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False Prophet

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Posts posted by False Prophet

  1. Do you guys think that the reason they try to sell Marth so hard is because there is a female-lookalike of the main character, and since Marth has Lucina as his look-alike, it is natural to match him with the male protag and Lucina with the female protag?

    And what is the hate with Marth anyway? I missed the forums during Warriors and Mirage.

  2. 31 minutes ago, Michelaar said:

    The problem with trading is that people could just make new accounts and redownload the game as many times as possible to get all the characters they want. There would be no point in spending money anymore.

    But there are people who can not or do not want to do waste time doing that or farming for orbs in general, and these people are spending money into the game.

  3. So, I'm doing a little thought expriment about gacha games and artificial scarcity when this question came to mind. The main way which these games earn profit is through microtransactions, with players buying from the publishers. But what if players can trade between themselves? How will supply and demand be affected when that happens, especially in popular games that earn huge profits?
     
    (Of course, there are many questions still stand for this player-operated market to work. For example, the question of pricing: Are characters being trade based on their stars alone, or will attributes like limited-events and usability drive the prices up? If you have any problem you want to highlight, please add it to your comments.)
     
    Fire Emblem Heroes is kind of an interesting case, because to the average gacha games it does give away considerably more "currency" - orbs in this case - for free, and playing without paying is a viable strategy.
  4. On 6/30/2018 at 12:15 PM, Loki Laufeyson said:

    Arvis has a surge in popularity due to being a damn decent freebie and sexy beast. Karla is gonna be a thing, you bet. Myrrh was always well liked, but now shes gonna be really loved.  Ninian got super popular with Heroes.

    i like how a lot of guys that the fandom slept on for days, are now getting love. 

    Hasn't Alvis already been seen as favorable for most people who has played FE4? I means, he is one memorable villains, especially compared to the previous games.

  5. 14 hours ago, Michelaar said:

    I feel like Seliph really got the shaft in heroes, he kind of sucks.

    If I remember correctly, Seliph was not that popular among the second generation kids. He was not hated like his father (irony that Sigurd is now among the stronger sword users and way above his son), but Leif and Ares were popular.

     

    Any chance Seliph would get his Knight Lord form, or any other alternative form in the next two years?

  6. Has anyone here ever think of a meta-setting which unifies all of the Fire Emblem games? Like thinking of something new to connect all the background events of the Fire Emblem games?

    I'm doing one for my tabletop RPG groups, and here are what I've come up with:

    • The Dragons race fought against Fomortiis and won, though his evil essence permatted into them and slowly driving most Dragon mad.

    • The Scourging was initiated as the Six Heroes received visions of the Dragons on Elibe went mad.

    • As for Telius, the Dragon Race had all been eradicated by Ashunera. However, she too began to have strange ideas about the world went into discord if the "Light" and "Darkness" were still one. Ashunera began to experiment with the idea of seperating the two. Working with two Divine Dragons, Mila and Duma, Ashunera created the continent which Hoshido, Nohr, and Valla were situated. The then-Naga (The first Naga is the old man who gave Anri his sword/gave Baldo his blood. The second Naga is his daughter, and Tiki is his grandaughter) were furious to know what Ashunera had been doing. He exiled Mila and Duma to Valentia. However, Mila/Duma and Ashunera continued their experiment, the former created Sofia/Rigel, the latter by splitting herself into Yune and Ashnera.

    • The world behind the Dragon's Gate is a realm isolated from the rest of the Outrealm as a sanctuary for the Dragon race, and therefore time in there runs differently. The result is the children in Fates grew much faster than in any other realms.

    So, what do you think of my ideas? And do you have anything else to add?

  7. 5 hours ago, Jotari said:

    Azel's Epilogue (Just chapter 1 now, will edit in chapter 2 later)

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    "There were literary dozens of cultists laying low at every corner" Gives me the image of scholars reading in the darkness and looking up and saying "Do you mind!" as Arthur approaches. XD This one could do with another few read throughs, there's quite a few syntax mistakes ("Lady Aideen's weeding" is another particularly amusing one). Normally it's not something I'd mention but it's quite communion this story.

    Bit confused with the scene with Alvis and Azel. Is this some alternate history where the Balhalla massacre didn't happen? Bloom was Tailto's brother and he managed to become a king just fine so I don't see how her being Reptor's daughter would make her a bad match in any way. Unless this is some kind of conversation held mere hours before the massacre when Sigurd and co were resting, which still wouldn't explain why Alvis is against the match (and wouldn't Azel already be married at this point?)

    Anyway writing mistakes aside it is a good story. I feel as if it is grasping at something important. I'm not sure if it's intentional but there's some good irony with Azel being distant from his son and Victor's own lack of presence in Azel's life. Arthur's refusal to let Azel take the dukedom surprised me and I do enjoy being surprised by a work. Looking forward to reading Chapter 2 when I can.

