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KoimanZX

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Everything posted by KoimanZX

  1. While threads about unpopular opinions are fairly common, they rarely have an emphasis on what people like contrary to popular opinion. They, instead, typically end up being mostly about what people dislike. While we can go on all day about how it is much easier to be negative and the influence of people like the Angry Video Game Nerd, I think it would be better to discuss the games we like despite popular opinion. For me, I like Sonic R. I really do not find nearly as bad as the gaming taste makers say it is. Sure, it is short on courses and characters, and is overall inferior to Mario Kart 64, but it is still worth playing. The controls are not that bad, in fact, they are mostly the same most racing games (I bet people would complain less about the controls if all of the characters were in cars). The soundtrack is more of an acquired taste as it is a bit more akin to the cheesy pop music of the 80's and 90's (which I like for the fun of it), but one can turn off the lyrics in the options. The Gems Collection port is also better with the Gamecube's shoulder buttons used for drifting and virtually no fade in due to the draw distance being vastly improved from the Saturn version. I would even posit that a sequel would be a pretty good idea as the Sonic franchise has a much larger character roster than in the mid 90's, and Sonic Team has a better grasp of how to develop such a game (it could play more like Generations with larger tracks and a greater sense of speed). The main team at Sega even did a pretty good job with F-Zero GX, so I think a sequel to Sonic R could work. I am not sure if this if unpopular, but I also like Cool Spot. The game is pretty well designed for a licensed game on multiple platforms and has a good soundtrack. Sure, it may not be very friendly to completionists, but it is still fun for those looking for a quick platformer fix. ...So those are mine; what are yours?
  2. I just remember +Speed/-Luck being considered the best build due to Speed being the best stat and Luck being considered a dump stat (of course, we know the you certainly do not agree with that sentiment; I am just saying that is what I have seen). Granted, That might have been from the GameFAQS board for Awakening, so I guess I would take that with a pinch of salt. I remember going with -Resistance builds with boons such as +Strength, +HP (which is good for Fates), +Defense, and +Luck.
  3. Kart racing... but seriously, a fighter would be the best. Otherwise a crossover with Ogre Battle or Shining Force would be nice (provided the rights for those series did not disappear into the aether). At least a Shining Force crossover would give those people who made a big fuss over the Laguz as then there would be actual furries/anthros rather than animal-eared people.
  4. I have some more: -Oversized weapons look stupid (the axe heads should be smaller, for example). -I think that using reference images for designing armor and weapons would be a good idea. -Edit- (I was too tired to mention everything). -I was never bothered by Nono/Nowi or her design (it is pretty much par for the course in modern JRPGs). -I really do not delve too deeply into character analysis because it is too much work (the characters in Awakening and Fates are nothing but anime tropes and RPG cliches to me, and the characters in the games were often very flat). -More mechanics and gimmicks do not necessarily mean deeper gameplay (I am looking at you, Fates). -This applies to any video game, but I would find it interesting if the dialog audio were done in some periphery language like Irish, Basque, or Faroese with said audio used for all versions (even though this would be a bad idea as it would cost too much and drive many away as most people like dubs in their own language). -I would think it would be interesting if the different countries (or regions within countries) used different languages with characters having to navigate language barriers. It would make diplomatic conversations more interesting while adding some realism.
  5. Reclassing and My Units would have never existed as he has said that his games are about characters who already exist. Casual and Phoenix modes would not exist as Kaga seems to dislike having different difficulty settings and wants every decision to count. Kaga also seems to be fond of having character archetypes, so Axe Fighters would always be woodcutters or burly men from villages, and Pegasus Knights would always be female, therefore no Charlotte or Tsubaki. Ike would have been a noble as originally intended (and maybe be named "Paris"). Otherwise my thoughts are similar to many others in this thread (more niche, less friendly to casual gamers).
  6. I rarely reclass characters, instead opting to keep them in their default classes as I dislike the disconnect between the portraits and the models (except Tsubaki, whom I like to reclass to something like Dread Fighter to help his strength and HP as well as remove his bow weakness; although I usually bench him after I marry him off as I dislike his character). I do, however, reclass avatars just because it is part of their gimmick. I almost never use prepromotes (I have never used Seth, for example) as the non-promoted characters have more room to grow. I also wait until level 20 to promote for best results. I like my tanks and prefer not to rely on dodge-tanking. I hardly ever choose the optimal, +Speed/-Luck build for avatars as I would rather not have gimped attack power. I like capping stats.
  7. I guess I did not look hard enough. My mistake. To be fair, there is a reason why axes were not used that much historically. Axes are awkward as weapons due to their shape and the fact that they leave the user particularly vulnerable during a miss (although axes are lighter than swords). Maces simply do the job better. Seeing the same opinions posted repeatedly does grow tiresome.
