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Posts posted by IGdood
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I don't mind FE using a bit of sci-fi....its just that i'm a bit paranoid of how this will affect the waifu thing further. I mean if Nintendo represents alien like units that can have waifu and all.....ughh...my hear already hurts thinking of that!
Mass Effect with Tactician Shepard
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We already have a card game for Fire Emblem :^)
OH, THAT'S IT :Oboro:
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So plenty of us (me included) are pretty wary of what a FE game on mobile would be like.
Let's come up with bad ideas that they can slam us with.
- The player is limited by stamina like a lot of casual mobile titles out there.
They'll call it Quintessence and Nergal is someone you pay premium currency to get more of.
- The reason the player can collect all the characters is because they're Einherjar, and since Hubba's an idiot who lost his cards you have to collect fragments via stage farming.
- Your first character is probably a pre-promote.
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If it isn't a port, it's probably going to be something along the lines of all those "Franchise Name" Card Battle games like Marvel Future Fight or Final Fantasy Record Keeper where they bring all the characters across the multiverses together for a freemium epic showdown. Gods help us all if it's a My Castle game made in the form of Simpson's Tapped Out or Family Guy Quest or Disney Magic Kingdoms or Marvel Avengers' Academy.
The only way I'd say a game would be good would be if all characters were farmable and obtainable and paying money is only for speeding things up.
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If swords had like
insanely high crit
Or let you use a single non-shoot-weapon action after slashing
Or carried Blademaster with +3/4 damage instead of +2
It'd be better.
You need the goddamn Fusion Blade to make things matter with your sword, and still the Arc Blade is generally better since the stun rate from Bladestorm is generally more appreciated being as you aren't OHKO'ing Cryssalids anyway. Plus it takes for-ever to get Reaper.
BReaking concealment with a slash and Shadowstrike is so dumb too, because you rarely need to dash in and break concealment for a Slash, when yuo can almost just as often have your Gren lob a grenade in to multihit, or have your sniper just outright kill something. Slash doesn't do jack v Armor, and if you get Talon Rounds or heck Dragon/Bluescreen rounds, you're in the money with 15-17crit shotgun hits over like what, the best being a 14 crit slash with hopefully cover.
Like
It's clutch sometimes, but yea a buff to Blademaster (+4 Dmg & +10 Aim) would be great. It'd let early game swordies have value since they'd like, have the high risk of questionable placement vs gaurenteed kill.
Good ideas. They can also do something the UFO: After_____ series did. Have different types of enemies be vulnerable to different weapon types.
"Is he loaded? No? You are a disappointment, daughter!"
That's their mindset, hence why Sunshine ran off and changed her name.
Good riddance, I bet. I am happy she found purpose in killing off Ethereals and
taking their money -
Many years back, before Enemy Unknown/Enemy Within was even conceived, 2K Games decided to shoulder the burden of rebooting XCOM.
Unfortunately, that turned out poorly. Extremely. Fucking. Poorly.
Perhaps because Mass Effect was popular at the time, but they decided to go with Third Person Shooter game play with pausing and issuing commands to your squad. For starters, that ran contrary to XCOM at the soul. XCOM was supposed to be a turn based tactical/strategy game. An extremely troubled development cycle didn't help either. At first they wanted to emphasize the investigative aspects of XCOM. You're an agent sent out to investigate anomalies and incidents across the US, document your findings, and turn them in for research when you get back. Then they scrapped a year's worth of development and began anew as a shooter with lots of alien blasting.
More info on it here: http://www.polygon.com/features/2013/8/19/4614410/xcom-the-bureau-development-2006-2013
When the game was first announced, a lot of fans flipped their shit. 1950s? Shooter? Yup, definitely not XCOM. The funny part is that backlash gave Jake Solomon the opportunity to develop XCOM Enemy Unknown to recreate the old games in modern fashion. That one had its own troubled development of sorts, but a far cry from The Bureau's/XCOM Declassified's.
But I took the plunge and played through The Bureau. I ended up really liking it. I like XCOM in general and the lore of the XCOM universe. The game's story wasn't anything unique nor profound, but what appealed to me were the tiny little details. In true 2K and Bioshock fashion, you had to go around to look for bits and pieces of the minutiae that put together the story. Sure, there was a big narrative and some important plot points happen in cutscene, but everything else was up to the player to find.
Also, mixing the clothing and technology of the era with XCOM material in general did make for some unique art designs.
All the screenshots for the playthrough have already been done. Now it's just posting them here so you can take a look. Many people haven't played it due to its reputation, but it's worth the bargain bin price.
The Bureau is also confirmed to be a canon prequel to XCOM EU/EW and XCOM 2. In EU/EW, a certain research file refers to redacted files from the 1960s, which is what happened in the Bureau's ending when the council of Earth decided to erase everything that happened in order to avoid a public uproar.
Link to my XCOM Enemy Within Playthrough: http://serenesforest.net/forums/index.php?showtopic=44271
Link to my XCOM 2 Playthrough: http://serenesforest.net/forums/index.php?showtopic=59276
Let's begin.
I didn't originally plan on posting it here so things might seem to have some gaps, but rest assured I screenshotted a lot of the important things and I'll fill it in with what I remember. I don't feel like playing through it again.
So, remember Elerium? Fuel source of the UFOs in EU/EW/2? It's here also, except the humans thought it was from Earth.
This guy is Myron Faulke. He's the Director of the XCOM Project.
Guy on the right is William Carter, the player character. For all he knows he's supposed to deliver a package to Myron Faulke.
For starters, nobody is supposed to open the box. Liaison wants to open it.
Oh shit what is this
It appears something is wrong with you.
Carter gets shot and falls to the ground. A huge flash comes from the box and incinerates the traitor/infiltrayytor/alien/whatever the fuck.
He gets up, finds out his wounds have healed, and resorts to find Director Faulke. Unfortunately the package is now empty.
At the moment he's in a military base established at the location of the discovered Elerium mine.
Well, shit's going south.
NPCs exist to die in front of you to show how dangerous the enemies are. There's low cover and high cover in this game like in the other games.
Carter manages to make it outside, only to see more NPCs die.
Aww, cute little sectoids before they got genetically modified. In the story they're slaves to another species and act as cannon fodder.
This guy survived and manages to hide.
Didn't take pictures of the combat here, but the Sectoids use laser pistols. I guess the aliens didn't research plasma yet at this point in time.
That NPC's name is Nils and he accompanies Carter.
This base is getting blown to hell alright.
