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Kysafen

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Everything posted by Kysafen

  1. As opposed to feeling fake-triggered by fictional characters dying in video games, which is funny in a pathetic kind of way.
  2. Aww, did mean 'ol Intelligent Systems trigger your delicate little snowflake heart? My god, it's almost as if people actually die in war, or something. :c
  3. Me playing Immortal Sword: Can't wait!
  4. You mean, like in Super Thracia 776's Raufei? https://www.youtube.com/watch?v=TY123BfDLGg OH HELL YES.
  5. I'm willing to take this as a symbol of my inexperience with this (and to my defense, the editor isn't even public yet), but wouldn't it just be a matter of copy/pasting the map/animation/text/music assets and easily editing the assets that aren't already in? Or is there substantially more to it?
  6. Simple: just get some of the JUMP scans showing the maps, then get BWDYeti's FE Map Creator, and recreate them as close as possible. And the editor is really, really easy to use. As far as the enemy placement goes, that's a subject unto itself. V Map: Start on the bottom-center. A huge swarm of enemies on one far side, and a few elite enemies coming to you on the other far side, with some mid-level enemies in the mid-center corridors. Assuming that "front door" is openable, place some generals there with archers/snipers/mages behind them, as a sort of "hardest yet most direct" route. If you want to make it evil, place a mage/sage with Bolting in the middle, if not the boss. As for the J Map, use the same map design sensibilities of Thracia 776's chapter 21: obvious emphasis on defenses. Ballistae on the island/around the castle, archers/armorslayers around the castle (and in the hands of the advancing army up the J), Generals on the bridges. Station Horsemen/Paladins with "attack when in range" A.I. around/behind the castle, and a platoon on the tip of the J. Horsemen are, with the size of the map, going to be more effective in traversing more terrain, so equip some soldiers/halberdiers with Horseslayers. One strategy that would easily end the map is using a wyvern/pegasus ferrying a high-DEF General and cheesing the enemies around the castle, but a ballista in addition to the paladins surrounding being equipped with Armorslayers would prevent that. An aggressive strategy should be favorable, if by the time you reach the south bridges you'd be at a tactical advantage. You'd want to incentivize that risk of running into a horseslayer with a reward, after all. Generic stuff, all in all.
  7. Radiant Dawn is the Gundam SEED Destiny of Fire Emblem: person supposed to be the main character gets cut off by the original protagonist of the predecessor.
  8. 1. Robin confessing the "dreams" he/she's had of killing Chrom 2. When you fight Tiki in Gen 1, she tries to convince Chrom of turning Robin over to her, saying "you don't know how treacherous this man is!" or something along those lines.
  9. I'd still have Robin be the same tactician character whose appearance would be customized, and would still make some decisions in the game (perhaps even decisions that affect what can happen in Gen 2, level-design or in terms of character recruitment). Robin would play out as a sort of vessel for the player, and most definitely a main character... up until the point where Robin kills Chrom, something that would come out of left field and serve to sever the ties between player and character, setting it in stone when Robin in Gen 2 admits that everything he/she did in Gen 1 was all an act on his/her behalf.
  10. I'm running this under the logic that only those (and descendants of those) who have made a pact with Naga may wield the Falchion. It makes sense because Anri is Marth's ancestor, and since Chrom/Lucina wield the Falchion, then they're distant descendants of Marth, and by extension, Anri. Unless there was something I was missing? If there was the possibility that Awakening's world, and the different Falchion/Shield of Seals, AND the different function of the Fire Emblem in the original Awakening was a result of Marth's lore being different than the lore established in FE3 Books 1/2, I'm not going by that here, as cool of a "what if" scenario that'd be. And as far as Grima's relation to Medeus... see first post; it's a creative liberty. The Earth Dragons, along with all the other dragons, turned feral because they refused to assume a human form. Bear in mind that Grima would be in human form 99% of the game. Grima's harvesting of quintessence in the rewrite would reflect an understanding of how to handle it. But yes, Bishop Galle (the human from the Yggdrasil Outrealm that Loptyr made a pact with) would have to be written into the script in some form, as that was a consistency error on my part. The core of Robin's character here is, he/she knows who and what he/she is (a literal bastard born to a race/culture that's long dead), he/she's convinced he/she has no future, and wants to drag the rest of the world down with him/her in misery, no matter who he has to lie, cheat, or kill to do it. And if I keep rolling with this, don't go expecting me to write Lucina to be all "I pity you," or "there's always another way, another second chance" for Robin by the end of it; he/she will have killed hundreds of thousands, if not millions by the time they directly confront. I'll keep writing/revising/developing this, if this is something people would actually be interested in reading. The acts of war laid out within will be given context as the chapters are contextualized, my aim for it to be organic development. That's something I'm hoping to get out of this, at least, far more than Awakening's.
