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Deltre

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Posts posted by Deltre

  1. Pretty sure you choose who switches in, but I could be wrong.

    That sounds about as useful as just just sending all of your Pokemon in and out repeatedly until they all die. The teamslot would be best used by anybody who actually, you know, does something.

    This times about a million.

    So I actually had the chance to sit down for a minute and look at all the new mons, and tried to place them where I think they'll eventually end up. I actually tried to analyze them all and give some quick thoughts on each, though I only made it as far as the Tapu - mons with the analysis. I'll finish it eventually haha.

    Araquanid - NU maybe but probably PU - Water Bubble is a neat skill, but Water Absorb shuts it down entirely. Band seems like the only viable set since you want to hit things as hard as possible, and Base 70 atk isn't going to go very far even with that wild skill. Doesn't have a great physical movepool, and it's support move pool doesn't exist to take advantage of it's solid bulk. Not PU initially because I believe Band + Liquidation to be pretty strong (haven't done calcs this is all theorymon baby) and it has just enough bulk to be annoying to OHKO, although it could drop with time depending on how the game develops.

    Bewear - Solid NU - I like this guy. Solid bulk and good STAB in Fighting, I could see Sp.Def Bulk Up being a thing. Unfortunately that Normal Type hurts it's viability in higher tiers, and it's really hurting for more reliable recovery. Pain Split isn't bad, but Slack Off would make this guy so much better.

    Bruxish - UU or Very Good in RU - I think this guy is a little to slow for OU, but might do alright in UU as a less insane Crawdaunt. Strong Jaw is the ability, with Swords Dance/ Aqua Jet / Psychic Fangs / Aqua Tail or Waterfall. I don't think Dazzle will be that great in the long run, at least not for singles. It is a neat idea though, in Gen 6 it would be a godsend, but since Talonflame is all washed up now it's not all that.

    BuzzSWOLE - Maybe UU but more than likely RU (But an absolute MONSTER) - Poor guy, if only Game Freak bothered to give him Close Combat he might be able to compete. Unfortunately, with Heracross running around up there in UU, this guy is just not gonna cut it I'm afraid. With a worse movepool and speed tier, there's almost nothing Heracross can't do better. Buzzwole does have a huge lead in Def, so he won't get chipped down quite as easily, but both are destroyed by the same mons anyways, it's just that Heracross is a little more versatile in the way he does it. Oh and since Hera has Guts, Buzzswole isn't even stronger. Bulk Up + Roost is the one thing that might keep this guy UU, but I question even that since UU has no shortage of ways to deal with this guy on the special side. Time will tell for this one.

    Celesteela - NU UU - Skarmory without the support moves, speed, or physical defense. Gave it some more thought and it might go as high as UU.

    Comfey - RU with some use in UU depending on... - Does Triage effect Aromatherapy by chance? If so this guy has a niche as a cleric with priority. He might be able to compete with Florges if so, but otherwise I think Florges wins out for Wish-Passing and a more threatening offensive presence, even uninvested. The difference in phys def is mostly negated by Florges's superior HP, but Comfey does have some nice speed and can function as a pivot as well, but then he has to compete with Whimsicott. I will say that he seems like a nice balance between the two, it just depends on that ability. He'd do well in RU regardless.

    Crabominable (that's just precious Game Freak) - NU or PU but great on Trick Room in any Tier - Awesome offensive typing, terrible defenses combined with pitiful speed. Avoid unless you use Trick Room where this guy would actually be terrifying. Ice type that breaks for itself? Yes please.

    Decidueye - PU - Really cool design and typing, but almost literally nothing else. Too slow to be a setup sweeper, and too shallow of a support movepool to capitolize on bulk. Maybe in the inevitable 3rd game when there are some more move tutors floating around he can reach his full potential and go all the way up to NU.

    Dhelmise - PU - Worse than Gourgeist in every way. Is a spinner I guess? But it's also probably slower than most Spinblockers and will take a ton of damage trying to take it down, seeing as it has no Speed to speak of. After that, anything can revenge it since again, no speed and shockingly, no priority.

    Drampa - NU - NU dragon hype! Seriously though, with a stat spread like that it would be lucky to see use. Even NU has about 5 staple mons that completely shut him down, so he may even go to PU. He does have a nice move pool and good SpAtk, but good luck getting to take advantage of that! Having a Normal typing really screwed this guy, since without the Fighting weakness he might be alright.

