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Posts posted by salinea
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1 hour ago, Dark Holy Elf said:
I assume by "Commoner Only" you mean the characters who are commoners, not "you have to leave them in the Commoner class"? Because the latter would be pretty difficult!
Yes, the former 🙂
1 hour ago, Dark Holy Elf said:Your available units are, if I'm not missing anyone: Byleth, Dorothea, Dedue, Ashe, Raphael, Ignatz, Leonie, Shamir, Cyril, Manuela, Alois. With the DLC, Hapi and arguably Yuri. Mercedes is pretty debatable too; the game classes her as one but she's got a Crest and her backstory involves her being tossed from one noble family to another, so it feels like a Petra case to me. Dedue is BL-only, Cyril isn't available on CF and is late on SS, Ashe disappears for a couple maps on VW and SS.
I was thinking of using Mercedes because her current conditions aren't really that of living in a noble house (but not Hanneman or Catherine for similar "leaving nobility behind" cases), and I was thinking of using Flayn and Seteth too, who are really neither Commoners nor Nobles but which I'd rather use in a SS road. And yes to Yuri and Hapi too.
1 hour ago, Dark Holy Elf said:SS feels like the toughest route for it, because you only get one in-house character and can't recruit Cyril until Chapter 12. Reunion at Dawn is gonna be tricky regardless... you basically need to make Byleth a strong flier and then really favour whichever unit(s) is forced on the westside (Assassin Dorothea, Ignatz/Ashe with Hunter's Volley, Wyvern Leonie would be my recommendations). But I think it's reasonably doable on all routes.
Thanks for the advice! That's useful. Maybe I should allow Petra in if I keep my SS idea...
1 hour ago, Dark Holy Elf said:For flavour I'd think GD (the house with the most commoners) or CF (the route with the anti-nobility themes) would make the most sense, but do whatever you like.
In term of flavor, I was thinking SS because it's the only road that lets me not use a Lord, leaving Byleth as a "Commoner Lord" for it only.
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One run I want to do on Silver Snow is a Commoner Only run. This isn't based entirely on how the game classify them though, but on logic (for example I was thinking of disqualifying Petra because she's a Princess even if she starts in the Noble class). I'd let every "Noble" students die and only use a consolidated team of non Noble characters. One things I worry is that it might make the Reunion at Dawn chapter too difficult on SS. Maybe GD would be better but it feels less fun. What do you think?
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2 minutes ago, Shanty Pete's 1st Mate said:
I think we agree, then, that Heal isn't a good skill for War Monk? My own preference would be to forgo it, give the class full magic uses, and preferably a Healing +10 (or +5 if that's stepping on Bishop). I'm not really into Physic as a class skill, if only because it undermines the niche possessed by those units who learn Physic naturally (which is hardly a short list).
Sure. I was just trying to figure out why they designed it like that, what is it that they were trying to do.
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39 minutes ago, Shanty Pete's 1st Mate said:
The thing is, War Cleric would be better off with full magic uses, even without the Heal skill. Then it would have 10 casts of Heal either way (more than enough for almost any map), while possessing respectable amounts of other Faith spells. While Heal on Priest isn't bad, per se, I'd toss it to upgrade Healing +5 to Healing +10 in a heartbeat.
As for Fire on Mage, I find it more justifiable because A) not all magic users get Fire as of C Reason, so it gives them more variety; B) for those that do, 20 Fire casts is less overkill than 20 Heals (since you can double with Fire, or use it multiple times on enemy phase); and C) it provides an opening for dark magic specialists to nonetheless compete in the "black magic" tournaments.
I think the main issue is that you just don't have that much use out of Heal on a frontliner in a game where your dedicated healer is going to have Physic and you'll probably also have a dedicated mage (if not more) with Heal on top of that who may also have Physic. You just aren't that much starved for healing, especially in a class you get at level 20.
So either the free tome should have been Physic or another more useful Faith spell, or it should have been something else (like you say Healing +5/+10 or maybe not cutting the magic uses by two)
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2 hours ago, Shanty Pete's 1st Mate said:
Definitely get rid of Heal. The Heal skill is a cruel joke, since every class that gets it already requires D Faith (and thereby, has Heal). If they were to put a skill in its place, maybe Healing +10? I'd be good with just giving the class (and Trickster) full magic charges. It's absurd that these classes have similar or higher Fairh requirements to Priest, but fewer magic charges.
