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FoxyGrandpa

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Posts posted by FoxyGrandpa

  1. Even if the game doesn't perfectly intersect with the canon, does that really matter? Age of Calamity technically isn't canon either, but it still acts as a decent companion piece giving us a general idea of how the events 100 years ago from BOTW played out. Thracia 776 similarly doesn't intersect perfectly with FE4 either but tells a decent narrative and does a good job of fleshing out the world of FE4.

    I for one would love to see a Thracia 776 style midquel that introduces some new characters, and gives us more insight into what happened during the 5-year timeskip. Specifically, I'd like to see exactly how the first battle of Garreg Moch played out, how Dimitri changed for the worse and escaped prison, and how Claude kept the alliance unified and became the Leader of the alliance. I'm confused on how they'll create a story for Edlegard, but I'm sure they'll think of something decent. The only issue I think is creating three different story modes for each of the lords without the excessive map reuse that the main game does. 

    As for Byleth, they could be in the game as a post-game unlockable.

  2. 7 / 10 seems about right, but considering Mercedes is rated lower, I think I will give Marianne a 6 / 10 rating (this is based on Hard mode and purely on unit viability).

    As a raw support unit / Bishop, I think Linhardt and Mercedes beat her. They both also have Physic and other great spells like Warp and Fortify respectively, which imo is better than silence. They are both better offensive units than her since they have a strength in Reason, making them get strong offensive spells much quicker. 

    Marianne's lack of Reason proficiency really hurts her imo. She has a good spell list, but will be unable to use spells like Fimbulvetr for most of the game since they are locked off to high weapon ranks. I've had more success using Ignatz as a dedicated Mage, since his hidden talent in Magic lets him get good spells quicker and his personal skill fixes accuracy issues that he would have from Blizzard / Fimbulvetr. 

    Like  Mercedes, using Marianne in different routes is annoying. She will be training in Swords and Faith, which is more awkward  than Reason and Faith. Getting her caught up in reason is very difficult, since she doesn't have a proficiency like Mercedes.

    I haven't given Frozen Lance or Hexblade a try yet, but I've heard good things about these options from other players. 

    Non Gameplay Related Opinions:

    I like Marianne's character a lot and think she has really great chemistry with characters like Dimitri and Hilda. Something about her quiet general demeanor makes her quite adorable. Her self-loathing nature is something I can relate too in the past and I'm very glad she's able to overcome this feeling during the course of the game. 

    Marianne's design is great, but I like her pre-timeskip design more than her post timeskip one. Her hair and face look much nicer pre-timeskip. School Uniforms also look nicer than other clothes imo.

  3. Man Lorenz is a disappointment. His stat spread is about as good as Raigh's, but he doesn't have a prf Owl Tome, so he's worse. At least he looks like he's having a good time.

    Girls have good artwork, though Byleth might be a bit too busty. I know she has one of the largest chest sizes in 3 houses, but this is a bit much haha. Ingrid's art is perfect though. Very respectably designed and she actually looks pretty cool.

    Sylvain looks great. With those great abs & shades, he's undoubtedly ready to mingle. 

  4. Actually really glad Roy is getting a Resplendent alt. Of the budget Sword Infantry Heroes, I thought he was the one character who'd really benefit from +2 to all stats since most of his stats are teetering on being good, but aren't quite high enough. His stat spread gets bumped up to 47 / 33 / 34 / 28 / 31 (assuming you give him +5 dragon flowers) which is a pretty respectable.  Since his speed is workable, I think it would be better to just ditch the QR refine in his weapon and just go for a speed refine with a speed boon. Saves him from getting doubled by a ton of other Heroes and makes his own doubles less conditional. 

    Still, I agree that Elibe and Tellius are getting over-represented (I wish Erika got a Resplendent before Roy). The focus on Red heroes isn't bad however, since gen 1 Red Heroes need buffs the most, especially units that got refines ages ago, like Sanaki and Roy.

  5. 19 hours ago, Ice Dragon said:

    @SockPuppet @Othin

    List, in case anyone's interested:

      Reveal hidden contents

    Launch characters, no exclusive weapon:

    Azura
    Cecilia
    Corrin (F)
    Donnel
    Draug
    Effie
    Fae
    Nowi
    Olivia
    Setsuna
    Sheena

    Launch characters, exclusive weapon with no refine:

    Hector (Armads)
    Ryoma (Raijinto)

    Book 1 post-launch characters, no exclusive weapon:

    Ninian
    Legion
    Clarisse
    Berkut
    Arden

    Book 1 post-launch characters, exclusive weapon with no refine:

    Olwen (Dire Thunder)
    Reinhardt (Dire Thunder)
    Ike (Ragnell)
    Xander (Siegfried)
    Camus (Gradivus)
    Valter (Cursed Lance)
    Black Knight (Alondite)
    Sigurd (Divine Tyrfing)
    Arvis (Valflame)
    Ayra (Ayra's Blade)
    Dorcas (Stout Tomahawk)
    Joshua (Audhumla)

     

    Thanks for making this!

