I would say it depends on the chapter and on your other units. If it's an earlygame chapter where you'll normally only have Clerics/Troubadours healing you, two healers is a definite plus. Later in the game I would say it becomes less useful though, since your offensive magic units will be gaining access to staves as well, even if it's just a basic heal stave, in which case I would normally run only one character more focused on healing.
It also just depends on the game, some are easy to the point where even on the more difficult modes having extra healers in many chapters is almost redundant.
In general though there's not much of a disadvantage to having a second one, in a lot of cases you don't need as many slots as the game gives you on offensive units.