     

    Thanks for the head up!

    And about that scene between Azel and Alvis (as well as all of the flashback, including the one between Tailto and Azel), it was taken directly from Oosawa Mitsuki's FE4 manga. And your guess is correct - In the manga, Sigurd sent Azel and Tailto to deliver a letter to Alvis. While Tailto then went to her father and persuaded him to surrender, Azel and Alvis travelled home, which was when the particular scene happened.

  8. One of my mentors told me that writing competitons is not unlike school tests: The best ideas only comes when the bell rings. I see that I'm not the only one here to know that it's right. 

    22 hours ago, Wist said:

    Just finished reading all the Writes. My memory is awful, so I wrote summaries to remind me what each story was about. Thought others might find them useful for reference? If not, just ignore them.

    I'm mostly going to avoid making substantive criticisms or suggestions. But I distilled some of the questions and (the mostly positive/encouraging) thoughts I jotted down while reading.

    SPOILERS AHOY!

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    • A Greater Cause

      Summary

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      Lucia is practicing swordplay when Master Garloche gives her a real sword and commands her to kill a boar. She hesitates, but ends up disemboweling the boar in anger. Though Master Garloche praises her, she flees to her room in disgust. There, her father reminds her she studies swordplay not to kill but to protect Elincia in defense of "a cause worth dying for".

      Thoughts

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      Lucia, Master Garloche, and even Count Delbray came across as having distinct voices, motivations, and backgrounds. That's no mean feat for such a brief story. Though I fear I misunderstood the scene with the boar though. Did Lucia attack so viciously because she's seeing the boar as a substitute for the jeering students who have so little confidence in her?

    • A Shiver From Beyond

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      Canas and his wife Tali climb a mysterious mountain to confirm the existence of a magic shrine. Upon discovering it's a tomb, Canas tries to commune with the 'demon' on the other side. Their guide, Volf, warns a snowstorm will trigger an avalanche that will destroy the town their son is in. Canas trades his life to the demon so he and Tali can stop the storm.

      Thoughts

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      Perhaps I misread him, but I wasn't convinced by Volf casually recognizing the storm as a once in a few centuries event. He seemed bizarrely cavalier about the whole situation. That aside, the premise was solid and Canas's personality came through clearly. I was impressed with some of the imagery, such as the endless library at the beginning and what Canas experiences as he struggles to endure the demon.

    • A Soulweaver's Journey

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      With his knowledge of the three Fates routes, Arilon (as Corrin) negotiates the formation of a joint-Nohrian/Hoshidan splinter group. They leave the two armies, which are on the verge of battle, and enter Valla, a mythical kingdom at the bottom of the Bottomless Canyon. They continue onward, seeking a way to combat the third party pushing their own two kingdoms to war.

      Thoughts

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      What a fascinating combination of theorycraft, self-aware stream of consciousness, and first person narration. I only wish the formatting were friendlier to wide screens. And unfortunately Birthright is the only Fates game I've played, so I don't know what were and weren't new ideas.

      I think some interactions were more credible than others. Though it was curious watching characters being manipulated into engaging in such uncertain tactical negotiation. Shame the story was cut short (presumably due to time constraints?).

    • Anna's Surprise

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      Anna steals Robin's clothes, forcing him to chase after her through the camp. He suspects something is off when Chrom lends his own clothes and they fit perfectly. But he continues tracking Anna until she leads him to a tent where a surprise birthday party awaits him.

      Thoughts

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      This isn't the most thought provoking story I've ever read. But it succeeds at being silly and fun (as obviously it's meant to be).

    • Azel's Epilogue (Chapter 1 | Chapter 2)

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      Azel and his son Arthur make their way to Velthomer for Arthur's ascension. Azel dreams of events before his magic induced sleep. The memories continue welling up as he struggles to cope with how Velthomer changed in his absence. He ends up offering to free Arthur and his fiancee Fee from the responsibilities of Dukedom, going so far as to force a duel to settle the matter.

      Thoughts

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      I'm only vaguely acquainted with the Jugdral characters (embarrassingly I've yet to beat either game). But I found this an insightful look into Azel's confused mind. I love how even though we're watching him so closely, even spying on his dreams, and we can only guess at what he's really thinking.

    • Battle of Alucia

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      After Rezzy stands up to Lord Daniel for being weak on pillaging bandits, Chloey forms a squad to defend the town. One recruit, Nym, discovers the bandits have been wiped out by two magic-wielding maids. Chloey's army arrives to battle the maids, but they teleport to safety.