Doesn't that look kind of like an Advent gunship?
Unlike EU/EW, you can run out of ammo. It's key to conserve your bullets and to look for more whenever you can.
So Carter used to be some top agent in the CIA. Then something happened and he ended up doing desk work.
Gunning down Sectoids before they can take cover. Enemies take a lot of extra damage if they're not in cover.
A Sherman tank doesn't stand a fucking chance.
Oddly enough, Nils is max level and has endgame skills. That probably means he'll end up killed or something later on.
You really have to pay attention to whom the enemy is targeting. Telling your guys to move while they're being shot at usually ends up with them dead.
Battle Focus is basically a slow-mo button that slows down the game enough that you can make orders. However, it's not a pause so people can die during battle focus mode.
This is a Zudjari. They're the main antagonist of the game. Interestingly enough they're also called Outsiders and somewhat resemble the crystalline Outsider enemies from EU/EW.
Getting shot can knock Carter's hat off. If you remember where it dropped, you can pick it back up when combat's done.
You can only carry a maximum of 2 weapons, and squad members can only use a weapon of their assigned class. Nils is of the recon class, so the only thing he can use is a sniper rifle.
In the other games you're the commander and you get to read research reports and get an understanding of how things work. Not so much here.
Some other guy who isn't Nils joins up with you. I forgot his name already. I think it was Kenny.
Faulke gave orders to find the top brass of the base and to escort them. Well, here we are.
Angela Weaver is a senior agent and Faulke's right hand. She guns down General Deems, stating that he's been compromised and is an alien infiltrator in disguise.
Didn't take screenshots of it, unfortunately.
See the Bioshock resemblance?
That's Barnes. He's the "Big Sky" and operates the Skyranger.
Right now we made it out of the mine and ended up at some abandoned train yard waiting for evac.
Ah that's right, I remember now. His name is Kinney.
When an Agent is down, there's only a limited amount of time for you to save them with a medikit (which is unlimited, unlike ammo) before they die permanently. This bleedout time is not restored upon revival, so if they get downed again the timer will continue from where it left off.
But Carter's a dick, so let's just get out of here.
That's the Skyranger. it still had propellers back in the day.
Annnnd off to XCOM's top secret underground base.
XCOM was originally founded to fight a Cold War gone hot. In the event of hostile takeover of the United States, XCOM was to carry out operations and guerrilla warfare against Soviet forces. Of course, now the goal is against aliens.
Carter can walk around and talk to NPCs. Sometimes they have quests, sometimes they just have info.
Chulski's job is to cover up all incidents of alien attack from the general public. Things that get destroyed are rebranded as car accidents or fuel tank explosions.
You can have up to 2 other agents in your squad.
There's 4 classes.
Commando = Uses submachine guns, generally is a frontline fighter used to draw enemy's attention. Eventually learns skills that deal fuckloads of damage headon.
Support = Uses pistols and machine pistols. Tosses combat stims and is generally used to drive enemies from cover with one of their special abilities that sends off obnoxious energy waves that aliens can't tolerate. Learns skills allowing them to deploy shields.
Recon = Uses sniper rifles. Initially has critical shot. Learns skills that lets them cloak and call down artillery. Also has the best attire, in my opinion.
Engineer = Uses shotguns. Initially has mines. Learns skills that lets them deploy turrets.
Agents have very limited customization options. I think you can change the color of their outfit and maybe their name, but that's all.
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They gotta buff swords. Damage, accuracy, criticals, armor-piercing qualities, whatever. They marketed it as a high risk, high reward attack but right now shotguns carry lower risk and still have high rewards.
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That final mission is intense.
I beat it with a hilariously accidental 15% Superior Repeater trigger on my gren's attempt to holotarget a 51% shot from across the map. It was so buggy, I had to reload my save four times before I could actually beat the game.
Kudos, myfriend!
Thoughhhhhhhh I disagree on Swords being SO GREAT, when you often need to dash ahead and risk activating more dudes at the expense of fullmoving your ranger into potentially 0 cover to gain a sword kill. It's rough to rely on those mid-90s when your Shotgun is often just as accurate.
Lol WTF, that sounds like a hilarious bug. I guess even with the delay Firaxis still managed to release with a few bugs.
Well you got a good point, I've fallen into that trap a few times. I'm generally not good enough to get into flanking damage with a blue move + shotgun.
Congratulations on finishing~!
Sunny's parents would've been quite disappointed in her career choice, if they knew where she was. Having such destructive powers will guarantee that she'll never be married, let alone to someone rich!
Hah! I'm sure she'll most likely support/end up with future psi operatives or others equally powerful within XCOM. Civilians got no chill and cannot deal with her.
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SO.
That's that for XCOM 2.
No doubt I was slow enough that most people who might have been following already got their own copy and finished it before I did.
My thoughts on the game, if anyone cares to read.
Highlights
+ Really digging the new customization feature. It's almost Sim-tier and really gets the adrenaline flowing when people who look more or less like your friends and family are close to dying. Also love the Character Pool. People infinitely more creative than I am get to share their awesome creations.
+ Mods: If there's something you don't like about the game, whether the way a certain item works or just how things look, there's a mod out there that changes it up to suit your taste.
+ Strategic Layer: I like the additional things we could do. The "air game" from Enemy Unknown/Enemy Within was essentially just you responding to things and choosing missions based on difficulty. Here there's a lot more thought with how you need to manage 2 resources: Intel and Supplies.
+/- Time Limit on Missions: I really had to adapt to this one. Personally, I don't like it because it's different. I know, that didn't really make sense. But hey, we're the guerrilla force here, not the aliens. It certainly meant taking more risks. Same could be said for the Avatar Project countdown, but if you don't like it, you can just mod it out.
+/- Story: Come on Jake, we gotta figure out who the ethereals are preparing for!
- Glitches: I mean, I know no game is perfect and I seem to be luckier than most with the glitches, but the final mission bug really got to me. I probably could've done it without cheating, but I'd end up with everyone dead except the Commander and probably Kelly.
Thoughts on the Classes
Grenadiers: Quite possibly my favorite class. I like heavy guns with rapid fire, and discounting their accuracy they're practically a necessity for changing the terrain in the player's favor. Not to mention, AoE is a necessity when it comes to swarmers like Chrysallids. They're the powerhouse, and while they tend to miss, you're supposed to use them for their explosives. Compared to a Heavy, Grenadiers got buffed hard.