    Goliospod - FU - Bad ability is bad

    Gumshoos - PU - Well, this guy could have been good, but since he's not actually fast or strong or bulky enough to threaten anything and take advantage of it's one cool feature (it's ability), it's most definitely PU.

    Guzzlord - Good in NU - I initially wanted to place this guy higher, but after getting over the sheer WTFery of his HP stat, I'm thinking a little more rationally on it. Lots of HP, but very little in the way of Defense, and he has a few crippling weaknesses. Notably, to Bug, Fairy, Fighting, and other Dragons. It's movepool is alright but it doesn't have anything going for it other than that, and it's attacking stats while passable, are nothing special.

    Incineroar - PU - see Decidueye except without the chance of moving up, and add Stealth Rock weakness too for good measure.

    Kartana - Banned probably - Good luck switching into this thing! Grass and Steel aren't great offensively, but it's coverage movepool isn't that bad, and also it's at a very trolly 109 Speed. It gets Swords Dance with a whopping 131 defense to use it with, and also basically has Moxie for all it cares (for a Scarf set maybe?). Also, what it lacks in offensive typing, it more than makes up for excellent defensive typing. Although it does not have high HP, one Swords Dance is really all it's going to take, especially if it's still healthy enough to take some priority. And again, Scarf can easily be a thing. I think that Game Freak probably meant for you to raise Speed w/ Beast Boost if you ran Scarf, but Adamant Scarf has 507 Atk vs 478 Spe so...?

    Komala - PU - Too slow, not strong enough, no bulk, bad type, etc.

    Kommo-o - UU - Now this one is pretty neat. It has really great stats across the board, and a variety of different set-up moves from Bulk Up, to Dragon Dance, to Swords Dance to Autotomize. It actually has the bulk and typing to put these to use, and even gets Taunt to put the hurt on Stall. It's offensive movepool is pretty wide, but it's lacking in Fighting STAB. If only this thing got Drain Punch, it would break UU wide open. Still, I think this guy will do very well in UU, all things considered, serving as a more balanced approach to Haxorus.

    Lurantis - PU - Servine but worse. Gets Defog, but has less moves otherwise, is less bulky, and is so much slower that I think you'd be very hard pressed to Defog unless you come in on something that 1) Can't kill you and 2) You force out.

    Lycanroc - NU - Cool mon, not that great. Rock priority is cool, but other than that it's movepool is a bit shallow. It has good enough speed and attack however that it might make for a decent offensive rocker since it can actually take on Xatu. It has a fast Taunt so that's nice, and rock is an alright type in and of itself. If only it got Earthquake, then we'd be talking.

    Lycanroc!Midnight - PU (Or NU if the normal form decides it) - The added bulk just isn't worth losing 30 points of Speed. Again, if it had a better movepool this form might actually have a chance to shine, but at least with the base form you'd only need Swords Dance to get going offensively. The slower speed just hurts this guy in terms of a supportive role.

    Magearna - OU or Fantastic in UU - Now we're talking. This thing has an absolutely amazing typing in Steel/Fairy, and some fantastic stats to back it up. I see Calm Mind being very good, but it can also easily work as a pivot of sorts (in fact I think Pivot will be standard). Pain Split helps it stay in the game, it has two good STAB options including a Fairy Type Draco Meteor, as well as Volt Switch for momentum and BoltBeam for coverage. The way it's ability is worded seems to imply when an ally faints it gets stronger, but if not then you're looking at a Special Moxie. I think OU for sure but I don't typically like OU if last gen is any indication so I hope it falls :p

    Mimikyu - NU or Pretty Good in PU- Well they finally did it. Game Freak finally killed Pikachu. It was only a matter of time. From a competetive standpoint though I don't understand the ability. It seems to imply that on it's first hit, it takes no damage? That's pretty cool. It should have a nice home in NU as an alternative to Mismagius's fast bulky support set, with it's slightly better typing. No Levitate hurts though, and Mismagius is stronger when hitting a neutral target, on top of being faster. Still, I think Fairy STAB on the whole is better, but this could be a case of New Toy Syndrome, and this guy does have 4MSS so only time will tell.

