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vanguard333

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  1. Thanks. Yeah; I'm not sure if a hint like that would be necessary. I guess I just personally prefer finding hints by interacting with the characters in the world, rather than by going to a designated hint-providing system and saying, "Give me a hint, please." When I replayed Ocarina of Time a couple years back, I already knew about how to find Ruto's letter and how to enter Jabu-Jabu's belly, but it was fascinating to see how many hints the game provides if you just look around Zora's Domain, read the signs and talk to the NPCs, considering that moment in the game is pretty much the one everyone references when they say, "Yeah, I need to find a walkthrough for that part of the game the first time I played it". A mask that makes you unnoticeable to most people does make a lot more sense than an 11-year-old Hylian boy trying to fool a bunch of Gerudo pirates into thinking he's one of them by wearing a mask that looks like a Gerudo's face. Gerudo Pirate: "That person over there clearly isn't on patrol, they're rather small, their hands are really pale, and- Oh my gosh that face is an obvious mask; there's an intruder right over there!" True. I just meant obscure in terms of finding him in Ikana when the game is saying, "Time to go in the exact opposite direction". Plus, Tatl turns green and flies in front of him when you approach the stone circles, so that's another hint to use the lens of truth.
  2. @FionordeQuester I quite liked the line-of-sight dots; it was a nice reward for being clever enough to sneak around at night. Speaking of sneaking around, I just rescued all the zora eggs from the Pirate's Fortress and the eels (and I got a piece of heart from reuniting the seahorses). The Pirate's Fortress was really easy; avoiding the sight of the boats was easy, avoiding mines was easy, the exhaust vents that can suck you out of the base were tedious but easy to avoid, the pirates that you fight were made easy thanks to me remembering their movesets from Ocarina of Time, and the stone mask renders all the stealth completely trivial, to the point where I was tempted to stop using it just for a bit of challenge. But, I decided to keep using the stone mask because it was my reward for going out of my way to explore the bit of Ikana that was made available thanks to Epona. Speaking of which, I heard that Shiro was moved from the Road to Ikana to the Pirate's Fortress in the remake. I can understand the idea; it theoretically makes it far more likely to find him (though, as Nerrel pointed out, if you don't have magic because you've been using it to navigate the bay more quickly, or in my case in the 64 version fending off the annoying skeletal fish, then you're not seeing him), but that does mean finding him and getting the stone mask at this point in the game is no longer a reward for exploring outside where the game says you need to go; instead, finding him is just a reward for Navi flying near the ladder and the player remembering the Lens of Truth. I guess finding him still a reward, and I can see the point in making it a less obscure reward, but I don't think it was really necessary. If they thought it was too obscure, they could've just added an optional hint in the Great Bay area; maybe a Zora saying something like, "Mikau; that Pirate Fortress looks like it would be really hard to get into; unless you can take out the guards, you'd pretty much have to be unnoticeable. I remember this one human friend of mine who was almost impossible to notice; he could probably get through there easily. But the last time I saw him, he said he was heading to Ikana Canyon." Anyway, as for retrieving the eggs from the eels, it reminded me of the Mario 64 mission "Can the eel come out to play" and not in a good way; more like a "swimming up to and around the eel is going to be a bit annoying because of the camera; isn't it?" way. That said, it was still really easy. As for Zora Link's combat, I was able to get him to use the boomerang attack while L-targeting. It turns out that I was fighting against my own muscle memory; if you do anything in the moments after releasing b (such as press b again by mistake/reflex), Link will register it as you wanting to punch rather than register the release as wanting to use the boomerang attack, unlike when not L-targeting, where you can't do anything while the boomerangs are in the air so there's no issues of what input it registers.
  3. I have no idea. I haven't interacted with anyone in the Zora Hall yet (I'm going to do that tomorrow while getting a piece of heart that can be obtained from the band's songwriter).
  4. I see. I'll try it again, but I did try it multiple times before, and it looked like his blades were out when I released the button. Anyway, I once heard that there's a popular fan theory that the dead Zora Mikau (the one that tried to get Lulu's eggs back from the pirates and who becomes the Zora Mask) is the father of the eggs. Have you ever heard this theory before, and if so, what did you think of it?