I'm heavily biased towards the demolitions skilltree. The machine gunner skilltree depends too much on accuracy. Sure, they could be effective with a scope + tracer rounds, but why do that when I can take an extra grenade, slap on an EXO Suit/WAR suit and blow shit up with debuffs?
Rangers: Swords are a necessity early game when your guys have shit accuracy and Sectoids and Vipers run around with high defense because they can take cover. By mid game swords get countered by mutons, and they do shit damage to anything with armor. Shotguns are better in most situations. Compared to assaults, lacking Run and Gun and early-game Rapid Fire meant they got nerfed as a damage class.
I like the Stealth skilltree since squadsight cheesing is still viable even with a heavy time limit. Only bad thing is if the sharpshooter is too far away to evac.
Sharpshooter: Synergizes so well with stealth Rangers. Sure, squadsight got nerfed but it's still incredibly powerful when you don't have a time limit. And even then, it's still good. But overall usefulness, I'd say the Gunslinger skilltree is better since they just spam shots all day long. Lightning Hands + Fanfire? A shredded Sectopod won't be standing after that. Since there's no more In the Zone from EU/EW, you can't pull off chain kills like you could. I'd say snipers got nerfed long-distance, but they got buffed short distance.
Specialist: If everyone else was muscle, the Specialist is the finesse. Need that one little tap to kill someone off? Need a robot shut down/dead? Need a heal? Specialist can pull it off. Compared to EU/EW Supports, they got buffed in terms of what they can do. Long-distance heals are really helpful since you don't need to run enemy overwatches and risk getting your medic shot to death. Not to mention, guaranteed damage at long distances is also a godsend.
Both the heal and hacking subtrees are useful, but capacitor discharge is a lot better than group heal in my opinion.
Psi Operative: Amazing or useless depending on what the RNG gives you. Sunshine was lucky enough to get Null Lance as her 2nd ability. Imagine if she got Solace or Stasis or some other passive for three levels straight. That would've been horrible and she wouldn't see the battlefield for awhile. Soulfire + Null Lance already makes for a dangerous unit. If she got Rift in time....goodbye Avatars.
They do have 1 really good advantage though, and that's being able to level up and improve without needing to fight. Rookies and Squaddies tend to get killed before they reach their full potential.
Other Stuff
Looks like Firaxis released a costume DLC for XCOM called Anarchy's Children, allowing players to give characters equipment that looks like it came from Mad Max or Fallout. All I see so far are screenshots of characters looking like Shulk in Swimming Trunks, which is kinda funny.
Imagine taking on the final mission with these crazy fucks. A little late for this playthrough unless they add to it.
More XCOM?
I did an Enemy Within playthrough awhile back, so if you're interested in that one, look at it here.
http://serenesforest.net/forums/index.php?showtopic=44271
Future
I bought the season pass DLC for XCOM 2, so I might revisit this playthrough sometime later to unlock the other research options. There's supposedly a 6th class DLC and more enemies coming soon, so that's something I'm interested in.
I might also do a short LP (well more like, I already did it and took screenies) of a little known XCOM game called The Bureau: XCOM Declassified. It was made by 2K and has a bit of a Bioshock vibe to it. Unfortunately, a troubled development cycle and overhype killed the game in how well it did.
However, there's a lot of love put into it. The main story is crap, but there's some really nice twists that could explain the motivation of the Ethereals and the art aesthetics are really immersive.
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Wooooow 2 damage.
Wooooow faceless critical for 4 damage
Even mighty ethereals fall to this trick
Oh shit, Acid Bomb. Poor Elie starts screaming about burns
Cleaning up that right flank. Avatar #2 teleported away, probably hiding in a corner.
Let's go find him.
Kelly turns on Wraith mode so she can cover greater distances.
Unfortunately Avatar #2 is nowhere to be found.
Driven by the pain of acid burns, Elie runs forward to flank Avatar #3 with fanfire.
And he rolls for minimum damage.
Annnnd #3 teleports into my null lance.
Elie's vulnerable, but Collins got him covered.
He'll definitely live after that heal.
Oh shit, #3's got Kelly
Elie don't give a fuck about getting punched.
Friendly Fire?
Nah, it's just a mind controlled codex.
Teleport flank you fuck!
And every time he teleports, he ends up in someone's sights.
Kill the poor codex!
Hm, I guess I didn't get a shot of #3 dying.
Now where the hell is #2?!
Oh look, more reinforcements.
Can't touch this.
Elie is a master of dodging punches.
Fuuuuuuck
I got 1 more grenade for you folks.
We keep searching for #2, to no avail.
Seriously getting fucking overwhelmed here.
Fuck bugs.
Double pistol shot motherfuckers
Oh god fucking why
I pull out scanning protocol and the Avatar is not in this room.
Uh, shit. There's no way I'll be able to escape all these enemies.
Not even if I null lance or void rift repeatedly.
And definitely not when 2 alien groups show up every turn
Oh heeelll no
They just kept coming
I began to send Jane outside of the final boss room. Maybe due to one of many XCOM2's bugs, the Avatar teleported somewhere off the map..
So, I looked online and yes, this bug actually exists. Avatars are not supposed to teleport outside of the player's unit's field of vision.
I enabled the game console and cheated. No way am I going to relive this ordeal of a 2-hour mission, I have a life. I don't feel particularly proud of it, but fuck, I'm not letting a glitch/bug fuck me over.
Found #2 at the halfway point to the starting point.
I let Sunshine do the honors. Her face was my face at the time
Finally. Battle over.
Oh no Commander, better not sacrifice yourself like the Volunteer did from EU/EW.
Oh shit
NEVER. LET ME GO
I like how my powers are the same color as that of the XCOM logo's
I don't give a shit
Who are they? The Zerg? The Tyranids? Fucking Cthulu? Humanity will stomp them out of existence.
Funny how when they say that, the Commander blasts all of them to smithereens.
Annnnd fade to black.
Epilogue?
Oh hey! Den Mother survived!
That's a really brave guy
Fucking lol. I thought Advent would just open fire. Guess not.
It's been a long journey. I would've finished faster if it wasn't for school...
OH SHIT SEQUEL HOOK
TERROR FROM THE DEEP REMAKE?
Hah. I'm below average in almost all areas
Looks like that's that. Thank you SF!
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Elieson is tired of your buzzing around.
Once again I misjudge the blast radius of the blazing pinions. I'm horrible.
Last archon of the pair.
Hah, he smacked the commander for only 3 damage.
Leave it to the gunslinger to pick up the mess.