I think the point is to allow for more charges of Heal per maps despite the Halved spell charge... which is pretty meh but well. Not that much of a cruel joke. (Fire on Mages serves a similar role)
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4 hours ago, lenticular said:
Another option (instead or as well) would be to split the spells learned from Faith into two, let's call them White Magic and Light Magic (similar to how Reason is split into Black Magic and Dark Magic). White Magic would be the healing and utility effects that would have been staves in previous games: Heal, Recover, Physic, Fortify, Restore, Ward, Warp, Rescue, Silence. Light Magic would be the damage dealing spells: Nosferatu, Seraphim, Aura, Abraxas. (Optional extra: create a few additional Light spells while we're at it.) This would allow for abilities that effect only Light Magic. For instance, you could give Holy Knight an ability "Light Magic Uses x2" or even "Light Magic Uses x3" and not have to worry about it overshadowing Bishop.
What's the interest of having Light Magic as its own separate thing in a game with Black and Dark Magic (which already are barely different things and the ways they are is mostly a source of annoyance - aka Dark Mages not having a use for Black Tomefaire) which already cover all elemental type of magic in a generic grabbag. If we want to split them, then all the "Light Magic" should get folded into Black Magic (or even Dark Magic for, like, Nosferatu), and we're not exactly better off.
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1 hour ago, Shanty Pete's 1st Mate said:
If anyone else wishes to pilot a "Let's Consider Combat Arts" sort of thread, though, I would absolutely be here for it!
As an onlooker I'd love to see a Let's Consider Spells and Combat Arts
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3 hours ago, Barren said:
Holy Knight I would think needs to get a new ability. White Tomefaire is far to niche for it to work. I mean yes there is Seraphim which is the only thing worth using as offensive white magic. 8 uses is still plenty. Ingrid, Sylvain and Lysithea are notable users of that spell. If others had that spell and more cut out for Holy Knight, at least we could have a legit reason to use them. Rescue and Physic Bernie exists but it’s only a fun gimmick. Growths wise I think it’s fine. If they had 2x of white magic instead of terrain resist then they would be okay.
I still think Holy Knight should have had Lancefaire to be in the natural continuity of Paladin and provide a non gender locked and non sucky Master Class with Lancefair + magic utility. 2x white magic would also help it a great deal but then it might overshadow Bishop too much so I'm not sure.
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I went with Monk, Mage, Pegasus Knight, Wyvern Rider and Wyvern Lord in my current AM playthrough. Works very fine on Hard. I just use an Acc Ring to help with that (and Training Axes+ mostly)
(mostly with Cichol Wyvern for battalion)
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8 hours ago, Shanty Pete's 1st Mate said:
Interestingly enough, though, my first Sylvain build was something of a dodgetank - a Dark Knight combining Black Magic Avoid +20 with Bowbreaker, and equipping Thyrsus, made for a rather comfortable lure for enemy Snipers and Bow Knights. I won't claim this build was optimal, but it was pretty fun.
Yeah, that's also what I'm currently using. It's fun!
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Sylvain has a good enough Charm growth i think it's kind of a waste to give him Gautier. And even if he's built to dodge tank with Black Magic Avoid, then he'll want a magic/mixed battalion.
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17 hours ago, GarEEE said:
They both have 6 movement, but Grappler has thief movement, so can move normally through forests or sand.
Not sand. Only mage-classes move normally through sand, thief-classes are still impeded.
War Monk/Cleric does move normally through sand btw.
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8 hours ago, Objeckts said:
Then you lose more AS because Dorothea's lighest spell is 4 Wt, but her expected Str is only 12 (so -2 AS). That puts Dorothea around 33 Spd, which is back to doubling just armored enemies and mages.
It's very easy to raise Dorothea's strength by certifying her in Sword using classes. 17 is Mortal Savant's base strength.
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12 hours ago, SnowFire said:
So... you can absolutely run Valkyrie Annette (I'm fond of Dark Flier for her thanks to her Flying Boon, but Valk is cool too)
Annette does not have a Flying Boon (your post was great tho!)
