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avengerfive

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Everything posted by avengerfive

  1. Man I really want to give Shura Rinka to Ryoma but those 6 levels seem like they would be a pain. Actually, Savage Rinka is probably good enough. You only get +1 str and +1 spd boosts if she's promoted. Maybe she can get the levels through dual guarding? Lol probably not. Oh yea about your MU, I wouldn't go Nohr Prince --> White Blood --> Dark Knight. I'd reclass as soon as you're a level 10 Prince and have access to a spell (Rat God i think?). You want to work on Kamui's weapon ranks near the start rather than the end. White Blood's skills are meh anyways. Sakura can be dropped pretty easy if you dont want to use her. But I think she could make a great flying healer/rally speed bot.
  2. He's probably still a good combat unit regardless. His PP offense is better than most units anyways. And later into the game he will start taking damage. The AI change is really nice. And Kamui would be #1 on any tier list, but I guess he wouldn't be your #2 :p
  3. I remember you said you always run ninja or samurai. I see why lol. But if you do Kamui solo that level, is the loss of exp noticeable? Does it make your units slightly underleveled? Especially with the hardest chapter next...
  4. Oh lol so if your Kamui can't solo the boss, you gotta go through all the mess. Can you just focus all your units one side?
  5. If your Kamui was a ninja, he can snake venom the boss in 25 to death, and use copycat as well. Im not sure but maybe the boss can be drawn with the draw staff if he is in range.
  6. Keep chapter deployment limits in mind. I don't see any point in training characters that you can't use. After you get the last character(Xander, Chapter 16) the limit hovers around 14 for most chapters. Near the end of the game, it goes to 15 and the last 2 or 3 chapters are 16. Im not 100% sure tho.
  7. Children aren't at all needed in Fates. Sometimes they tend to be worse versions of their parents. There are other threads here discussing children, but I know Lutz and Velour are pretty good. Mozu isn't worth the investment when you are already using Zero. Luna is good.
  8. Idk in terms of team size, but overall your team seems pretty good. Your weakest links are probably Odin and Lazward, but all your other characters are really good so you should be fine. In terms of classes, Effie is better as a Great Knight and Camilla is better as a Wyvern Lord. You will be fine anyways tho, if you're trying to keep the unique pallettes.
  9. If you find Awakening Hard difficult, I would go for Conquest Normal. Conquest Hard is harder than Awakening Hard.
  10. A lot of people suggest Luna/Felicia for Leo. What about Nyx? With one level, she can be insta-promoted and swapped into Adventurer, which gives +6 speed at S-Rank. Is the two seals not worth it?
  11. Well that's efficient play. The idea seems appealing to a casual pleb like me(No, not casual mode, casual as in I'm not LTCing). You have 1x to bring Kamui to D kunai anyways. I'll make by with tonics, pairup boosts and prayers to RNGesus.For efficiency, I imagine Cavalier Kamui is best. Every Fire Emblem is Horse Emblem. But I'm not sure.
  12. This is the exact appeal Ninja Kamui has to me. Kunai ARE 1-2 range weapons with no drawbacks. They were balanced with both Ninjas and Kunai having low strength/might. This is why you use +Str, to increase Kamui Strengh base/growth/cap. Assuming you can dodgetank/tank, you can put Kamui is a spot where Kamui should be able to kill a large portion of enemies (Kinda like FE7 Paladin Marcus and Sain. Bless them and thier javalin/hand axe killing sprees). Give Kamui Great Knight Jacob as a pairup partner (Jacob essentially gives +4 Str, +7 Def, +3 Res and +15 Avo from his personal, class and S rank boosts) and Kamui should be able to wreck everything.Oh yea, Elite Ninjas are the only S-rank class that has 2 weapon access, and still get class bonuses. Perfect for Kamui because he gets Yato access.
  13. I think Hero is fine. Merc lets you keep using Yato to build sword rank, and you get patient assault, really good skill. Hero doesn't have any super 1-2 range, but they got handaxes, which is better then nothing. Sol and Axebreaker are good too.
  14. Yea Falco is the way to go b/c it's a flying class. Golden Kite is Ok but Falco has superior growths, and you can just use the Reverse Nagi for WT control.
  15. Subaki is actually a great character in Hoshido. I would do a standard Peg -> Falco route. Give him Hana or Rinka as pair-up partners. He helps alot early game and mid game. I also saw a really cool shockstick build where you pair him with Orochi Spellcastor. Children in general are meh. Subaki is just abetter version of Matoi, and you already have Hinoka. I have no idea what he's like in IK.
  16. Dread fighter seems great. It has full WT control, gives Yato access, Kunai for 1-2 range, and Aggressor. Only problem is that your weapon ranks will be low, so maybe toss Kamui an arms scroll.
  17. We are talking about Kamui here. Make him whatever you want, and he will still be good regardless. This isn't FE13 with OP Robin/Morgan Solo. Hell, some other characters are just as good or maybe even better then him (Ryoma, Camilla, Xander)
  18. I guess but you already got a large healer squad. Sakura, Felicia, Jacob and Izana aren't there just to look pretty.
  19. I think Dark Knight is very good, Dark Mage is the problem. Kamui should reclass as early as possible, but Dark Mages are kinda slow and it might make it hard to secure kills earlygame. Maybe +Spd might help. Dark Mage/Knight spd cap is kinda low.
  20. Its growths and caps are decent, It's skills are meh. Problem with it is that it's a 6 mov, essentially sword locked class. Staves on Kamui is bad because he's a combat unit and you have plenty other healers. Dragonstone doesn't seem usful, unless it's oneshotting most of the enemies. Tbh, being swordlocked isn't really a big deal either with the reverse katana and levin sword.
  21. Whatever, if don't like the idea of -luck, don't use it lol. Problem solved.
  22. In addition to the first goddess icon, we also have tonics. These both put Kamui at +8 Luck, pretty good.
  23. Yea play the way you want. Im sure you can work it out.
  24. Seems good. Personally, I'd leave Zero as an Adventurer and swap Kamui into Dark Knight instead.
  25. Merc, Ninja, and Myrm should be fine with +Str. Idk about Wyvern Rider tho, RIP Yato.
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