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vanguard333

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Everything posted by vanguard333

  1. Better than before. Fire Emblem is now a mainstream Nintendo franchise, so it certainly has a real chance. I think it would more likely get an anime; while it is a big franchise now, it might not be theatrical-movie-funding big. But this would be to Fire Emblem's benefit; the types of stories in the Fire Emblem franchise are better-suited to an anime that has as much time as necessary, compared to an animated movie where the whole story has to be shown all at once in less than two hours. That said, I think the main thing that will embolden Nintendo going forward with movie/TV adaptations is not the financial success of the Mario movie, but the overall positive audience reception towards the movie. The thing that soured Nintendo to the idea of adaptations after the 90s wasn't that the cartoons and the movie were flops (though that helped), but that, with one or two exceptions, they were complete garbage. The immediate returns of one of these movies or shows isn't as important business-wise as much as how much they affect the respective franchise overall, and a video game movie flopping isn't going to adversely affect the franchise nearly as much as a video game movie being terrible; Blizzard even outright stated that their main concern with the Warcraft movie was that, if it ended up being bad, it would adversely affect the Warcraft franchise as a whole.
  2. Thank you for making all of us feel old. I think of Awakening today the same way I thought of it when I first played it: it's slightly-above average if a bit bland on its own, but works very well as a "Fire Emblem Greatest Hits". It was going to be the last Fire Emblem game if it didn't sell and, aware that it could be the last game, the dev team tossed out the stranger ideas they had come up with and decided to make a game that would be a "Fire Emblem Greatest Hits", and they succeeded in that regard. It's not the best Fire Emblem game (Path of Radiance), but it's definitely not the worst (Fates). It's in-the-middle when considering it solely on its own and not as a celebration of the series as a whole up to that point, and I can respect that.
  3. I'm not sure if I can remember every anime character that made a very strong impression on me. But I will list a few that come to the top of my head right now, and add any others that I remember later. In no particular order: 1. Asta (Black Clover). At first glance, he appears to be a typical shonen protagonist: a loud, spiky-haired charismatic knucklehead paragon who eats a ton, yells a ton, and isn't very smart. Granted, he is all those things. But what made a strong impression for me is his motivation: having been born a peasant orphan and the only human without magic in a feudal society where the royalty have the most magic and the peasants have the least, he seeks to replace the kingdom's current system with something far more fair, and keeps giving everything his all, and it quickly becomes clear that everything other characters say to him: that it can't be done, that he won't achieve anything because he has no magic, etc., is all stuff he's probably said to himself many times over; he keeps going not because he thinks he can succeed, but because he thinks trying anyway is better than just giving up. That last part stood out to me: he keeps going, regardless of how hopeless it seems even to him, because he sees it as better than giving up. 2. Yuno (Black Clover). Where at first, Asta seems like a typical shonen protagonist (and genuinely is one), Yuno at first seems like a typical shonen rival: talented, aloof, etc., and by the point that I watched Black Clover for the first time, I was getting really sick of shonen rivals like Sasuke and Bakugo who are just bullies to the shonen hero, so you can imagine how strong an impression Yuno left by turning out to be a complete subversion of that kind of shonen rival: Not only is he just socially-awkward and not actually aloof, but he is in fact Asta's foster-brother, and they act like brothers. Since I myself am a middle-child, I really enjoy seeing healthy sibling-dynamics in fiction, and it's something I almost never see in fiction. So seeing Asta and Yuno have a healthy competitive-brothers dynamic is really cool; I especially love how they build each other up and how Yuno is Asta's biggest supporter. Anyway, speaking of brothers: 3. Edward and Alphonse Elric (Fullmetal Alchemist Brotherhood). I mean, "brotherhood" is right there. Once again, another great example of a healthy sibling dynamic in fiction. It also helps that Fullmetal Alchemist: Brotherhood is the second anime I ever watched (One-Punch Man was the first). 4. Violet Evergarden (Violet Evergarden). The third anime I ever watched; the Violet Evergarden series is an emotional masterpiece; the only show where almost every episode managed to make me cry at least once. One of the reasons Violet Evergarden the character made a strong first impression for me was her character journey: her struggle to understand communication and what people mean when they say specific things resonated strongly with me; I have autism, so communication is one of the things that I struggle with. 5. Theo Cornaro (Record of Grancrest War). He is the protagonist of a 24-episode long fantasy war anime, and he and his love interest confess their feelings and get together in episode 9.
