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vanguard333

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Everything posted by vanguard333

  1. Not really. Swords are a bad idea against plate armour, and the person who made this video has also made a number of videos on why a "heavy bashing sword" is a bad idea. Basically if it's too heavy it will drag the wielder around by its own momentum, and even then would only scratch plate armour. Swords are not designed for "bashing"; that is a task suited for war hammers and maces. If you wanted to beat plate armour with a sword, there were two things one could do: thrust the blade into gaps in the armour, or grip the blade with both hands and strike the opponent with the pommel or crossguard like an improvised war hammer/mace. This armorslayer is the weight of two arming swords and, as he said, is good against anything except plate armour.
  2. Honestly my opinion on Echoes hasn't changed much as I look back on it. It had some interesting potential, and I wish it was better. But it also wasn't nearly as bad as it could have been. The gameplay was largely good, but not without problems. I liked the 1-5 space archery and Mila's Turnwheel, but disliked how easy it sometimes was to miss items and opportunities. The graphics were good. I like how a lot of the weapons in the game are actually reasonably proportioned (aside from Rudolf's massive lance and the anti-cavalry lance). I even like how the Falchion's blade looks more bone than other weapons, implying it's origins as being made from the fang of a divine dragon. The story had a lot of interesting potential. I'm going to focus on one in particular: Rudolf could have been such an amazing subversion of the one-dimensional conquer everything FE villain. They did so much to highlight what was going on in Zofia before the war, and, in chapter one, we hear the supposed motivation behind Rudolf's actions: the Zofian king ended the food trade that Rigel supposedly really needed. But then we learn that, supposedly so he could enter Zofian territory without suffering the consequences of breaking the accord, he sealed Mila's power away with the Falchion. But that raises the question: shouldn't he have realized that sealing away Mila would deprive Zofia of the food Rigel supposedly needed? Then we learn that Alm is Rudolf's son, and his plan was actually to remove the people's dependence on Duma and Mila. He knew Alm bared the brand, and Alm and Celica were fated to end Duma and Mila. The motivation of his plans were clear: put Alm in Zofia where the Duma Faithful, who were madly feeding on Duma's power like a parasite, wouldn't find Alm. Rudolf could see the signs that Duma and Mila were degenerating, and both lands were feeling the affects, and he knew he had to pave the way for Alm and Celica, and remove the people of their dependence on Mila and Duma. But then, this is the part where the plot, in retrospect, hits a major problem: why the war? Sealing Mila away is one thing, but, if his true motivation was to bring their end, why invade Zofia? Why provoke Alm into invading Rigel, and then oppose Alm at every turn until the end? Why tolerate the Duma Faithful; the ones who would actually pose a threat to the safety of Valentia? What was actually going on in Rigel? His character motivation made sense, but it makes a lot of his actions cease making sense in hindsight, and his plan felt extremely flimsy and insufficiently explained.
  3. Faye: Um... I didn't like that there was next-to-nothing about her other than Alm. I didn't like her supports with Silque at first, though they got better... When I first read her epilogue, I was thinking, "Good; she finally moved on," only to then think, "Are you kidding me?" (To be fair, I disliked a lot of the character epilogues). As a character, she could have been worse, but she also could have been a lot better... That being said, she was very good as a cleric, and one of my favourite strategies was to have Silque warp someone to defeat an enemy and then have Faye bring that character back with rescue. Nomah: I have no idea; I honestly somehow managed to miss him on my first playthrough (he was the only character I missed...) So I can only really judge from his very brief appearance in the beginning of chapter 2, and I can say... nothing. I got nothing. Berkut: Where Faye and her obsession with Alm was a bad idea done better than it easily could have, Berkut is the opposite. He's a good concept that fit the game, but was not executed as well as it could have. His introduction was excellent; confident and proud of his strength and noble heritage, and the very first scene he has is Fernand walking in on him dancing happily with Rinea, which is fitting considering that the arc neared its end with Fernand walking in on something else entirely... More about that when I speak about Fernand. Then, over the course of the game, he becomes more and more frustrated with Alm and his insecurities are revealed. Duma's madness worming into Berkut's mind was gradual and made sense, considering everything else that was going on. Honestly fairly well done. The scene where the king tells him not to take part in the fight was also good. However, a lot of the overall story's problems naturally spilled onto Berkut. He gets chastised for losing a fight that was supposed to merely gauge Alm's strength; nothing more. Duma worming into his mind would have made even more sense had the mirror actually accomplished something, rather than the seven-layer deus ex machinas that amounted to nothing. His reluctant willingness to break the mirror in the first place was well done, but, ultimately, that scene, along with many other things that affected the Berkut Character, became a victim of some of the writing problems in SoV. Berkut was an interesting character, damaged by the overarching story problems (a lot like his uncle in that regard...)