I feel like all we've been fighting in the latter half of XCOM 2 are archons and andromedons.
This is kind of creepy.
Found 2 groups.
Sadly enough, Muton Berserkers don't die in 1 shot like regular mutons.
Angry beasts are always predictable.
The remaining berserker ran off.
We spot a 3rd group, which might be a bit troublesome actually.
Gatekeepers, like Sectopods, are prone to charging forward so we can't cheese them today. Open combat it is then!
Damn it Vos. We could've killed that thing.
As expected of the Codices.
When the planets align, Sunshine reenacts the destruction of Tatooine.
Took the other eyeball out of commission, for now.
Double tap combo never gets old.
It opens up the shell.
It lets XCOM operatives get a good look through their sights.
It lets XCOM operatives kill it for the greater good.
Looks like the final squad is some Advent troopers.
That's a relief.
I do the whole mind control + let yourself be executed by us thing on a stun lancer.
Always hated stun lancers.
It seems..this base in which we fight in is underwater.
Nice line. You will die all the same.
TAKE HIM OUT.
Well fuck.
3 Avatars? No problem.
Funny how the Angelis Ethereal's voice is used for this Ethereal.
Annnnd the derpy motherfucker teleports into Sunshine's null lance. Bravo.
Capacitor Discharge killed the first one quite easily.
We got reinforcements.
Haven't seen you lot in awhile.
An archon makes it past overwatch to give Sunshine a concussion.
Here's another rift for you, bastards!
Haven't seen you guys in a long time either.
VENGEANCE.
Viper health used to be scary. Now they're a joke.
The 2nd Avatar shoes up.
Your weapon damage is pitiful, viper.
Okay now that's annoying.
Poor Collins.
Avatar #2 tries to mind control Snyder. Failed.
Now's a bad time to lose control of our weapons.
Bad time for Elie to miss also.
Good thing he can shoot twice, oh!
I mind control a Codex. Her teleport flanking will be useful to flush enemies towards me.
Avatar #3 shows up.
Sure are a lot of enemies at the moment.
A Sectoid casts insanity on the mind contorlled codex. She panics so looks like I can't use her for now.
The firefight continues.
Fuck you and your cover.
Kelly's been sneaking past the plasma beams.
She's finally found her way to a flanked Avatar.
But first let's cut to random aliens getting killed
Sunshine's a good shot but her damage is generally a bit low.
Anyway, back to Kelly.
She's actually stuck between two avatars but the right flank (Vos, Sunshine, and Snyder) are kind of held up by Faceless and Sectoids and a Codex.
So she picks the right avatar.
FUCKING RNG WHAT THE FUCK
Meanwhile I keep the left flank busy and try to kill as many aliens as I can.
Here little Avatar. Have a mimic beacon.
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[EXCITEMENT INTENSIFIES]
Reminds me of me during exam time
That's the mask.
Hey, I remember you.
So apparently Earth has erupted into a full-fledged civil war.
Hey, I'm an Avatar.
Hey, where'd the others go? All these Squad C low-tiers.
All your base are belong to us.
White Ethereal has a female voice. Still going to eliminate her.
Nice. I get to be a self-insert.
Alright, the first alien squad walked into our sights. No squadsight cheesing.
The psionic repeater used by the avatars are basically the ayy's equivalent of a beam rifle.
Can't afford to use grenades just yet. So basically I am the Volunteer from EU/EW.
Whoooaaaa
Lightning Hands + Sniper Rifle shot finishes 'em off.
And Soulfire.
I wonder what Sunshine's parents think of her now, having left a dreary life of marrying some old guy in exchange for blasting ayys and exploring enemy bases.
I'm assuming her parents are in an Advent city and probably not some Resistance settlement. I also assume they haven't been made into burgers or melted down into Avatar goo.
I love it when the suit gets OHKO'd.
I hate clones.
>A part of us
Hah.
Though that's technically true, since the body I control is part Ethereal.
Get the fuck out of my comm channel bitch
Alright, let's squadsight cheese these bastards
Yeah yeah, I'm sure humanity will be okay.
Speaker?! How are you not dead? What the hell. I guess I shouldn't be surprised since he's a highly modified Thinman. Easy leaps + toxin spit = dead crowd.
Bradford knows how I think.
There's like 3-4 voices in my head.
So like in EU/EW, they warn that all this work of ascension is done in order to prepare for some greater threat out there in the galaxy. However, they expand more on it here.
Oh shit, they found Elie.
Don't worry, XCOM will rebuild Earth. But fuck, I better get Elie out of there.
You calling a bluff?
Whew.
5 damage is pretty decent considering all that armor.
Oh dear
Stockholm Syndrome isn't going to kick in anytime soon.
Good job Collins. You fucked up.
But I still got overwatch. Let's see if we can take out that charging Sectopod.
Fuck yeah.
Shieldbearers are a joke at this point.
I'd pay to see aliens fight each other. Oh wait, that's multiplayer.
It's because of their sacrifices that I must fight ever harder you dipshit.
Broken world? We were fine before you came.
I wonder what she meant by first mission. EU/EW?
Suddenly this ethereal starts talking.
His line is the most interesting.
He implies that I've beaten them before.
Who is they? The other ethereals? Is this guy a rebel? An ethereal from another dimension? A token good ethereal with a backstory to be expanded on in an expansion pack/DLC?
In Enemy Unknown/Enemy Within you face off against a trio of ethereals in the final battle, including 1 Uber Ethereal.
In XCOM 2 it's said EU/EW happened in real life up to the 2nd month, and the rest of it was the Commander running simulations in his/her head.
Jake Solomon, I need to know more!
No enemies for a minute now.
I spoke too soon.
Elie proceeds to oneshot mutons from afar.
Some berserkers also in the distance. Not going to alarm these ones.
Actually...haven't seen berserkers in a long time.
After killing off all the mutons and leaving only the andromedons behind, they finally ventured into my line of sight.
MIND CONTROLLED. Now let's see if your former comrades are willing to shoot you to death.
Archons to the far right of the map spotted the controlled andromedon.
Of course archons will not be hit by overwatch
Ouch. I guess he's acting as a mimic beacon stand-in.
Snyder's been getting some really good damage rolls.
And then he gets a bad one.
Posting more in a bit
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Alright, mission of the 3 stooges.
I feel like Batman.
It's like having 2 squadsight snipers, except accuracy is absolute fucking shit. Should've brought Elie and Eva.
And I'm proven wrong when the guys actually hit.
The AI is too stupid to move forward.
