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Jaffar's Apprentice

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About Jaffar's Apprentice

  • Birthday 07/16/1994

Profile Information

  • Interests
    Stuff and things
  • Location
    USA

Previous Fields

  • Favorite Fire Emblem Game
    Radiant Dawn

Jaffar's Apprentice's Achievements

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Newbie (1/14)

  1. Happy Birthday, sorry for being a weeks late!!!

  2. Happy Birthday, hope you enjoy it.

    Also, welcome to Serenes Forest, I was kind of late.

  3. Tethys and Amelia look like completely different people to me...
  4. Those mugs are awesome, but Artur hasn't seemed to age at all. lol
  5. Idounn, Roy with SS and Fa = loldead Fire Dragon, not when he is 1HKO'd by Canas. Formortiis is killed by the twins. Ashnard NM = lol, Ashnard HM= Dammit he moves and two forms!!!!!!! Ashera is easy, just Nihil and Parity the Auras and kill her with Ike to finish it.
  6. The title was a joke basically, I put awesome and ...YEAH!!! as a joke sort of.... Anyway Trevor was a quick example, but I don't care bout this much anymore, Imma let this die probably, unless some people on here actually wanna play.
  7. *2 weeks after Trevor's capture* *Trevor and the Slave Traders arrive at the Slave Traders hideout* Trader 1- 'Ey boss, whose this dirty nomad going to? Gonzo(boss)- King of Bern himself put in a special order for a Sacean Nomad! Trader 1- *shocked* the king? Wouldn't think he'd approve of "Civilian Displacement" Gonzo- Well he does... Anyway I've more pressing matters to attend to. Watch 'im will ya? Trader 1- yes boss! *Gonzo leaves* Trevor- Your're pathetic... Trader 1- Whats that! Trevor- I believe you heard me. Trader 1- You need to learn manners Nomad! *stabs Trevor with lance* Trevor-Ughhh! Trader 1- That'll teach ya. *later that night* Trader 1- Hey you newbie! Yeah you get over hear! Faran- The names Faren!, and yes? Trader 1- Watch this scum. Faran- Whats the magic word? Trader 1- Do it or I'll pull your heart out through your ass! Faran- Uhhhh.... yeah ok, I'll watch this guy. *Trader 1 leaves* Players Choice- When a stat is surronded in parenthysis, that stat determines if the choice works. 1.(Strength)- Try to choke out Faren. 2.(Charisma)- Persuade Faren to let you go. 3.Talk to Faren 4.(Skill)- Attempt to steal Farens key. 5.(Other please specify) I choose 3 Trevor: Hello Faren: Huh? You talkin' to me? Trevor: Yes, how are you? Faren: uhhhh, fine? Trevor: That is good, do you have family? Faren: No my Father abandoned me, my mother died giving birth to me, and my sister left home years ago. Trevor: That is sad, everyone needs family. My daughter is in Sacae, scared not knowing where I am, you don't want her to go through what you went through, with a father that abandons their own child. Faren: Uhhh, uh, uh, ummm quiet scu....m... Trevor: Please let me go let me see my daughter again! Faren: Even if I did you wouldn't make it past these bandits! Trevor: I can fight if I have a bow, and you must have some skill, help me, and you can get away from this terrible life. Faren: Ummmm, I don't know... Trevor: Please, I'll be in your debt, I will get you any money, just help me! Faren: Fine. *Faren unlocks cage* Faren: that crate over there has spare supplies, take it. *Trevor recieved an Iron Bow and a Vulnerary* *Two Slave Traders enter* Trader 1- How'd he escape! Trader 2- Lets get em' Players Choice 1. Attack! 2. (Speed)- RUN! 3. (Charisma)- Get them to believe Faren is the escapee. 4. (Other, please specify) I choose 1 Trevor Lvl 1 Exp 0/100, Iron Bow 6 Nomad (Currently dismounted) HP: 15 Strength/Magic: 5 Speed: 4 Skill: 4 Defense: 1 Resistance: 0 Charisma: 3 Faren Lvl 1 Exp 0/100, Iron Sword 5 Myrmidon HP: 11 Strength: 3 Speed: 8 Skill:5 Defense: 0 Resistance: 3 Charisma: 1 vs Trader 1 Lvl 1, Iron Axe 8 Bandit HP: 20 Strength: 7 Speed: 1 Skill: 1 Defense: 3 Resistance: 0 Trader 2 Lvl 1, Iron Bow 6 Archer HP: 20 Strength: 2 Speed: 5 Skill: 5 Defense: 0 Resistance: 0 Faren HP 11/11, Attacks Trader 2, Trader 2 HP 12/20 Trader 2 HP 12/20, Attacks Trevor, Trevor counters, Trevor HP 8/15, Trader 2 HP 0/20, Trader 2 dead Trevor HP 8/15, Attacks Trader 1 x2, Trader 1 HP 4/20 Trader 2 HP 4/20, Attacks Faren, Faren HP 0/11, Faren unconcious Trevor HP 8/15, Attacks Trader 1 x2, Trader 1 HP 0/20, Trader 1 dead Trevor gained 60 exp Faren gained 12 exp Thats it for now.