      Thoughts

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      I found this story funny but slightly confusing. I was surprised the food-starved villagers were throwing tomatoes instead of rocks. And I suspect there are in-jokes I'm not getting (got the Mulan reference at least).

      Is the story meant to continue? I'm curious what was up with the maids. Though maybe I'm just dense and that was hinted at by the threat alluded to at the end?

    • Beyond the Horizon

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      Canas is studying an old wizard's notes when Nino shows up convinced her mother is out in the snowstorm. They search for her and discover it's Canas's wife, and she's been possessed by something. Canas forsakes his intellectual pursuits in a desperate effort to free her from the possession.

      Thoughts

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      Eh. I participated. Can't believe I introduced multiple typos in my last minute fix-ups last month. There's a lot I could have done more clearly (kicking myself for following a stupid convention and not capitalizing the wife's pet name). And Nino really deserves something resembling a personality. But reading it again, it was fun noticing the similarities between this and A Shiver From Beyond.

    • Cages

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      Flora miserably prepares for Corrin's birthday party as she laments the lack of autonomy and respect afforded her. As her frustration grows, her ice powers act up and disrupt the party. Xander confronts her, and subsequently makes a token effort to help her clean while reminding her that his family too lack control over their lives.

      Thoughts

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      I love how this piece addressed the topics of servitude, respect, and objectification. And the scattered bits of humor fit in nicely! The narration was pleasantly consistent too: firmly and clearly from inside Flora's head.

      Though I couldn't help noticing the story was sometimes a bit descriptively obvious. I'm not sure how to describe it, but sometimes it felt like the author didn't trust the reader to pick up things. Just one example: "...but Flora didn’t want to be a part of a set; she wanted to be her own person" essentially repeats the same thing twice, and it feels like overly exacting clarification rather than stylistic repetition. But I'm nitpicking; it doesn't hurt the story at all, and maybe others disagree with me; I just don't think it was strictly necessary.

    • Dragonson

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      Lilina and Lord Eliwood try to help Roy revert to normal after he begins transforming into a dragon. Lilina asks Sophia for help while Eliwood stalls Queen Guinevere of Bern whom Roy is due to welcome to Pherae. Sophia helps Roy understand the nature of his condition and seal his powers in his mother's dragonstone. Upon Queen Guinevere's entry, he embraces his birthright and rights a historical wrong.

      Thoughts

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      You know the feeling when overwhelming awe at the intricacies that led up to the big reveal in a complicated book or movie hits you right in the gut? I got that awe three pages in just from the writing style. The last time that happened was when I read the Gormenghast series.

      There were a couple extraordinarily minor items I'd have handled differently. But reading this piece was an absolute joy. Both the writing and the story were masterful. Thank you for sharing your work.

    • Fairy Tale Ending

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      A once lost princess has been learning to navigate court life with her new husband. She realizes this isn't the life she wants. But her regrets have come too late. She feels trapped by what should be a "fairy tale ending".

      Thoughts

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      I'm confused about the princess's internal conflict over having married her "prince charming" rather than her "knight in shining armor". I have a few hypotheses, but I'm not sure if any are right. This is entirely my fault for never finishing FE4. So I'm going to revisit this piece later. The premise is lovely (and sad), and I'm eager to reread it once I've more thoroughly acquaint myself with the lore and characters of the Jugdral games.

    • FE7 Epic

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      Eliwood and Hector march towards Caelin where, unbeknownst to them, Lyn has just been routed by Darin's forces. Lyn's pegasus knight friend Florina flies for help and spots Eliwood's company. She asks for help and Eliwood prepares to retake Castle Caelin.

      Thoughts

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      I love this. It's brilliant! Why has no one mentioned it yet?!

      I never studied classics, but I picked up on a pleasing consistency of meter, language, and description throughout the entire piece. Though I have to ask, how long did this take to write?!

    • Fire Emblem Echoes of Time

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      Chiki (Tiki) waits to hear back from an infiltration team trying to recover her stolen diamond. Meanwhile, the team is attacked by cyborgs. They manage to defeat the cyborgs and reclaim the diamond.

      Thoughts

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      This was undoubtedly one of the more inventive settings. Unfortunately I think it suffers from slightly too much authoritative description. Just one example: "...she thought as she struggled not to lose consciousness" is plain and direct, whereas "...she thought, her vision blurring as the pain threatened to overwhelm her" would have implied the same situation in perhaps a slightly more compelling way. I think tiny tweaks like that would make the writing much stronger!

    • Fire Emblem Generations

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      Hector arrives in Pherae to celebrate the approaching birth of Eliwood's child. That evening, portals open in the sky, dropping monsters and a red-haired boy. Hector and Eliwood charge off to fight the monsters. The boy, named Roy, follows.