  5. Ah; thanks. Is it hidden under tall grass or something, as the only hole I found near milk road was one of the ones with Gossip Stones that you play music to for a piece of heart. Anyway, I just unlocked Zora Link. Next time, I will be rescuing the Zora Eggs. Can I just say though: having a Zora point out that Mikau tried to get a bottle from the beavers at the top of the waterfall, only for the top of the waterfall to only be accessible by hookshot (something Mikau didn't have), is a bit cruel. I can only imagine at least one player thinking, "I don't have enough bottles" and trying for a long time find a way up to the waterfall; thinking that it should be accessible using the Zora Mask. Fortunately, I do have enough bottles; I have four bottles, and since the Zora Eggs are split into four in the pirate fortress and three in pinnacle rock, four bottles should be enough without having to go through the same location more than once. In any case, Zora swimming is a lot of fun. It's extremely fast while being a lot easier to maneuver than Goron Link or even Epona (who I keep forgetting will set off in the direction she's facing if you tilt the control stick up, rather than turn to where forward is according to the camera). Zora swimming is very intuitive and fun. Zora Link's combat, however, is a different story. Press b three times for basic combo, or hold b to use the Zora Fins like two boomerangs, or at least that's how it is if you aren't L-targeting anything; if you are L-targeting something, then Zora Link will just do a basic melee attack when you release the b button. Why?! The boomerang in Ocarina of Time got far more mileage out of being used while L-targeting than not, and the only time it was useful in combat was while L-targeting; why is Zora Link's boomerang attack limited to only being able to be used when not targeting anything?! That is unbelievably stupid. It basically means that the only fun combat as Zora Link happens while underwater and swimming at high speed, and that combat drains magic to use! Majora's Mask 3D sped up the Goron combat and unnecessarily crippled the Zora swimming; please tell me if they at least improved the Zora combat by making the boomerang-fin attack actually useful.
  6. Him showing Link entering a Sheikah Stone while summing up his point about the difficulty was probably more for visual metaphor than anything else; Nerrel even clarifies in his Ocarina of Time 3D review that he has nothing against adding optional hints like the Sheikah Stones that players who aren't stuck can simply ignore without losing any time. Personally, I think a better visual metaphor to go alongside "nuked the difficulty from orbit" would've been to use the footage of the moon crashing into Termina. By the way, where is that "Peahat Hole" in Termina Field? I found the dodongo one and got a piece of heart, but I haven't found that one. In other news, I just completed enough of the Anju and Kafei sidequest to get a fourth bottle and the Keaton Mask, and I'll soon be going to the Great Bay. Going through this sidequest where events happen across all three days made me think a bit more about the three-day system and the save system; mainly that there is just something about starting up the game and it opening with "Dawn of the First Day: 72 Hours Remain" that's rather unique and compelling; each new starting up of the game is the start of a new cycle. You don't really get that from saving at the owl statues (though, don't get me wrong; I'm glad that the owl statues are there as a just-in-case in this version).
  7. I see. Yeah; I figured that the Stone Mask would make getting photos easier. By the way, how did Shiro end up in the continent of Ylisse after this game ended, and why did he change his name to Kellam?
  8. Okay. Okay. I see. So, I need both the mask and the Hookshot. That makes a lot of sense. Getting to Shiro doesn't require either of those, right? I ask because I remember my brother using the Stone Mask to get through the Pirate Fortress (that's one of the reasons I even remembered proto-Kellam Shiro), and you get the Hookshot in the Pirate Fortress.
  9. There's a thread for creating your idea of what a fighter could bring to Smash Bros. in terms of moveset and such; it's called "Create a Fighter & Moveset". That said, you are talking about a lot more than just moveset potential, so I suppose I can't really say, "Why didn't you make this a reply in that topic?" Anyway, Azura definitely could've been a very interesting choice. I'm personally fine with Corrin, as his dragon powers do bring a lot of cool stuff to the table. But Azura definitely could've been interesting; I especially like that idea of the Opera House being a DLC stage; I'm honestly kind-of surprised in retrospect that that wasn't a DLC stage even with them picking Corrin.
  10. I see. Thanks for the input. EDIT: This doesn't have to do with motion controls, but it recently has been brought to my attention that Link isn't the only left-handed character that Nintendo has recently retconned into being right-handed: they recently gave Bowser Jr. the same treatment in Bowser's Fury. It's like Nintendo is trying to make left-handed people not want to buy their games.