    Minior - PU - Sorry man, Shell Smash isn't enough to be relevant these days. Carracosta, Barbaracle, and Crustle do this whole schtick about a million times better, due to typing and less restrictive abilities. Maybe down in PU where there isn't so much priority this guy will have a chance to shine.

    Mudsdale - PU - Neat ability, bad coverage. He'll be annoying as hell in PU, I'll give him that, but no recovery really breaks this whole deal and knock him off his high horse.

    Necrozma - UU - Obviously not quite as bulky as the moonduck, but it does have far more power to back it up, and an ability that helps against super-effective attacks. I would just go full Cress with a Sub/CM cleaner set, but it does actually have some decent support moves as well with Screens a Stealth Rock. EDIT: Oh yeah, did I mention Stored Power? Because he gets Stored Power. Nevermind that whole RU thing, straight to UU for this guy. Even if he is competing with Cress, it has enough in it's favor to set it apart I feel. If you want to go balls to the wall annoying, it gets Iron Defense too, but beware Status since you'll need to forgo Substitute.

    Nihilego - RU - A bulky guy like this? Why, he'd be right at home in RU wouldn't you say? Pretty decent hazard support with both Rocks and T-Spikes, and a pretty decent (for the tier) 103 Speed. He'll hit like a truck with a nice 127 SpAtk, and he even gets some pretty good coverage moves with Grass Knot, Dazzling Gleam, and Tbolt. Acid Spray is good too, and Mirror Coat might see some use with his respectable SpDef. Unfortunately, Rock and Poison don't mesh well Defensively or Offensively, and he's EQ bait so I don't see him going much higher than RU. Nonetheless, he's solid.

    Oranguru - PU - Cool design for such a trash mon. Not fast or strong enough, no bulk, no hope, no use.

    Oricorio (All Forms) - PU - Nah. Hurricane isn't saving you from those base stats man. Fire/Flying is bad unless you have something great to back it up, which Oricorio does not. Psychic isn't a particularly great STAB, especially when you can't deal with Steel Types. Electric could have been okay, but was ruined by the stat distribution, and Ghost might be usable as a spinblocker, but not much else.

    Pallosand - PU - Palloshit.

    Passimian - Damn good in NU - I can't wait for this guy to fall into NU. FINALLY we have a decent way of punishing Defog. I love Pawniard, but that really wasn't cutting it. 80 Spe is actually quite decent in NU, allowing you to outspeed a number of things and Fighting STAB is great. Shame it doesn't get Knock Off, but that's probably for the best. It gets Brutal Swing, at the very least. Stacked up to Sawk, he's almost as strong, almost as fast, but Defiant really makes this guy stand out. He's also considerably bulkier than his blue friend, and has access to U-Turn which is probably the only thing that could actually make Sawk better. A- to A+ Tier NU mon.

    Pheromosa - Banned - Way too fast, with way too good Offensive stats in both physical and special. Please tell me what switches into HJK / U-Turn / Poison Jab / Ice Beam @ Life Orb? It really doesn't matter that OU is full of strong priority, when it outspeeds and kills nearly everything without it, and that's not even accounting for hazards. This thing is horrible for the game, it doesn't take too much to see that.

    Primarina - UU maybe RU - I really couldn't decide where to put this one. On one hand, Water/Fairy is an awesome typing, for a ton of reasons. It's stats also lend itself well to the bulky water role. On the other hand, that's really all this guy brings to the table. It's not self sufficient like other individual Water or Fairy types, though it does benefit from being both in one mon. It's pretty strong, but RU as a whole is very bulky, so it doesn't mean as much as you might think, and UU doesn't suffer any shortage of mons stronger than this one. Being a bulky water is nice, but again, it can't take care of itself like Alomomola, nor is it a wincon like Suicune. It can Toxic Stall, but only with Rest as its only recovery option, unlike Milotic. It does get Encore, which is pretty unique I suppose. Since it's a fairy, it can be a fighting check, but it definitely needs team support to stay healthy. I think I'll say UU for now, but it does have stiff competition to be sure. Tapu Fini exists, RU it is.

    Pyukumuku - PU - Destiny Bond in Pokemon form. Only much, much worse.

    Ribombee - NU - He's basically another take on Vivillon. No Sleep Powder hurts, but that huge increase in speed means you're free to invest more in bulk than you would be able to with Vivillon. Though Vivillon has naturally higher HP, you come out ahead due to higher overall defensive stats. I think the two can co-exist but Vivillon is probably still the stronger pick because of Sleep Powder and Hurricane.