  11. We all know Awakening doesn't have the best of plots (that goes to the Yggdrasil saga), and given that the team was kind of rushed with deadlines, we can kind of see why the plot wasn't the most robust in the series. So I've taken it upon myself to rewrite Awakening's plot, and call upon the other members here to try to seriously rewrite Awakening's plot. You'll see a lot of copy/pasting from my topic on GameFaqs, and I haven't played through the Tellius games (which, with Gaiden, are pretty much the only games I haven't beaten), but I wanted to style the rewrite a lot like Turn A Gundam: packed with parallels, callbacks, and plot elements in the ending that, well, you'll read and understand. 1. Make Gangrel and Validar the same person, keep the prior war between Plegia and Ylisse the same. 2. Make the war of Valm the first arc; though Valm's military might is strong, a three-way union between Ylisse, Ferox, and Plegia starts the war off on a more equal footing, Plegia being the tipping edge. 3. Have the character with the highest support level with Chrom marry midway through. 4. Build up Emmeryn's character throughout the Valm arc. She's a playable Sage-like Jeigan, but like Raquel from TearRing Saga, she won't finish enemy units off. Throughout this arc, she goes from being thankful to Validar, to them both agreeing to a marital union, as a symbol of the restoration from the prior Ylisstol-Plegian war, and of Emmeryn's relationship of understanding Validar's pain of losing his wife to the prior war, to understanding Validar as a person, understanding his philosophies on leadership. 5. Build up Robin's recurring nightmares of killing Chrom. 5a. Randomly, in the middle of one chapter of the arc, a girl wearing a turban appears on the battlefield and directly challenges Robin, but Chrom, now having built up enough trust by this point in the story, defends and deflects her strikes. 6. After the Archanean Union delivers a critical strike to Valm, Plegia abruptly turns traitor (Bam, tribute to Shadow Dragon's Gra betraying Altea) against them, kidnapping Emmeryn and massacring their army. With the threat of Valm nearly extinguished, Validar no longer needs Ylisse in the union to quash Valm, and he himself kills the Khan of Ferox to assume control. With two countries spontaneously against him, Chrom falls back to Archanea to rescue Emmeryn and defend his country from the two countries now in position to lay waste to Ylisse. 7. Chrom cuts through the Plegian forces and gets to Validar, who, holding Emmeryn, cuts her throat open and pushes her down the stairs of the throne room to lay in a bloody heap in front of Chrom. "Ylisse kills my beloved, and expects my heart to be filled by her head of state? Here is what I think of that plan, Prince Chrom! Have at you!" Filled with a near-uncontrollable rage, Chrom fights beside Robin and overpowers Validar, and then... 8. And this is key, Robin actually KILLS Chrom, no "WE FAKED IT" bullcrap, because Robin knew he/she was Grima; he/she faked his entire relationship with Chrom the whole time. 9. Cue the second half of the game, where Valm, having its forces nearly demolished due to Chrom's fights in the first half of the game, struggles to resist being overtaken by the Archanean Empire. (Bam, tribute to Genealogy) 10. You alternate between the Lucina route, where you directly confront the Archanean Empire (in levels that focus on tactics that involve breaking through heavily organized and armed forces) 11. and through the Morgan route, which takes you on a path to find the spheres for the Shield of Seals (in levels that focus on tactics involving enduring onslaughts of Risen enemies) (Bam, tribute to Gaiden and Sacred Stones in one go) 10/11a. The same Turban girl from the first arc serves Lucina/Morgan as the Oifey of this arc, vowing to defeat Robin. Here she bears a resemblance to Alec. 12. Lucina actually hides her identity under her Marth persona to keep the people of Valm from finding out she's actually Chrom's daughter, (and this fact is kept even from the player), but she tosses this persona aside and reveals her true identity after discovering 13. Her father's body is being used as the Risen Dreadlord 14. as well as Chrom's allies who became the Dreadlord. 