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Grithalmur

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Eugh, starting to see some real hate in these comments. There's a difference between disliking/being fed up with hyped characters and outright attacking them for personal biases. Besides, one person's pet peeve could be another person's like or guilty pleasure. Anyways.../rant I don't have many personally, and I haven't been on the internet enough to get sick of anyone. Closest though would be any huge praise for POR Volke and Sothe that thinks they can fight.
  2. FE7: Mounted: Florina, Sain, Priscilla Unmounted: Serra, Hector, Canas First of all, I really like medics. Vulneraries can never quite get enough health back when I need it. I don't think I've ever gone through this game without using both Serra and Priscilla until the final chapter (where Athos can take over healing if necessary.) Other than that, Hector's a powerhouse with DEF and SPD, Canas brings the Dark magic, and I just like both Florina and Sain. Doesn't hurt that they both usually turn out great. FE8: Mounted: Vanessa, Franz, Neimi (Ranger) Unmounted: Ross (Not Journeyman) , Lute, Ephraim (Normal Lord) Mostly favoritism here, but this is assuming I don't spend time monster-busting in the tower/ruins/map. Ross is pretty powerful and levels up quickly, Vanessa and Franz are great all-rounders, Ephraim is the new Hector, and is most useful before other units catch up post-promotion, Lute's great and powerful (if a bit scrawny, only had around ~21HP before promotion on one of my playthroughs, if memory serves,) and Neimi is the only real bow user except for Innes, and usually turns out well (except for HP, again...) FE9: Mounted: Kieran, Mist, Astrid Unmounted: Ike, Soren, Mia When I first played POR, the biggest surprise was that mounted units could move again after attacking. While I went with foot soldiers the first time through (out of favoritism,) later playthroughs had me learn to appreciate Canto for it's true worth. Thus Kieran (who's awesome anyways) and Astrid ended up displacing Boyd and Rolf, solely based on this utility. Also, once again, fighting medics are awesome (even if they're still fragile,) and Mist wins out over Rhys (super-squishy physically and average speed,) and Elincia, as we didn't have to wait till the game was nearly finished to get her. Ike is basically an all-rounder superpower, Soren brings the magic harder than anyone else, (and can staff on promotion unlike Calill and Bastian,) and Mia's just fun to have. FE10: Mounted: Marcia, Jill, Geoffrey Unmounted: Micaiah, Nephenee, Volug Pretty much everyone in RD is needed at some point, so here it's more surviving until Part 4 and then building your final team from there. Until then, I have Micaiah for Thani/power magic/heals , Volug and Geoffrey for tank in their parts, and Jill/Marcia for flying utility. Nephenee, however, usually turns out to be one of my better (and more mobile) lance units, so she usually goes on to Endgame. FE11: Mounted: Cain, Abel, Jagen Unmounted: Barst, Cord, Draug All of these guys saved my bacon going through H5, and are seeing me through till the end, except for Jagen (Currently on C24.) Everyone is in their original class, except Barst and Cord who swapped to Heroes post-promotion.
  3. Any character where there really is no way to know how to recruit them in the game itself. This includes: FE7: Karla definitely, and Farina for needing more gold then you may have. Also gonna have to put a vote for Harken, because I always end up using magic users more over Dorcas/Bartre/Guy/Raven and do well in Kenneth's stage, ending up with Karel. (Didn't even know Jerme had a stage until I looked it up after my first playthrough.) By the same token, unknowingly choosing Wallace or Geitz because you didn't know about the level requirement. FE9: Shinon (Only non-boss you have to kill to recruit to my knowledge, and it has to be with Ike AFTER Rolf speaks to him,) and definitely Stefan. Even if you take the base conversation's vague hint and go to check out the NE dunes, you'd probably send Sothe/Volke for guaranteed treasure instead of Lethe/Mordecai. And a bonus to Astrid for being within range of a myrmidon who can kill her on the first turn, even in Normal mode. FE10: Lehran, simply because you have to fly Ike (No Ragnell) all the way to the BK's island in the swamp, and hope that he and the Dawn Brigade don't end up killing him. All on a limited turn chapter. And if this is your first playthrough and/or you didn't deploy BK in 1-E, you can just forget about it. Also, requiring Pelleas to die every 1st playthrough file is annoying if you do a lot of support transfers. Not to mention Stefan's return without a hint for new players until 3 chapters after the desert. FE11: Every gaiden chapter person, what more is there to say?
