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Posts posted by Nimbostratus
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Feline vs. Cavalier 1: 96 vs. 77 - Miss!
Feline attacks again! 65 vs. 77 - Hit!
No crit (0% chance)
Cavalier 1 takes 9 damage
Francis vs. Cavalier 2: 19 vs. 77.5 - Hit!
No crit (0% chance)
Cavalier 2 takes 10 damage
Cavalier 2 is defeated!
Phyllis vs. Cavalier 4: 46 vs. 92 - Hit!
Crit roll: 83 vs. 2.5 - no crit
Cavalier 4 takes 7 damage
Phyllis attacks again! 91 vs. 92 - Hit!
Crit roll: 75 vs. 2.5 - no crit
Cavalier 4 takes 7 damage
Gazzak vs. Soldier 3: 73 vs. 79.5 - Hit!
Crit roll: 25 vs. 3 - no crit
Soldier 3 takes 12 damage
James vs. Raider 1: 85 vs. 86.5 - Hit!
Crit roll: 85 vs. 1 - no crit
Raider 1 takes 14 damage
Raider 1 is defeated!
Rhianne vs. Cavalier 3: 22 vs. 81.5 - Hit!
No crit (0% chance)
Cavalier 3 takes 8 damage
Rhianne attacks again! 46 vs. 81.5 - Hit!
No crit (0% chance)
Cavalier 3 takes 8 damageParty gains 18 XP
Feline gains 2 Dark XP
Francis gains 3 Axe XP
Phyllis gains 2 Light XP
Gazzak gains 2 Axe XP
James gains 3 Dark XP
Rhianne gains 2 Anima XP
Syas expends one Vulnerary use to get Rivas back up on his feet. Rivas retreats.
A lot of stuff happened, so here's an updated map -
Geez. What difficulty is this on, again?
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Phyllis vs. Soldier 1: Autohit
Crit roll: 90 vs. 10 - no crit
Soldier 1 takes 7 damage
Lloyd vs. Soldier 1: 87 vs. 92.5 - Hit!
Crit roll: 40 vs. 4.5 - no crit
Soldier 1 takes 6 damage
Soldier 1 is defeated!Party gains 7 XP
Phyllis gains 2 Light XP
Lloyd gains 3 Anima XP
Enemy Phase
Cavalier 1 moves to E4 and attacks Sweetgrape
Archer 1 moves to W18 and attacks Gazzak
Fighter moves to U20
Soldier 3 moves to T20 and attacks Villager 2
Soldier 2 chucks a javelin at Villager 1
Raider 1 attacks Villager 1Cavalier 1 vs. Sweetgrape: 56 vs. 79.5 - Hit!
No crit (0% chance)
Sweetgrape takes 7 damage
Sweetgrape counterattacks! 20 vs. 80.5 - Hit!
No crit (0% chance)
Cavalier 1 takes 8 damage
Archer 1 vs. Gazzak: 12 vs. 87 - Hit!
No crit (0% chance)
Gazzak takes 7 damage
Gazzak counterattacks! 38 vs. 58.5 - Hit!
Crit roll: 55 vs. 1 - no crit
Archer 1 takes 16 damage
Archer attacks again! 73 vs. 87 - Hit!
No crit (0% chance)
Gazzak takes 7 damage
Soldier 3 vs. Villager 2: 99 vs. 91 - Miss! (I fudge the rolls sometimes, but this one is legit, I swear to God)
Villager 2 counterattacks! 25 vs. 77 - Hit!
Crit roll: 68 vs. 3 - no crit
Soldier 3 takes 6 damage
Soldier 2 vs. Villager 1: 68 vs. 74 - Hit!
No crit (0% chance)
Villager 1 takes 7 damage
Raider 1 vs. Villager 1: 57 vs. 55.5 - Miss!
Villager 1 counterattacks! Autohit
No crit (0% chance)
Raider 1 takes 8 damageParty gains 4 XP
Sweetgrape gains 2 Dark XP
Gazzak gains 2 Axe XP
Other Phase
The villagers stand their ground.
A pair of enemy Wyvern Riders swoop in from the north.
