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Anomalocaris

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Posts posted by Anomalocaris

  1. 1 hour ago, Aedan7479 said:

    Are the two (bonus character spoilers)

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    Arval's just the different genders? as in, if Shez is male Arval's a Dark Bishop and if Shez is female, Arval's a Gremory.

     

    Yes, it's just the way the game handles that particular character.

    1 hour ago, Aedan7479 said:

    So, up to 8 dlc/post launch characters, 3 that weren't playable in Three Houses. Groups of three that occur to me are Counts Bergliez, Herving, and Varley, Thales, Kronya, and Cornelia/Cleobulus (since their weapons are obtainable, Solon's isn't, but Nemesis' is), Judith, Nader and Shahid, and Randolph, Fleache, and Ladislava; if any of those trios I'd bet on TWSITD, rather than a trio that focuses on one route. Of course they could also be new characters.

    For what it's worth, there's a surprising amount of unused battle lines in the game for Thales, Cornelia, Solon, and Kronya that only make sense if they were intended to be playable; lines for being given orders on the battlefield, partnering up, racking up KO milestones, and other things. More than any other NPC characters besides obviously the Forbidden Five.

    It's a group of four rather than a group of three like the placeholders suggest, but I wouldn't be surprised if we got some kind of villainous TWSITD campaign or something.

  2. 11 minutes ago, VincentASM said:

    From the 4 characters I looked at (Shez, Lysithea, Marianne and Holst), it seems to be arts/spells learned in their preferred classes?

    However, there's a little snag. Anyone with a preferred class in, say, Warrior or Wyvern Lord can't pass their art down because everyone learns the same art in those classes. That's why Hilda only gets 1 teachable art...

    Yeah, I'm noticing that too.

    Well, still good to know which units can teach them.

  3. 7 hours ago, DefyingFates said:

    P.S. I know there's data in the files for three classes that are likely the remaining Wolves ones, but is there any data for possible new characters or new items? Parts of the Ashen Wolves were included in earlier datamines for FE16, after all

    The five missing characters (Hanneman, Alois, Gilbert, Cyril, and Anna) have almost-complete character data and can even be added to your roster via hacking. Whether they're planned to be added in an update or are just leftovers from porting over Three Houses' character data is unknown.

    There's also three placeholder slots (currently occupied by three male Byleth clones) that are probably reserved for actual new DLC characters. Curiously, the roster order places them between two of the NG+ units.

    Edit: Link to the hacked roster; note that there's spoilers for bonus units here.

  4. 2 hours ago, Sire said:

    Regarding recruiting Byleth in Azure Gleam...

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    You only have to be careful on the initial approach (activate the strategy and follow the green line, making sure no one wanders into the wrong stronghold by accident). Once Fleche is defeated and Alois spawns, I believe it is safe to start capturing everything and going on the offensive.
    -- After Alois and crew are defeated, beat up Randolph before Byleth gets to him.
    == I'm not sure what counts as a fail condition, as I managed to avoid the ambushes as well as avoid the mercs attacking the base camp.

    I thought it would be more difficult, but that may be because I read up a little beforehand and had my AI allies sit back while Shez did most of the work.
    -- I feel like the Scarlet Blaze version was a bit harder, but then again that was on my first run and there's stuff to do (recruit Yuri during all the chaos) when compared to Azure Gleam's.
    -- I guess the main difficulty is if an AI wanders into a stronghold, or if the player gives orders to start capturing early instead of trying to avoid the ambushes.

     

    I outlined it on the wiki, but:

    Spoiler

    Alois's spawning is independent from Fleche's death. Fleche can be dealt with as early or as late as you please, her timing has no effect on Byleth recruitment.

    You fail if even a single one of the mercs manages to enter the base camp. If any of them sets foot inside, Alois sends word to Byleth that they won't need any help attacking the south, so Byleth takes up post outside Randolph's stronghold instead and must be killed to proceed.

     

  5. 31 minutes ago, ZanaLyrander said:

    People keep calling it Crimson Blaze or CB. Is there a localization difference or something I'm not aware of? Because everywhere I look it's Scarlet Blaze.

    Anyway, Scarlet Blaze does kinda take place all over the place, which in some ways I kinda like, it demonstrates the difficulties of the Empire's military campaign, spreading themselves so thin and engaging on so many fronts. But you do have a point that they seem to be able to get around Fodlan awful quick.

    I think people are just conflating it with Crimson Flower, not realizing the color part of the name changed too.

    Doesn't help that Azure Gleam kept the "Azure" from Azure Moon.

  6. 2 hours ago, Corran said:

    The stuff I was reading on other sites didn't exactly apply to me, which is why I was curious. The unlocking all characters thing makes sense, because I've now done 2 scarlet blaze runs and just started chapter 5 of my golden wildfire run, and that's what people say unlock him. If it's all characters, then i won't get him until I finish golden wildfire and start azure gleam. I'll keep an eye out for him to see if I can help confirm. Thanks!

    If you do, can you confirm for us what chapter he unlocks for you?

    Azure Gleam's final route-exclusive character (Catherine) doesn't join until Chapter 9, so assuming you recruited everybody else at some point you'd get Gatekeeper after Chapter 9 if our theory is correct.