  11. He is; he makes a lot of really good videos. One of his most notable videos for a long time was his Dark Souls 2 critique, as it was one of the earlier reviews to highlight a lot of the game's problems, and because it was later referenced in another popular YouTuber's really bad Dark Souls 2 defense video (because I believe that other YouTuber can and has made some really good videos and that their Dark Souls 2 defense video was simply not their finest hour, for that YouTuber's sake, I am not going to say HBomberguy's youtube channel name). But, now, his most famous video is probably his God of War 2018 Case Study; in fact, the game's developers even shared it on Twitter despite (or rather because of) it really giving no quarter in criticizing the game and highlighting its flaws; in fact, in the tweet, they thanked him for the constructive criticism and told him to keep up the good work. Okay; I won't. Here's another one: a good thing to do would be to point out a couple of areas where you agree with him to make it clear that you're not just making the video because he didn't like the remake and you did. I see. Yeah; I only once or twice noticed what the dog was barking at; more often I was checking the mini-map. Oh, yeah; I just the Romani and Cremia sidequests; more on that in another paragraph. I see. That said, the Stone Tower climb is mandatory. So, as I was saying about the Romani and Cremia sidequests: the alien one seemed a bit daunting at first, but once I realized where all the respawn points were and figured out a good circular route, it became a lot easier. It was still a bit frantic though, and I wasn't looking at the in-game clock, so sunrise took me by surprise. As for protecting Cremia's wagon, that was rather straightforward and over in a heartbeat. My one criticism would be that it was unclear how much hitting them with arrows was actually doing to fend them off. I mean; they never hit any of the milk bottles, but my arrows seemed to have no effect on when they got close to the wagon, when they'd have to back off, etc., and without that clarity, it became really unclear which one to hit at what time. Of course, I showered them with enough arrows that it didn't matter, and afterwards their doctor probably addressed them as "Porcupine Gorman the Elder and Porcupine Gorman the Younger." But that lack of clarity was a bit annoying. Anyway; now I have three bottles; my plan for what to do next is to do part of the Anju and Kafei sidequest to get a fourth bottle and the Keaton Mask, probably race the Gorman Brothers for the Garo Mask (though I can probably put that off for a little bit... do I need it to get to Sakon's Hideout?), and then head to the Great Bay after getting a heart piece from the keaton.
  12. Thanks for acknowledging that point. Matthewmatosis' reviews aren't strictly positive or negative. How his videos work is that, if he labels it a "review", he will discuss the good and the bad, then give his overall view of the game at the end, and it's rarely as simple as just "the game's good" or "the game's bad". If it's labelled a "critique", then he will focus purely on the negative in order to make a point (he did this for Bioshock Infinite and Dark Souls 2 among others). If he titles it "Recommending [x]" then he's mainly going to talk about the good. If it's titled "A Case Study" then, while mainly looking into the game itself, he's using it in order to talk about something involving the wider games industry (he did this for God of War 2018). Okay. I'm giving you this advice partly because of how I feel about responding to another person's arguments, and partly because a lot of people on YouTube make a name for themselves by making a response video to a bigger name, and you have to be really careful or you can just come across as salty and/or petty. I've seen it happen, though usually to videos that genuinely were mean-spirited, salty and petty. But that's all the more reason to make sure your video can't get lumped in with those ones. I see. Thanks for telling me about the ones that appear behind the shed. I read somewhere that the dog will bark in the direction of the nearest alien. Is that actually all that useful? I can't imagine I will often be able to see where the dog is barking. Thanks. I see. That makes a lot of sense. In hindsight, I'm honestly rather surprised about where the 3DS version decided to make/not make changes: I've heard plenty about stuff like the Stone Tower climb and the Goron Race, and yet those places were left intact. That's especially jarring when you consider that the one area where they made significant gameplay changes in Ocarina of Time 3D was the most infamous place in the entire game: the Water Temple.