Player Phase 5Rivas must be revived within 1 turn!
Another villager appears at E23. This one appears to be a magic user.
(James has joined the party! I wasn't planning to do this until Chapter 3, but I think you guys need the help)
[spoiler=Map] -
Okay, so now that I've blazed through the storyline of XCOM2
(GOTTAGOFAST)here are my thoughts on it.
[spoiler=Here be spoilers][spoiler=no I'm serious, you probably shouldn't click this until you've finished the game]Although this will largely be a list of complaints, let's first be very clear; this is a good game. Is it a great game? I don't know, but maybe that's just because my expectations were too high from all the hype. But anyway, before I start grousing, here's what I liked about the game.
First, the gameplay is fucking amazing. Although not much has changed from Enemy Unknown/Within (besides the new Concealment and Ambush features) that's fine, because there wasn't much that needed to be changed anyway- don't fix what ain't broken- and the game still feels very fresh, thanks to the new aliens and the polished character classes.
I was also impressed by the wealth of character customization options. Granted, I didn't make very much use of it, but it's still a cool and quite versatile feature, and it's easy to tell that a lot of time and manpower was invested into it.
Lastly, I love the music. This might sound like a minor thing, but that depends who you ask. Personally, I'm an audiophile, and I love anything with a soundtrack that helps to set the mood- and XCOM2 certainly fits the bill.
As you might notice, I've made no mention of the plot thus far, and for good reason. To be honest, I felt the plot was very weak. Your goal throughout the game is to obtain information about the aliens' ultimate plan- exactly what are they doing, and why? But, by the end of the game, those questions ... still aren't really answered. The puzzle is still missing a few pieces. Probably because LOL SEQUEL HOOKS but fuck that, okay? Look, to all the writers out there, it IS possible to have a neat, thorough narrative while also leaving room for a sequel. The two are not mutually exclusive. (Now that I think about it, most of my disappointment comes from the second half of the game. The first half is fine, but the second half is sloppy.)
My other major complaint is the characters. They ... aren't really very interesting. While doctors Tygan and Shen both have a lot of dialogue, none of it really adds much to the game. Then again, I guess the same could be said for Vahlen and Shen in EU/EW. The most interesting thing about Vahlen and Shen was the contrast between them and the conflict caused by their differences. Tygan and Shen are at odds sometimes, too- and while it's not for the same reasons Shen and Vahlen were, it still kinda has this 'eh, it's already been done' feel to it. The war-weary Bradford is a bit more interesting, but he's still mostly there just for flavor.
My last complaint is a minor one, but it's kind of a moment-killer when you see it. The visual design of the Avatar- the aliens' ultimate achievement, and your ultimate enemy- is quite underwhelming. Granted, its abilities are still extremely dangerous- but it's quite silly to look at. -
Oh, wow. I just found this, but it sounds like fun. I'd love to join for Round 3 if that happens.
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Seriously, fuck off, Vahlen. Even in vanilla Ironman Impossible, being stingy with explosives is a horrible idea. Even moreso in Long War, I'd imagine.
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according to Word of God, the things on the Viper's chest are "venom sacs" but you must admit, they are very ... suspiciously positioned.
at first I wanted to do a Female Soldiers Only run with the rationale being 'all the men were seduced by Vipers'
anyways, here's a character for ya
First Name: Richard
Surname: Rawlins
Callsign/Nickname: Rhino
Gender: Male
Preferred Class: Grenadier
Nationality: USA
XCOM Operative, VIP, or Dark VIP: XCOM Operative
Helmet/Hat: Headband
Arms: 4
Legs: 1
Torso: 3Upper Face: Nothing
Lower Face: Cigarette
Weapon Camo: Arid
Armor Camo: Arid
Left Arm Tattoo: Nothing
Right Arm Tattoo: Nothing
Scars: Cheek Stitch 1
Face: Face C
Hair (Male): Man Bun
Facial Hair: Sideburns
Hair Color: 2
Eye Color: 0
Race: 1
Skin Color: 4
Main Armor Color: 10
Secondary Armor Color: 17
Weapon Color: 10
Voice: American English 8
Stance & Attitude: Intense
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"Oh, Sword-senpai..."