  4. If Shadow Dragon had voice acting, it would've undermined the deliberately-retro tone & aesthetic that the game was going for. And this as well. 🤣
  5. What I Would Like to See: 1. A Zelda anime. Not a movie; an anime. The format of Zelda stories means that Zelda would be far more suited to an animated series than a movie, and 2D anime would be the best form of animation for a Zelda animated series. 2. A Fire Emblem: Path of Radiance anime. Out of all the Fire Emblem games, Path of Radiance has both the best story and the story that would be most easily adapted to an anime format, and it's my favourite video game. 3. A Metroid movie or show. I would be fine with either option. A CG-animated movie or show about Samus investigating a planet could be really cool. If the planet contains Chozo Ruins, then they could also explore Samus' past among the Chozo via flashbacks. What Would Be Likely: 1. Smash Bros. Admittedly, the cinematic universe trend has thankfully already left, with the MCU and Disney Star Wars being the only two remaining examples. But, after the success of the Mario movie and Detective Pikachu, I could see Nintendo seriously consider trying it.
  6. Neat that the voice actor got permission to reveal that they had the role. That said, I can't help but feel that he might not have been the best choice. I don't expect Ganondorf to sound gravely or anything like that, but he's a powerfully-built seven-foot-six evil ruler & conqueror who is clever enough to frequently outsmart the heroes; his voice should be deep, imposing, booming, and have something of a grandeur to it. And, when he's still mummified, his voice should probably sound distinctly unnatural like the mummified monks' voices did in Breath of the Wild with the deep reverb. The voice lines that have appeared in the trailers, by contrast, have just sounded like some guy. And to be clear, I'm not blaming the voice actor; he's an experienced voice actor and he's clearly trying. I just think that it could probably have used a couple additional takes or maybe a voice actor who can more naturally sound like I'm describing. Incidentally, Matthew Mercer was the voice of Yamato in the English dub of Naruto Shippuden; I can't help but feel that one of Pain's voice actors might've been a better choice.
  7. Yeah; it is a real shame, especially since we just had Link and Zelda being separated for 100 years while Zelda does something important. Credit where credit is due: NIntendo wisely had the trailer reveal just enough that we know she's doing something important while still leaving what that is as a mystery. Unlike Ganondorf rehydrated, they didn't reveal too much before the game's release. One thing I do find a bit weird is how people are reacting to Link having important allies as if it's something new; saying stuff like, "From 'it's dangerous to go alone' to 'you are not alone' [OMG!]"; I find myself thinking, "Am I the only one that remembers that Spirit Tracks already did 'You are not alone'?"
  8. I'm torn on this trailer. I like most of what was shown: villagers being more involved, new monsters and dungeons, the underground, etc. But there are a couple of things that I'm not a fan of: 1. Ganondorf with restored flesh: I dislike this for three reasons: 1. I suppose it was inevitable that Ganondorf would be rehydrated, but did they really have to show that in the final trailer? Couldn't they save that as a big in-game reveal? 2. Mummified Ganondorf, back in the first trailer, was properly terrifying, and everything about Ganondorf that has been shown afterwards has just made him less scary. His voice actor was badly miscast; he just sounds like some guy and doesn't sound intimidating at all, and his rehydrated form doesn't look that scary either; it honestly looks like a compromised blend of his Ocarina of time and Wind Waker designs, rather than something distinct. 3. The trailer could of course be misleading in this regard, but it makes it seem that Ganondorf will be rehydrated almost immediately, which seems like a big waste to me. I hope we get at least one boss fight against his mummified form before he rehydrates.
  9. I just remembered another show that I decided to try during what little spare time I have had these past few weeks: The Case Study of Vanitas. I figured I'd watch the first three episodes and then decide if I want to keep watching it or not. It's an anime about vampires, and it's set in a steampunk version of 19th Century Paris. If that already sounds weird, that's only scratching the surface of how bizarre it is so far, and I'm only at episode 2. And that's by no means a point against the show; I actually tend to find... unique... premises very interesting; the first anime I ever watched was a Canadian & Japanese animated series called Spider Riders. I'm not normally a fan of steampunk, and I only recently became interested in vampire stories after reading the Dracula novel, but I am finding this show interesting so far. I can't really say much else about it right now though since I'm only on episode 2. EDIT: I have now finished seasons 1 and 2, and I am definitely looking forward to season 3.