  4. Funny enough, punching would be useless against armour, but hand-to-hand combat was actually used to a great extent against armoured opponents in the middle ages. One of the few ways a person could bring down an armoured knight was by grappling and wrestling the opponent to the ground, then usually drawing a knife and shoving it into the knight's face (though often the knight would be captured alive to be ransomed). Also, there are a few things they could do to weaponize fists: one idea would be gauntlets (iron gauntlet, steel gauntlet, etc.). Another would be through a roman gladiatorial weapon called a cestus: basically a spiked boxing glove. It wouldn't be very practical, but it wouldn't be the first time a Nintendo character was armed with a metal glove. Thanks. Yeah there would be some difficulties with animating. But Nintendo has used flail weapons in games before, so I think they might be able to do so in Fire Emblem as well.
  5. One idea I just came up with for a new weapon type: chain weapons. Flails were actually used in the middle ages; just not very often. The chains were actually quite short, and the weights were quite small; nowhere near as large as they often are in video games. For Fire Emblem, I would suggest that the chains be long, but the weights be the size they were historically. They would be called flails. They would have high might, ignore shields if they exist in the game (as the chain can just go around the shield; one reason they were used historically), but have less accuracy. These are the five versions I came up with: The standard three: iron flail, steel flail, silver flail. The weights would be cylindrical like they often were historically. Ball & Chain/Morningstar: a flail with a distinct round weight with spikes (the name Morningstar actually refers to the spiked head, not the flail). Effective against armoured opponents Bullwhip: a leather whip. Low might, but higher accuracy. They could make it effective against monsters, but I suspect Konami would sue.
  6. Why isn't long-range archers an option? And what about the turnwheel? Those were both really good things... Honestly, while summoners are great as a concept, in practice they artificially inflate a chapter's difficulty without actually making it a more enjoyable challenge. If summoners return, they would have to be refined.
  7. Yeah; I watch his Youtube channel. He previously did a number of videos talking about why certain fantasy weapons were or weren't practical. It's interesting to see a practical recreation of a fantasy weapon, and the name armorslayer is well deserved (though it probably wouldn't be very good against plate armour). I wonder what other distinct FE weapons could be made into practical weapons? The Levin Sword?
  8. I've been hoping for that as well; I even had an idea of a game with Anri and Iote (the founder of Macedon) as the two lord characters; a game that would explain the origins of, among other things, Iote's shield. As for FE 16, I think they'll stick to medieval fantasy, but with elements of other cultures. I think it will be in a brand new continent as, apart from direct sequels, they try to avoid using the same continent. Awakening is an exception, mainly because it would've been the last game in the series, and was a bit of a 'greatest hits version'.
  9. Didn't she have pale skin in Awakening? She's a redhead, so it would make sense that she'd have pale skin. it's genetic. For example, I'm the only redhead in my family and I'm by far the palest.
  10. Mercenary/Hero: make them look cool: no leather or weird awakening armour. Fates did it a lot better. - a sentence one does not often get to say. Warrior: bring warriors back! priest/bishop: bring them back and give them light magic.