      Thoughts

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      This feels like a teaser from a larger story. It leaves me curious why the portals appeared and how Eliwood and Roy will interact. In the beginning, I think some of the dialogue could have been more convincing. For example: "Still as shy around men as ever, huh?" felt a bit forward and crass for Eliwood. But maybe that's just me.

    • Grief and Resolve

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      While Mozu is reflecting on her mother's death earlier that day, a monster attacks her. Fortunately, she's saved by a swordsman. She subsequently resolves to avenger her family and town by fighting the monsters.

      Thoughts

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      An interesting peek inside Mozu's head at the time of her recruitment.

    • Hatari Investigations – An Interactive Adventure

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      Volug and Tauroneo enter Hatari and become private investigators. Depending on your choices, they investigate an armor counterfeiting ring at a floating hotel or the mysterious disappearance of Queen Nailah.

      Thoughts

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      This was... stupid. But I enjoyed the hell out of it! It was hilarious despite (or maybe because of?) the plethora of well incorporated in-series jokes and critiques. Tauroneo's confusion over his lance failing to magically reappear and a slant against the casualization of the series spring to mind. I kept a chart to make sure I made it through every path. Honestly, I thought I wouldn't like it, but I really enjoyed reading and navigating the whole story.

    • Historian of Johanna

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      A farmer girl, Ada, dreams of being a lord, and wants to enter a sword-fighting competition as an excuse to travel. Alexi shows up and presents her with Eirika's blade. They begin a journey to the capital that will someday lead to Ada becoming a historian of Johanna.

      Thoughts

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      I'm undecided on how to approach this one. There are no significant conflicts, so it reads like a wish fulfillment fantasy. This makes it rather unlike most of the other stories. Are these established characters from somewhere, or are they unique just to this story?

    • I’d Do Anything

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      Kana's father bandages Kana's leg after she's injured in the Deeprealm. Suddenly, he is then attacked by an outlaw, whom he kills with great regret. He then reveals he feels worthless as a leader who can't actually stomach killing, but his Hoshidan allies rally around him in support.

      Thoughts

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      Exploring the cognitive dissonance of a respected military leader who is morally and emotionally opposed to killing people is a great idea. I think the games overlook this topic, even when they try to mention it.

      But personally, I think this story doesn't quite make it yet. The framework is there, but the situations and dialogue feel a little contrived. Why is a random outlaw arbitrarily trying to kill the protagonist? Why is he more upset at having killed the attacker than his home and family having suddenly been thrust into mortal danger? I think exploring these questions, or at least acknowledging them, would go a long way toward bolstering the credibility of the story.

    • In His Lonely Footsteps

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      The protagonist uses Samto as a crutch for remembering Navarre. But she knew the real Navarre well enough that illusion never lasts for long. Samto confides he uses her too. He feels trapped believing the world needs him to be Navarre, but she reminds him he's not just a copycat.

      Thoughts

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      For some reason I didn't take to this story the first time I read it. But I think I was just being dense. It really clicked the second time! The more I think about it the more wonderful I think it is.

    • No Longer Human

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      Zihark is lamenting the advancement of Daein occupation when a boy trying to hire a mercenary reminds him of his training. A conflict between himself, his secretly laguz teacher Moto, and laguz hunters, results in him rescuing a laguz girl. They fall in love, but she is soon felled by Daein soldiers. In the present, Zihark's curiosity is piqued when he notices the boy from before helping a cornered laguz in the street escape.

      Thoughts

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      I was initially confused about the progress of time. But everything snapped into place when I finally realized the entire middle section was a series of flashbacks. I wasn't fond of some of the exposition dumps. I think Kitra's introductory monologue on being a servant was a bit long for example. But overall this was a solid piece.

    • Pray to the Dark

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      A series of vignettes showing the emotional difficulties the Nohrian nobles faced seeking validation from their parents. This includes Elise being rejected by her mother, Camilla having to assassinate a half-sister, and Leo feeling inferior to Xander, among others.

      Thoughts

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      Poor Elise! I feel awful for her! Though some of the stories seemed to contradict each other. Why are Corrin and Kamui in a dungeon? Who does Camilla kill for her mother? Perhaps I'm just confused because I haven't finished the Fates games yet. I'm going to read up on them thoroughly this week before rereading this piece.

    • The Kindling of a Flame

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      Petrine, an accomplished hunter, wants to join Daein's army. Alexei, her (adoptive?) father, comes home with a posse of laguz. He tries to kill her to "get his claws back" and become whole. Petrine single-handedly defeats them and is recruited by Ashnard and the Black Knight.

      Thoughts

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      I liked the concept. But I didn't understand why Alexei thought killing Petrine would achieve anything. That's the one thing that makes me hesitant about this story. Alexei's ambush was so sudden and random. With no indications of prior malice, I'm left wondering what could possibly have been going through his head.

