Jump to content

vanguard333

Member
  • Posts

    4,534
  • Joined

  • Last visited

Everything posted by vanguard333

  1. Melee: Young Link Brawl: Ike/Toon Link 4: Ike/Link
  2. Lena, Rhys, and Sakura. All redheads like me. ...Actual reason, they're pretty darn good. Plus, I understand being shy, and I understand being skin-and-bone, so I can relate to them... and they're redheads like me, and I feel redheads are underused in popular media, and when they do appear, they're usually villains (Ganondorf), or they play second fiddle (Ron Weasley).
  3. I don't know for classic FE games. For veteran, it was a tough call between Pelleas and Lehran, but I went with Pelleas because Lehran is a bit disappointing as, despite having a cool light tome when you fight him, all he has is a staff when you get him, and I feel Pelleas is underrated. On my first playthrough that I was able to use Pelleas (so my 2nd playthrough) I found a great strategy for him: long-range artillery. Long-range dark magic is immensely powerful, he had just enough skill to be accurate with it, just enough strength to take the weight, and enough speed to double quite a few enemies in the endgame. I was able to use him to one-round-KO the sentinel in endgame part 2 without having to cut through any other enemies to get to him and thus get the ss-rank lance on turn 1.
  4. I would want to be the Ogma archetype, but I am not strong by any sense of the word. Determined and loyal, but not strong. Honestly, I would probably be the strategist and socially awkward good friend (Soren, Robin, etc.), mainly because I am smart and loyal but a bit socially awkward: high-functioning autism in my case. Speaking of which, I think it would be cool to see an autistic Fire Emblem character if one does not exist already. Going back to the original topic, now that I think about it, characters in the Ogma archetype are rarely the definition of sociable, so I could still be one of them.
  5. I agree with the above: Shapeshifters with multiple forms should return. In Fates, I thought for sure that there would either be a dawnstone/duskstone feature, or, when I learned that the Kitsune and werewolves got a new appearance with promotion, that Corrin's dragon form would have a dawn/dusk promoted appearance. But I was wrong. For the new game, if they use stones, there should be a lot more than stone and stone+, and they should affect the appearance. Or each shapeshifter has a unique affect on the shapeshifted form (like the laguz in PoR and RD but to a larger extent than just colour). Or both these things could factor into the shapeshifter forms.
  6. My first FE experience was Smash Bros. Melee. Then a distant relative showed me his copy of Blazing Sword, but my first actual FE game though would be Path of Radiance.
  7. I agree that light/dark magic should come back. I think classes that are physical/magic hybrids should exist, but they should be their own classes rather than just branch promotions. Further, I even have one idea for a weapon/magic hybrid: Pilgrim: Sword/Light Magic Promotes To: Templar/Teuton: Sword/Light Magic I also think soldiers should be playable units, either by bringing halberdier/sentinel back, or by creating a new promotion with a new name, such as commander or pikeman.
  8. I would say this list is pretty good. THough I would suggest sages not be allowed light or staves (otherwise far fewer people would use bishops). Also, here are some possible magic knights and other hybrids: Battle Mage: lance/anima (non-mounted; a mage in partial armor) - Battle Sage: lance/anima (non-mounted) - Owl Knight: anima/bows (the name says it) Pilgrim: light/sword (non-mounted) - Seraph Knight: light/lance (Pegasus) - Templar: light/sword (horse or non-mounted; I haven't decided) Dullahan: dark/axe (zombie horse or ordinary horse) - Dark Drake: dark/axe (Dracozombie or dark dragon) - Nuckelavee: dark/sword (monstrous zombie horse)
  9. I think that Fire Emblem has always had elements of both high and low fantasy, leaning more towards high fantasy but still in the middle. Magic is accessible and there are manaketes and laguz, but, for the most part things in human kingdoms make sense and the struggle is usually kingdom attacks kingdom (more like low fantasy) but then, out of that conflict, the potentially world-ending threat emerges (high fantasy).