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[spoiler=lazy GM is lazy]Rhianne vs. Soldier 1: 13 vs. 84.5 - Hit!
Crit roll: 31 vs. 3.5 - no crit
Soldier 1 takes 8 damage
Syas vs. Archer 2: 69 vs. 87 - Hit!
Crit roll: 2 vs. 1 - no crit (so close... but who cares, he's dead anyway)
Archer 2 takes 13 damage
Archer 2 is defeated!
Francis vs. Cavalier 2: 76 vs. 77.5 - Hit!
Crit roll: 34 vs. 1 - no crit
Cavalier 2 takes 10 damageParty gains 9 XP
Rhianne gains 2 Anima XP
Syas gains 3 Sword XP
Francis gains 2 Axe XP -
Helmet/Hat:
Arms:
Legs:
Torso:
Upper Face:
Lower Face:
Weapon Camo:
Armor Camo:
Left Arm Tattoo:
Right Arm Tattoo:
Scars:
Face:
Hair (Male):
Hair (Female):
Facial Hair:
Hair Color:
Eye Color:
Race:
Skin Color:
Main Armor Color:
Secondary Armor Color:
Weapon Color:
Voice:
Stance & Attitude:
This isn't very helpful if we don't know the available options :v
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Enemy Phase
Soldier 1 moves to N31 and attacks Rivas
Archer 2 moves to R28 and attacks Phyllis
Raider 1 attacks Wall 3
Soldier 2 moves to I26 and attacks Wall 3
Fighter moves to T20 and attacks Wall 2
Archer 1 moves to U20 and attacks Wall 2
[spoiler=goddamnit Leeroy]Soldier 1 vs. Rivas: 71 vs. 85 - Hit!
No crit (0% chance)
Rivas takes 11 damage
Rivas is knocked out!
Archer 2 vs. Phyllis: 54 vs. 75 - Hit!
No crit (0% chance)
Phyllis takes 9 damage
Phyllis counterattacks! 38 vs. 94 - Hit!
Crit roll: 96 vs. 8 - no crit
Archer 2 takes 5 damage
Raider 1 vs. Wall 3: Autohit
No crit
Wall 3 takes 14 damage
Soldier 2 vs. Wall 3: Autohit
No crit
Wall 3 takes 12 damage
Wall 3 is destroyed!
Fighter vs. Wall 2: Autohit
No crit
Wall 2 takes 15 damage
Archer 1 vs. Wall 2: Autohit
No crit
Wall 2 takes 13 damage
Wall 2 is destroyed!Party gains 2 XP
Phyllis gains 2 Light XP
Other Phase
The villagers move into the chokepoints and stand their ground.
Meanwhile, the cavalry arrives! ...but it's enemy cavalry.
Player Phase 4
Rivas must be revived within 2 turns!
(yes, I know what he did was incredibly reckless, but he's still the Lord. Save him now, berate him later.)
[spoiler=Map] -
Rivas moves to N30 and attacks Raider 2 with his Katana
[spoiler=that poor horse]Rivas vs. Raider 2: Autohit
Crit roll: 93 vs. 6.5 - no crit
Raider 2 takes 17 damage
Raider 2 counterattacks! 64 vs. 49.5 - Miss!
Rivas attacks again! Autohit
Crit roll: 99 vs. 6.5 - no crit
Raider 2 takes 17 damage
Raider 2 is defeated!
Party gains 5 XP
Rivas gains 3 Sword XP
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You are making this look so easy. XD
(btw, please name a soldier after me, if you haven't already <3)
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How was there not already a thread for this?
Surely I can't be the only one here who likes XCOM Enemy Unknown/Within...
And of course XCOM2 is coming out soon. HYPE.
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[spoiler=Phyllis vs. Archer 3]23 vs. 89 - Hit!
Crit roll: 91 vs. 5.5 - no crit
Archer 3 takes 5 damage
Archer 3 is defeated!Party gains 5 XP
Phyllis gains 3 Light XP -
Welp. Good luck.
I've tried playing Long War before. I can't do it, not even on the easiest difficulty. (Feel free to laugh at me and heckle me with "git gud scrub" and other such taunts.)