I hope the rest of the mission goes on like this.
Andromedon Suits are too stupid to not stay back. Oh dear.
Because we missed, Kelly's first concealment is used up.
Alright, 2nd chance.
Plenty of Andromedons and Archons on this map.
There are some situations where the enemy couldn't be squadsighted due to the way the cover worked.
No choice but to just blow it all to hell.
Shit!
They've gotten close.
Meanwhile Kelly finds her way inside.
Looks like an Ion Cannon from Command and Conquer.
Hm
Turrets are easy to hit, fortunately.
Seems like once the AI has seen you once, they'll go after you even if you retreat.
But if you hit them from squadsight, they only barely inch forward towards you.
Yeah, not really a good situation.
But the damage rolls are good to us today. We might not have to bring Kelly out yet.
I misjudged a blazing pinion's AOE spread. Julian took a beating.
You're not dodging this one.
After a lot of back and forth, the Andromedon is killed.
Hopefully this is the end of the mission.
Noice.
This is when things start getting epic.
Their psionic network is falling apart.
They're not dead, just overwhelmed.
I fucking loved this part. The screens get hacked and the truth is shown.
Clearly not photoshopped guys
Oh shieeet
The Speaker gets bumrushed and it cuts to darkness for him.
Well, that was a tense mission.
Looks like I've forced everyone's hand. We can't pass the time anymore, so looks like Sunshine won't be learning Rift.
I wanted to take the crew that you guys put together. I had a really hard time deciding between taking Rawlins or taking 0 healers. It was with heavy heart that I left Rawlins back on the Avenger.
Sunshine's Null Lance I needed in case I run out of grenades. She's just a bit wounded.
Elie and Collins are practically keystones of the squad at this point.
Vos and Julian are interchangeable, but Julian is wounded.
Kelly synergizes with Elie because of squadsight scouting.
There will be more. Stay tuned. The final battle draws near...
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Looks like it's time to peer into the eye of the devil.
Rover actually has a scared facial expression.
Wait, is that the mothership from the alien base assault from EU/EW?
Yeah, Rover did not fare well.
Got blasted by some psionic wave.
The last project is finally open.
How the fuck are you not dead?
VAHLEN?
The upgrade applied to the bombs I never really use...? Maybe it also applied to the incendiary and acid grenades?
Avatar story time.
Looks like XCOM is going to get their own Avatar.
Looks like I just became a Field Commander.
As a medical professional in training, I hate when I can't make others feel confident because "most likely" is about the best you can do for someone.
SUP BALDY
That escalated quickly.
At this point, somebody started kicking the door behind the Councilman.
NO BALDY Q_Q
Alright. Let's fucking do this for baldie.
This is....certainly interesting. I pick squadsight for everyone and improved dodge.
We still got enough people to work with.
FUCKING THREE?!
-
UPDATE TIME
WAR suit and Shredder Gun. Let's see how this'll work.
Wraith suit doesn't look that much different from the Warden armor honestly
We can handle anything the ayys throw at us. As long as it's 1 enemy pod at a time.
That relay is close today.
Group to the right...
Alright. let's give 'em a ray of sunshine
What the fuuuuuuuck. But....it was highlighted!
Oh fuck. It's an ambush!
Bluescreen that bitch and haywire it.
OH SHIT.
Situation kinda getting fucked up
This might clone the codices. But hey they'll be easy pickings next turn.
Not like we're gonna need stealth now. Get it, Kelly!
SHIT.
Crap, that guy didn't burn to death
The Andromedon misses a punch against Julian, and the vehicle explodes. Strangely enough the explosion didn't do any damage.
Well, I did see it coming. That's why we have grenades.
May the luck of the Irish ever keep you safe, Kelly.
A stun lancer sprints out of nowhere and punctures poor Sunshine's armor.
A gremlin quickly takes out the Sectopod.
Unfortunately the explosion was a bit big, and the car explodes. Sunshine gets wounded some more.
But she's a lucky one too.
No time to reload, but there is time for blood!
One by one, they will fall.
I'm pretty much spamming explosives at this point.
A pissed off andromedon punches again! This time, Julian couldn't dodge.
Rawlins manages to hit something that's far away. That's because it's a relay and those can't dodge.
Okay, 1 last pod.
Sunshine's powers need to recharge. She relies on her trusty beam rifle for the time being.
Getting greedy. 73% looks pretty good.
Aw hell.
Collins randomly hacks a lamppost.
3 enemies to go.
Weak.
We're not doing good damage here.
Freeze. Don't move until we take care of that other guy.
Fucking swords are weak after midgame.
STOP MISSING.
Fucking hell. Sure we're gonna win but these guys are going to be wounded for a long time.
Stasis wore off.
Die already.
Lol Sunshine most under fire.
Ugh.
We got an engineer out of it, at least.
STORY TIME.
-
Busy night tonight.
At first glance, there's something really off about this map. All those blue floaty things.
Sunshine is ready to test her new powers.
<3 <3 <3 <3
The Andromedon got so freaked out it ran away. Too bad Kelly's stalking it.
NO MERCY.
The funny part is that the suit got so freaked out it ran away too!
Some advent guards showed up, but they're mincemeat.
Heavy Mec don't stand a chance to the Mark 3.
There's no running away.
We're your worst nightmare. You will pay for killing our civilians.
This is for Volkov.
This is for Dr. Shen.
Scattered chrysallids infest the rest of the map.
I expected more resistance.
Should've brought the lower-leveled members of the team.
I was not aware that Sauron was in this game.
So this thing makes Gatekeepers?
I'm gonna go out on a hunch that if I played at a faster pace, this would've been the first mission to toss gatekeepers at the player.
It's also where the andromedon suit ran off to.
They technically don't see my guys. Kelly acts as the spotter for a rocket.
Will the Rhino be able to pull it off?
Let's see.
Oh shit he pulled it off!
They never stood a chance.
These little critters are easy if they don't get the drop on you.
Can't go wrong with a combination of fire and acid.
Kelly gets to test out her new storm gun.
I thought there'd be like 2 avatars or something here.
17 enemies. Mostly easy.
Sunshine's kill count is starting to go up.
Julian reaches his final level. Of course he's gonna get Saturation Fire.
By the way, I'm unable to examine the Avatar Corpse until the Shadow Chamber is upgraded.
Looks like Rhino is feeling better.
We got the supplies.
We're really hurting them aren't we
This sounds epic.
Only 11 enemies? Should be easy.
-
Since aliens are going to show up at any time, why not scan around.