15. When Lucina and Morgan meet up, it turns out that Morgan succumbs to his/her cursed bloodline and hands the spheres over to Robin resulting in you killing Morgan 16. And going through an entirely different ending path, unless you managed to clear Morgan's gaiden chapters, in which he/she successfully resists the urges and acquires the Starlight tome (Bam, tribute to Binding Blade) 17. which is the only thing that can defeat Validar, who holds the final sphere, the Darksphere, and wields its power with the Imhullu tome (Bam, tribute to Shadow Dragon and Mystery of the Emblem) 17a. (And you discover that Validar betrayed Chrom originally because he not only wanted revenge for the war on Plegia, but he also wanted to restore Grima, thinking his ability to harness quintessence would be able to repair the Aum staff and resurrect his dead wife (Orson/Nergal tribute), little did he know Grima can only take quintessence) 18. And after getting all the spheres, the Turban Girl reveals herself to be Tiki, who reveals to Lucina/Morgan that Grima is part-Earth Dragon-part-human, effectively making Grima the descendant of Medeus' bastard child, which means the Shield of Seals is able to seal Grima's draconic form (since the Shield of Seals was, after all, originally made to seal Earth Dragons) (Bam, tribute to Mystery of the Emblem), leaving only the human form, Robin. 19. Robin seems to be cornered, until one of his bishops reveal to him that he's from another world, and they strike a deal: Grima makes a blood pact with the Bishop Galle, and Grima gets to wreak havoc in another realm that doesn't have the Shield of Seals. After the blood pact is sealed and their bodies meshed, they flee for the Outrealm Gate, Lucina/Morgan's forces in pursuit. 20. The final chapter has three endings: 20a. One where Galle, having Robin's power harvested the quintessence of two entire continents' wars' worth, successfully flees into the outrealm and, as Loptyr, causes the ENTIRE EVENTS of Genealogy of the Holy War, 20b. One where striking Galle with Falchion seals him in his human form, but still manages to get through the gate and causes the events of The Sacred Stones (where his human form, unable to contain his quintessence, twists his body into The Demon King) 20c. Or the best ending where you manage to make your way past the Dreadlords and kill Robin/Galle before he can get through the gate. 21. Or the worst ending, where if you didn't get all of the spheres of the Shield of Seals, Grima, after Morgan's death, easily overpowers Lucina's army with the quintessence built up throughout the wars and plunges the entire globe into chaos. (Updated 8/10/15, to include Galle and change "Dark Crusaders" to "Dreadlords.") This would work for Awakening's plot for a number of reasons: 1. You'd be forced to actually use the children characters 2. The replayability of the children characters, consequentially, would have farther-reaching implications gameplay-wise, since you're using them for more than whatever time you chose to give to them in the original game. 3. Emmeryn's death and Robin's betrayal would be built up for half of the game, not for 1/3rd of it, giving more room for pacing and character-building to give these events the actual punch they should've had in the first place 4. The scenario for fighting the final boss is actually intertwined with the plot: no longer is it a stereotypical "go up to the big bad beast/king in his cave/castle and kill it", but you're actually in a RACE to kill him. Such a goal would make for a grossly unconventional level design challenge for a final boss. It would be fresh. 5. It would mean that the Sacred Stones of Magvel are actually the spheres from the Shield of Seals. 5a. And by extension, it would mean the Stone of Grado would be the Darksphere, which is logical, given Lyon (like Hardin before him) succumbs to his ambitions throughout his character arc 6. It would explain how Loptyr is actually acquainted with Naga, and it's logical that one with two continents' worth of quintessence could easily subjugate all of Jugdral. 7. Validar's reasoning behind supporting Grima has real personal stakes for him, and makes a LOT more sense and a lot less cliche than the "LUKE I AM YOUR FATHER" relationship from the original. 8. Instead of Grima being an inexplicable entity that bears no connection to Marth, he would have actual ties to the prior conflict between Marth and Medeus. 9. If Loptyr is Loki, it would make mythological sense, as character-wise, Robin believes he has no past or future, and only wants to wreak as much havoc and chaos on the world as possible, or to put it another way, mischief on a continental (or in the bad endings, a transdimensional) scale. 10. It would bring Morgan's ambivalent bloodlines and destiny to the fore in the main game, instead of a purely "what if?" scenario. 11. Should Chrom marry Robin, Robin's final confrontation with Lucina will have a lot more bite. So if anyone could go over this and critique it, or even rewrite Awakening in ANOTHER way, I'd love to hear either.