    • The Path of Conquest and Dragon Pokemon

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      Corrin and Azura inexplicably turn into Salamence and Altaria. No one acknowledges the transformations, though Salamence wreaks havoc before being brought back to Castle Krakenberg. He kill Garon, which upsets his siblings. But all is forgiven after he and Altaria defeat Anankos.

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      I don't know what I expected but it wasn't this.

      Edit: Just noticed this comes across negatively which wasn't my intention. Obviously this story was written to be over-the-top silly. I found the Nohrian siblings' reaction to Salamence taking a bite out of Garon particularly funny.

    • The Prince of Verdane

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      Seliph's liberation army and Prince Cimbaeth's forces defeat Beige Ritter's army together. Cimbaeth explains why they should see the Loptyrian Sect as their common enemy and they join forces. After many battles, they march on Belhalla where Cimbaeth tries to kill Prince Julius.

      Thoughts

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      Cimbaeth's expositionary speech takes up half the story. Personally, I thought the detail in his speech was a little excessive, though it is successful at laying out the development of Cimbaeth position on things since King Batur's death. I'm sorry to admit I not the kind of person who's generally smitten by lore/world-building.

    • The Value of Refuse

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      Renault confronts Nergal over his treatment of morphs as tools. Nergal decides to treat Renault worse, 'resurrecting' his friend and leaving him alive to suffer his anguish. Limstella meanwhile thinks over how best she can serve Nergal.

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      I always assumed Limstella was a more recent morph, but I may be mistaken as I'm not sure that was ever explicitly clarified.. In any case, it was neat reading a Fire Emblem inspired play script. And I liked that you gave a peak into Limstella's (admittedly predictable) head. I had never considered how a morph (aside from Sonia) might think.

    • Too Much Not Enough

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      Eliwood is constantly on the lookout for ways to extend Ninian's life. Eventually, he uses a spell that trades his life for hers. Ninian is devastated. All she wanted was to live with Eliwood. But eventually she finds joy in raising their son Roy.

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      Ninian didn't really come across as having a personality beyond her love for Eliwood. But I suppose that's not too important here, and I felt for her regardless. Having traded away her immortality to live with Eliwood only to feel forced to live without him so as not to disrespect his sacrifice was a cruel but fascinating twist. And it's effective because I think it's a very credible interpretation of how Eliwood could have acted.

    Thank you for taking your time doing this. I really should remember to put up a synopsis next time around.

    2 hours ago, SpareTimeEntertainment said:

    Ah! I was unable to check this for a few days while on teaching practicum and come back to all this magnificent activity! I want to thank all the admins and staff for getting the gallery up despite all the difficulties. So many magnificent entries! We truly are spoiled for choice in terms of talent and dedication. Specifically, I am awestruck at the FE7 Epic and Too Much Not Enough. They are just spectacular, and if you were to ask me right now my vote is going to one of them. Still nowhere near done going through them all, though!

    I would love to thank @False Prophet, @Sunwoo and @Wist for their very kind words on Dragonson. I know it was a lot to get through and I want to thank you so much for sticking with it. I'm really glad you liked it - truth be told, I was really nervous about submitting it but now I'm happy I did. You honour me with your words!

    I'm going to go through all the visual entries next while working my way through the fics - I'm so excited to see this through!

    It's fine,bro, your story rocks!

  9. Great! After waiting for so long, the gallery is finally up! Thank you for your effort, admins!

    On the other hand, seeing others' works actually make me doubting about my entry... Especially...

    Spoiler

    Dragonson. It must has taken a lot of of the authors, and his/her sheer effort alone makes me respect him/her.

     

  10. As the title said, what is your opinion on the matter of whether Fire Emblem can be categorized as a High or Low Fantasy series?

    I came up with this question after seeing the FE: Heroes trailer and Kozaki's artwork (anyone here thinks that he has an unhealthy love for loops?). In my personal opinion, the Fire Emblem games have been moving back and forth between High and Low Fantasy. The first three games follow closely to the general description of a High Fantasy work. Genealogy takes some inspiration from Welsh mythologies, which itself can be categorized as Low Fantasy; however, Genealogy and its follow-up Tharcia can still be called as High Fantasy, as well as 6 to 8. Path of Radiant and Radiant Dawn, and then from 11 to 13 follow the same pattern, with the two Tellius games adding elements of Low Fantasy, and the games after them returned to High Fantasy.

  11. For anyone who have their hope high for a remake, I should remind you that with the exception of 4 and 8, FE 6, 7, 9 and 10 have a smaller chance to get a remake. If you think about it, Gaiden, Genealogy and Sacred Stones pioneered some features which is now standard on the games nowadays, and are close to the fan-familiar Awakening and Fates. But what about the rest? Either they give up the chance, or they will forcefully add the children, marriage  system, world map, etc on to the remakes, therefore potentially destroying the dynamic of the game.