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Sweetgrape vs. Brigand 1: Autohit
Crit roll: 27 vs. 1.5 - no crit
Brigand 1 takes 8 damage
Brigand 1 is defeated!
Syas vs. Archer 3: 14 vs. 92 - Hit!
Crit roll: 93 vs. 1 - no crit
Archer 3 takes 13 damage
Miyako heals Feline for 17 HP
Douglas vs. Thief: 29 vs. 74.5 - Hit!
No crit (0% chance)
Thief takes 8 damage
Thief is defeated!Party gains 14 XP
Sweetgrape gains 3 Sword XP
Syas gains 2 Sword XP
Miyako gains 2 Staff XP
Douglas gains 3 Lance XP -
Enemy Phase
Bow Knight moves to E5 and attacks Feline
Brigand 1 moves to F6 and attacks Feline
Brigand 2 moves to H6 and attacks Miyako
Brigand 3 moves to H7 and attacks Miyako
Raider 1 moves to J26 and attacks Wall 3
Brigand 4 moves to M27 and attacks Phyllis
Archer 2 moves to O29 and attacks Syas
Archer 3 moves to P28 and attacks Syas
Brigand 5 attacks Syas
[spoiler=Blood for the blood god]Bow Knight vs. Feline: 39 vs. 84 - Hit!
Crit roll: 100 vs. 4 - no crit
Feline takes 9 damage
Feline counterattacks! 34 vs. 74 - Hit!
Crit roll: 2 vs. 1 - Anna is a cruel mistress
(but fuck it, I'll give you the crit anyway)
Bow Knight takes 39 damage
Bow Knight is defeated!
Brigand 1 vs. Feline: 58 vs. 57 - Miss!
Feline counterattacks! 55 vs. 80 - Hit!
Crit roll: 27 vs. 1 - no crit
Brigand 1 takes 10 damage
Feline attacks again! 18 vs. 80 - Hit!
Crit roll: 99 vs. 1 - no crit
Brigand 1 takes 10 damage
Brigand 2 vs. Miyako: 84 vs. 53 - Miss!
Miyako counterattacks! 85 vs. 87 - Hit!
Crit roll: 27 vs. 2 - no crit
Brigand 2 takes 11 damage
Brigand 2 is defeated!
Brigand 3 vs. Miyako: 91 vs. 53 - Miss!
Miyako counterattacks! 87 vs. 87 - Hit!
Crit roll: 1 vs. 2 - CRIT
"May you find balance in the afterlife."
Brigand 3 takes 33 damage
Brigand 3 is defeated!
Raider 1 vs. Wall 3: Autohit
No crit
Wall 3 takes 14 damage
Brigand 4 vs. Phyllis: 52 vs. 64 - Hit!
No crit (0% chance)
Phyllis takes 10 damage
Phyllis counterattacks! 35 vs. 94.5 - Hit!
Crit roll: 94 vs. 7.5 - no crit
Brigand 4 takes 9 damage
Brigand 4 is defeated!
Archer 2 vs. Syas: 99 vs. 85 - Miss!
Archer 3 vs. Syas: 65 vs. 85 - Hit!
No crit (0% chance)
Syas takes 7 damage
Brigand 5 vs. Syas: 61 vs. 56 - Miss!
Syas counterattacks! Autohit
Crit roll: 58 vs. 1 - no crit
Brigand 5 takes 9 damage
Brigand 5 is defeated!Party gains 29 XP
Feline gains 5 Dark XP
Miyako gains 6 Dark XP
Phyllis gains 3 Light XP
Syas gains 3 Sword XP
[spoiler=Level up!]Rivas gains HP, Skl, Spd, Lck
Douglas gains Res
Miyako gains HP, Lck, Def, Res
Rhianne gains HP, Spd, Lck, Def
Sweetgrape gains Str, Mag
Feline gains Str, Mag
Lloyd gains Def
Phyllis gains HP, Str, Skl, Spd, Lck
Gazzak gains HP, Str, Skl, Lck, Res
Syas gains HP, Lck, Def
Francis gains HP, Lck
The other enemies move toward their respective objectives.