  7. I just found a very unusual quirk in the game's model viewer while scrolling through all of Hilda's class options, and did some further testing. Not sure if it applies in-game, but it applies in the model viewer at least:

    Normally, characters are allowed to retain their personal outfits as long as they're in infantry classes. However, some characters seem to get forced into generic classwear even if it should logically be allowed: specifically, if you try to put certain female characters (Academy-phase Dorothea, Petra, Mercedes, and Hapi, and both versions of Hilda) into classes that stand in a potentially-revealing pose (Noticed it with Soldier, Thief, and Assassin, could be others I haven't used yet), it forces them into the generic classwear.

    This only happens with those five characters as far as I can tell, and only in those class/phase combinations, so I have to assume it's an intentional preventative measure against anybody trying to get upskirt angles, though I don't think the limited camera control would allow that anyway.

    Curiously, it doesn't apply to Soldier Leonie. Possibly because it's her starting class and they didn't want to prevent her from using her Academy outfit during the Prologue?

  8. 2 minutes ago, Archeleon said:

    Myrmidon gives Lv1, characters can get Lv 2 from Mercenary or Thief. I know characters can get Lv3 from one of the Advanced or Master Sword classes. However, there is no slot for Lv3 in any character learnset, neither on the site nor the datamine. I looked for it under Assassin, Swordmaster, Mortal Savant and Trickster, it's just not there.

    I think you've misunderstood how it works. All of the weapon prowess skills are worth one level each; learning them more than once is how you level it up to 2 and 3.

    So to reach Sword Prowess Lv3, you need to learn the Sword Prowess skills from Myrmidon, Mercenary, and Thief. That's three separate instances of the skill, which combine together into Lv3. My Felix has done so and has Sword Prowess Lv3, whereas units who only went through one path are at Lv2.

  9. 6 minutes ago, DefyingFates said:

    Also, another free update I'd love to see: the ability to swap Shez and Byleth's genders freely in the post-game/ NG+. There IS a post-game here unlike FE16, so unless they unlock all gender requirements it'd be nice to freely experiment with whatever classes you wanted with them instead of making a new save each time.

    I forgot to mention this when I detailed what I'd want from a proper Free-Play Mode, but yeah. Being able to freely switch genders (or even names) once the story is finished would be nice.

  10. 6 minutes ago, DefyingFates said:
    • Valkyries are probably redundant next to both Dark and Holy Knights (unless they were primarily magic based I suppose), but I was surprised Dark Fliers weren't added*. War Monks would be fun as a magical off-shoot of the Warrior Class too.

    Valkyrie was my least favorite of the four Abyss classes because of how redundant it was with Dark/Holy Knight, but I'd really like it back now because of how Dark/Holy Knight were made lance classes here instead of tome classes. We don't have a proper mounted tome class now.

  11. 12 minutes ago, DefyingFates said:

    The Gatekeeper isn't a post-game option, he unlocks early on in your third route of choice (the first or second chapter after the first timeskip, IIRC).

    Standing theory is he unlocks once you've unlocked every other character at some point, which for Scarlet Blaze or Golden Wildfire players would be when Monica/Manuela or Holst joins during Chapter 4.

    The only real way to test this for sure is if somebody does Azure Gleam as their third and final route, in which case they wouldn't get Gatekeeper until recruiting Catherine in Chapter 9. If he joins earlier than that, then we know it's something else.

    I did Azure Gleam as my first route so it can't be me, haha.

  12. 3 minutes ago, ZanaLyrander said:

    I suppose that's possible, yeah. You could just cram a ton of abilities and combat arts into one class for War Cleric. Seems a bit forced, but I guess it would work. Honestly feels like a solution to a problem that shouldn't exist, there's no reason for Brawler and Grappler to be male only aside from them being male only in Three Houses, and it was dumb then too.

    Yeah, it's even more dumb here I think, since you're locking entire gameplay styles behind gender-locks, not just a bunch of numbers and stats.

    The more I think about it, the more I think the best solution is an update that adds a new node to the Tactics Instructor that makes gender-locked classes available on the unit. Something like "transcend the gender barrier and learn how to ride a pegasus/cast fancy magic as a male, or punch stuff/cast dark magic as a female" lol.

    I wouldn't mind having to spend gold at the Tactics Instructor for it, that'd turn it from a pointless, absolute restriction into just unlocking new classes, at least.

  13. 5 hours ago, Etrurian emperor said:

    He's hardly on the top of my list, but I think Annette's wacky cousin might be a fun DLC addition. A noble who ran away to become a traveling minstrel is a decent character concept, and he can have some interesting chats with characters such as Gilbert, Annette or Ignatz. 

    With how many conversations he's mentioned in after being completely unheard of back in Three Houses, I think they are actually setting him up as a future DLC character. Even him being a bard could be setting up a Bard class that comes with him, like how the Ashen Wolves each brought a new class with them.

