
Folt
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M!Robin. Both in terms of character and gameplay (tome user using mainly lightning magic with a pretty good moveset). So I'm really happy that they went with him as the default. From there, going by both character and gameplay, it basically goes Leo, followed by Xander, before finally rounding it out with Lissa (in terms of only character) or Caeda (in terms of only gameplay).
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General Warriors & FE Warriors Questions Thread
Folt replied to Jedi's topic in Fire Emblem Warriors
I remember getting like 8 Silver and one Gold from the final Story chapter, so there's definitely something that's fishy here.- 1,091 replies
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General Warriors & FE Warriors Questions Thread
Folt replied to Jedi's topic in Fire Emblem Warriors
No. You keep every crest you've unlocked for them, including the promoted-only crests. You only lose your level and the stats gained from leveling up.- 1,091 replies
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FE Warriors - All ENG Localized Supports
Folt replied to ProtoManDan's topic in Fire Emblem Warriors
Probably the nicest that Tharja has ever been, thank God. Anyways, Character Supports after this DLC (Base + DLC/Cross-DLC): So after all the DLC no character that was in the game at base (including UNPC-turned-DLC characters) have a total A+ Support number under 7. The characters who only made it into the game through DLC (i.e. weren't already NPCs in the base game) have a max number of 7 Supports, and a minimum number of 5 supports. Notably, both Chrom and Robin with DLC gained more A+ supports than Lucina who initially had the most out of the three (by 1). Corrin, Ryoma, and Xander, now equal Lyn's number of A+ supports, while Marth has the absolute highest amount of A+ supports of any character. Owain and Navarre have a total of 9 A+ supports each and Oboro and Niles have a total of 7 A+ supports each, Niles having closed the gap with the cross-DLC A+ supports. -
Volunteers to help with the FE Warriors section
Folt replied to VincentASM's topic in Fire Emblem Warriors
Scion of Legend Boss Mission Gimmick: Emmeryn Boss Mission Gimmick: The Caravan Dancer Boss Mission Gimmick: Scion of Legend also has Lissa's Axe (Timed Attack Lv. 34, Manakete icon), Missiletainn (Villager Rescue Lv. 80, Caeda icon), Lissa's Axe's Scroll (Escort the Villagers Lv. 88, Manakete icon), Missiletainn's Scroll (Niles AKA the Final Boss mission, Lv. 105), Missiletainn's Opus (Gold Rush Lv. 116 Distortion Mission), Thoron's Opus (Arena Lv. 126 Distortion Mission), and Lissa's Axe's Opus (Escape Lv. 120 Distortion Mission) as notable rewards. You also get Lissa's Sage costume upon completion. Emmeryn has Thoron (Shadow Rush Lv. 47, Manakete icon), Tharja's Hex (Escape Lv. 53, Tharja icon), Thoron's Scroll (Recruitment Battle Lv. 88, Mage icon), Cordelia's Lance's Scroll (Targeted Elimination Lv. 92, Mage icon), Tharja's Hex's Scroll (Camilla AKA the Final Boss mission, Lv. 105), Parallel Falchion's Opus (Shadow Rush Lv. 129 Distortion Mission), Cordelia's Lance's Opus (Recruitment Battle Lv. 124 Distortion Mission), Tharja's Hex's Opus (Villager Rescue Lv. 118 Distortion Mission), and a Recover staff (Timed Attack Lv. 114 Distortion Mission) as notable rewards. You also get Cordelia's Dark Flier costume upon completion. The Caravan Dancer has Frederick's Axe (Recruitment Battle Lv. 49, Mage icon), Cordelia's Lance (Targeted Elimination Lv. 51, Great Knight icon), Olivia's Blade (Escort the Villagers Lv. 41, Olivia icon), Frederick's Axe's Scroll (Ally Rescue Lv. 68, Archer icon), Olivia's Blade's Scroll (Escape Lv. 73, Mage icon), Falchion's Opus (Escort the Villagers Lv. 117 Distortion Mission) Frederick's Axe's Opus (Fort Defense Lv. 123 Distortion Mission), Olivia's Blade's Opus (Ally Rescue Lv. 128 Distortion Mission), and a Great Festal (Lv. 111 Timed Onslaught Distortion Mission) as notable rewards. You also get Chrom's Exalt costume upon completion. None of the new prfs have in-built slayers. Owain, Tharja, and Olivia are also allowed into the Warriors Against Fate Anna mission all the way back in the very first History Map, as well as Within The Heart (of course). -
General Warriors & FE Warriors Questions Thread
Folt replied to Jedi's topic in Fire Emblem Warriors
Speaking of, for the third rep, Jagen, Draug, Gordin, Merric, Abel, and Cain were also considered for the third spot. They went with Minerva over any of the Whitewings to get another axe user and because they already have so many Peg. Knights (and besides, the Whitewings' most distinguishing feature is already in the game).- 1,091 replies
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General Warriors & FE Warriors Questions Thread
Folt replied to Jedi's topic in Fire Emblem Warriors
In the FE Warriors design document, they literally wrote it as that mode where they have the following conversation: "Lend your sword to our cause. Or, if you will not, turn it on me now instead." "... Nay, I'll turn no blade of mine on a woman." From here on out, I'm just gonna call Navarre and Lyn's moveset the Mercenary moveset. I think they really, really wanted Navarre to be in the base game from the start.- 1,091 replies