    Salazzle - UU - Wait what? Not OU? No, and I have my reasons, although he will definitely be OU when the tiers first form. He has three crippling flaws in my opinion that keep him from truly being an OU staple (though he'll have use, don't get me wrong). The first is his abysmal bulk. Fast as he may be there are no shortage of things even faster, most of which can OHKO you after one round of rocks. For example, Lopunny, Manectric, Scarf Rachi, Scarf Exca, Sand Exca, Pheromosa, Tapu Koko, Scarf Tran, Scarf Lando-T, Greninja, Weavile, Dugtrio (especially bad for you), Talonflame (RIP), Tornadus-T and a bunch of new scarfers I'm not accounting for. Not to mention mons that still don't care like Gliscor, Diancie, and Sableye. Hell, you might end up toxicing yourself courtesey of Corrosion. Additionally, in order for Corrosion to work you need to be a serious threat to whatever it is that you come in on, which leads me to my second point.

    Salazzle has no moves. He has Fire/Poison STAB, Dragon Pulse, and Hidden Power. That's really bad coverage to be honest, it doesn't really do enough for me to warrant a team slot and there's about a million faster ways to beat stall than to wear them down with Toxic. Now I'll give you Steel Types (save Bisharp because that's a 50/50 not a sure thing and you die if scarf), but as for Fairies; Clefable tanks and T-Waves you, Azu murders you about 3 times with Aqua Jet, and Diancie doesn't care if you attack or Toxic. Other Fairies you'll probably beat, but you're at best going 1 for 1 with the 3 most common Fairies.

    Vs. Stall, I give you that he's good on paper, but I say bad in practice. Chansey is a staple of Stall, and will invariably have Heal Bell to support the team. Additionally, Chansey itself can eat your attacks for days and since you NEED that Life Orb for the power to be an offensive presence you will quickly be worn down with no reliably recovery. Sableye is another staple mon of Stall that trashes you completely. Venusaur has a much harder time, I admit. In the end, I would say that Salazzle is good against Stall for sure (I didn't bring up Taunt, but you'd want it in this scenario), but I can't say it's really better than Mew as a stallbreaker, since Mew has staying power, which makes all the difference. Additionally, with the rocks weakness, you're fighting an uphill battle.

    The final thing that makes me question his OU staying power (after everyone is done hyping the new stuff anyways) is that his defenses are pitiful for a role like this. 68 / 60 / 60 isn't doing any favors for anyone, and you need those EVs in SpAtk to stay relevant. OU has no shortage of priority, and it's good priority too. Almost every offensive mon can kill you outright, and even defensive ones can rip off anywhere from a third to a half of your health in a single hit if unresisted. With the rocks weakness, there are serious team synergy issues to consider as well. When all is said and done, I don't see Salazzle as an OU mon, but he could definitely tear it up in UU, and has a clear enough niche that he should be used sometimes, but certainly not on all or even most teams.

    Shiinotic - PU - Shiinope

    Silvally - PU - Most forms will be worthless, but Fairy might get some use as high as NU, and maybe some others if you get creative since Silvally has decent coverage. The problem is that he's very 'jack of all trades, master of none' in everything from his stats to his supporting moveset. No priority, no recovery, no nothing.

    Tapu Bulu - UU -

    Tapu Fini - UU -

    Tapu Koko - OU -

    Tapu Lele - OU -

    Togedemaru - PU -

    Toucannon - NU - Toucannot be serious

    Toxapex - RU/NU -

    Tsareena - NU/PU -

    Turtonator - PU -

    Vikavolt - RU -

    Wishiwashi - FU BL3 - Thought there'd only be one in this tier, but nope. Misunderstood the ability. It's too good for NU, but I think that RU has more than enough to keep it in check. It's part of the 'bad abilities club' with Goliosopod and Archeops, but this guy is perhaps a bit too strong for NU to handle. It has alright coverage too. Overall it comes with low hit points and low speed, but if you can't deal 75% of it's health in a single hit it's going to mess up your day a bit.

    Xurkitree - BL2 -

    They're just opinions of course but I do consider myself to have been pretty damn good at ORAS. I can't see myself playing Showdown until the bans start to hit though. Oh well, at least they didn't unban Deoxys this time!