Other Phase
A pair of armed villagers emerge from their houses.
Player Phase 3
[spoiler=Map] -
[spoiler=The End]
Soldiers cowering before the emperor's power, civilians suffering because of war, power that uses young people as weapons... General Girardot had seen what was happening and gave his life to stop it.
Dervus knew what he needed to do. He now knew what he truly wanted to protect.
People cling to power and numbers out of fear of being hurt, chastising that which is good as if it were evil, persecuting those who do not follow the masses. Telling themselves they cannot grow strong, they hide within their shells of denial. But Dervus would no longer run from himself.
"Strife..."
Dervus quietly stepped forward.
Dervus finally gets to use Soul of Xianghua this time. For reasons.
So, this is the last chapter of CotS and it's... a bit rushed, I think. I have no idea what the development process for Soul Calibur III was like, but this seems the kind of quick-and-dirty thing that would be pumped out by level designers with a looming deadline.
Also, there are no friendly strongholds in this chapter. So if someone dies in this chronicle, they're gone for good, because there's nowhere to respawn.
Honestly, the best thing to do on this map is make everyone Infantry and just have them dogpile the enemies one by one.
Also notable is thefor this chronicle. Whew, that's intense and creepy. Not a bad theme for the Very Definitely Final Dungeon.
Anyway, there's not much to show besides the final battle, so let's get right to it.
There were some level ups along the way, so here are everyone's stats.except Dervus, because I'm hiding something which I think is cool and climactic
Aeneas is just an all-around good character and has the best availability (besides the main character) ... for whatever that's worth in this game.
Abelia, on the other hand... I really don't like her character arc. Which is doubly sad because she's one of the few characters in CotS who actually has a character arc.
Iron Sword OP pls nerf.
Moving on.
Honestly, I just brought her along because I wanted to try out her new weapon. :v
So, let's put her up against the final boss and see how she does.
And yep, the final boss is Strife. This is probably not surprising at all.
The AI is pretty sadistic in this fight. (and yes, that is Soul Edge he's using, if you're curious)
Let's see if Abelia can put a bigger dent in him.
The one nice thing about fighting him is that Soul Edge slowly drains his health, so all you really have to do is survive for a while.
...huh. That's the first time I've seen that bit of dialogue.
And yet nothing happens. It seems even his own most loyal bodyguards won't go out of their way to defend him anymore.
Dervus gets to do the honors.
Music:
I've often wondered why the Burning Gallery stage was used for this battle. Is the castle literally burning down around us as we fight? I don't know but, all things considered, I guess it's a pretty awesome place for a climactic final duel.
Dervus is using Soul Calibur. It can be used by multiple characters in SC3, but in Soul Calibur 1 and 2, only one character could use it: Xianghua. And I knew that Soul of Xianghua was one of the Dancer's disciplines, so...JUST AS PLANNED
Well, that's all she wrote.
He's dead Jim.
Maybe now the war can finally be over.
There's an ending, but sadly not much of one. Just a brief series of scenes with a VO narration.
Emperor died. Both the evil blade and the holy blade disappeared into darkness. The Empire collapsed, and the people were left only with devastated lands and the memories of the terrible war.
The people, however, eventually forgot the hardships. They rebuilt the razed villages and sowed new seeds upon the destroyed fields.
Then, by the fireside, they told the tales of the great ones who spilt their blood upon those lands.
So yeah, honestly pretty disappointing. In retrospect, this isn't a great game. Most of the characters ended up being pretty one-dimensional because the writers missed out on a lot of good opportunities for character development. Plus, the sadistic AI can make it rather unfun to play at times.
But even so, I still have some nostalgia about this game (against my own better judgment) and it's still indirectly responsible for helping me discover my love of Fire Emblem, so that's something. -
[spoiler=Operation: Snapping Turtle]Syas vs. Brigand 5: Autohit
Crit roll: 92 vs. 1 - no crit
Brigand 5 takes 9 damage
Brigand 5 counterattacks! 33 vs. 56 - Hit!
No crit (0% chance)
Syas takes 7 damage
Francis vs. Thief: 96 vs. 69.5 - Miss!