  13. Oh; I fully agree that Edelgard would've been the logical choice in terms of artistic merit, and I think you're probably right about Dimitri & Claude fans; with Edelgard, they could've gone, "Well, at least it's not another FE swordsman protagonist added to Smash Bros." or something like that. In terms of avoiding offending someone, ideally, I think it could've been cool to see some kind of Three Houses Trainer: Edelgard, Dimitri and Claude rotate with Byleth standing in the background and in front of a chalkboard. That could've pleased everyone and technically followed Nintendo's demand that Byleth be the one in the roster, but I suspect that that would have been far too much work, and I doubt Nintendo would've been happy with them essentially making three DLC fighters for the price of one. Yeah; Byleth was definitely the most boring choice they could've gone with. All this said, now that I think about it; I don't necessarily think Edelgard has lost her chance to be in Smash Bros; it just won't be for a while. Here me out: since you can't really go beyond "Ultimate", and Sakurai has said that every additional fighter multiplies the work rather than adding to it, there is a fair bit of speculation that the next Smash Bros. will probably be some kind of reboot. If true, and if it releases before (or even shortly after) the next new FE game, I could see them potentially swapping out Byleth with Edelgard without anyone really missing Byleth. It's unlikely and it hinges on a number of things, but it could happen.
  14. @FionordeQuester You saying that a negative review needs to be extra careful because a flawed negative review can steer people away from a good game can easily be countered by pointing out that a flawed positive review, by that logic, can steer people towards spending money on a bad game. The fact is that neither a positive review, a mixed/neutral review, or a negative review needs to be any more or less careful than the others, and none of them should be held to a standard to which you don't hold the other ones. Honestly, I'm sick and tired of this trend in today's society of borderline-vilifying negative reviews or holding them to a double-standard compared to positive reviews. In other words, it doesn't matter what kind of review Matthewmatosis gave for Ocarina of Time for my example to work. As for whether or not Matthewmatosis acknowledged them after the fact, from what I can gather... no; he doesn't seem to do much of anything really outside of posting the occasional video. Here's a thought; maybe it's not the phrasing, but the assertion itself. But, if you really wanted to phrase it in such a way that isn't insufferable, how about something like, "He didn't explore this [bit of the gameplay] as much as he should've", "He overlooked [these things here and there]", etc.? Phrase it in terms of what you actually can reasonably extrapolate. Anyway, in other news, I just got the gilded sword, so, now I'll be on my way to Romani Ranch. Oh, great... a whole night of mounted archery against moving targets coming in from almost all directions... with limited ammo... and stick-only aiming... Please tell me that it's actually a lot easier and less frustrating than it sounds (but only if that's actually true). Going back to the gilded sword stuff, much to my surprise, I actually found delivering delivering the powder keg to the boulder that's blocking the Goron Racetrack far more difficult, tedious, frustrating and time-consuming than the actual Goron Race itself; not that either one was actually particularly hard. I can see how the Goron Race would easily be very annoying though: all those other Gorons deliberately ramming into you to slow you down are a real pain. But, by staying close without going into first place too soon, only going up ramps when in spike mode for the speed boost, avoiding getting hit by the other Gorons as much as possible, and hugging the inside of the final turn, I was narrowly able to secure 1st place on my second attempt. Did the 3DS version do anything to improve the Goron Race, such as removing the rubber-banding on the Gorons? I remember Mario 64 DS removed a lot of the rubber-banding on the penguin slide race, and that was a lot better than the 64 version: it was still fun and reasonably challenging, and I was able to win by a very wide margin by veering off the edge and making a very risky leap onto a lower part of the track; something that, when I tried it in the 64 version, resulted in the penguin pulling ahead of me and securing victory due to the rubber-banding.
  15. Yeah; he did have the bunny hood on. Anyway, what did you think about the point I made to @FionordeQuester about not judging an entire review/reviewer based on only a small handful of smaller points being wrong, and the example I used with Matthewmatosis' Ocarina of Time review?
  16. Okay, yeah; I can definitely see how those controls would be affected by handedness. I'd probably be in the same boat as you if I ever tried a game like that: able to consistently hit the left volume slider, but really shaky on the right. Should I perhaps change what I said earlier about button & stick controls to say something like "in most cases" or, "unless those buttons are the size of your hand, that far away, and you have to time everything that perfectly"? I mean; technically, I did already cover myself on this by saying "standard button & stick controls aren't typically affected by handedness", but I can honestly say that I wasn't thinking of stuff like that when I said that.