  4. Best: Sirius' Mask, Honorable Mention to Canas' Moncole and Ike's Bandana. Worst: I dunno... Bantu's hood.
  5. I'm in the middle of a no-death H5 run myself, and I couldn't imagine getting through a lot of the areas without the units you already let die (Cain especially.) Still, you have a lot of good ones left, and you're taking your time to get through the game, so victory is still very likely. Even though no shopping except in the prep screen means that nearly all your weapons will be irons/fires/heals. Hope the stronger weapons you find don't break before you can get more of them. Since you asked for suggestions, here's some unsolicited advice you may already know: -DON'T use the arena! You normally should have enough money from everything outside of it, especially if you're only prep-shopping. -Wendell is pretty useful for a pre-promote. Magic and healbot in one package and good to last if he procs the right stats. -You may want a bow user for when fliers start appearing. H5 gives enemies a lot of health to burn down through. -On any Hard mode, enemy reinforcements appear and move at the start of Enemy Phase, instead of just appearing at the end. Be aware of this. Once more, good luck!
  6. Chapter 12 - 10/104 Turns Got stuck in the treasure room for a bit thanks to the sniper. Ended up having to wait until Heimler's squad impaled themselves on Gordin's Ridersbane to get it to work. Boss went down easily and took another 2 turns for the Boots. To the Gaiden! Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 18.02 33 14 0 11 15 19 10 0 Sword A Frey Archer 14.29 26 11 0 14 12 11 9 0 Bow C Gordin Cav. 17.58 29 10 0 10 10 9 12 0 Sword D Lance B Castor D. Mage 13.52 22 2 3 7 7 6 5 5 Tome C Julian Thief 14.15 26 11 0 13 19 15 7 0 Sword C Matthis Curate 17.94 29 2 3 3 10 3 4 13 Staff B Rickard Thief 12.36 22 13 0 4 16 6 5 0 Sword C Maria Peg. 7.54 18 4 3 7 8 4 8 9 Lance E Boah Paladin 1.00 22 7 2 10 13 4 10 7 Sword E Lance D Midia Paladin 1.00 24 7 1 11 9 7 9 6 Sword D Lance C Chapter 12x - 20 Turns One training session later, with everyone having something to show for it. But, Maria still kinda sucks... Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 18.02 33 14 0 11 15 19 10 0 Sword A Frey Archer 15.33 27 11 0 15 13 12 9 0 Bow C Gordin Cav. 19.04 31 10 0 11 10 11 13 0 Sword D Lance B Castor D. Mage 14.59 22 2 4 8 8 6 5 5 Tome B Julian Thief 15.30 27 11 0 13 19 16 7 0 Sword C Matthis Bishop 1.27 38 3 5 6 11 5 4 15 Tome E Staff A Rickard Thief 12.53 22 13 0 4 16 6 5 0 Sword C Maria Peg. 11.57 20 4 3 9 9 6 8 9 Lance C Boah Paladin 2.05 22 7 2 10 13 5 11 7 Sword E Lance D Midia Paladin 2.09 25 8 1 12 9 7 9 6 Sword D Lance C Chapter 13 - 4/108 Turns Thanks to super-defensive Grigas, Marth needed a turn to help bring him down. Not much time for anything else to happen, except that nobody (not even generics,) died to ballistas even without me healing. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 18.08 33 14 0 11 15 19 10 0 Sword A Frey Archer 15.45 27 11 0 15 13 12 9 0 Bow C Gordin Cav. 19.51 31 10 0 11 10 11 13 0 Sword D Lance B Castor D. Mage 14.72 22 2 4 8 8 6 5 5 Tome B Julian Thief 15.58 27 11 0 13 19 16 7 0 Sword B Matthis Bishop 1.40 38 3 5 6 11 5 4 15 Tome E Staff A Rickard Thief 13.10 23 13 0 4 17 7 5 0 Sword C Maria Peg. 11.66 20 4 3 9 9 6 8 9 Lance C Boah Paladin 2.34 22 7 2 10 13 5 11 7 Sword E Lance D Midia Paladin 2.34 25 8 1 12 9 7 9 6 Sword D Lance C