  12. For anyone who have their hope high for a remake, I should remind you that with the exception of 4 and 8, FE 6, 7, 9 and 10 have a smaller chance to get a remake. If you think about it, Gaiden, Genealogy and Sacred Stones pioneered some features which is now standard on the games nowadays, and are close to the fan-familiar Awakening and Fates. But what about the rest? Either they give up the chance, or they will forcefully add the children, marriage  system, world map, etc on to the remakes, therefore potentially destroying the dynamic of the game.

  13. The release of series 8 and the “Alternate Awakening” cards gives me something to think about Cipher, more specifically the topic of fluff and narrative gameplay.

    First, let’s explain the words:

    - Fluff: In layman’s term, it is all the background information in a game but only have a small interfere with the gameplay. Think of it like the novels, comics, animations of video games such as Halo.

    - Narrative gameplay: In tabletop RPGs, it is the whole session itself - The story that the Game Master tells and the Players participate. However, in this case, I uses the word as it is understand in Wargames: Where there is a story/background/setting to the game session, and the session is deliberately modified to suit that narration. The modifications can be on the rules, the players’ choice, the scenery, etc.

    So, why are these two important?

    Let’s take Yu-gi-Oh to be our example. Despite sometime being unbalance and less than ideal for both casual and competitive play, how can such a TCG last so long? Fluff, or more exactly, the anime and manga (fluff). Almost all players started on as fans of the shows/comics. They buy their first pack to emulate the play of their favorite characters (narrative gameplay), before moving on toward a more competitive direction. There are even many who are not the fan of the game but instead a fan of the franchise for the supplemental materials.

    The formula of a solid gameplay and an established setting, with multiple supplemental materials (manga, novel, anime) and the implement of those materials (not just seems to be a good idea with TCG, namely in the case of Magic: The Gathering and Yu-gi Oh. Of course, it is not always work (Force of Will, for example), but it does work most of the time.

    So, I wish to ask these two questions:

    - Will the developers of Cipher go on creating unique narrative to their cards? And will them be in the form of print-on (directly on the card, like Shinra Bansho) or supplemental materials?

    - Will the player-base begin to adapt those narratives into their game?

  14. I do think that we're kind of fretting over this matter. Just think about it - Tales series, Suikoden, etc they all have their high points before returning to a relatively stable (if not quiet) ground, with a loyal following and a small, but stable amount of new fans for each new game. In my opinion, it will be the same with FE. Heck, even Final Fantasy is so in Japan.

    If you're talking about the relevancy of Fire Emblem, however, it would be a different topic altogether... I just hope Fire Emblem will never become something like Langrisser. The new 3DS game was simply unsatisfiable to me.

  15. I too fear for the small rooster, but if Koei manage to make every character unique, then it is just fine. And there is alway DLC!

    On the other note, what kind of plot will you think this game will have? Dimensional travelling? I haven't play Hyurle Warrior, so I have no idea what direction would games like this most likely to go.

  16. Hmm... What does the Silver Card in Hector's story really do? Must I put Hector with it on the cave at the top left corner of the map?

    And why there isn't any special conversation between Hector and his wife? Without it, I feel... something is missing.

    Also, how to get the three otherworldly aterfacts in The Archsage's Pupil? Talking to Canas to find the Bracelet, but what about the other two?

  17. Honestly, Alvis' way of thinking is also because he's being manipulated and used by Manfloy, you have to remember. This entire situation was set up by Manfloy AGES ago, and Manfloy CLEARLY used Diadora's marriage as leverage to manipulate Alvis' feelings further, causing him to begin to fear Sigurd's existence regarding Diadora. I believe he wasn't lying when he told Aida it wasn't like it didn't pain him. Unfortunately Alvis became afraid of losing his chance to finally be happy and tried to become controlling of Azel, who he also didn't want to lose (Alvis for yandere bro and husband tbh). Azel wasn't wrong that he'd changed, but he also was. Alvis, the REAL Alvis, was led into this unfortunate circumstance because of Manfloy, and the real Alvis has to still be in there somewhere if, you know, gen 2 and Tyrfing. Right now, he's angry and afraid, and he let emotions control him on top of being manipulated. In the past, he wouldn't have done that, and that's the part of that's changed. Now, he has something in his life that he so strongly doesn't want to lose that it's changed how he'd normally act when faced with losing that thing.