  8. I more or less agree with these points. I have never picked Deen in my playthroughs (I just like Sonya). I also found most of the characters in Awakening and Fates either obnoxious or dull (Cordelia is the former while Hinoka is the latter). The casts in general could use a bit of aging up with just about if not the entire cast being over 20, but I think the older cast may not do as well with Japanese audiences, who are the most valued customer base by Japanese companies (there would be the bonus of allowing everyone to drink alcohol, though). Granted, I am one those people who do not consider teenagers children (they are neither children nor adults; the whole age-group binary is rather arbitrary). Unrelated, but I find it fascinating how none of Kaga's games have a female axe user.
  9. These opinions are not likely to be unpopular around these parts. I willing to bet that wanting more sex-locked classes to make sex matter on a mechanical level more would be more unpopular. I remember the auto-save being possible due to the hardware of the Game Boy Advance, and I am not sure if it is possible with other systems with other systems.
  10. As to be expected, those who go for low turn count dislike Armors and like speedy characters, while those who may not mind turtling dislike Pegasus Knights and prefer classes with more power. As for myself, I like Armors for their tankiness and imposing appearance (the Barons in Echoes have a great design, in particular). I also like Dark Mages/Shamans for the look of their magic and their imposing robes (the BDSM Dark Mages of Awakening and Fates just do not do it for me). Dancers are a guilty pleasure, especially if they have a belly dancer aesthetic. Classes I dislike are more dependent on the game, like how I usually bench Pegasus Knights in games with higher caps due to them usually having poor strength (the Whitewings are an exception). Moreover, the bow weakness of fliers makes me nervous to use them (especially in Fates where super-effective weapons do much more damage than in other games and HP is incredibly low). My least favorite classes are the filler classes that are only good for their skills (which is pretty much half the classes in Fates).
  11. I want to be a cynical curmudgeon and say that the reason this game is not selling as well is due to the lack of a waifu mechanic, but I would say that the reasons already posted are far more likely. Although the reduced amount of customization is probably a turnoff for many people, and the actual numbers may be much higher (as others have suggested).
  12. -Playing through Echoes has reminded me that more mechanics do not necessarily make a deeper game. I also appreciated the limitations on the reclassing and the lower emphasis on skills. -I find Fates more obnoxious than fun. -I wish Alm were a bit more mean or at least more aggressive in Echoes; he is a bit too bland otherwise (in fact, a protagonist with a bit of a mean side would be nice coupled with more characters who dislike the protagonist, but begrudgingly work with said protagonist). -Plots with the nobility being petty and some moral ambiguity would be nice (as it would mirror real life history).
  13. Looking at these answers has been fascinating. I never thought I would have had such a relatively even spread in the poll. Granted, the DLC for Fire Emblem is far from the worst for games these days, and the games provide a lot of content, which makes it not too bad. However, one bit of DLC I find pretty bad is the Anna DLC in Fates as it is on-cart DLC (and was a pre-order bonus to boot), which I dislike on principle.
  14. After hearing about how scummy corporate executives of the big publishers are from many sources for quite some time, I have been recently thinking about my DLC buying habits. I remember how the executives like to refer to their customers as "whales", "dolphins", and "minnows" as they really view their customers as nothing more than sacks of money to shake. Sometimes I feel like I am contributing to that mentality with my buying of DLC. I try to keep my spending to a minimum by staying in the "minnow" category as much as possible, but I go into "dolphin" and close to "whale" territory with some games. I understand the economic justification behind DLC and how it is sort of a necessary evil with the high development costs these days (although companies could stand to be more frugal and know when to cut superfluous things like voice acting to save on costs), but it still feels dirty to buy it. When comes to DLC that was worth while, I would guess that the ones that felt satisfying were the ones that gave different classes. I really liked the witch class with its high speed and power (as well as the aesthetic, despite the witch's high-heeled boots and long strands of cloth over the legs that realistically would hamper her speed). When it comes to the more, regrettable, purchases I have made, One that really comes to mind is Revelation (although Fates in general is something I find to be an exercise in frustration). What are your DLC spending habits? Has any of it been worth it? Anything you regret?
  15. I thought I had something wrong; thanks for the correction.
  16. To be fair, gambeson (padded, cloth armor) is actually quite effective. I also believe that chain mail is absent from the designs simply because it is a massive pain to draw it. Even then, the art team would probably draw butted mail rather than the plated mail that was used back then (although butted mail was used in conjunction with gambeson, so I guess that could work). The best thing they could do is find a bunch of reference images of historical armor on Google and go from there. I definitely agree that it is a good thing that this series does not rehash Tolkien like many other "fantasy" series (and you are right about leather armor being stupid). You are definitely not alone in that sentiment (I want it too).