  10. I could definitely see this working. It would be perfect for those who like League of Legends but dislike the typical behaviour and audio of most League of Legends players. It would especially be good for those who became interested in League thanks to other media such as Arcane.
  11. Interesting. I never really saw the characters as one-note, but I can definitely see how one would see them that way. I've never heard of those latter two series; what are they about?
  12. Interesting idea; could you please be a bit more specific (for instance, real-time tactics or turn-based, specific examples, etc.)? Hm... maybe; I'm not sure. I know that, a number of months ago, I made a thread intended largely for comedy where people were to present spinoff ideas they could be 100% certain would never happen, so I guess this is almost the inverse of that thread.
  13. As the title says, take a video game franchise and suggest an idea for a spinoff (or even a mainline installment) that you think would be strange, but at the same time could be really good; the kind of premise that makes you think, "That's strange, but it could actually work". I'll provide an example: A Zelda game that opens with a recap of how a Link defeated Ganon 80-100 years before the events of the game. Shortly after the game begins, Ganon returns, and the old Link is actually still alive, but he realizes that he's in no condition to fight Ganon on his own. However, Old Link finds a courageous young boy: the player character, and decides to make him the new Link by taking him on as a protégé and infusing him with a fragment of the Triforce of Courage. Essentially, it's a similar premise as stories like Batman Beyond and The Mask of Zorro applied to The Legend of Zelda, with Old Link mentoring and assisting New Link throughout the game. It would certainly be an odd idea to implement in a Zelda game, but I think it could actually work: there is already precedent for a new Link appearing when a previous Link is still alive, as Gramps in A Link Between Worlds is heavily implied to be the Link of A Link to the Past, and the new Link in a game like this wouldn't even have to be a chosen incarnation of Link; he could be like the Wind Waker Link in essentially forcing fate to make him the new Link; just this time, he would have help from an old Link.
  14. Well, I just watched the first (and so far only) episode of the new Konosuba prequel/spin-off about Megumin: Konosuba: An Explosion on This Wonderful World! My brother introduced me to Konosuba a couple years ago, and I kept watching because it's hilarious. It's cool to see it get more content. One thing I particularly like about this new series is this: it's hard to get a prequel right, and it's hard to get a spin-off that focuses on only one member of the original ensemble cast right; this new series is doing both at the same time, and yet it's really good.
  15. Thanks for answering. That's a shame. So, after multiple trailers for the base game that promised a dragon protagonist, we finally get an actual dragon, only for it to a) not be the protagonist, and b) be locked behind DLC? I really don't understand IS's thought process.
  16. I have two questions: 1. Does Alear finally gain a dragon transformation? 2. Is Nel's dragon form usable in-game?
  17. I hope so. IS promised us a dragon protagonist; saving a transformation for the DLC would be rather anti-consumer, but it would be a lot better than not giving a dragon form at all. At least Corrin had a dragon form; it was barebones in gameplay and was only relevant in chapter 5, but it existed; it does not look good for an FE game when one can plausibly say, "Remember how Fire Emblem Fates did this better?"
  18. I'm not sure about that, and, even if it didn't inherently lead to better games, I don't see how companies curating their game presentations is any better in that regard; whether it's an online trailer or an E3 trailer, companies will still adhere to the flashy and bombastic. Anyway, another benefit of E3 that I just remembered: E3 was also a place that indie devs could attend to promote their games and make connections. An indie dev could make as many game trailers as they want but it will be meaningless if no one watches them; having a place where they could talk about their game and make connections helped. Also, this thread reminded me of Yahtzee's most recent video about E3:
  19. This was inevitable, given how many companies decided not to be at E3 this year. I can't really say that I'll miss it, since I rarely paid that much attention to E3. But I do think E3 did have its benefits: having one place where game companies were obliged to show off their new and upcoming games every year enabled for there to be conversation and even sometimes a bit of competition as their presentations were being directly compared against each other in real time.