  12. Where's the Super Mario Bros. Deluxe option? Intelligent Systems' writing staff sucks. Tales of Legendia's sountrack alone justifies a remake. Tales of's fighting system needs to be more like BlazBlue. Twilight Princess is linear bullshit. A Link Between Worlds was way too fucking easy, and they should've had Master Quest dungeons, not a fucking "take more damage" mode. Nintendo should've made a third game in the "Oracle" series. I liked Skyward Sword for not pretending to have its identity rooted in realism like Twilight Princess leaned towards. Skyward Sword's color vividness ultimately makes Twilight Princess the inferior game, visually. Twilight Princess is hard to look at. Shadow Dragon's difficulty is insultingly easy to make, from a games development perspective, and the avoid hitrate calculations should've been in line with FE7. Also 11 and 12's art/map tile/sprite designs suck. FE12's player perspective shouldn't have zoomed in. Those maps are huge. Despite my passive-aggressive relationship with the DS games, they should have been ported to mobile platforms, as their touch controls are really intuitive. Nintendo, stop fucking with us and make an Android/iOS Fire Emblem, already. Your DS engine's good enough. FE4/5's battle animations are the best. FE4 is fucking slow and fucking unpolished, and those are legitimate complains against it. Stat caps of 20 was the best stat cap level, as downplaying the risks of stat randomization allows developers to craft a more controlled, and thus, refined gameplay experience throughout. Fire Emblem shouldn't be a game about stats, whether you're steamrolling enemies, or the enemies can steamroll you; it should be about meticulous map and level design that will grind you into dust if you don't maximize your resources in ingenious ways. Fire Emblem should be more a strategy game and less of an RPG than what the series is at now. Another Metroid 2 Remake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Anything Nintendo's done with Metroid within the past 11 years (with the sole exception of Metroid Prime trilogy on Wii), and Nintendo has every right to be ashamed. Hideo Kojima isn't all that. He needs a serious elementary course in cutting parts of the script that aren't necessary, and focus the experience. Tales of the Abyss' higher difficulty design sucks. You don't raise enemy HP to quintuple what they had on normal, you raise the enemy's stats/change enemy AI and emphasize intelligent and strategic blocking/dodging. We haven't gotten one near-perfect Tales game, at least one that's in a playable format in English. Games writing sucks. It is the rare, RARE exception that puts games writing on par with actual works of literature, even if a single example has even gotten to that level. And no, that exception is NOT Dear Esther, or anything written by thechineseroom. If you were thinking that they were, start by finding out what Purple Prose is, and realize that it sucks. Mark Twain said it sucks in The Last of the Mohicans back then, and I say it sucks now. Illusory Revelations#FE will probably be decent gameplay-wise, and we'll like it once it's out, even some of those that were hoping for a return to Majin Tensei... like me. The game industry sets up unrealistic expectations, the Smash Bros newcomer speculation being my definitive case-in-point. Have we gotten our Citizen Kane of gaming? Probably not. SMT if... is probably going to reveal it's aged terribly once the translation patch comes out and we play it. I don't like Resident Evil 4 as much as 1-3. The series should've been rebooted as a Sweet Home remake. Fuck weeaboo-pandering. Miyazaki's in the objective right in his dismissal of otaku/shut-in culture, and the anime/game industry is suffering as a result of building games around their wants. If you have to grind to win, you didn't refine your game enough. Never really liked Final Fantasy games. I've PLAYED them (1-4), but I never REALLY liked them. Never tell me to my face that status quo is a legitimate argument for mediocrity. It's the lamest, weakest excuse I've ever heard. Hey Nintendo: fuck you for not putting Four Swords out on the eShop for sale. Perhaps people that obsessively follow games news might have a shot at getting it, but maybe you guys could get your heads out of your asses and realize that people who have enough of a fulfilling life to not check games media might actually want to play the game as well. You cunts.