  17. While I do think the soundtrack is very strong, I do think that the Smash Bros. version of "With Mila's Divine Protection" is better.
  18. When I saw "southern continent," I thought you meant a continent that goes into the southern hemisphere, where the south is colder and the equator is to the north. I can be really thick sometimes.
  19. Another pet peeve I have is that, while Walhart is said to be vegetarian, nothing is done with it. I would love there to be a conversation with him and Paris/Priam arguing over eating meat (since Paris is a big carnivore and thus opposite to Walhart). I also dislike how Paris is called Priam in the localization as the name Paris is supposed to be a call back to Ike's beta name, furthering his connection with Ike. It really annoys me that the options menu is not in the file select screen in Fates and Echoes (or in many of the games in the series) like most video games, but rather one needs to select the file and access it from the first battle. I dislike how I need to set the options to my liking every time I start a new file.
  20. Just have a dragon sit on them (the hammer is not going to accomplish that goal if the head is too big for the handle, and a weapon that throws the user around is no good).
  21. I guess I am a weird sort as I like having restrictions on which types of characters can be certain classes as it gives me more justification to use different characters. I guess it has to do with my enjoyment of the Ogre Battle games, but sex-locking classes is fine with me. It really helps that I see the characters more as sets of numbers and attributes than actual characters. Wyvrens having wings in the place of front legs makes a whole lot of biological sense as the only winged creatures in real life that have more than two legs are insects (besides that being what a proper wyvren looks like). For actual pet peeves, I guess my main one is the weapon grade system with the different metals. From what I have found, silver is pretty bad for making weapons as it is simply too soft. Bronze only works for making short swords and the like as making a bronze weapon too long means that it will bend when used. Iron weapons need to be thicker in order to have the same tensile strength as steel, making the iron effectively heavier. Steel is the only rational choice for material. A good way to fix this is just to rename the weapon grades Economy, Standard/Common, Heavy/Bulky, and Quality as that is basically what grades are respectively. I also think that many of the weapons are too bulky to have any practical use (the Armorslayer is essentially a steel paddle and the head of the hammer looks like it could snap off with one swing). If anything, the Armorslayer should be thin as, historically, those were the preferred types of blades for dealing with plate armor (it made it easier to exploit gaps in the armor). Making the Armorslayer look like an estoc would be great (the lack of an edge even makes halfswording easier). Intelligent Systems were on the right track with the stiletto in Path of Radiance as its long, thin design made it great against armored foes, yet they failed to make the thing long and thin. The head of the hammer only needs to be the size of a hardware store hammer to be effective as the length of the handle works as a good lever that generates enough power to dent the armor and concuss or outright kill the opponent (because going for the head is always the best policy).
  22. KoimanZX

    April Fools

    I spent the day putting branches through a wood chipper and doing homework. I also had to deal with a bunch of websites being screwed up because that obnoxious holiday. They may think they are being cute, but really they are just being annoying.
  23. I always thought that being this fairly small lady who is SUPER STRONK was here gimmick, with eating a lot and doing ludicrous workouts being part of it. The dainty, super-strong lady is a very common trope in Japanese media (and is supposed to be funny?) The "demon-face lady" is also a common trope. Apparently the Japanese find it funny when people react to a woman with part of her face darkened and purple clouds with fear.
  24. If I remember correctly, Kamui is used for two different characters (once in Gaiden and again in Fates), so using different variants of the same name is not too bad. Of course, I would love to see the name Tim used for some magic user. Helmut would be a fun name, as would Olga or Helga. Because I have the maturity of an 8-year-old, I would suggest names like Woody or Johnson (like the owner of the New York Jets, Woody Johnson) as well as Pico for you Chileans. (I have terrible ideas).
  25. After looking up stuff about HEMA (Historical European Martial Arts), I must say that I have a deeper appreciation for realistic combat. I picked Radiant Dawn as it has animations that are still somewhat dynamic while being somewhat more grounded in realism for the most part (there is the spinning that is a terrible idea, of course, but there is not quite as much jumping as there is in later games). I also must say that Ike wielding a longsword in one hand is not that impressive, as it really is not hard to do. A properly made sword is not that heavy, which the Ragnell is certainly not (remember swords are meant to cut and stab, not smash and bludgeon; swords are not maces). Using one hand just makes wielding the sword incredibly awkward due to how the weight is dispersed, which means one makes slower and more awkward swings and thrusts; that is no good. It also gives the opponent more leverage against the wielder as the sword can more easily be used as a lever against the wielder. I know I went off topic, but I cannot help but be a bit anal about fantasy (and fantasy is immune to all scrutiny due to it being fantasy).
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