  10. Ganondorf is always different in each game in which he has appeared. In the downfall timeline, he gradually becomes more and more feral. In A Link to the Past, he was quite feral, but still had enough rational mind to construct a humanoid alter-ego (Aghanim) and orchestrate an elaborate plan. But, by the original game, he has almost none of that left; he is still intelligent (probably) but never shows it. In Twilight Princess, there is one big difference: Ganondorf does not seek the full triforce, only conquest and revenge. He has been banished for 100 years and returned with a vengeance and he does act like it. Ganondorf is one of those villains that just keeps coming back (not necessarily a bad thing; I have been looking forward to Ganon being back for a long time and A Link Between Worlds does not count since he appeared for two seconds before fusing with Yuga), and he keeps coming back in many ways. If imprisoned, he can escape. If killed, he can revive (he did so in the time between A Link Between Worlds and the Original game) or his minions can revive him. If all else fails, he can reincarnate. I always interpreted Demise's curse as a particular incarnation shall ever follow their kind. In the AdultTimeline, The king used the triforce and said, "May [Ganondorf] drown with Hyrule!" It's possible that BotW takes place after the flood waters have receded and the Hylains returned home and rebuilt Hyrule. If so, then the curse might have brought back Ganondorf now that Hyrule is no longer flooded. As far as the non-corporeal form we have seen so far, it would not be the first time Ganondorf has taken a non-corporeal form (Twilight Princess: the floating ball of evil magic with a face), and this could be simply a non-corporeal bestial form. I'm just speculating.
  11. Well, I can imagine characters like Ashnard and the Black Knight: characters who care about challenging themselves against strong opponents, would absolutely hate the idea of falling to a stray arrow or being stabbed in the back. So, even if it is cheating in a way, they would feel justified in that these would be prevented by blessed armor.
  12. First, we got a crossover between Fire Emblem and SMT. Now Nintendo has announced FE Warriors for the Switch. I am not complaining; it is great to see FE crossovers. Of course jokes have been made of weird FE crossover ideas, and that gave me the idea for this thread, which is about posting ideas as potential crossovers (could be with another Nintendo series or otherwise), and saying why these might or might not be good ideas. To start, I'll list a few random ideas (these really are random): FE x Dragon Age FE x Tekken FE x Mystery Dungeon FE x Shovel Knight FE x Legend of Zelda
  13. I honestly just want to be surprised by what they show and that the surprise is in a good way. FE Mobile would be good to see, they will probably talk more about FE Warriors (or they might just give us another tease for it to surprise us and keep us guessing), and FE15 would potentially be really cool to see. Sadly, I'll be writing a test at the same time as the direct, so here's to hoping I don't hear any spoilers on the bus ride home.
  14. Xenoblade 2, FE Warriors, and Breath of the Wild in order from lest of the most hyped to greatest of the most hyped. I also voted for Mario Kart 8 Deluxe because it has Bowser Jr. unlike the original Mario Kart 8, and Mario Odyssey because it looks interesting. Least hyped includes Dragon Quest (it's not my cup of tea), Shin Megami Tensei (same reason), 1-2 Switch (because it is a party game not a full game), Splatoon 2 (it's not my cup of tea), and FIFA (not my cup of tea, and all the corruption scandals associated with FIFA make me cringe at the mention of the name).
  15. I have not played the gen 5 games. I would say 2nd place: gen 4's team galactic and 1st place: gen 7's (spoilers, so I will not say). I include gen 4 because, yes, they are clearly evil and have no deep motive, but that does not make them terrible villains (Ganondorf is a fantastic villain and he needed no deep personal motive in Ocarina of Time or any of the games before then). They seek to control the main legendary, and, unlike Team Magma/Aqua, they actually know what they are doing and are briefly able to control the legendary pokemon. They are not fantastic villains by any means, but I liked them a lot more than the previous three (Rocket and Magma/Aqua). Gen 6 was not the best (and a good example of how a villain with a deep personal motive for his ambition can still not be done well). Gen 7 however was pretty darn good. The group(spoiler: s) were a pretty good change of pace, and, though most of it is only learned afterwards, the backstory behind the villains was pretty interesting and well thought-out. It worked very well. My only real criticism would be (SPOILERS: READ ONLY IF YOU HAVE PLAYED THE GAME: the villains dump the Ultra Beasts onto the Alola Region, and that is supposed to be potentially catastrophic, especially given that, according to the old book you find, the previous invasion of Ultra Beasts was only beaten back by the combined efforts of the Island Guardians and Solgaleo/Lunaala. Not only do I feel it would have been great if Guzma was hoping they would wreak havoc upon the Alola Region, thus potentially tearing down the system he blamed for all his woes, but I would have liked it if the Ultra Beasts had been more of an in-story threat, rather than a post-game Pokémon scavenger hunt).