    Kaga wanted Azel to become doubtful (about what was going on regarding Alvis) and TRUST his brother, and find answers because he knew all this had to be wrong and that that just was NOT his brother. Kaga's dream scenario of Azel is, imo, much more emotionally strong and more reasonable. Oosawa's portrayal is "I don't understand you" and then the presumable "and I'm not going to bother trying". Kaga's dream scenario Azel wanted to try to understand and to stop everything, and according to Kaga, he could've done it... if, surprise, Manfloy didn't butt his ass in as usual.

    I honestly prefer the idea of Azel wanting to try to understand him. In the beginning of the game, he says he's scared of Alvis, and expresses strongly that he doesn't like being near him (presumably when he gets violent based on context). If you go by that and then the dream scenario, he's grown up a LOT. Oosawa's Azel instead just ducks out of the situation, and ultimately hurts Alvis more in the long run (i.e. losing his whole family which is also canon, though Azel wasn't quite so cruel toward him in the game). Alvis states he can "no longer" go back after losing Azel, so does that also possibly mean if he had Azel at his side, it would've saved him and they could've maybe found a solution to everything? That was probably his hope, and he explained the truth to Azel in case that didn't happen and the worst was unavoidable (thus he wouldn't have lied to Azel). If Azel had stayed, going by his thoughts that he can no longer turn back (now), it seems a lot like he was really considering turning back with Azel's help.

    Doubtful. A man who immidiately considering and then executing the cruelest and vilest plan to another man who is his "opponent" simply by circumstances is, by no mean, a man who can be easily redempted by the existence of other people.

    And, I've to say that to make your hypothesis ("Azel tries to understand his brother") true, he actually must not go crusade with Siglurd. First of all, he has been away from his brothers for years, without proper contact, and a long period of doubt that has just passed beforehand. Not even the strongest kind of bond can stay perfect in this case.

    If Azel has grown up, it's in a sense that his shyness and perpetual hesistation have largely gone away - but not because that he is better at understanding people, but because it's necessary to survive in a war, both on the battlefield and in the middle of trecherous friends and foes.

    No hard feeling, but I'm beginning to feel irritated by all the "Alvis sympathizer". First of all, yes, while he's his excuses... really, how many people who was once in that shoe really turned out like that?

    And secondly, we must remember the Irish Mythology root of FE4 and 5. It's intended as a story of perpetual loss and revenge, of people taking karma into their own hands, only for it to backfired even harder. Like everyone else trapped in this cycle, I see no reason to give Alvis more pity than the others.

    According to the GAME, they don't have Lopt blood prominent enough to be worth mentioning... but the fact is, both Yuria's parents had it and Celice's mother had it. No matter how thinly (and it'd be stronger in Yuria regardless of her Narga blood), they do both still HAVE to have Lopt blood. Blood doesn't just disappear like that and it wouldn't thin out so strongly so soon into the following generations (MUCH less Yuria when her twin is not only major, but both her parents had minor. It wouldn't just vanish).

    I'm sure Alvis kept it a secret to some extent about Yurius having Lopt blood tbh (to the public specifically at least). Even if he's possessed, well... Yurius is still his son and the child he raised from birth (and presumably in game a very sweet child before possession, which is also expressed in the manga). I don't think he would've wanted to expose him, and Diadora was already dead by the time that would've gotten out anyway.

    The thing is, if you think about it... if Celice and Yuria did have a kid, there's every bit the chance the Lopt blood would be stronger in their child and continue to get stronger until Loptous could make his next grand entry. Not even just that, but if either of them had kids AT ALL, Celice is also still passing on Lopt blood. Again, regardless of how thinly, it was in Diadora's blood, and just because Celice is major Baldo doesn't mean the Lopt blood just disappeared from his body altogether. His lineage, and Yuria's if she happened to have had one (speaking game wise since as stated previously here Celice/Yuria is the Celice ship in this manga), no matter what would have Lopt blood continue in it for at least a little while... and the blood from dragons is stronger than human blood, so I assume it'd last longer in terms of generations.

    If it was kept hidden from the public that Diadora had minor Lopt blood, then people wouldn't know about Celice either. It makes you wonder though how they'd feel about him if they knew, and if they'd seriously treat him differently. Since Celice pretty presumably ends up with Yuria anyway in the manga (like serious yolo at that point because it's like well fuck revelations at this point, I've known you longer than that), there is, again, that matter of Lopt blood being even stronger between them than if they had separate lineages.

    Unfortunately this is exactly the shit Manfloy was going for and them falling for each other could literally end up Alvis/Diadora all over again in future generations without him even having to do anything this time.

    You know, this might've even been what Kaga meant in a way when he said Holsety unintentionally set up the stage for the next tragedy...

    My point about the Irish Mythology above.