    Arvis could probably work fine with a copy-paste of Lute's weapon refine, but I'm crossing my finger's that his refine effect will just give him Fury 4. Would help him ploy better and would work nicely with his prf B-Skill.

    I could see Ayra getting a broken refine given Larcei's existence. Changing the weapon's base effect from flashing blade to accelerating special cooldown and making her refine effect give her either innate wrath or Repel could give her an edge over Larcei. 

  6. 19 minutes ago, XRay said:

    Any ranged unit with a decent Atk and access to a Slaying Weapon should consider a Blazing build.

    That actually doesn't sound like a half bad idea. Special Spiral synergizes decently well with the HP threshold, and Life & Death 4 + the weapon base effect should theoretically give him enough speed to make use of the avoiding follow-up affect.

    The only issue I have with this is that attack refine seems arguably better for this type of build. 

  7. Spoiler

    Banner is overall pretty uninteresting. Ike and Male Corrin are good, but I'm frankly not interested in either of them. Melee tanks, despite being good, are a bit boring to use & Ike is in a very over-saturated class. Julia is strangely adorable, but her kit is really boring. Lyon is the only one I'd be interested in pulling in, but he seems a bit too specialized if I'm being honest.

    Ashnard is OK. He's basically a red Altena with an arguably better weapon for support. 

    I do love most of the art this time around. Male Corrin's specifically looks really good. He looks like he's actually gone insane. Its a step up from Fallen Female Corrin's art, which looked less scary and more like a Doujin cover (not that I'm complaining).

     

  8. Leon's prf is okay (except not giving him +4 res, that's kinda lame) but I don't know if this even gives him a niche given that Norne with a refined Slaying Bow arguably has a better stat spread (noticably less attack and slightly less defense, but higher speed & much higher res). The HP condition also makes it a bit clunky to use in Player Phase builds since it has no synergy with Desperation.

    Does anyone have any build ideas that can make use of his new weapon?

     

  9. Haven't played Silver Snow yet, but based on what I've seen online, it seems pretty apparent that the route's main character is Byleth, what with his crest being the new banner of the resistance army, his past being delved into further, & him being crowned king of Fodlan at the end of the route. Edelgard & Rhea are both humanized more, making the points where you fight them more heartbreaking. 

    When I played Golden Deer, a lot of this stuff, like Byleth's crest being the banner of the resistance army seemed weird. Wasn't Claude suppose to be the main character? Why is the resistance army fighting under Byleth's name? As his teacher, I felt Byleth should have been the one to help Claude deal with his struggles like he did for Dimitri or Edelgard. However, there was no point in the story where I felt Claude was sufficiently challenged. He's still a good character, but I wish the devs had delved much more in his secretive past since that's something he's clearly not comfortable about & it would have challenged him more. A confrontation with Count Gloucester in particular would have been a really good way to challenge him about his background, while also help tying up Rapheal, Ignatz, and Lorenz's stories. 

    All that being said, even in its current state, I don't think Verdant Wind's inclusion is bad for the game. Its the closest thing this game has to a golden route & the game ends on a happy note rather than a bittersweet one like in other routes. Even though I felt Claude should have been challenged more, his presence always made the events going on in the route more interesting.

     

     

  10. 2 hours ago, XRay said:

    Fast Brave builds are not really viable without Desperation. Fast Brave builds simply do not have the power to consistently punch through tanks in two hits. It is fine to use Lull Spd/Res on a defense team, but under player control, Desperation is mandatory in my opinion for quad attacks.

    My Idea for a Dire Thunder refine gave it a Giga Excalibur / Vassal Blade effect. The purpose for investing that much into speed is higher damage, not to quad. Desperation is probably still better than lull speed res, but your damage output decreases by 5.

  11. Yeah, I don't think Dire Thunder (or F2P Dragons for that matter) will get refines any time soon. Most casual players I know still cheese most of the in-game content with Reinhardt + other autobattle monsters like merged up Nowi. Given this, I don't think its their highest priority to buff these units in anyway.

    If I were to buff this weapon for Olwen, I'd just do something like remove the speed penalty and boost damage by difference between unit & foes speed (max +7). The main thing Olwen needs is damage since 26 attack is a joke & a refine like this would make her better than reinhardt in theory because she can quad AND deal the same amount of damage.The thing is this could end up being OP on Reinhardt too with the right setup since he can run double swift sparrow (+11 speed), Lull Spd Res (+3 speed) and Hone Cav Support (+6 speed) to reach 47 speed at +10. 

     

  12. Interested to see what Leon gets. Always wanted to build the dude, but it seemed like a waste given that Norne & Jamke were better units. Having a Slaying Effect + Special Spiral 3 would be a unique effect that differentiates him from other budget archers and would make him a discount Leif. I'm hoping he keeps the slaying base effect & gets a brave effect when near an armor or infantry ally. This wouldn't be unique, or even particularly good on him given his low speed, but it would be cool reference to Hunter's Volley & his mates, Valbar & Kamui.

  13. Yikes, I wasn't even aware that the hit & avoid boosts was affected by the unit's attack range. I thought it was just the standard support bonuses of being 1-3 spaces near an ally & the attack range only affected Gambit hit.