  11. Megaman: make a new megaman game already!! I've been a fan since the Battle Network series (though I also bought megaman and bass), played all three megaman starforce games, and have been waiting since 2008 for a new megaman game! ...That's all I can think of off the top of my head; perhaps I'll think of more.
  12. Ogma, Minerva, Merric. Ogma I really like for a number of reasons: he has excellent stats; even starting the archtype of absurdly powerful early-mid game characters who only get even better, he has an interesting backstory, and I like characters who are morally good and an immensely loyal champion to someone for a very understandable reason; who wouldn't swear loyalty to a princess that saved your life? Minerva: red-haired wyvern rider with a unique axe and decent stats. What's not to like? Merric: mainly because of Excalibur (and I needed a third person), but I also find his story a little amusing.
  13. I do like the idea of using Scandinavian culture, but it has been used quite frequently in other fantasies. Celtic culture hasn't really been used apart from names either, and it could be really interesting. Historical Note: Scandinavia actually warmed up considerably in the middle ages, which led to more food, leading to overpopulation, and that led to Viking raids.
  14. The old one (I haven't played heroes in a while, so I didn't know there was a new one).
  15. The chapter in Revelations where the bad guy covers the map head-height in snow. Fire Emblem is about strategy and tactics, not shoveling snow. It doesn't help that one has very few characters at that point in the game. Most of the chapters in Revelations are pretty bad, but this one stood out. I love most of the chapters in Path of Radiance (I'll even defend the bridge mission for the simple reason that, if one looks carefully, one can notice which tiles enemy units are deliberately avoiding), but not being able to save before the Black Knight fight is a bit of a pain, as is the five-turn limit. Swamp maps in RD and Echoes (except maybe the swamp map with the keep). The map in Heroes with all the breakable walls. That one is just annoying.
  16. I agree; Dragon Age Inquisition does the third scenario extremely well (although I had the misfortune of, due to not having played the first two games, not having any idea what was going on). As for scenario 1, Path of Radiance and Radiant Dawn are tied for 1st, though Smash Bros. Melee gets an honourable mention. For 2, the building on the title screen for Dragon Age: Inquisition blowing up was startling the first time, and the hero running from the spider-like monsters and such was interesting. But the best would be... For Honour, maybe? I'm actually not sure... Worst: For scenario 1: any game that doesn't have one or doesn't let you skip it.
  17. I like the idea of an older protagonist. I actually think it can work very well in a Fire Emblem storyline. Not necessarily. Regardless of age, one can easily not know everything about the world they are in, and be forced outside of their comfort zone. For one example, look at Ned Stark in season 1 of Game of Thrones: he controls the North, where people say what they mean, work together, and, for the most part, don't treat politics and scheming for power like a game. When he ends up south, he is completely out of his comfort zone. For another example (really two examples), Anduin Lothar and Durotan in Warcraft. They are both fathers and leaders (Durotan being a chieftain and Lothar being a very-high-ranking soldier), but both are completely outside their comfort zone when the Orcs invade Azeroth, and both have to learn. A coming-of-age story can take many forms, since there are many points in life. For an older protagonist, an obvious example is parenthood, but that is not the only example. Another example would be becoming king, having to lead an army if the land has been at peace and the soldiers aren't ready, or being forced by a wizard and thirteen dwarves to steal an immensely huge amount of treasure from a terrifying dragon.
  18. Really; I had no idea. Thanks for pointing that out. That still leaves Scotland.
  19. What about Scotland, Wales and Ireland? Those ones haven't really been influential in FE. But I do like the idea of using Eastern European culture.
  20. Perhaps a Fire Emblem crossover with Xenoblade. The setting would be very Fire Emblem with one or two Xenoblade elements, while the game itself is open-world exploration like Xenoblade. The combat combines Xenoblade's real-time fighting using a team of characters, with Fire Emblem's emphasis on strategy.
  21. Doesn't she tell Alm and Celica that she sealed the Falchion to protect her brother, not realizing how far gone Duma was and admitting it was a mistake to do so; hence her unsealing the Falchion when Alm was fighting witch-Celica?