Not sure what those are.
Oh boy.
Looks like we got the Chrysallids to charge us too.
Sometimes I wonder how Psi Operatives become such good shots just by sitting in a room absorbing purple light for 10 days straight
Collins can Overwatch after dashing, so she's the best candidate for rescuing civilians.
Man, these Chrysallids don't stand a chance.
Looks like Death from Above isn't as OP as In the Zone from EU/EW. No extra sniper rifle shots.
She just isn't as good as killing with pistols as Elie is.
It probably didn't help that I actually killed a few civilians, which makes the propaganda true.
Just an officer and a shieldbearer?
Easy pickings.
Soulfire's animation is actually really quick. It's like a purple will o wisp that Sunshine throws straight at an enemy and it encircles them.
Bloody hell, I mistargeted that acid grenade. Only got the officer
More bugs!
Collins what the hell are you doing
That's one very unlucky stun lancer.
These fuckers will rue the day they faced off against XCOM.
Sunshine tosses a smoke grenade at Julian, who's vulnerable at the front.
Bunched up bugs are dead bugs.
This is getting to be almost too easy. But hey, I think Grenadiers are the most OP class IF you have good grenades.
Ow damn
Oh hi there
Sometimes there's just a moment when the stars align and you're just like...
"MY LANCE PIERCES ALL."
Oh come on
This must be the local resistance HQ or something.
Those little posters are nice touches.
This building really isn't going to last much longer.
We won't be able to kill the gatekeeper in time. Better rescue that civilian before his head explodes.
Ouch.
ELECTRODE USED EXPLODE
PCS Speed eh? I think I'll give it to Sunshine.
This last faceless charges us.
We're getting good at this killing business.
Jane Kelly's shotgun could use a damage boost.
I made the bossman proud.
Really? Another Infestation event?
Maybe I should train up some more Rangers.
The gatekeeper is a disgusting thing on the inside.
Surely we can hack Sectopods now?
Let's upgrade the sword too because why the fuck not.
Sunshine has now reached the rank of Mystic!
Pretty sure Void Rift is the best damage dealing spell.
Ohohoho, nice
I wonder what Chrysallid research will give me?
At this point, I think Sunshine will be a goddess.
Alright. We've traced the Codex coordinates to a blacksite to the middle of nowhere. Let's go.
-
As I was saying, Elie critted for 12.
90%, you can't miss this.
Yeaaaaaaaaaaaaaah
The cowardly andromedon is finished the next turn.
If it weren't for that free turn, I might not have had the time to carefully deconstruct that Sectopod. Jane would've had to make a beeline for the truck and pray that the RNG gods would've allowed her to survive a sectopod onslaught.
The brave suit tried to charge us.
Aptly named, Little Beast.
Took you long enough, Kelly.
Funny how Rapid Fire from EU/EW is now a final tier ability.
What the hell
Sweet, a Shadow Chamber project.
Already got plenty of scientists so my research speed isn't going up much.
I wonder if the Avatar is basically the most powerful enemy in the game.
Now let's hope I don't get interrupted by missions.
Let's start this project.
WAR suit = EXO Suit 2.0
So this would be Experimental Heavy Weapon 2.0?
Sunshine is now a Disciple. She's definitely a force to be reckoned with now, no argument about that.
This will prevent future panics and mind controls, I believe.
Not a big deal. We have plenty of people.
Whatever was in that Stasis Suit....might have been a foundation for future Avatars.
I remember Jake Solomon saying that all the aliens were improved with human DNA. Looks like this cutscene explains it.
Kidnapping people and then melting them into goo sounds like a very Reaper-y thing to do from Mass Effect.
Gremlin level 3? YEEES.
+5 HP ain't enough. We need more.
Vipers are in short supply now. Good thing the existing medikits are upgraded.
These upgrades are expensive. Time to sell dead bodies.
Trying to expand so we can get to the next blacksite
Aw hell.
They bring terror, we bring new toys.
Blood Hammer. I love this name.
-
Gatekeepers are fucking scary without proper shredding, man.
Dat 5 armor. Probably even higher on higher difficulties...?
Anyway moving on. Plenty of story progress in this update.
We're gonna need more Gremlins, so a new engineer would really help.
And more power will be needed when existing facilities are upgraded.
Goodbye to frag grenades. Plasma grenades are the newest thing in cover vaporization.
I'm not sure what this does but I'm pretty sure it's not plasma grenade-related.
No longer an Acolyte, Sunshine has reached Adept status. Not sure how her aim grows, but she can now finish off weakened enemies with 100% accuracy.
Maybe it's time Sunshine learned to support our own team instead of focusing on damage. Then again, Stasis could probably be very useful against big targets.
STORY TIME. Codex data research complete!
Whoa, is that an ethereal?
In EU/EW, the ethereals did mention that they were trying to find the suitable species for uplifting. Of course, you never found out why before you planted a plasma beam into the Uber Ethereal's cranium. Here, it looks like humanity is part of the cure for their degenerative disease.
I apologize if the subtitles are hard to see. I tried my best to snap screenshots at areas where they are most visible.
That Codex's eyes still flickered when Tygan was talking. I bet she's still alive. Sort of.
Tygan's got sass.
Bradford's got no chill.
You want me to skulljack a Codex? Easier said than done, but I suppose we'll manage. Too bad there's no ability to disable somebody's weapons.
I shudder at my attempts to capture a Sectoid Commander for psionics.
>Very Difficult
>Codex is in the list of enemies.
Alright, let's jack in! As megaman would say.
Two doors down and oh woops, they spotted us.
Musta heard me clanking around.
Fuck your shit. We'll level the entire city.
Whatever that structure was, it got vaporized. Unfortunately I didn't realize there were 2 civilians standing on the roof.
Fuck. Looks like we actually became the terrorists that Advent made XCOM out to be.
But damn, those archons are nearly dead.
For all we know, that might be the only codex on the map.
70% chance? Good enough. LET'S GO.
Oh fuck, there was a Mec overwatching in the distance.
Those hands struggling.
That slow drift to limpness.
Grimdark XCOM.
Looks like we alerted yet another group.
Ahahaha well played you fucking aliens. Just like that our first skulljack triggered a Codex to teleport in, our first time skulljacking a Codex led to this thing to warp in.
Holy shit, is that an ethereal?!
Let's see. Plenty of health, walks and acts like one of our Psi Operatives, seems to be possessed by. Yup, I'm betting you're worse than a Gatekeeper. You need to die.
Now.