    Principally, I like the attack range mechanic because its like a neutered version of the pair up attack from Fates. However, I think standard linked bonuses should have increased might by 1-2 to make it easier to get kills w/ weak units & make positioning while attacking more important. It could be seen as OP since you can potentially stack a lot of attack, but I think its balanced out by limited deployment slots. 

     

     

  14. 16 minutes ago, Gregster101 said:

    Then add an extra character from Celica's route like Sonya to go along with Berkut. It'd just be a crime to not have Berkut if SoV were to be represented

    Good point. I added Leon to Celica's Route (Since I realized I barely included any Archers) & Berkut to Alm's Route.

  15. 3 hours ago, Gregster101 said:

    Where's Berkut? You gotta have Berkut if there's to be SoV characters 

    I actually was gonna add him, but decided not to because there would be a disparity in the number of reps from Alm's Route & Celica's route. I also wanted to focus more on playable characters than Enemies.

  16. Plot: Dragon go brrrr and heroes have to stop them.

    Literally don't care about the plot for this kinda game all that much. It would be more interesting to see what they do in History Mode

    Characters: All Characters from base FE Warriors return with a focus on Shadows of Valentia & Three Houses (23 new characters in base game, 7 DLC Characters)

    SOV

    Alm's Route

    • Alm (Sword)
    • Clair (Lance Flier)
    • Berkut (Lance Cavalier)
    • Gray (Sword)
    • Faye (Healer?)
    • Kliff (DLC) (Mage)
    • Delthea (DLC) (Mage)

    Celica's Route

    • Mae (Sword)
    • Boey (Mage)
    • Conrad (Lance Cavalier)
    • Catria (Lance Flier)
    • Palla (Sword Flier)
    • Est (Lance Flier)
    • Leon (DLC) (Archer)

    Three Houses

    Black Eagles

    • Edelgard (Axe)
    • Hubert (Mage)
    • Petra (Wyvern Rider)
    • Linhardt (DLC) (Healer?)

    Blue Lions

    • Dimitri (Lance)
    • Dedue (Axe Armor)
    • Ingrid (Sword Flier)
    • Felix (DLC) (Brawler)

    Golden Deer

    • Claude (Bow Wyvern)
    • Hilda (Axe Armor)
    • Lysithea (Mage)
    • Marianne (DLC) (Healer?)

    Church

    • Byleth (Sword)
    • Seteth (Wyvern Rider)
    • Flayn (Mage)
    • Rhea (DLC) (Brawler)
  17. Spoiler

    Whoa, Marth looks awesome! He's nothing new, considering we have so many OP swords like Larcei, Ayra, etc. but he's the first budget unit who can more or less perform the same role as those other units. Even though Rapier is a great weapon, I could see players who don't have Ayra or Larcei run Slaying Edge or Wo Dao.

    Young Minerva is also great! I'm not a fan of those 100% HP weapons, but after facing Percival in Training tower from time to time, they can be a real pain to deal with. Her statline is pretty good & I think her base skillset is perfect.  

     

  18. Marth being the demote is strange, but I'm happy for it. Its cool that he has Phina's prf & his special lets him easily function as a discount Larcei / Ayra / legendary Marth. Vantage on his prf + two turn cooldown special will make him fun to build with skills like Special Spiral or Null C-Disrupt, though he can probably get away with running something else like Wo Dao or slaying edge. He's my favorite lord, so effectively getting him for free will be nice.

    Caeda's prf makes his weapon look like a complete joke though. I don't think the effective against everything is really too broken considering Astra Blade basically has a similar effect, but the way Vantage works on this weapon will make it really annoying for less bulky units to deal with. Though it should be manageable by poking her with firesweep weapons or Mages. Her art is cute, but looks a bit too similar to the base version imo.

    Can't say much for Merric, other than his weapon basically being a powercrept Creator Sword, which is kind of crazy. I also like his outfit & hairstyle referencing bad fe1 art lol.

    The whitewing trio as one unit is a tempting pull. Catria is one of my favorites & Est isn't far behind. Not as big of a fan of Palla, but I still like her. Their weapon is pretty good, though an argument can be made its worse than the Whitewing's refined weapon under ideal conditions. Still, being a lance flier sort of kills their viability for me so I will probably not summon for them.

    Minerva is so adorable, but someone about her expression makes her look like a shonen protagonist.That's all I can really say since we don't know anything about her.

  19. On 4/12/2020 at 8:58 PM, SSbardock84 said:

    Imo there's enough difference between the three routes that they're all worth playing. Of course, the largest difference is mainly post timeskip. If you want to make the game faster on your third playthrough, all I can suggest is playing on the easiest difficulty and skipping scenes for Part 1. You won't miss much and if you're playing on the easiest mode, the game will be a breeze. Just don't spend so much time in the Monastery. I'm still astounded though as to how some people manage to play a route for so long.

    The main mission in each chapter doesn't take that long (usually 30 minutes to an hour), but between manually teaching the students, grinding, doing some monastery activities, etc. the playtime for each chapter ends up being doubled / tripled.

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