  17. But Nerrel did have the bunny hood on when he tried to jump to the alcove from the central pillar. He shows his failed attempt in the 3DS version at 19:26 - 19:32 in his video. It's not just the hastiness (though that certainly is a part of it) but it also conveys a level of perceived superiority & being insufferable, as well as attacking the person rather than the arguments. As for diligence, diligence is indeed important. However, people are human; small mistakes do happen and things sometimes get overlooked. You can be the most thorough person in the world and still mess up. A couple of mistakes does not automatically make a whole review bad or mean that the person must be an idiot at the game or anything like that. For an example, I found several things wrong with Matthewmatosis' review of Ocarina of Time (which I will put in a quote below): Just a few things he got wrong include the following: 1. He says that the origin story of Hyrule and the Triforce could've been substituted with any other origin story without substantially changing the plot; I disagree because the origin story they went with foreshadows the reveal that the Triforce will split into three pieces and that Link, Zelda and Ganon will each end up with a particular piece. 2. He complains about the Gerudo Hideout being made into a frustrating series of trial-&-error due to the limited camera and tight corridors. He does this while showing the only tricky indoor section (and the last section no less) and he evidently doesn't know that navigating the whole hideout can be made trivial by using the bow & arrows to knock out the guards. 3. He points out that the Gerudo are entirely women except for Ganondorf and speculates about how they reproduce, not knowing that a gossip stone mentions that the Gerudo go to Castle Town to obtain "boyfriends". 4. He mentions a playthrough where he ran out of magic during the fight with Ganondorf and criticizes the game for not providing a way to keep fighting Ganondorf, not knowing that there are dozen of jars with hearts, arrows and mana refills inside them at the bottom of the boss room. Does this mean I think he must be terrible at playing Ocarina of Time or wonder if he actually played the game? Do I think his review is automatically garbage? No. The rest of the review is still really good (especially when he points out that the real problem with the Water Temple was never difficulty, but tedium); the majority of his points are clear and accurate and he does show that he thoroughly understands the game outside of a couple of smaller areas. I'd still recommend the review to people; just with a couple of qualifiers. No, I would not; all that still sounds like jumping to conclusions and being insufferable (except maybe the "made newbie mistakes" one; that one sounds the least insufferable out of a set of insufferable remarks).
  18. For me, well, I haven't gotten any further in the games that were on the list for my resolutions, but I have completed two games that I meant to complete that were not on the list (but probably should have been on the list): 1. Valkyria Chronicles 1: ever since I played VC4, I have been curious about how the series began. I was unable to keep playing Monster Hunter Rise due to severe joy-con drift, so I borrowed a pair of joy-cons from a relative on the condition that I only play games where I can be gentle with the control sticks and not have to use them too much, and, after seeing VC1 remastered was on sale on the eshop, I bought it, and I played it. It's actually really good, and while VC4 is definitely better than VC1 in a lot of ways, there are a few things VC1 does a lot better; namely "boss battle" missions. 2. Ocarina of Time: I have had this game for almost two decades on my GameCube and I never actually finished it. I did come close a couple years ago, but then I had to move to a new place. I finally got my old GameCube set up, it amazingly still works perfectly (that console has endured almost two decades of use and several moves across much of Canada; the GameCube's reputation for durability is very true), and I was able to finish that playthrough of Ocarina of Time. Now, I'm currently playing Majora's Mask, since I figured I may as well finish that game as well. Of course, I'm playing the GameCube version that was part of the Zelda Collector's Edition, and that version of Majora's Mask is infamous for, well, sometimes crashing. I've been able to mostly avoid the crashes, I go back to the Dawn of the First Day quite often, so I never lose too much progress when it does sometimes crash, and I've always been able to figure out what it was that caused the crash and avoid it happening again. The game is really good and I've been enjoying it a lot outside of a couple of things. I avoided this game when I was a kid because it gave me nightmares (I was five, and the game was quite literally made from grown men's nightmares), but now I'm really able to appreciate the game. I think I might go back to Three Houses when I'm done with Majora's Mask, but honestly, after playing both a war game (VC1) and Majora's Mask, I think I might need something more lighthearted (like maybe Monster Hunter Stories 2) before I go back to another war game.