    Someone should totally hit me up for some friendlies with more reasonable rules lol

  2. But I kinda want to use some shit mons. I already have really good mons like Azumarill and Suicune. Rotom-W is something I want to put in though. I'll keep everything you guys said in mind though, It's not like this info is going anywhere. Hell, I might even post some replays. When is Showdown opening back anyway?

    Are there any dedicated rapid Spinners that can benefit from this team. Hopefully fast with access to a switching move.

    Could always use Vikavolt :p dunno if it's shit or not since the game just came out but it's at the very least unconventional. Slow Volt Switch is actually great in a lot of situations, and looking at showdown it has almost 150 base Special Attack which is hilarious. Speaking of slow Volt Switch, you could try Forretress as a dedicated spinner with a momentum grabbing move. Tentacruel + Rain Dish would also benefit from Rain. Showdown is totally playable if you do private matches by the way, just no ladder yet.

    EDIT:

    By the way, I didn't see that Leech Life is totally viable now. Go ahead and use that if you're going to use Golisopod.

    Golisopod's ability switches it out before it can even attack its opponent if it's down to 50% HP. The worst variation of Defeatist ever.

    That's actually worthless, and this is coming from a guy that spent 95% of his Gen 6 playtime in NU. I can say with 100% confidence that this guy is going straight to PU; that skill is actually so bad I think my stomach just did a backflip. Do you at least get to choose who you switch into or is it random like Roar?

  3. Golisopod @ Choice Band @ ? (dunno how Emergency Exit works lol) Maybe Assault Vest not Band though
    Ability: Emergency Exit
    EVs: 252 HP / 4 Atk / 24 Def / 228 SpD -> 252 HP / 252 Atk / 4 Def
    Careful Nature -> Adamant Nature
    - First Impression / X-Scissor
    - Liquidation
    - Aqua Jet/Brick Break ->Aqua Jet
    - Leech Life -> Spikes / First Impression or X-Scissor if Assault Vest
    Toxapex @ Black Sludge
    Ability: Regenerator
    EVs: 252 HP / 120 Def / 16 SpA / 120 SpD
    Bold Nature
    IVs: 0 Atk
    - Toxic/Recover -> Recover
    - Toxic Spikes / Toxic
    - Venoshock -> Haze
    - Recover/Scald -> Scald
    Galvantula @ Focus Sash @ Life Orb
    Ability: Compound Eyes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch -> Thunder
    - Sticky Web
    - Bug Buzz
    - Thunder Wave / Energy Ball / Hidden Power Ice
    Azumarill @ Choice Band
    Ability: Huge Power
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Aqua Jet
    - Play Rough
    - Waterfall
    - Superpower
    Pelipper @ Choice Scarf @ Damp Rock
    Ability: Drizzle
    EVs: 252 HP / 4 SpD / 252 Spe
    Serious Nature
    - U-turn / Toxic
    - Tailwind -> Hurricane
    - Toxic -> Roost
    - Defog
    Suicune @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Calm Mind
    - Scald
    - Ice Beam -> Rest
    - Reflect ->Sleep Talk
    OR
    Suicune @ Life Orb
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spd
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Calm Mind
    - Tailwind

    I'm not sure how Golisopod's ability works :3 but I put my suggested changes in bold. I tried to keep your core team the same but my friend you could use some Mega-Swampert in your life. I say that because Rotom/Raikou/Zapdos run through you right now. I think I would recommend exchanging Golisopod for Megapert and Galvantula for Tapu Koko or Specs Vikavolt for RAW POWER another ground immunity, since Sticky Web does next to nothing for you. Suicune is the only one who might see a benefit, but everyone else is still way to slow. Also Sticky Web + Defog tends to not work out, in my experience.

  4. I mean, if the randomizer gives you a ballista why not use it on arguably the toughest part of the game? (The early game like you are) :P:

    You make an excellent point haha, Chapter 7 quickly turned into Ballista Emblem. No joke though, I have 6 confirmed Archers so far this playthrough so if the game is gonna keep throwing them at me, I'll be happy to oblige I suppose!

    4 more parts for everyone! All Links and Zeldas can be found in the OP. If you're enjoying this series I'd definitely recommend checking out the ol' youtube channel since I'm pretty much the Dorothy of updating these threads.