Damn bridge blocked the camera when an acid grenade got launched at the officer and avatar.
The new patch nerfed the mimic beacon. Now it can't get cover bonuses.
Please kill everyone you see, please.
Killed an Archon, missed a cloned Codex, missed the second archon. Damn.
Damaged Archons with Battle Frenzy are dangerous. Andromedons honestly aren't so bad if they go for acid instead of plasma. The mec and the officer are small fry.
Hail of Bullets goes to the last archon.
Oh hey, didn't see you there.
Oh boy.
Mimic Beacon wasted 2 aliens' turns.
Good enough.
Julian gets stabbed and gets disoriented. Not good.
Officer marked KC and scored a direct hit.
Mec decides not to shoot Jane Kelly, but goes for bombing the shit out of us.
Collins shuts the mec down.
Elie manages to miss a 91% killshot on the shieldbearer. Well, there goes his turn.
I thought the odds were good enough that he didn't need to use Hail of Bullets.
KC's shot chances are shit for everyone except the lancer who stabbed Julian.
Vos grenades the Avatar again and...oh hey is that a chrysallid on the bridge?
The Avatar teleports after getting hurt. Well, good thing it doesn't clone.
I swear, XCOM's interface lies to me sometimes.
If I'm not going to hit them, don't highlight them. Just highlight the piece of cover they're behind...
Damn, Julian can't do anything since he's Disoriented.
But hey, flammable containers on the ground don't suffer from accuracy penalties. BYE CODEX
Eat shit, Avatar!
Annnnd it teleports to flank the squad. Oh shit.
A Chrysallid bites it. Didn't get close enough to do damage.
Julian manages to not get hit by the Andromedon...
But the crafty officer scores a crit.
KC gets poisoned but he'll heal up.
Oh shiiiiiiit
"I CAN'T STOP IIIIT" - Vos
KC heals up and attempted to take down the offending bug.
There is no kill like overkill.
Died after the second shot, but damn if it isn't satisfying to see him put a third one into the corpse's head for good measure
With disorientation removed, Julian can now unleash more plasma grenades onto the field.
Argh, so close!
With salvo he scores a lucky hit on the officer
And stay down.
DIIIIIIE
In this amazing turn of events, the Andromedon makes a run for it and retreats.
But the mec decides to keep fighting with its explosives.
So long, sucker.
Kelly regains concealment and scouts ahead. Just 1 more foe. And we got a time limit too.
Collins finds a lamp post to hack.
And holy shit, just my amazing luck.
We get a free turn.
Rockets have near unlimited range so long as you have line of sight. This is one way to get that bastard's attention.
I know one trooper is hiding in the back there. DIE please.
Elie scores a lucky crit on the Sectopod. Hopefully the next guy can finish it off.
Damn 100 images per post limit.
-
Gathering resources sure is dangerous work.
But first, let's make a few upgrades to the Avenger.
Now he can live up to his nickname of "Rhino."
B Squad, MOVE OUT
Fucking Vigilance dark event. Can't take a step without setting off the enemy.
We're kinda sorta caught off guard. Only the sharpshooters are still up top.
But with a bit of luck, all will be well.
I can confirm that either the aliens or Advent are fucking retarded.
More enemies on the cliff. Maybe I should just move the whole squad back up here.
The air was filled with smoke and blood, but our shots rang true. Green beams of death pierced the burning trees.
No blazing pinions from you.
Aid protocol for the sharpshooters since they're the ones exposed to enemy LOS.
They don't see Vos on the ground overwatching.
Meet your maker.
Enemies finally below?
Nope.
You know, Advent are just so weak compared to us now.
Some chrysallids have been revealing themselves in the distant fog of war. Since they get a free attack when they ambush you, it's best to overwatch half the squad before sending bait forward to trigger them.
Some more foes below. Let's hope they don't pull off unfair dodging skills.
Jinxed myself. They dodged all the overwatches.
Since you can't dodge status effect, please melt yourself in this acid grenade.
Some chrysallid reveals itself temporarily as it burrows in a distant corner of the map. Not a problem for now.
Oh hey, where'd you come from you giant eyeball?
2 Archons tried to melee Vos and they couldn't do much damage.
We weaken the Archons enough so that by their next turn, the acid will kill them automatically.
Gatekeeper armor makes it a tough nut to crack. Spamming explosives and letting the sharpshooters do the killing is the way to go.
Just as planned.
Welp, the Gatekeeper survives it all.
What the fuck are you doing you ball
No no no no NO NO
WHAT
Ouch, that hurt
AND IT REVIVES ALL SURROUNDING CORPSES?
Damn, you're like Sectoid 2.0
Hope the zombies die if the gatekeeper dies.
CRIT to hell and back
Nice loot too.
Just had to hunt down 1 last chrysallid and we're done.
Elie learned fanfire, otherwise known as "SHOOT THAT FUCKER UNTIL IT DOES"
Oh come on. I guess the mindrape was too strong.
Since the enemies are putting the hurt on, we should upgrade our medikits.
I'd like to be able to hack a Sectopod reliably someday. Skullmining will upgrade the Skulljacks to grant a hack bonus.
This might be useful in getting out of certain situations.
-
HAHA, TIME TO BLACKSITE
I have too many spare laser sights. Might as well give them to our grenadiers.
Let's hope it'll be the aliens' blood that will spill.
This vigilance shit is getting to be a bit troubling.
One thing I love about null lance? SUNSHINE DOESN'T NEED LINE OF SIGHT!
SHE BRINGS THE POWER
The surprised aliens run towards us. Great.
As long as I do damage, I can still trigger additional overwatch shots.
Yes, that's 2 13s in a row.
That Andromedon is as good as dead.
Uh oh.
Kelly is gonna get spotted either way, but I'd like to not trigger the damn thing on our turn.
Uuuh...let's all go on overwatch or something.
How could you have missed?!
Bluescreen of death for you, fucking Sectopod!
ZAP
Critted for 13. Not bad, Kelly. Not bad.
Elie thinks your increased height makes you easier to snipe.
Time to fuck with enemy patrols. You can't be vigilant against this!
>Crit for 14
>Trooper dies
>Rest of Advent gather around
"Must be my imagination!" - Skyrim bandit.
Elie be lucky today.
Sucks that Shieldbearer shields can shield you from burning.
Damn, guess 3rd time's not a charm.
"Reality is fleeeeeting." - Sunshine
Haha fuckers.
Hail of Bullets nor Julian could finish off the Shieldbearer.