  22. I do like this idea. In keeping with the theme I suggested, perhaps there could be armoured variations of standard enemies that only take damage when hit in exposed areas. For example, an armoured Wolfos can only take damage either when jumping to attack or when being struck in the tail.
  23. So, The Legend of Zelda: Breath of the Wild has been out for more than 3 months, and it has been extremely well-received. In all likelihood, the next big Zelda game will still be a few years away. But there is one question: "how can the next one possibly be as good/better than this while still being different?" Just to be clear, I personally absolutely enjoy Breath of the Wild and none of this is a complaint about the game itself. This is just me sharing my idea for how the next game can be different. One idea I had for the next game came while I was playing Breath of the Wild, and it is this: put the open-world everywhere-can-be-explored gameplay from Breath of the Wild in a game with a lot more... civilization (for lack of a better word); essentially having almost the opposite setting of Breath of the Wild. In Breath of the Wild, I loved that there were Hinox and Lynels in a 3D Zelda game, but I found myself almost missing fighting armoured opponents such as Darknuts and Iron Knuckles. Similarly, I loved all the different fortress ruins scattered throughout Hyrule, but they were in such a state of disrepair that there was almost nothing left of a lot of them. A lot of the enemy bases were tree-forts and giant skull fortresses, and it fit the game and was very good. I liked the divine beast dungeons, as, again it fit the game and was rather creative. I found myself thinking about the various dungeons and even enemy bases from previous Zelda games, and all of this together gave me this idea. In keeping with the theme of my idea, the game would have a Hyrule Castle Town that, to scale, would be about the size of a small medieval town, and you can explore every building and every part of the fortifications. There could be a forge, an inn, a potion shop, an archery range (and other mini-game areas), etc. Then there would be some villages, but also a number of fortified structures, big and small. These fortifications would have proper defences, and, while some would be in a minor state of disrepair, they're in a lot better shape than in Breath of the Wild. Some are being used by Hylains, but the rest have been overrun by Ganondorf's minions. Also, much like how (sentence continued in the spoiler tag) Goron City could be much more city-like and perhaps inside Death Mountain (these are a race of people that mine for their food; why not live inside the mountain like in Ocarina of Time). The dungeons would be actual structures (and there would be more of them). And Ganon's Tower could return; more fortified than ever. At one point in the game, every part of Hyrule Castle can be explored. What do you think? Do you like this idea? Anything you can think of that would add to this idea?
  24. Yeah; I'm not complaining about the lack of chain mail. I'm just pointing out that it is absent. Also, plated mail is a Near-Eastern armour design (a one-layer blend of mail and plate; hence the name). The actual type of mail that was used in the Middle Ages was riveted mail: chain mail where the rings are riveted closed; it keeps them from breaking open like what happens with butted mail, where the rings are just pounded shut. Just pointing out the actual terms. You are right that gambesons are effective.
  25. Medieval elements would be things like siege warfare and what it actually takes to lay siege to a castle. In fact, castles were so good at their job, that a majority of sieges involved the attackers not actually trying to get into the castle, but wait outside and let the people inside run out of food and starve. With siege comes siege towers, siege ladders, giving archers a bit more importance, and lots of other things. Another medieval thing that has been absent from FE: chain mail. Armour in FE goes from cloth to plate. There are lots of fantasy elements that FE has not used yet: elves, dwarves, and orcs being the big three. But, in my opinion, it is good that Fire Emblem is staying away from those three. As much as I like that some more recent fantasies are finding more creative, less Tolkien-like ways to portray them, but they're still using them. In my opinion, the manaketes and laguz are more unique and more creative, and I like that Nintendo and Intelligent Systems are courageous enough to use fictional races they came up with rather than fantasy clichés; it's also something I like about Legend of Zelda. Another fantasy element from which FE should just stay away: leather armour. Leather armour did not exist in medieval Europe, and it is floppy and ridiculous.
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