  13. Maybe make the children system not suck like it did in Awakening and give us either an alternate campaign that forces us to use the characters, or put them at an average level that doesn't effectively make all of them play catch-up with their experience, all the while having good writing/storytelling in that there's an actual, real reason why the child characters exist within the narrative of the story and why the conflict can't resolve WITHOUT their presence?
  14. I've said it before and I'll say it again: Status quo is not an argument. It's just an excuse to not try. A lame one. Don't go telling me the story and the gameplay aren't intertwined, that they're not focusing on the story when the story causes an entire GAME and DESIGN split, especially if they're expecting us to dish out at least double the money's worth if not more to experience the entirety of the game. If they can't write well and the story sucks, that's Nintendo's fault and their fault entirely, not because "we wanted to focus on the gameplay," not "we wanted to create two experiences," and especially not "we're working on a time crunch," because if their actual interest was in a fully realized vision, they'd take as much time as they need, writing, voice-acting, and design-wise. They had the money and the goodwill of the crowd to make any kind of thought-provoking, high-concept design for their next Fire Emblem game; they knew their next game was going to sell with the figures that came with Awakening. The series is far from dead at this point, and with Awakening's reception Intelligent Systems have earned the time they need to make a game with a well-written, focused cast, a fully-realized setting and culture, a story that organically unfolds, level designs that demand unconventional and ingenious strategy to prevail, rather than relying on cheaply and shamelessly pandering to otaku-shut-in demographics that convey only an intention to move more units. And oh hey, look! The system that cheaply and shamelessly panders to otaku-shut-in demographics has returned! WaIFu Emblem RETURNS! Meanwhile, me, along with every other idealist who wishes for a well-written story and ingenious level design are seeing this warning flag for what it is: a warning flag. Maybe I'm just being a hypocrite, maybe we CAN have a generation system AND a well-written story AND as have gameplay, have the best of three worlds. But my hopes are starting very, VERY low. Writing over money. Story over spectacle. Humane characters that connect to all aspects of our humanity over poorly-executed otaku tropes. Organic, cohesive narrative flow over plot contrivances. If Intelligent Systems fails to realize those rules, then that's their fault, and fuck them for it.
  15. Wishful Thinking: The Topic: The Sequel: The Return: The Redo: Brotherhood: Among Thieves: Ground Zeroes: The Show: Awakening WISHFUL THINKING IS FATE
  16. I am trying my best to reserve my judgment, and think that they may do children in a manner that's actually refined, hold on to the possibility, but I also can't help thinking IS is going to correlate Awakening's sales to their legitimate-piece-of-shit execution of the Child system and do the same shit all over again. HOEP WILL NEAVAR DEI?
  17. Cool, but if someone wants GIFs of the trailer, I take requests. The only way IS is going to sink even lower than the Tharja figurine is a Camilla figurine. I've already gone at length at why I fucking hate otakus and otaku bait on GameFaqs before, I don't care enough to reiterate my worldviews here.
  18. No. No kids. No fucking kids. Ever. Until they make a good story that's one generation, then they can try for two. But no kids here. No.
  19. I'd already speculated the fact that the one choking her's head was left ambiguous kind of made that possible.
  20. It's him. I also made sure to slow down the frames when Kamui's a dragon for Dragoncat's dragon fetish. and mine
  21. How about adding a poll to this thread?
  22. Did we ever find out the reason why the ending is bugged to hell? I'd like to see the ending, but the Ending Generator's download link was down, last I checked.