  8. I meant rpg, sorry... anyway, I'm going to give players a scenario and they pick what to do, I determine how it plays out, based on stats, and player is given another scenario to move along their story. I'll provide an example of what happens... (a short one, but one to give an idea)
  9. Rath, Rebecca, Sue, Neimi, and Klien are all favored units by me in FE6-8. I have no problem with bow units, they are useful. This seems like an interesting playthrough, I shall pay attention to it.
  10. Mean to say RPG not RP... sorry. Anyway players are given a scenario depending on their origins. they are given choices for their character to do, and depending on choice the story plays out farther, a bit hard to explain. I've been wanting to make one of these again(done them on different forums), so if I can get some people to participate I'd be happy. If no one wants to I'll let it die, but I think it'll be fun. Place: Elibe Time: In between events of FE7 and FE6 (about 15 years after FE7) Story will progress as game does, it isn't set in stone as the players make their characters decisions. Character Creation(example) Name: Trevor Lvl.1 0/100exp Gender: Male Age: 21 Class: Nomad Starting Equipment (Limited to E level weapons and a vulnerary): None Birth Country: Sacae Starting Location: A bandit hideout in Bern. Backstory: A warrior of the Kutolah and master of the bow, one day while hunting Trevor was captured by an overwhelming amount of Bern slave traders, his family bow was found in the forrest, he is thought to be dead by his tribe, his daughter is left in tears by the news. Trevor's story begins in a cage in the slave traders hideout. Stats: You are given 30 stat points, distribute them as you please (one hp is required.) 5 more are given each level up. HP: 15 (Health of character, if reaches 0 character may die) Strength/Magic: 5 (Physical strength/ Magical ability, determines power of attacks) Speed: 4 (Determines amount of times able to attack) Skill: 4 (Determines Criticals) Defense: 1 (Defense against Physical attacks) Resistance: 0 (Defense against Magical attacks) Charisma: 3 (Determines conversational skills, affects recruitment and can avoid conflicts, and character becomes more persuasive) Availible Classes Name-Weapon-Side Note Lord- Players Choice- Limited to one every five players participating Mercenary- Sword- 2 bonus speed points Myrmidon- Sword- +5 critical, 1 bonus speed point Scrapper- Sword- +5 critical, 1 bonus strength point Cavalier- Sword, Lance- Horseback, 2 bonus HP points Knight- Lance- Armored, 3 bonus defense points Soldier- Lance- 2 bonus HP points Archer- Bow- 2 bonus skill points Nomad- Bow- Horseback, 2 bonus skill points Fighter- Axe- 2 bonus strength points Pirate- Axe- +5 critical, 1 bonus strength point Bandit- Axe- 2 bonus strength point Thief- Knife- Can steal items, 3 bonus speed points Spy- Knife- 5 bonus charisma points Pegasus Knight- Lance-Flying, 2 bonus speed points Dragon Knight- Axe- Flying, 2 bonus defense points Griffon Knight- Sword- Flying, 2 bonus resistance points Mage- Anima- 2 bonus magic points Monk- Light- 2 bonus resistance points Shaman- Dark- 2 bonus magic points Priest/Cleric- Staves- 2 bonus resistance points Troubadour- Staves- Horseback, 2 bonus magic points Mage Rider- Anima- Horseback, 2 bonus speed points Mamkute- Dragonstones- Limit is one K well thats all for now folk, ask if you have questions, Just give it a try
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