  14. 10 hours ago, ZanaLyrander said:

    I'd be all for female units getting access to gauntlets, but given how classes work in this system, introducing a single class that can use gauntlets for female characters wouldn't work well. Unlike in Three Houses, abilities and combat arts are entirely linked to classes, so a single female class with access to gauntlets would leave female units with no levels of Gauntlet Proficiency, and hardly any combat arts for gauntlets. They'd have to remove the gender-lock from Brawler and Grappler for that to be viable (which hey, I'd be all for). But unless they do that, War Cleric as a gauntlet class for female units wouldn't be very useful on its own.

    While removing gender-locks would be a far more preferable solution (maybe a purchaseable upgrade from the Tactics Instructor?), I just wanna point out that even if War Cleric were the only female Gauntlet class you could still make it work; just make it so that while male units in War Monk only learn a few new abilities and Combat Arts, female units in War Cleric learn a whole bunch of them at each interval, including all three tiers of Gauntlet Proficiency and other things related to the Brawler/Grappler/War Master line.

    It would be pretty exaggerated, but class learnsets are personalized for each unit and there is precedent for learning more than one ability/CA at a Class level-up.

  15. I gave each of my characters an "alternate" classline on my first playthrough, in addition to their preferred class.

    • Shez: Fluegel/Brawler
    • Dimitri: High Lord/Swordmaster
    • Dedue: Armored Knight/Brawler
    • Felix: Swordmaster/Thief (He's the only one using two classes of the same weapon type)
    • Sylvain: Holy Knight/Dark Mage
    • Annette: Mage/Brigand
    • Mercedes: Priest/Archer
    • Ingrid: Pegasus Knight/Swordmaster
    • Rodrigue: Holy Knight/Priest
    • Yuri: Thief/Archer
    • Balthus: Brawler/Mage
    • Constance: Mage/Dancer
    • Hapi: Mage/Armored Knight
    • Seteth: Wyvern Rider/Holy Knight
    • Flayn: Priest/Dark Knight
    • Catherine: Swordmaster/Wyvern Rider
    • Shamir: Archer/Thief
    • Jeritza: Death Knight/Mage
    • Spoiler character: Brawler
    • Other spoiler character who joins alongside the first: Dancer (lol)

    For the out-of-house recruits I deliberately avoided raising them in their preferred classes, so I could "save" those classes for their native routes.

    • Linhardt: Dark Knight
    • Bernadetta: Thief
    • Dorothea: Dark Knight
    • Petra: Pegasus Knight
    • Lorenz: Dark Mage
    • Ignatz: Brawler
    • Raphael: Armored Knight
    • Marianne: Pegasus Knight

    Side note, for anybody playing Azure Gleam, I recommend side-classing Annette as an axe class. Besides obviously allowing her to use Crusher, her Paralogue actually seems to assume you've done so, because her side of the map is filled with nothing but lance enemies.

  16. 59 minutes ago, yaycupcake said:

    So I just whipped up a quick spreadsheet: https://docs.google.com/spreadsheets/d/10PiiMk2Xvpmt7TkNjhpgomYf5s-vN1fINa3kmM0tblA/edit?usp=sharing

    I can port this info onto the wiki as well... I was thinking it could have its own page, and be linked from the menu and the recruitment page?

    edit: so I just set up the page: https://wiki.serenesforest.net/index.php/Recruitment_(Three_Hopes)/Availability

    Feel free to make any edits as needed. I would have liked to use classes to style the css but I don't think I have the editing rights to edit sitewide CSS so I just did inline styles for now. Tried to pick colors that weren't too visually offensive.

    Lorenz, Raphael, Ignatz, and Marianne are recruitable on Azure Gleam. I've added them.

  17. Looking into Combat Art tutelage and noticed something odd.

    Shez has the speech bubble indicating valid teachable Combat Art on Windsweep and Mortal Struggle, but Dimitri (who has level 3 in those as well) does not. I can't think of any reason that would be unless CA tutelage is on a character-by-character basis instead of anybody being able to teach anybody else...

  18. So aside from new classes and characters, I think the thing I'd most want to see as an update (preferably free) would be a proper Free-Play Mode. The way I envision it working is:

    • Unlocks once you've cleared your first route (or maybe all three routes?), and can be accessed when starting a new game on that file.
    • Choosing that takes you to a special version of the base camp where every character you've ever recruited is available and can be interacted with (even if it doesn't make sense, like having Edelgard and Rhea in the same camp).  Every character can be trained, given gifts, taken on expeditions, assigned chores, or fed food.
    • The mode plays as Casual Mode by default, or at least offers you a way to resurrect dead characters so you aren't stuck unable to use your full roster.
    • The regular shop's stock of items is now infinite. Anna's secret shop is still finite, but can be replenished.
    • In addition to replaying story battles at the Records Keeper, the War Map has been replaced with a mode that offers you randomly-generated missions.
      • Any character can show up as an enemy or ally on these maps, even characters in your playable roster or minor NPCs like Ladislava, Acheron, or Count Varley.
      • Some missions are similar to the giant monster missions that sometimes appeared on the War Map.
      • In addition to standard rewards such as weapons and minerals, many battles also offer replenished Training Points, Activity Points, or Anna's shop supply as rewards, allowing those features to be used indefinitely.
    • You may exit the mode at any time and start a new story playthrough.
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