  5. Diggin the playthrough man. One thing you might want to know is that you can't actually get supports in Lyn mode; just thought I'd tell you before you spent 100+ turns grinding out on the last chapter :p

    It's interesting that you're thinking about Dorcas, I've always been more of a Bartre guy myself. You don't get Lyn mode EXP, but eh, at the very least he's entertaining. I think Erk's biggest problem though is that he decided to exist in the same game as Pent.

  6. Gen 1

    + Kicked off a lifelong addiction for myself and what I assume to be most of us in this topic haha.

    - Mechanically, it's busted from everything to Psychic types, to crits being tied to your speed stat, to freaking WRAP

    Gen 2

    + Improved in every way on Gen 1's groundwork with SpAtk/SpDef split, two new types to counter Psychics, and more variety.

    - Worst competitive meta in my mind. Stall anyone?

    Gen 3

    + Strong single player campaign; although Gen 2 tried to do more Gen 3 felt more like a finished experience in my mind.

    - 7.8 etc etc

    Gen 4

    + Arguably the most mechanically sound of all generations to this day.

    - Uhhh...hmm. I'll go with what someone else said about it being slow (in the literal sense), although Platinum fixed that if I'm remembering correctly.

    Gen 5

    + Took everything in Gen 4 and ran with it, added a ton of postgame content with the PWT (probably my favorite Pokemon postgame despite it being straight fanservice haha), and topped it off with a story that actually makes a lot of sense.

    - Weather wars!

    Gen 6

    + NU is really fun.

    - OU is not. Alternatively, that one time that Serperior was in NU for like a month when Contrary first got released.

  7. Sonic Advance 2 is pretty cool, I haven't played it in a while but combining a speedrun with a Sonic title makes a lot of sense to me haha.

    On a side note, I might be making assumptions but I feel that maybe people see the word challenge and jump to the conclusion that this is some sort of super try-hard challenge league or something. I just wanted to say, that if you're reading this and feel that maybe you don't have the "gaming skills" or whatever to jump into something like this, just do it! Look at my Super C run (a challenge I suggested no less!) and you'll see that it's not an ultra serious competition or anything, just a fun little distraction.

    Even if you don't feel confident enough to take the week, maybe just try out the games for yourself. You could be surprised! Even though I didn't end up submitting anything for the Kirby week, due to technical difficulties, I'm glad that I played the game because I had a blast just playing the game. Seriously, it was a "where has this game been all my life" situation haha. Don't be discouraged guys!

  8. This one might be a little old school for some, but on the Sega Genesis I had this awesome game called Comix Zone, and I've honestly never met anyone else who had played it. It's this classic style beat-em up game (think Streets of Rage) where instead of wandering through a city or whatever you get sucked into this comic book world that the main character Sketch Turner created, where shenanigary ensues.

    I loved this one so much as a kid, because it's one of those games that just oozes style. You're not going from screen to screen, you're hopping through panels. Enemies don't just appear on screen, the main villain (a character that Sketch created, no less) will pencil in bad guys into the scene for you to fight. The combat is fast paced and feels really good when you hit things because of over the top comicbook style effects that play. The soundtrack is rockin' in that really 90's Sega Genesis kind of way. You can collect various power-ups along the way, including a rat sidekick, which is just awesome. If you even casually like these kind of games, it's one of those games where you wonder how you could've missed out for so long; I still had my copy until it finally died on me about a year ago and everyone I convinced to try it absolutely loved it, even new school gamers. The only thing I can really say against it is that it's short, but most games were back then. It's pretty hard too, since that was pretty much the go-to way to get more gameplay time back in the day, but it's not the unfair kind of difficult, if that makes sense.

  9. This is embarrassing but I had not intended for continues to be used. HOWEVER since it's entirely my fault for lack of clarification any runs that use continues are totally valid in my book.

    That said here is my run for this week's challenge. If I happen to be the only one who's done this so far I would like for the challenge to officially be "No Continues", but if anyone has already submitted a run then I think it would be unfair to invalidate their work, so no biggie. These challenges are supposed to be fun after all, haha.