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7 minutes ago, Dark Holy Elf said:
I'm personally not a huge fan of caps as a balancer, because they only matter very late (if at all). From a balancing point of view, if a class is too strong but is balanced by low caps, then it will still be too strong until the last few maps (where it might even suddenly be too weak). Additionally, as most games from Shadow Dragon onward have some sort of reclassing, one can easily change classes to avoid bad caps... I've definitely done this in Fates where I used e.g. Sky Knight/Falcon Knight until the last few maps where I switch to Spear Master for higher stats to keep up with higher benchmarks required.
Hmm good point.
There's the in class stat bonus, still. There could be relatively higher in the infantry classes (except for the Move ones). As it is Swordmaster's 4 Speed is equal or overtaken by Wyvern Lord (also 4) and Falcon Knight (5), for exemple.
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One of the balancing factor of mounted classes in previous FE that's pretty much gone in FEH is stat caps. It used to be that mounted classes caps had, overall, much lower caps to infantry classes. How's that for a balancing factor to reintroduce?
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Reposting this here where it's more fitting:
Hapi should move one slot to the left by the final count (either because I miscounted or because her rating was changed by the last grade posted on the thread), but I'm too lazy to remake it just for that.
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It was very fun and enlightening to read too! Thank you.
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On 9/11/2020 at 6:37 PM, Garsoba said:
Leonie is a thirsty child
What? Leonie is one of the least.... interested in sex and romance of the characters? Where do you get that from?
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2 hours ago, DragonFlames said:
On topic, I dislike Sylvain purely because the womanizer trope got really old at this point, and it's one of my least favorite character tropes in general.
It's one of two tropes that immediately make me dislike a character. It's never been funny (except one time in Bravely Default with Ringabel), it's never been endearing, it's never made me like a character more. And Sylvain, for all the good things he says in his C-support with Dedue (which I do agree with), is no exception to that.
To Sylvain's credit as a character rather than as a person, he's not meant to be funny or endearing. Unlike previous "chilvarous pervert" portrayals which were played as cute or funny; Sylvain is obviously fucked up in a way that harms both others and himself, is shown to have hatred, spite and self-loathing at its source, and the game always portrays that as a negative thing.
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Nifty to get safe health decrease on someone like Bernadetta.
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25 minutes ago, Shanty Pete's 1st Mate said:
Personally, I would have changed Circe a bit, and the named staves in general, as follows:
Caduceus gives White Magic Range +1, and Sacred Weapon healing (enhanced with Crest of Cethleann).
Thyrsus gives Black Magic Range +1, and Black Magic Crit +10 with Crest of Gloucester. Does Hero's Relic self-damage.
Circe Staff gives Dark Magic Range +1 and Dark Tomefaire. Wielders without "Agarthan Technology" lose 10 HP after combat. Dropped by Solon upon defeat (Chapter 10).
Aesclepius grants Healing +10 and Live-to-Serve (Cornelia now has Physic). Also, wielders with "Agarthan Technology" get Aegis and Pavise. Dropped by Cornelia upon defeat.
do characters with Dark Magic spells count as wielders of "Agarthan Technology" or is it only for Slitherer NPCs?
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26 minutes ago, Rioma said:
WhaAAatT?! How dare you hate on Raphael?! I shall make challenge of the two of uz to the DeAth!..
Every stupid 3h characters... are stupid cartoons.. at least Raphael is straight forward about and not pretending to have some depth... later disappointing you when you realize the writers suck...
Raphael actually had his parents murdered and is stressed about supporting his sister. He knows he’s dumb and slow and the only thing going for him is his body. But he’s always cheerful and optimistic! ... so that happy clown you see him as is superficial. Poor poor Raph... 😞
Raphael is the only stupid cartoons out of the 3h cast. There are others in other FEs, but 3H core characters actually have depth and nuances, except Raphael. He has a sad backstory... and nothing is ever made out of it "later disappointing you when you realize the writers suck" is exactly how feel about this!
Ok wait, I also hate Caspar, but i haven't looked at his support enough to say whether that's fair, maybe there's some glimmer of interest in there.
Are wrath/critical hit sets overrated?
in Fire Emblem: Three Houses
Posted
The Gradivus at least is pretty decent due to its 1-2 range.