  23. Status quo isn't an argument. It's just an excuse not to try. A lame one.
  24. [spoiler=How I'd rewrite Awakening:]I'd rewrite Awakening as such: 1. Make Gangrel and Gharnef Validar the same person, keep the prior war between Plegia and Ylisse the same 2. Make the war of Valm the first arc 3. Have the character with the highest support level with Chrom marry midway through 4. Build up Emmeryn's character throughout the Valm arc 5. Build up Robin's recurring nightmares of killing Chrom 6. Have Plegia originally assist Ylisse, and then turn traitor (Bam, tribute to Shadow Dragon's Gra betraying Altea) against them, kidnapping Emmeryn and massacring their army. Have Chrom be forced to fall back to Archanea to rescue Emmeryn, and then have her be killed by Validar in front of Chrom/Robin's eyes. Cue Robin/Chrom vs Validar fight, and then 7. And this is key, actually have Chrom killed by Robin, no "WE FAKED IT" bullshit. 8. Cue the second half of the game, where Valm, having its forces nearly demolished due to Chrom's fights in the first half of the game, struggles to resist being overtaken by the Archanean Empire. (Bam, tribute to Genealogy) 9. You alternate between the Lucina route, where you directly confront the Archanean Empire (in levels that focus on tactics that involve breaking through heavily organized and armed forces) 10. and through the Morgan route, which takes you on a path to find the spheres for the Shield of Seals (in levels that focus on tactics involving enduring onslaughts of Risen enemies) (Bam, tribute to Gaiden and Sacred Stones in one go) 11. Lucina actually hides her identity under her Marth persona to keep the people of Valm from finding out she's actually Chrom's daughter, but that's tossed away after she discovers 12. Her father's body is being used as the Risen Dark Crusader, Mus 13. as well as Chrom's allies who became the Dark Crusaders. 14. When Lucina and Morgan meet up, it turns out that Morgan succumbs to his/her cursed bloodline and hands the spheres over to Robin resulting in you killing Morgan 15. And going through an entirely different ending path, unless you managed to clear Morgan's gaiden chapters, in which he/she successfully resists the urges and acquires the Starlight tome (Bam, tribute to Binding Blade) 16. which is the only thing that can defeat Validar, who holds the final sphere, the Darksphere, and wields its power with the Imhullu tome (Bam, tribute to Shadow Dragon and Mystery of the Emblem) 16a. (And you discover that Validar betrayed Chrom originally because he not only wanted revenge for the war on Plegia, but he also wanted to restore Grima, thinking his ability to harness quintessence would be able to repair the Aum staff and resurrect his dead wife (Orson tribute), little did he know Grima can only take quintessence) 17. And after getting all the shards, Tiki reveals to Lucina/Morgan that Grima is part-Earth Dragon-part-human, effectively making Grima the descendant of Medeus' bastard child, which means the Shield of Seals is able to seal Grima's draconic form (since the Shield of Seals was, after all, originally made to seal Earth Dragons) (Bam, tribute to Mystery of the Emblem), leaving only the human form, Robin. 18. Robin then flees for the outrealm gate, looking to wreak havoc in another realm that doesn't have the Shield of Seals. 19. The final chapter has three endings: 19a. One where Robin, having harvested the quintessence of two entire continents' wars' worth, flees into the outrealm and then causes the ENTIRE EVENTS of Genealogy of the Holy War, 19b. One where striking Robin with Falchion seals him in his human form, but still manages to get through the gate and causes the events of The Sacred Stones (where his human form, unable to contain his quintessence, twists his body into The Demon King) 19c. Or the best ending where you manage to make your way past the Dark Warlords and kill Robin before he can get through the gate. This would work for Awakening's plot for a number of reasons: 1. You'd be forced to use the children characters 2. The replayability of the children characters, consequentially, would have farther-reaching implications gameplay-wise, since you're using them for more than whatever time you chose to give to them in the original game. 3. Emmeryn's death and Robin's betrayal would be built up for half of the game, not for 1/3rd of it, giving more room to build up their characters 4. The scenario for fighting the final boss is actually intertwined with the plot: no longer is it a stereotypical "go up to the big bad beast/king in his cave/castle and kill it", but you're actually in a RACE to kill him. Such a goal would make for a grossly unconventional level design challenge for a final boss. It would be fresh.
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