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General Warriors & FE Warriors Questions Thread
Folt replied to Jedi's topic in Fire Emblem Warriors
https://nintendoeverything.com/fire-emblem-warriors-director-on-the-shadow-dragon-pack-characters-wedding-costumes-more/ Heh, History Mode was apparently made because the developers really wanted to include the iconic scene where Caeda recruits Navarre. Navarre also confirmed to be our Mercenary rep.- 1,091 replies
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Honestly, the biggest problem to more archer movesets is likely the fact that regular Fire Emblems have only one infantry bow class that's relatively iconic, and it's the Archer themselves. Besides that, the one that has the biggest chance of being relatively different from that again is the mounted archer, which was only separate in the original first Fire Emblem game and the Jugdral/Elibe games (everything else has it as a promotion of an infantry archer, sometimes the Mercenary too). Indeed, Archers are usually alone in being a primary bow user so there's actually little variety in on-foot archers by principle. Fire Emblem Warriors's class movesets tend to follow very closely in how a normal Fire Emblem game does things, meaning one archer moveset will cover all infantry archers because we never get more than one infantry archer class in your typical Fire Emblem. It's the same story with the Pegasus Knight moveset: It includes both thrusting and slashing moves in pretty much equal measure which covers both the normal Peg. Knight variant and the Hoshido Sky Knight variant. (TL;DR: Your biggest chance at a new, and probably only other archer moveset is a horse archer.) The generic enemies also tend to closely follow the usual FE class suspects: Infantry Swords, Lances, Axes, Bows, Tomes, Cavaliers, Knights, Peg. Knights, Wyvern Knights, and Manaketes are extremely recurring staples in Fire Emblem and this is also why only Leo and Elise are the only mounted mages you can fight against (as the mounted mage class tends to be rather uncommon).
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Incidentally, I actually went back to look up the archer animations, and there do seem to be differences between them. My apologies. However, I also saw something interesting at the same time: It appears that the archer moveset have taken animations from the aforementioned classes. The C4 for example actually comes from the Outlaw/Adventurer class than from the Archer/Sniper class. So Takumi/Sakura/Anna/Niles are clones because the archer moveset contains animations taken from all of their classes. It basically suits all of them equally because it takes from all of them.
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Yeah, about that: If your Class name is not Merchant or Bow Knight, Archers in Fates use pretty much the same animations for normal attacks. Outlaw/Adventurer, Archer/Sniper, and the War Priestess... none of these classes are exempt from this. Now, remember what classes all the playable Bow users come from again.
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Takumi's archer moveset is fitting for pretty much all archers because the slow-charging C1 perfectly fits how Archers must keep away in order to get in good damage and must thus be wary of high-movement or high-defence units. This sits at the core of every FE archer, and while their other attacks are serviceable if they get into close-quarters combat due to their better speed, they are underpowered in comparison (but are perfectly fine for launching the enemy away or keeping them busy while you get the space required to fire of a C1, or getting the crits that the C1 opens up for once you know the moveset). Essentially, you must be able to aim and snipe when playing as them. A homing missile would go against this. This philosophy behind Archer movesets is probably gonna carry over to the mounted variant too, possibly giving them a slower charge time to make up for their mobility (or maybe like the mounted mage variant where the charge doesn't guard break). Thieves are interesting! They don't actually have a style to call their own, besides being fast, having used different kinds of weapons over the years (mostly swords), something which both the current archer moveset and Ryoma's moveset are capable of fulfilling (actually, any of the sword sets with the possible exception of the Aytolisian Lord moveset can fulfill this, as Chrom's moveset is actually much faster than I gave it credit for: They're much better at exposing and taking down stun gauges than Navarre and Lyn are, but don't have as big a crowdclearing potential). It's why the generic thief class is simply a variant of the generic sword infantry and why the two "Thief" characters are playable archers using Takumi's moveset. If we're getting a sword thief, odds are that they'll be using Ryoma's moveset.
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Well, since you've said it, what kind of diversions? And don't just say "swap out all the wind effects for *insert element here* effects".
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And his moveset is going to keep getting cloned for archers as long as he's the template. Which might very well be forever given that Takumi's moveset so perfectly captures the stuff you'd want from an Archer in Fire Emblem.