Rivas vs. Brigand 4: Autohit
Crit roll: 82 vs. 2 - no crit
Brigand 4 takes 7 damage
Brigand 4 counterattacks! 28 vs. 52 - Hit!
No crit (0% chance)
Rivas takes 9 damage
Douglas vs. Thief: 81 vs. 89.5 - Hit!
No crit (0% chance)
Thief takes 9 damage
Thief counterattacks! (0 damage, even if he hits)
Rhianne vs. Brigand 4: 57 vs. 81 - Hit!
Crit roll: 3 vs. 1.5 - close but no cigar
Brigand 4 takes 11 damage
Gazzak vs. Wall 2: Autohit
No crit (you can't crit walls, silly)
Wall 2 takes 17 damageParty gains 9 XP
Syas gains 2 Sword XP
Francis gains 1 Bow XP
Rivas gains 2 Sword XP
Douglas gains 2 Lance XP
Rhianne gains 2 Anima XP -
Virion
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[spoiler=Chronicle 18]
Who decides what is right? People merely act upon what they believe...
He could see a figure at the front of the army. There was no mistaking her. It was Abelia. Behind her, a massive force of Grandall troops awaited her command.
For an instant, the entire area seemed to fall silent. Then Abelia's mouth opened slowly, and the order that came forth shattered the silence.
"Attack!"
Strife: "The weakness and pain in everyone's hearts. All it takes is a slight push, and the rest will roll along on its own.. Now, let's see what you can do, Abelia."
Map
Tina: "Well, Commander...?"
Abelia: "..."
Tina: "Please answer!"
Yuilin: "Commander Abelia! Please say something!"
Abelia: "It's the perfect stage for our showdown, don't you think? Yes, if it weren't for you, I'd..."
Tina: "Commander..."
Abelia: "Grr... All units, move out! Destroy the traitors!"
This chapter features some characters we've fought before, like Notus here.
And this one was Ishtar, I think.
There are also some generics.
And now only Abelia is left.
Music:
Not much to say about this fight. Abelia here has the same 'juggernaut' effect as Chronicle 15 Girardot, but her AI isn't incredibly challenging.
Huzzah.
Ah yes, the time-honored Japanese tradition of converting someone to your way of thinking by beating the crap out of them.
That chapter was pretty short. Let's keep going.
[spoiler=Chronicle 19]
A darkness that consumes the hearts of men- the cursed sword, Soul Edge... there was no question that it was the sword Strife had wielded.
There was also that which could seal the dark sword, its equal and opposite, the spirit sword enshrouded in legend- Soul Calibur. He recalled the shining blue sword... what was Luna doing now, he wondered.
As he thought about the past, the capital of the Grandall Empire, the fortress city of Parousia, came into view.
Dervus shook away his idle thoughts and headed for the final battle.
How are we losing? The battle hasn't even started yet! :v:Oh, hey, there's Luna!
Luna: "I'll lend you this sword... take it!"
Luna: "After the war ended, a troublesome old man named Girardot kept pestering me. He kept saying things like, 'If anything happens, I want you to take care of Dervus.' Honestly, why did he have to pick me, of all people? But relax, I won't hold a grudge. My unit's all okay, after all. Now, let's go!"
Ishtar: "But... they're...!"
Tina: "Commander Abelia..."
Abelia: "I don't care what anyone says. I will fight alongside you!"
Luna is basically like Athos or any other uber-powerful character who joins in the last chapter. Well... 2nd to last.
Map.
Chester: "It's time to continue what we started a year ago. Come on, Dervus. My troops will give you a warm welcome!"
What a jerk.
Say hello to the toughest character in CotS. Then quickly say goodbye because NOPE we're not fighting him.
I really like the design of this map. It really does look like you're infiltrating a fortress-city.
Yeah, well ... you're a butt.
Nice outfit though.
But some fancy duds won't save you.
RIP
Next time: Endgame -
Rivas moves to M26 and swings his Iron Sword at the nearby Brigand
Interest Check - Final Fantasy Style RP
in Roleplay
Posted
Sounds awesome. I'd be very interested in joining this.