  19. (1) Rather funny that a speedrunning site would get something like timing wrong. (2) Okay. (3) Sure, though it'll have to be in a different cycle from one where I do the Goron race, since it requires doing almost the whole dungeon all over again. (4) I see. (5) I see. How did you manage to take the picture? (6) I doubt the reason was just an aesthetic change, otherwise they could've easily changed the fairies without changing the rewards. Also, you got the fairy colors the wrong way around: Fairy of Power fairies are pink and Fairy of Wisdom fairies are green, though I suspect you simply made a typo, as you go on to say, "Maybe they [swapped the Woodfall and Snowhead fairies because they] wanted the green fairies in the forest dungeon?" As I said, I suspect it was the more magic thing, despite both the inside and outside of Snowhead Temple showering the player with mana refills. No; GameCube had it that Snowhead had green fairies and Woodfall had pink fairies. (7) Thanks. (8) I see, though doesn't a huge eyeball pop out of his back in the 3DS version whenever he crashes; an eye that's then meant to be shot with fire arrows? In the N64 version, if he crashes, you just shoot Goht with a fire arrow, and you can maybe shoot one before he gets up and resumes his run. The bulk of the damage is done through Goron Link. I haven't played A Link to the Past, though I have played all of Link's Awakening and bits of the first two games. Bosses having weakpoints and stuff like that is a very early thing in Zelda; I'd hardly say that Ocarina of Time was the first to lean into the puzzle boss angle. Throwing a bomb into a big dodongo's mouth, for instance, is as early as the first Zelda game. For another example, tennis bosses are as early as A Link to the Past. (9) Well, Gyorg's next. That Twinmold thing sounds interesting, though it's probably easier to just use the Giant's Mask. (10) Okay. You know; I don't really like when people jump to say stuff like that; especially jumping to accuse the other of stinking at the game and stuff like that. At most, you've disproven four things that he said; at least two of which were easily missable content: It's easy, given how Odolwa was restructured in the 3DS version, with him using his block a lot more and hits not doing anything if he blocks even if you aren't hitting the shield, him now having an eyeball weakpoint on his head, and there being a lot more Deku Flowers in the room, to try all the old methods for fighting Odolwa, fail due to those new things, and come away thinking that all the old attacks were taken away. Oh, and I'm going by your footage and statements, along with Zelda Wiki's, when listing those changes. And if you disagree with him about giving a new, easy method being bad; he's not wrong for having the viewpoint that it's bad; just as you're not wrong for having the viewpoint that it isn't bad. It's easy, if one played the N64 version and never found out about leaping onto that platform from the bridge to get the stray fairy, to try a method that, to one's recollection, worked in the N64 version, find that it doesn't work in the 3DS version, and come away thinking that the Deku Flower option is the only one remaining.
  20. No; the N64 version speeds up the first cycle as well; it has nothing to do with the inverted song of time. I didn't time it, but I do have my clock beside me when I'm playing the game, so I know the first cycle is sped up. You can also tell by how quickly the postman moves on the first cycle compared to other cycles, as, when I was determining what time I could play the postman's minigame after I got the bunny hood, I followed him around on the First Day with the flow of time being normal. He's slower than he was on the first cycle. Also, the Zelda wiki says that the first cycle is faster than normal in all versions, and that it's actually 1.66 times faster than a normal cycle because each in-game hour on the first cycle is 27 real-life seconds rather than 45. I was more making a humorous reference, and I'm sure even Nerrel would say he was exaggerating for comedic effect and to illustrate a point. Well, because an unrelated plummet, pause & un-pause crashed the game last time I went through the dungeon, I decided to play it safe and use the Deku Link method rather than try leaping towards it. I do feel like double-checking if the ledge can be grabbed; it's not that I don't trust you or anything like that; it's just better if two people check because one might be wrong. I will say that, normally throughout the video, he'd make a point by showing how it worked in the N64 version, so in retrospect, it is a bit odd that he didn't show himself reaching the ledge in the N64 version. As for the Gerudo pictures... okay. As for Tingle pictures, I couldn't figure out how to get a picture of Tingle without leaving the swamp and rendering the picture unacceptable to the swamp tour guide, so I took a picture of the Deku King; doing that instead rewards the same piece of heart. Anyway, as you may or may not have guessed by me saying "last time through I went through the dungeon", I went through Snowhead Temple again today and had a much better experience overall. I'm nowhere near an expert at rolling Goron Link across narrow, winding platforms, but I didn't plummet a thousand times. I got all the stray fairies, so now I have the extended magic meter; you get that from Snowhead in the N64 version. I heard the 3DS version swapped the extended magic meter around with Woodfall Temple's reward, which strikes me as an odd and unnecessary change; I can't imagine anything between Woodfall and Snowhead that's made