  10. Welcome to the site, from one relative newb to another!

    If you're into the stories in FE games Path of Radiance is probably right up your alley. It, along with Geneology (not for everyone, I actually kind of like it and can't bring myself to play through again haha) and Thracia are probably the best in the series, in terms of story. Maybe it's just that I have such a soft spot for Thracia, but maybe give that one a try before watching a playthrough? The story works so much better when you're actually in control, because it's a way more personal tale than the average FE. Path of Radiance is similar at first, but without spoiling anything ends up very grand in scale by the end. Thracia does have a bit of a reputation for being incredibly unfriendly to first timers though, and I can't deny that it's somewhat true. Maybe have a guide handy if you plan on giving it a go? If you beat Binding Blade it shouldn't be impossible!

    Also, mad respect for coming in with Awakening but still trying to go back to the roots. I wish more people would do that.

  11. 4 new videos for you all! In Part 6, we kill some bandits in the mountains for Chapter 5. Part 7 has us facing off against the traitorous Wagner in the easiest chapter yet. Parts 8, 9, and eventually 10 will have us going up against the dreaded Chapter 7. Man, I'm really starting to feel those increased growths, these Wyvern Knights are roided out and it's still so early in the campaign.

    [spoiler=All Videos]

    Part 1 - Raigh of Hope - Chapter 1

    Part 2 - Raighdiant Dawn - Chapter 2

    Part 3 - Raighzor's Edge - Chapter 3

    Part 4 - Raighning Arrows [1] - Chapter 4

    Part 5 - Raighning Arrows [2] - Chapter 4

    Part 6 - Over the Mountain Raighnge - Chapter 5

    Part 7 - Betraighal - Chapter 6

    Part 8 - "Chapter 7" [1] - Chapter 7

    Part 9 - "Chapter 7" [2] - Chapter 7

    [spoiler=Our Elite Fighting Squad]

    Here's our crack team of randomized individuals FT.

    Dorothy the Pegasus Trash Lord

    Deke the Warrior

    Ellen the Thief

    Ogier the Archer

    Raigh the Man Mercenary

    Fir the Shaman

    Wendy the Archer

    Allen the Cleric

    Klain the Wyvern Rider

    Treck the Brigand

    Niime the Nomad

    Clarine the Mage (F)

    Tate the Myrmidon (F)

    Juno the Archer

    Lilina the Archer

    Bartre the Archer (F)

    Miledy the Thief

    Igrene the Mage

    Noah the Berserker

    Fae the Warrior

    Rutger the Mage

  12. Wanted to pop in and say that I wasn't intentionally trying to weenie out for this one, but for whatever reason I haven't been able to record SNES games properly for the past week or so. I tried to record for this one Sunday, but when I went back to the folder where I save my recordings, I noticed that this submission, along with all the SNES videos I'd been recording since my last session about a week ago (the only one I decided to mass record haha) I did for a playthrough were garbled beyond reason. And now, for whatever reason, both emulators I found that are compatible with my recording software only produce these corrupt looking recordings D: I haven't really had the time to sit down and take a good look at what's causing the issue yet, and admittedly I was kind of irritated by losing so much gameplay.

    For what it's worth, every submission so far has blown my would be run out of the water. In that sense, I guess it's saving you time so you guys don't have to review the footage :p

  13. Something else that I found very questionable was the fact that for the game that gives you the most units, the actual deployment counts on most of the maps is hilariously low. Seems like a huge missed opportunity to me.

    And as far as the gimmicks go, gimmicks aren't inherently a bad thing to have as long as they change up how I play the game in a meaningful way. Conquest is a pretty good example of gimmicks done correctly in my eyes, with only a few that I dislike. Revelation gimmicks are almost all some variation of "wasting your time" gimmicks that don't change how I approach the chapter at all.

    For example, in Conquest [spoiler=CQ spoilers]Let's just take the Eternal Stairway chapter as an example. Right from the beginning I'm thinking about what kinds of units will allow me to plow through the faceless and reach the top as soon as possible, so that I can finish up before I have exhausted my supply of dragon veins. You see, that's a gimmick that is good because assuming I'm not blitzing every chapter already, there are some serious and tangible consequences to how I choose to go about this chapter, and it's pretty clear that by going slow and steady I'll be at a huge disadvantage. Hinoka's chapter is another good example of a gimmick done correctly because again, I have to think about how I'm going to complete the chapter before it really even begins.