  20. Awakening is the only one that I thought was good, so Awakening would have to be my favourite 3DS FE game. Fates was really bad; all three versions, in both story and gameplay. Shadows of Valentia had some good ideas for improving Gaiden, but then it also made changes that were really bad and it felt haphazard in terms of what it chose to change and what it chose to adhere to. Basically, Shadows of Valentia felt like it was less than the sum of its parts.
  21. I suppose, though again; the Trilogy is three games while the remaster is one game, and, with the Wii U eshop having closed two days ago, that means Prime 2 and 3 are no longer available to purchase. People have been speculating that Prime 2 and 3 will each individually get their own remasters, but that's speculation and, if that's the case, they will likely each be the same price, so the real price comparison would be to compare $120 in 2023 on the Switch to $50 in 2009 on the Wii: $120 dollars today is the equivalent of $85.58 in 2009.
  22. Yeah, I agree. I got a Tigrex early in the game, and I was really glad that I did, since it had two ride skills: if I remember correctly, the same two ride skills that Palamute had when it was added to the game. That made Tigrex invaluable to my team despite me not really being a fan of Tigrex and originally only trying to obtain one early because of how challenging it is to do so. Yeah; fly is made redundant by having the mandatory-due-to-the-plot Rathalos. I didn't far in the first Stories game due to only having played the demo for it, but I think it had the same problem, and it stems from the same thing: mandatory-due-to-the-story Rathalos. I don't have too much of a problem with a story-mandatory monstie in-of-itself, I get that Rathalos is the series mascot, and I do like Razewing Rathalos, but this is a bit like if every new Pokémon forced a Pikachu or a Charizard on the player. In my case, the "all other fliers are redundant" problem is exacerbated by the fact that, since the story forces a Rathalos on me, I feel obligated to get a Rathian monstie so the Rathalos won't be alone. I hope that, for the almost-inevitable Stories 3, the story-mandatory monstie isn't a Rathalos, but is instead a brand new monstie created for the game; perhaps even an elder dragon that starts off weak and grows stronger over the course of the game. This would be a nice inversion of how the elder dragon no one knows exists until now is usually the final boss of the game, though they could still have such an elder dragon as well. Yeah, I know what you mean. My team would've been better in every had I replaced my Yian Kut-Ku (which I had kept in order to have a monstie that does technical attackss) with the shark monstie, especially since I had two other fire monsties thanks to Rathian and Razewing Rathalos, but I didn't want to have to use the shark monstie.
  23. Yeah, I realized very quickly that it was incorrect to say "almost every game". Wind Waker to Skyward Sword is actually seven games; Four Swords Adventures released a year after Wind Waker, and it did not have an adventuring companion unless the player counts the other three Links created by the Four Sword as adventuring companions. Similarly, the original Four Swords game released after the Oracle games. Despite being multiplayer-focused games, the Four Swords games are officially considered to be mainline Zelda games. Oh, and, despite having most of the indicators of a spinoff title, Tri Force Heroes is officially considered to be a mainline Zelda game for some reason (incidentally, when that game was announced, I almost immediately suspected that the only reason it wasn't a Four Swords game was that they couldn't get the totem mechanic to work for four Links, and apparently there's an interview where they confirmed that that was indeed the case). So, in a way, there already isn't a tie; the question simply is this: are the other Links in the multiplayer mainline games count as adventuring companions?
  24. They don't have to be mutually exclusive; we could see both, though it would likely be some form of "Blight Link" rather than Dark Link.
  25. The new abilities are definitely interesting and have a ton of potential; fusion in particular looks like it provides a good workaround for weapon durability. It still saddens me a bit that it seems that, once again, Link is travelling solo. In almost every 3D Zelda game, and even in a few of the 2D ones, Link wasn't alone; they had someone with them that complemented their abilities and filled the silence, and though some of them could get annoying (Navi and Fi), most were great additions to their respective games; my favourite being Spirit Zelda in Spirit Tracks, and, in Breath of the Wild, it did feel like something was missing without an adventuring companion for Link. Yeah; I hope we see a greater variety of enemies in this game. In particular, I'm hoping that Darknuts and Iron Knuckles return in some form.
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