once you get the S rank, swap to Dark Knight for Yato access and a mount. You can maybe do a little swapping between Sorc, Basara, and Exorcist for Vengeance, Breaking Sky, or Tomefaire. Ophelia is tough. She can serve as a pairup bot for MU. Dark Knight MU might have Spd problems, so I'd suggest swapping Ophelia to Exorcist for the +4 Spd boost. She can pickup Breaking Sky along the way too, if you plan on using her for combat. Missiletainn is really strong so she should be good.
  9. Yea I realized he said this was PvP. -Spd is ok then.
  10. +Hp, -Spd? What? This is terrible. For DK something like +Spd or +Mag is best. -Luck is the best flaw imo. Edit: I'm sorry I thought this was for the main game, not Pvp. Idk about Pvp.
  11. Yea it's not like Fixed Growths that go according to the character's averages (unfortunately). The stats the character will get are seeded on recruitment I believe. Not sure how reclassing effects that tho. I heard someone's Xander got only 2 speed procs in 15 levels. But yea, you can still get screwed/blessed. You just can't cherry-pick levels.
  12. 147 users reading... What is even going on in this thread lol. Can we get a mod?
  13. Finish FE4...maybe. While waiting for Fates I played FE6HM once, FE7HHM twice, FE8HM twice and FE9HM once. I was having a hard time playing FE4, so I switched to FE11H5. Didn't feel that either. Switched to FE12H2 and still didn't feel like playing. I already beat the DS games, so I'm still trying to beat FE4, but idk I think I'm burnt out of all the FE.
  14. Growths aren't everything. Subaki/Hinoka get +4 Mag on promo to Falco. There's also the Ch13? (I think) Spirit Dust. Tonics and pairup boosts too. Not to mention the Shinrai Naginata is a 11 might (13 when forged) weapon that targets Res.
  15. Yea true they are only good on characters with decent Mag. But on those characters, they are REALLY good. I've heard a lot about a +Mag Cav MU with a Levin sword in Conquest. Or a Hinoka or Subaki with the Shinrai Naginata. Or an Adventurer Zero with the Shining Bow.
  16. Can't have ranged Astra's? Have you heard of Ryoma by any chance? Also yea the sig is neat. Not my work tho.
  17. They are pretty amazing weapons too. Most 1-2 range weapons were nerfed. Things like Javalins, Hand Axes, etc can't double. The magic weapons can double, so they are better for ORKOing, and they target Res. However, they can't trigger skills (which are unreliable anyways) and have avo -20, so you want to have dodgy/tanky units use them for EP.
  18. Hm yea there are other pretty good Bow Knights like Selena, Nina or maybe even Laslo you could train, then Niles could stay Adventurer. Out of curiosity what are the doubling benchmarks needed for the N25 Lunatic Ninjas? I imagine it's something crazy high, probably only Niles or Kaze could reach them. Kaze probably gets destroyed anayways because of negative chain. Edit: now that I think about it Kaze probably gets 2-3 HKOed anyways so negative chain isn't even a big deal. Negative Chain prevents Xander, Camilla, and Leo from tanking.
  19. What MU builds can take the Ch25 Boss on? Ninja has Snake Venom, SM has Astra, Maybe a GN/Paladin with the Luna proc?
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