  16. I agree with the person above: an optional conquest mode (I think it would even be cool for it to actually be called conquest mode), Switch, new artist/art style, and more story-focused are all great ideas. Fates had a lot of new things, but it still in many ways followed what I call the Awakening Formula, and I feel it would be really good for the next FE game to break from that formula, and these are all great ways to do so. If I may add one: A diverse continent that gives attention and development to the kingdoms in it, unlike Awakening (to an extent; they did a decent but not great job of showing the kingdoms in Archanea, but far less so for Valm) and especially Fates. The new game should have some actual worldbuilding and involve more than just the two-three main kingdoms.
  17. Luigi's Mansion and Majora's Mask are two that come to mind immediately. I am a big fan of Legend of Zelda, but Majora's Mask was 100% dark and creepy with almost no good. Plus, as almost ashamed as I am to admit it, it gave me nightmares when I was young (as in 5 or 6 years old, and at the same time none of Ocarina of Time did not bother me at all). Luigi's Mansion was rather non-linear (and not in a good way) plus all the fake doors and other things discouraged exploration for me rather than encouraging it. Plus, Mario Game levels with Boos in a haunted Mansion setting is one thing, but nothing but a haunted mansion is not something I enjoy. I was older at that point, so no nightmares that time. I'm sure there are a few other games, but I cannot think of them right now.
  18. I was about to ask the same thing. I think it is still liked, but I think some people are starting to consider it overhyped and/or trying too hard. I still like it though.
  19. So, basically Geneaolgy/Sacred Stones (I haven't played either game so correct me if I'm wrong, but that does sound similar)?
  20. I'll start with unit. Unit: there are a few bad ones, but I think the worst is Gunter. Overleveled with bad stats in chapters 2 and 3, unavailable afterwards in Birthright (so wasted experience, and give all his items to Corrin if you can), underleveled with bad stats and bad growths when you get him back in Conquest, and in Revelations he is the most Jagen Jagen in the history of Jagens since the original Jagen. He cannot even support anyone, not even Corrin, in Revelations. He is utterly useless (which is ironic since SPOILERS: he is a decent boss fight). Portrayal: Oh, there are so many... Azama, Izana, Setsuna, all the 2nd gen children (which is sad since some of them could have been good in another FE game as 1st gen units; and my opinion is the game itself, not DLC), Peri, Odin, Laslow to an extent, Camilla to an extent, Azura in Conquest to an extent... but the worst is almost certainly Corrin. Azama is second place for being such a... jerk is the wrong word; I think the right word starts with Jack..., but Azama is irrelevant in Conquest/Revelations outside of support conversations, whereas Corrin is extremely badly done and remains relevant in all three games.
  21. You make some good points, and I can understand a desperate counterattack into Nohr if it was better explained, and my point was that it wasn't (but thanks for reminding me about chapter 10), but really it makes the events of chapter 6 make even less sense: Nohr wins the battle in chapter 6, yet falls back and essentially allows Hoshido to launch a desperate counterattack deep in Nohrian territory, despite invading Nohr being presented as a difficult challenge in Birthright. If it were the case that Nohr had used its momentum in invading Hoshido, then Hoshido launched a desperate high-risk counter into unprotected Nohrian territory that forces Nohrian forces to fall back, giving Hoshido's main army breathing room, then it would make a lot more sense in my opinion (and would convey a lot more of what's happening in the background). But instead, Nohr wins, retreats, allows Hoshidan forces into its borders, and waits almost inexplicably until chapter 16 to invade Hoshido. EDIT: Furthermore, it doesn't seem like Hoshido is launching a desperate counterattack, as they would gain nothing from that as Nohr retreated. Instead their just... invading; it seems, when they are the ones on the defensive. Plus, Nohr's mission in chapter 6 was not to get Corrin back; Xander clearly states that King Garon says its time to invade Hoshido. The Nohrian royals are even surprised to see Corrin there at all. Even if that was their mission, it would make sense for a small group (in this case all the royals) to escort Corrin back to Nohr while the rest of the army either holds position or continues to move into Hoshido (they do have the momentum after all), but it seems like the entire army decides to fall back even though they won.