  18. Ok, I know this should have been posted on the Fan Project thread. Pardon the intrusion.

    So, here is my original wargame using Cipher Cards:

    Fire Emblem: The Wargame

    Number of player: 2

    Requisition:

    - A rectangular area that is divided into 7x7 to 10x10 cells (each cells is the size of a card)

    - Two character sheets with all the stats, skills, and equipments of each character

    - Character cards: Cipher Cards

    - Dices: several d10, d6 and d4

    - Tokens: Coins or other trinklets

    - Pencils and erasers

    Optional: Miniatures from other wargames like Warhammer, Kings of War, etc.

    Card_zpsxe6hcanc.png

    How to play:

    - The two players agree on the size of the board, the price threshold, and the type of game: Rout all Enemy, Capture the Throne, etc.

    - Each player make a character sheet with the characters that they would bring into the game, complete with the stats and skills from the Codex. The combined price of all base cards (those that presented in the opening of the battle) must not exceed the agreed price threshold.

    - The players can choose from a list of prepared scenarios and corresponding maps; or, make an agreement on a custom scenario and map.

    - The map is built, with the locations (thrones, pillars, hills, forrests, etc) marked by pieces of paper; or, if available, miniatures from other wargames.

    - Two players flip a coin to determine who will go first.

    - Two players arrange their troops within agreed areas. The troops list must be presented from one to another. There is a separate list for reinforcement, but the total cost points for the reinforcement is calculated into the overall cost of the army.

    (Note: Reinforcement must either appears on stairs, gates, or forts squares. If not, then they must start at the edge of the map. Players can either reveal which turn the reinforcement will appear or not.)

    - Before the game, players deploy their units by placing them face-down. If playing Fog of War, then one player’s character cards are put face-down even when the game started, and would only reveal themselves when they are within the line of sight of an enemy card. Face-down cards can not be attacked.

    - Upon entering a shop, the character can buy a weapon with the leftover point (that the player has left when they field an army that is under the point quota). The item (represented by an icon) will be placed on the character card. No character can have more than three items. Unit next to Lord card can give or take their items to the Convoy.

    (Note: Depends on the card, that character might have already has one item slot occupied - For example, Lodestar Marth has the Falchion.)

    - The players take turn commanding their troops, engaging in combat, leveling up and change classes. The game will end when the requirement is finished:

    + Root all enemy

    + Defeat/Rescue specific characters

    + Capture the gate/throne

    + Stealing treasures

    + Defending an area for X turns

    Combat:

    - Depend on the type of the unit and weapon, the enemy unit must be within the range of the player's unit to be attacked.

    - Hit: The attacker rolls a D6 dice, then follows this fomula:

    (Weapon Accuracy + Skill x 2 + Luck / 2 + Support Bonus + S-Rank Bonus) = Hit

    - Attack stance: If there is an adjacent unit to the unit initiate the attack, and the attacking unit is not in Pair Up, an attack stance is automatically performed. The attacker follows the same procedure as he has done with his first attack

    - Evade: The defender rolls a D6 dice, then follows this fomula:

    (Speed x 2 + Luck + Terrain Bonus + Support Bonus) / D6 = Evade

    - Guard stance: If the attacked unit is in "Pair up", the second unit could take a hit for the attacked unit. First, the defender roll a d6 to determine whether he can perform a Guard Stance: If it is equal to over 4, then he can. Then, the defender calculated the damage the second unit get by the fomulars bellow.

    - Damage: If the Hit point is higher than the Evade point, the defender is hit. His damage is calculated as follow:

    + Physical: (Attack + Weapon Might) - (Defense + Support Bonus + Terrain bonus)

    + Magic: (Magic + Tome Might) - (Resistance + Support Bonus + Terrain bonus)

    - The defender now attack the attacking unit with the same procedure above

    - Both side recorded the damage they have inflicted on each other on the character sheets.

    - EXP:

    + Survive a confrontation but do from 0 to less than 10 damage: 1 EXP

    + Survive a confrontation and do above 10 damages: half of the EXP written on the attacked unit.

    + Kill a unit: EXP received equals to the number written on the defeated unit.

    Level Up and Class Change:

    - When a character has gained 100 EXP, he undergoes a class change. The player rolls 6 d4 to determine the added HP, Strength, Defence, Speed, Resistance, Luck. The player then pull out the new card with the corresponding level to replace the old card.

    - The players have two choice: Either field an already promoted (as in "Promoted Class" like Master Lord, Sniper, etc.) for a higher price, or field an unpromoted card and level up the card. After two level up, the card can class change and replaced with the promoted version of the character without any additional cost.

    ---

    So, what do you think of it? This game is still unplayable - not until I can make a Characters Book that contains all the stats of each cards. But I would truly be appreciate if someone have time and the cards to stage a mock game to test everything. If you can do so, then please, please tell me all faults that you find with the game.

    I include here some hand-drawn maps that I find on the net:

    Maps 1.pdf

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