easier by having twice as much magic, the loss of the Great Spin Attack until clearing Snowhead is quite a loss since I found it rather useful, and making the Great Fairy reward a magic meter for two Great Fairies in a row just seems like it would lead at least one person unfamiliar with the game to think that all the Great Fairy rewards are magic meters. Again; it's not a change I'd automatically call bad; it just strikes me as odd and unnecessary. I'm going to guess that it came about from playtesting Snowhead and noticing that you have to use fire arrows, the lens of truth, and Goron rolling (which all consume magic), but Snowhead practically showers the player with mana refills, so you never really risk running out of mana. If you do run out, just go to the next room, smash some jars or some piles of snow, and then go back where you left. Anyway, I won't be needing that fast way to defeat Goht; I already bested him rather quickly using the Goron rolling method. Sticking to the inside line (i.e. to the left of Goht) enables you to avoid all his attacks that he makes while you're catching up to him except maybe the odd stalactite (though I only got hit by a stalactite once throughout the whole fight), then just keep moving around to hit him once you've caught up to him. If you're moving around enough, you'll also avoid the tracking lasers. If he crashes and stops moving, immediately switch to human Link and hit him with a fire arrow; he gets back up too quickly for bombs to be effective. I bit him in only one or two in-game hours; maybe three. Don't take this as me saying that Goht is easy though; if someone were going in with no knowledge of Majora's Mask, then Goht would be pretty challenging. I think the appeal of these boss fights in the original version of Majora's Mask is not so much that they're hard or anything like that, but that they're engaging and versatile. Odolwa is a very frenetic opponent that mirrors Link in some ways, and there's no clear pattern for beating him (at least not in the N64 version); so it really is a fight of responding to what he's doing and either looking for an opening or creating one yourself. With Goht, you pursue him via rolling as Goron Link, he starts off just kicking rocks behind him, and as he takes more damage, he tosses out more and more attacks, so the fight just keeps ramping up. Plus, neither of these bosses have weaknesses; a hit anywhere does damage, so the challenge (and the fun) is figuring out the best way to hit them in the first place without letting them hit you. I can't think of any other Zelda game that does this with the main bosses; normally you see something like this with an Iron Knuckle miniboss or something like that if you ever see it at all. In short: they highlight the difference between challenge and difficulty, but in a positive way: they challenge you on your ingenuity and making use of the mechanics available without being too difficult. Of course, Gyorg and Twinmold could prove me completely wrong. Anyway, I will be doing the goron race tomorrow to get the gilded sword, and then it's off to the ranch to stop aliens from stealing cattle and then keep evil Luigis from destroying a cart full of milk bottles. Isn't it (genuinely) fun just how weird almost every part of Majora's Mask sounds both in and out of context?
  21. By the way, regarding the Big 3, one thing I find interesting is just how often I see people discuss what exactly their "legacy" is whenever they discuss the Big 3. Admittedly, some people use it mainly just to talk about whatever Bleach's author or Naruto's author are doing now (and then inevitably make a joke about how One Piece is still going), and sometimes the discussion devolves into an angry toxic online war between fans of Boruto and fans of My Hero Academia over who is the "true" successor to Naruto, but the discussion comes up a lot and in a lot of different ways. It's also kind-of funny seeing the supposed legacy get misattributed; Black Clover, for example, got compared a lot to Naruto and was often lumped alongside My Hero Academia and Boruto as one of the "post-Naruto" manga, when Black Clover's author has stated that his three main inspirations for Black Clover were The Lord of the Rings, Berserk, and Bleach; not Naruto.
  22. Wouldn't it come down to which class path my teacher told me to go down? In any case, hm... this is tricky. I suppose it would first be best to see what kinds of proficiencies and skill levels I'd have. I'd probably be strong in sword, reason and faith: sword because I like sword-fighting and I already am somewhat proficient in it thanks to HEMA, reason because I love math and science and I'm a math major, and faith because, well, I have faith. I'd probably be weak in stuff like axes, fists and heavy armor. As for authority, if high school group projects are any indication, when it comes to the actual planning and delegating side of leadership, I'm pretty good, but when it comes to actually communicating with a team and getting them to follow the plan, I stink, in part due to my autism. So, what would that mean for me? Would I be strong in authority but have a terrible charm stat, would I be neutral in authority, or would I be weak in authority but have a budding talent in it? In any case, proficiency in sword, reason, and faith, while being weak in axes, gauntlets and heavy armor... that doesn't leave me with many good options in terms of final classes; basically hero (with a lot of work), swordmaster, assassin, warlock, bishop, or mortal savant. Ah... why couldn't enlightened one have been a standard class instead of being unique to Byleth?
