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Enaluxeme

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Everything posted by Enaluxeme

  1. Wow, it's been a while since I posted on this forum. Hello there! So, I've been fiddling with FE4 lately, which basically means that I scavenged into Lamia's Stuff with the help of the humble google translate. Speaking of Lamia, if you read this: the patch that shows crit chance in battle instead of level still disables wrath. Not too hard to fix, the code that needs changing is in the readme, but you said you updated the link with a fixed patch and that doesn't seem to be the case. Anyway, through the various binary stuff I found a folder called "handaxe", which has a patch that changes the battle animation 30 (an unused one for the soldier) to a throwing axe animation usable by swordfighters/mercenaries and forrests/heroes. I applied it and it seems to work. Problem is: the animation is in, but the actual sprites are not, so whenever a forrest attacks with a throwing axe it basically shows Missingno making the attack. In the "handaxe" folder I also found the handaxe sprites for the swordfighter/mercenary, forrest/hero and a third one which looks like a bowfighter or sniper but whatever. For each sprite there's three files: a .png showing the final product, a .png all cut up in 8px by 8px chunks and a .bin file. I tried to search around but I really found nothing, so I ask you: how do I put those sprites into the ROM so that I can assign them with the "battle sprite editor" nightmare module?
  2. I was wondering if there is a way to randomize this game. Seems like there's so much more love for Fates than for Shadows of Valentia. So far, I only found a way to do it manually through action replay/powersaves codes, but you also need to buy the hardware for it.
  3. They stated they will never release the growth rates.
  4. Dude you literally finished the game, there's nothing else. There was simply no reason to fix that stuff since whoever plays this hack surely played the base game already and thus probably doesn't care about anything other than the gameplay.
  5. If your concern is hit rate, give every weapon a 5% hit boost and lower enemy skill. This way you didn't change the hit rate of playable nor enemy units but the critical rate is lowered. Unless of course, you do want to keep a high crit rate for playable units, in which case you do you.
  6. How would enemies with some luck cause any sort of issue?
  7. Since you took the time to get them all to level 20, you'll find the rest of the game trivial. Still, access to 1-2 range or +1 movement (compared to other promoted classes) is better than +15% crit or silencer. You may promote Marisa to Assassin if you need someone to use lockpicks though.
  8. The stats from the games assume that the weapons have might. If you want your weapons to have 0 might you'll have to add more power to everyone. Maybe make it so that myrmidons and thieves can deal no damage to knights but mercenaries can deal scratch damage?
  9. Look harder, the option exists. In fact, I'm pretty sure it shows every animation by default so you must have changed it without realizing it.
  10. I believe he was a placeholder for MU. Speaking of MU, how much customizable will they be? I suppose there's no way to change hairstyles, hair color, eyes and accessories, but are you planning any kind of cosmetic choice? Also, what about the stats?
  11. Alternatively, you can use nightmare
  12. I know there's patchers for android, but I don't know about iOS
  13. I have a suggestion: add an option to make it so that physical classes always have higher STR growth than MAG growth and vice-versa. Basically after randomizing, check if that's already the case and if not swap them.
  14. Same thing happened to me. It breaks nothing, but Seliph won't get any inheritance from her, so he'll only have Sigurd's skills, bloods and growths.
  15. An easier fix would be to make them promote with knight and hero crests and remove the bracelets entirely, or to add the bracelets to the preparations shop.
  16. You should rather express your level as average, average+x or average-x just in case it changes before you join. It's 3 right now, but it may change if someone drops in/out. Anyway, I think my approach of "yes everybody can join at any time" it's a bit unclear. The truth is that you'll have to wait for an entry point that makes sense so hopefully you'll still be interested when that happens. Still, it's a good idea to post your sheet anyway so I can start thinking about this entry point.
  17. Look, there won't be any more enemies. Cecilie and Sully moved, this leaves Lowe, Solare and Rekia. Radle still has his Master Key. The cell keys can only open those three cells, you can drop them once you are done with this map.
  18. Personally I think you can have a bunch of different promotions to give pegasus a different sub weapon, keeping lances as the main weapon. Like Falcon Knights with Swords, Seraph Knights with Staves, Dark Riders with Anima/Dark. Lances and Axes (specifically poleaxes) just seem like easier weapons to use on a flying mount than swords, it doesn't suit low-tier classes to use swords IMO.
  19. It's more like a sieze the throne chapter or the one chapter in Lyn's story where you have to press the triggers. You have to do something to end the chapter and defeating the enemies won't end it.
  20. Regardless of con, I said that mounted units can't be rescued but can rescue any unmounted unit. The penalties to skl and spd are equal to Solare's con, but each is capped to half of Radle's original stat. Since Solare has 3 con when dismounted, Radle gets -3 to skl and spd. If Radle tried to rescue someone with 7 con he would have had a -6 to skl and spd since he has 12 skl and spd. Edit: do you guys want a support?
  21. I'd say that opening the door would trigger an event in an actual FE game. Regardless, you can talk as much as you want freely, the talk command is only mandatory when you expect it to have an effect on the game (turning an enemy into an ally, or if it's the objective of the map Fargus-style).
  22. Everyone assume it's a new turn, I'm gonna update the map later
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