  22. Robin Hood Team (which was also my starting team in Pokémon Sun) : Decidueye: Robin Hoot (Robin Hood) Snorlax: Friar Luck (Friar Tuck) wishiwashi: Wittle Johni (Little John) Female Lycanroc: Lymarian (Maid Marian; can modify this nickname to Nymarian to also allude to Nymeria: Arya Stark's dire wolf from Game of Thrones) Alolan Marowak: Alan a-Flare (Allan a-Dayle; could also replace this with a music-oriented Pokémon such as Chatot or Exploud, though I'm not sure how to make a good pun nickname from those two. One could also use Flareon for the Flare pun) Mimikyu: Will Blanket (Will Scarlet)
  23. I agree with the idea of removing Valla, or, at the very least, not making it a kingdom that suddenly everyone forgot existed after only one generation. Personally, if I had to keep it in the story, would make it a dead kingdom people remember in tragedy due to a terrible event that people know happened. I would also put Valla on the map and maybe make the bottomless chasm feared because it is a lingering reminder of the tragedy of Valla. I would then make it that the Tragedy of Valla is connected to Nohr's food crisis. I would still keep Azura as Garon's stepdaughter, but make it that her safety was the reason she was separated from her stepsiblings, but perhaps I would make it that sometimes she was allowed to spend time with her stepfamily, and that she cherished those moments. I would have kept all the royal siblings, and made it that each has their role to play in the story so they don't always have to be involved all the time, but none are underused or underdeveloped. I would make Corrin blood-related to the Hoshidan siblings and not Anankos' son. The dragon-form would be kept (though made to look more like a dawn dragon, given that Garon's dragon form greatly resembled the dusk dragon statues), and explained the way it was in chapter 5: some descendants within whom the blood is particularly strong can shapeshift, but they risk insanity due to the stronger instincts without a dragonstone. Perhaps, instead of getting one out of nowhere from Azura, they must have one made (or maybe he gets one that will work for a time, but he will need one that is his own to remain permanently under control), and this leads him to the Rainbow Sage. Furthermore, I would expand upon the lore related to the Rainbow Sage, the First Dragons, the Yato and the other weapons. For example, instead of all five having been built by the Sage, he built the Yato, "And the other dragons followed suit; giving their human champions sacred weapons, but [humanity being brought into the war between the First Dragons] all started with my grave mistake; I must pay the price." This would allow for more than five sacred weapons, thus allowing for all the royal siblings and Azura to have sacred weapons, and for the Yato to become the Fire Emblem (for purposes directly related to the plot) in all three routes. I would also make the Yato more plot relevant, and explain that the Yato chose Corrin because it saw in him the chance for peace among humans; the chance for the Rainbow Sage's redemption to be fulfilled. It's a bit strange that the Yato was inside a Dawn Dragon statue, and two were in Hoshido and two were in Nohr, when all 5 weapons were made by the Rainbow Sage. I would also maybe give a brief mention of where each of them got their weapons.
  24. I do not think it is not a double standard; there are clear differences between the Laguz system and Ashnard. The Laguz leaders are decided by strength, but, unlike Ashnard, they are not obsessed with bringing about war. Also, they are not trying to force their ideology on the rest of Tellius, whereas Ashnard is. They are similar in ideology, but, even though the game does not dive much into it in the case of the laguz, it is clear that how the Laguz implement that ideology is different from Ashnard. They choose their leaders by strength, but, one example being the meeting between the Laguz leaders, they do not let strength decide everything and they do not seek out war. Gallia are not a horrible dictatorship because Caineghis, their leader, chooses not to be a horrible dictator.
  25. Barst. His stats are comparable to Ogma's in that they're just that good. He has the strength and the speed where Cord has just the strength and Bord has just the speed. Darros... has decent bulk I guess? I never really used him much either, but I remember his speed and skill are not good. I'd give Minerva an honourable mention for being a flying unit and being one of the better already promoted units in the game.
×
×
  • Create New...