  23. Interesting. Though, for me, it wasn't how close the camera was to Goron Link that was the problem, so much as how low it is; if they had raised the camera just a bit so I could clearly see what was ahead, that would've been great. I mean, the closeness of the camera does help with seeing how large or small an angle correction you need to make; I just wish you could more of what was directly in front of Goron Link. The improved steering, if really the case, is definitely a plus. As for the Great Fairy thing, I honestly didn't mind Tatl telling you to go to North Clock Town to find her; the first 3-Day Cycle in the N64 version is the only one where you can't save, and it's sped-up compared to the other cycles, so it does make sense that the first hint for where to go is a direct one. For the 3DS version, they probably felt safe removing the hint because you could now save during the first 3-Day Cycle. Plus, it means Tatl also tells the player to talk to the Bombers for hints, which ties into how the Bombers give a lot more hints to stuff in the new version (and, according to Nerrel's video, are far more relentless about it... cue parody ominous music).
  24. Well, I'm currently at the second dungeon in Majora's Mask, and the game so far has crashed twice. In both cases, I was able to figure out the cause: too many things going on at once in terms of loading for the emulator to handle. The first time it happened, I went through the door to the Deku Palace at the same time as one of the monkey NPCs, and the second time occurred when I plummeted from the fifth floor of the second dungeon to the first floor, I paused the game while Goron Link was still in his "in pain" animation to check the dungeon map, and then it crashed when I un-paused the game. Considering that I've heard that the Wii U virtual console emulation of Majora's Mask doesn't have the issues that the GameCube Zelda Collector's Edition emulation of Majora's Mask had, I'm guessing that Nintendo probably learned from whatever it was that happened when trying to emulate Majora's Mask for the GameCube. In any case, I've been really enjoying the game so far, other than one or two cases where the controls seemed to be against me: mainly the shooting gallery minigames and the Goron rolling. For the shooting gallery minigames, I find myself really missing the gyro aim that's available in the newer Zelda games; I don't know how anyone was able to get a perfect score in the swamp shooting gallery minigame in the N64 era. As for Goron rolling, I get the feeling that it's really fun once you master it, but unlike how you're given an entire bay in which to master the Zora Swimming at your leisure, you're not really given much of anywhere with which to master Goron rolling until you get to the temple to the entrance, where you have to roll across a very narrow winding bridge and then roll up a narrow spiral to the dungeon entrance. Combine this with steering Goron Link being really twitchy, and the natural result was that I plummeted off a ledge probably about 300 times before reaching the entrance to the dungeon. But, outside of that, the game has been a lot of fun. I really like the three-day cycle mechanic, and one reason for that is that it justifies so many things that 99% of action-adventure games and RPGs have to make you suspend disbelief for because of obvious limitations, one of those being that you have all the time in the world to stop the big bad before they destroy the world: the bad guy really is going to destroy the world in three in-game days; you just get to repeat those three days over and over again until you're ready to stop him. You don't lose any immersion if you decide to just go do some sidequests and minigames and put the main plot on hold for a bit. Another limitation that this justifies is NPCs just repeating the same programmed commute & activities: time loop, so it's justified. I'm also enjoying the transformation masks overall; I like how they each give Link different movements and attacks and are genuinely useful; one thing I disliked about Twilight Princess was how awkward and limiting Wolf Link's combat was and just how underutilized Wolf Link was in the game overall. Yeah; Path of Radiance is really good; it is just such a shame that it's hard to obtain outside of PC and emulation. I hope IS remasters it and Radiant Dawn as a bundle on the Switch, so that a lot more people can finally play those two games.
  25. Sure; I'm just saying that Three Houses is one of those cases where, if whoever at Nintendo wrote the list thought about it, it really could've gone either way (i.e. they could've gone with the game's protagonist or the game's mascot, as Byleth is the former while Edelgard is the latter). In any case, other than that, she also has similar reasons as those for why some are listing Azura.
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