He gets zapped to death.
And with pragmatism that can only be expected by Advent, the officer shoots the mind-controlled trooper.
Of course, that put her in an exposed position for the rest of us to pick off.
Nice loot.
Looks like the inside is heavily guarded too.
XCOM 2 is still a bit iffy when it comes to LOS mechanics, but here it worked for me.
Julian hasn't seen much action this time, but when he does, he unloads 2 acid grenades to finish the fight before it can begin.
I'd like to plant a X4 charge here.
Does this remind anyone of the tutorial?
Elie picks off the someone in the back. Forgot what it was.
Moving in...
Kelly scouts ahead and opens a door.
Oh man, these poor sods don't know what they're facing.
Heheh....AHAHAA it's like Ursula casting Bolting while trying to save Zephiel.
Come the fuck on Jane
Good thing Capacitor Discharge can be sent around corners.
And finally we get to see the Andromedon use its weapon, an acid bomb.
Interestingly enough, when the Andromedon (not the suit) is killed, the acid effects are removed. Doesn't make logical sense to me since the bomb exploded, right?
Whoa! Did we find another Commander?!
Time to get outta there.
Bradford you're a dick. Put the evac zone closer to me! Not there!
Come to us and die!
Lightning Hands followed up by a plasma beam = justice
Sunshine is also a very powerful rifleman in her own right
Kelly and Sunshine evac first. The rest take care of a trooper.
Good show. Nicely done team.
Sweet, is it a Shadow Chamber project?
More supplies for more resistance comms!
-
Getting that story progression
Rawlins got a promotion. Hopefully this will be helpful even with his low accuracy.
At least we got a lot of loot.
Underneath that pristine, white sphere looks like one of those beholder monsters from D&D.
Baldie is not amused.
Back to the grind.
Now all the grenadiers on the team will do even more damage!
Good for Sectopod killing.
Time to start advancing.
This is going to make overwatch ambushing much harder.
TIME FOR MAJOR STORY SEGMENT
I guess this really is like the Hypersonic Relay from EU/EW.
It has its own research projects that will pause Tygan's research.
I like this.
Weren't the aliens doing something similar in EU/EW when you went for the base assault and found surgical equipment and bodies in pods?
Can someone read Latin?
Nice.
Looks like we got our next Blacksite mission.
Fuck! I need more resistance comms!
And I need more power
Should have held off on making contact with Eastern Europe
Alloys make a nice profit on the black market.
Frag Grenades just don't cut it anymore.
I wonder what this does.
Once again, Baldie is not happy.
No longer an initiate, Sunshine has ranked up to the class of Acolyte. Hopefully she will kick ass now.
The RNG seems to like giving her damaging spells.
Even in death the Codex serves her masters
I honestly wouldn't care if you caused maximum pain to that bitch.
Even in death the Codex is a pain in our ass.
A lot of people complained that Lily Shen doesn't look like your typical pretty Asian girl video game character. I'm perfectly fine with seeing some more realistic Asian faces in video games.
I like to think we fried the Codex.
Tygan doesn't even fucking flinch.
That's what she said.
Let's hope this reveals a Blacksite mission that is in a territory we already made contact with.
Oh sweet, it also gives a 3rd project.
Oh hell.
One thing at a time, I guess.
Alright, let's do this.
-
Should be rolling out a few more updates today after this one...maybe
Gave Ben Wilson a Metal Gear Solid outfit.
Check out that gun on Elie, holy shit
Oh boy, that's a lot of damage.
Just where we want them.
But unfortunately I make the mistake of dashing, hoping that they won't come closer and I can spring the trap next turn. I miscalculated.
Well guess everything's gone to shit. At least the new Beam Pistols will come in handy.
We're wiping the floor with them!
Collins didn't have a chance at a good shot, so why not hack a lamp post? I heard sometimes the bonuses can grant you a free turn, which is always nice
Sadly enough all we got were more alloys.
The Gremlin also reveals a turret here.
Ben is gonna be our meatshield.
Mimic Beacon go!
Hah, lucky
What I failed to account for once again was that the Mimic Beacon can be seen by the turret. I was planning on having it distract the Andromedon and the Officer
Ben Wilson is possibly the luckiest motherfucker on the planet.
Survived a terror mission gone bad
Survived a rescue
Dodges a fucking Andromedon tackle
Die officer!
Rawlins and Elie chuck their grenades to weaken the turret
Wilsonluck is real. Executed.
Sometimes you just want to tell the RNG to go away.
Bzzzzzt.
Crap, they're gonna destroy the relay. Pretty sure it's just 1 squad left. We just need to get their attention.
A second squad!? Oh shit 9 damage?!
Fucking mission failed
Alright, time to put these teleporting bitches down before they clone and flank the shit out of us
Time to shine, Elie.
First shot was a miss
Second shot was a kill despite aiming in a completely wrong direction
Crit on 3rd shot
The critted codex sent a clone here. But KC was waiting with a grenade
Rawlins doesn't give a shit about your weapons-disabling magic. He's got an autoloader for free reloads.
And motherfucking Wilson executes an Archon that wandered into his overwatch
Apparently the free shot for suppression doesn't work on teleporting enemies.
Rawlins gets crit'd......for a measly 5.
Elie takes care of that pest.
Remember the active Infiltrator dark event?
One of the civilians on the map turned into a Faceless. A little too late though, everyone else is dead.
Can't hit for shit!
Collins activates Scanning protocol.
And then a second faceless shows up to get gunned down.
Is that.....is that Wheatley from Portal 2?
POKEBALL. GO!
If I had to guess at anything, it's V2 of the Cyberdisc from XCOM EU/EW
Fucking love holo-targeting
Eva sets up kill zone just in case
We need to get her a better scope.
Red is deaaaaath
Hah, sucker.
This dodge mechanic is really pissing me off
Yup, there's 2 archons.
Also check out that scared civilian
Gatekeeper goes down and explodes like Electrode in Smash
Archons are amazingly hard to hit. Combat protocol from Collins to weaken and....
Fuck you and your dodge.
But at least the acid finished him off
Owww.
Boba Fett, finish him!
Damn dodge. Okay, Elie, finish him!
Fucking dodge.
Okay. WILSON, DO IT.
Well, time to look forward to Chrysallids infesting every mission from here on out.
-
Fire Emblem in space? You mean X-COM?
Hell yes. XCOM 2 has workable swords so FE in space is definitely doable.
Hector in FE Mobile
in Fire Emblem Heroes
Posted
Me too!