    where as in Revelation, 95% of the gimmicks just waste my time. It doesn't change anything about how I'm going to go about the chapter, it just takes forever. Waiting for the elevators (with the sole exception of [spoiler=Rev spoilers]Sumeragi's chapter, because it puts you on the wrong side of a chokepoint and therefore actually changes the way you play

    ) isn't, and never will be challenging. It's just boring. I'm still going to make the exact same moves I would if the moving platform wasn't there, it just takes a whole lot longer. It's not like you're being aggressively hunted down by flyers or anything like that, something that would put you at a disadvantage and make you think twice about who is going to go where. Instead, you're just travelling from floating platform to floating platform, and because there's no real threat or obstacle to overcome while you're actually on the platform, it just becomes an arbitrary roadblock that didn't need to be there at all. And 95% of Revelation plays out in this exact way, with the only real exceptions in my mind being the level that I listed above and the one that is similar to CQ 15, but with an entire army. That one gets a pass too.

  14. Execution site is one of my favorite fights in the game to be honest. The enemies are setup in a way that puts you in a bad spot, and status effect usage reigns king here for either side.

    Oh I like it too, for a lot of the reasons you listed. I certainly like it more than The Gate of Lionel; even though it's a similar idea the Execution Site is...executed far better because of the terrain. Rydia killed it with her Oracle skillset in Golgorond, even if only for Silence Song, but Lionel Castle is very much a DPS race in my experience, which doesn't leave as much room for strategy.

    Speaking of, Part 15. It's been real, Chapter 2. I talk a little bit more about the design philosophy of this hack in this one, it might be worth checking out for those interested in this patch. I elaborate a fair bit and try not to spoil anything we haven't seen yet. You know, since I have damn near 40 minutes to do so because Queklain has a ton of HP.

    In the next one we most likely encounter the source of my frustration. Should be good.

  15. (Also Deltre we have your challenges in a list, among others, we'll be using whatever ones come up be it via randomizer or what Elie & I feel is a good one for the week so don't worry about that).

    No worries man, no rush. What does worry me is the fact that I haven't played this game since I was about four and never owned it haha. Gonna need to make those practice runs count I guess.

  16. It depends on my reasons for quitting, really. If I feel that the game has totally went off the deep end with BS I'm not as inclined to finish it, though if I know it's just like one boss or something it really depends on how I felt about the game before that. Someone brought up Bravely Default which is the exact example I would use, to be honest. The game was fun, so I finished it even if the ending was very repetitive. The game was fun, so I finished it even if the ending was very repetitive. The game was fun, so I finished it even if the ending was very repetitive. The game was fun, so I finished it even if the ending was very repetitive.

    Otherwise, if I drop a game, I'm probably not that far into to begin with.

  17. I like Agrias too. It's just that you'll be using her as a generic for most of the game as Holy Sword got nerfed as well. Stasis Sword for instance is no stronger than a regular attack now, so unless you're going for a Stop proc or AoE, there's no reason to not use Split Punch over it. Orlandu is pretty mediocre as well, but at least he comes with Night Sword, Dark Sword, Power Ruin and Mind Ruin. It's not great, but he can debuff and keep his MP topped without having to use a secondary or rely on other people to keep him going. But yeah, females rule in this game as the PA advantages are nullified by the perfumes.

    Good. Although I'll say this: Bard is actually a really solid class in 1.3. In fact, it's so good that I recommend actually having one or two (no joke). Life Song and Angel Song CT fixes are enough to make this class pretty solid for Ch.2 and Ch.3, and Battle/Magic Song are good enough for Ch.4. I'm going to keep an eye on this now because it's fun to see other people play, and I'm slowly wrapping up my own 1.3 playthrough (not doing the final boss however, it's too poorly designed for my tastes).

    Oh god, the final boss. I could probably go on for hours about all the things I didn't like about that, but she was 1) Lv99 and 2) I was a savescumming cheater back in the day so I probably wasn't all that skilled to begin with. No savestate nonsense now of course, but I'm still dreading Chapter 4, and I can only imagine how it's been updated. I'll be very interested to see if she's more tolerable than I remember. Glad to have more people watching though haha, we're getting to my favorite parts of the game [Ch2 End-Ch3/4 Beginning] here pretty soon.

    Also gonna drop Part 14, in which I take on Lolgorand.

    No seriously, 7 on 5?

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