  7. Chapter 10 - 14/83 Turns Yep, I can definitely see why no one likes drafting Maria or Minerva in these draft tourneys. My generic/Draug/Roger barrier occupied reinforcements for a time, but died just as Marth was leaving the castle, so I had to rush things to get in before the tidal wave hit. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 17.00 32 13 0 11 14 19 10 0 Sword B Frey Archer 13.44 25 11 0 13 11 10 9 0 Bow D Gordin Cav. 15.80 28 8 0 9 9 9 12 0 Sword D Lance C Castor D. Mage 12.59 22 2 3 7 7 6 5 5 Tome C Julian Thief 12.81 24 10 0 11 17 14 6 0 Sword C Matthis Curate 13.30 25 2 2 3 8 3 3 11 Staff C Rickard Thief 8.88 20 10 0 3 13 4 4 0 Sword D Maria Peg. 3.85 17 4 3 6 7 0 8 6 Lance E Chapter 11 - 11/94 Turns Would have gotten it in 10 if Gordin hit with the ridersbane. Ah well, got some good levels, started Maria's training, and it's on to the palace to get the (soon-to-be) Paladin Bros. Also kinda burning Physic uses to power up Matthis. Everything seems to be agreeing except for Magic, which is kinda important. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 17.88 32 13 0 11 14 19 10 0 Sword A Frey Archer 13.82 25 11 0 13 11 10 9 0 Bow C Gordin Cav. 16.63 29 9 0 9 10 9 12 0 Sword D Lance C Castor D. Mage 13.07 22 2 3 7 7 6 5 5 Tome C Julian Thief 13.15 25 10 0 12 18 14 7 0 Sword C Matthis Curate 16.01 28 2 3 3 10 3 4 12 Staff C Rickard Thief 10.52 21 11 0 4 15 4 4 0 Sword D Maria Peg. 6.31 18 4 3 7 8 3 8 8 Lance E
  8. Chapter 6 - 12/46 Turns Well, this wasn't the best as far as turns go, but Castor couldn't double, and with only Marth able to effectively damage the knights and survive the boss, I just figured I'd recoup the turns elsewhere. Plus, endlessly resetting for the exact best turn count is less fun. On the bright side, I got all the thieves and gained Rickard, and can head to 6x for training. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 13.63 28 11 0 8 13 16 8 0 Sword B Frey Archer 10.36 23 10 0 12 9 9 8 0 Bow D Gordin Cav. 9.84 24 7 0 5 8 7 10 0 Sword E Lance E Castor D. Mage 7.54 21 2 3 3 4 5 5 3 Tome D Julian Thief 7.50 20 7 0 7 14 10 4 0 Sword D Matthis Curate 5.65 20 1 1 2 5 1 3 7 Staff D Rickard Thief 2.36 16 5 0 2 9 0 3 0 Sword E Chapter 6x - 20/46 Turns After much swinging, everyone's weapon levels are now at least D. Rickard's actually becoming pretty decent. Nothing else of note except Curate!Matthis gaining strength. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 13.63 28 11 0 8 13 16 8 0 Sword B Frey Archer 10.71 23 10 0 12 9 9 8 0 Bow D Gordin Cav. 11.60 26 7 0 6 9 8 10 0 Sword D Lance D Castor D. Mage 8.50 22 2 3 4 5 5 5 3 Tome D Julian Thief 9.03 22 8 0 9 14 12 6 0 Sword D Matthis Curate 8.61 21 2 2 2 6 1 3 9 Staff D Rickard Thief 5.42 18 7 0 3 11 2 3 0 Sword D Chapter 7 - 11/57 Turns I've got to find a better way to hurt enemy generals... Marth's rapier broke before I could reach the boss, so I had to use silver sword, Castor fire, and Frey bow (1 damage!) to even touch this guy. Meatshields continue to serve their purpose, especially apparent with the enemy reinforcements. Meanwhile, Rickard continues to amaze me. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 14.32 29 12 0 9 13 16 8 0 Sword B Frey Archer 11.50 24 10 0 12 10 9 8 0 Bow D Gordin Cav. 12.68 27 7 0 7 9 8 10 0 Sword D Lance D Castor D. Mage 11.00 22 2 3 6 6 5 5 4 Tome C Julian Thief 9.98 22 8 0 9 14 12 6 0 Sword D Matthis Curate 9.94 22 2 2 2 7 2 3 9 Staff C Rickard Thief 7.12 20 9 0 3 12 3 4 0 Sword D Chapter 8 - 6/63 Turns With a new Rapier for Marth and several other weapons in tow, this chapter was a breeze (even though Marth had to boss kill again.) Gordin and Julian hit C rank, which is also great. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 14.89 29 12 0 9 13 16 8 0 Sword B Frey Archer 11.88 24 10 0 12 10 9 8 0 Bow D Gordin Cav. 13.36 27 8 0 8 9 8 10 0 Sword D Lance C Castor D. Mage 11.38 22 2 3 6 6 5 5 4 Tome C Julian Thief 10.96 23 9 0 9 15 13 6 0 Sword C Matthis Curate 10.39 22 2 2 2 7 3 3 10 Staff C Rickard Thief 8.11 20 10 0 3 13 4 4 0 Sword D Chapter 9 - 6/69 Turns Baited some guys to cut down on extra units, Julian went east, Rickard got the middle treasures, and the chapter went smoothly from there. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 15.46 30 12 0 10 13 17 8 0 Sword B Frey Archer 12.13 25 11 0 13 11 9 9 0 Bow D Gordin Cav. 14.07 28 8 0 9 9 8 11 0 Sword D Lance C Castor D. Mage 11.84 22 2 3 6 6 5 5 4 Tome C Julian Thief 11.56 24 9 0 10 16 14 6 0 Sword C Matthis Curate 10.99 22 2 2 2 7 3 3 10 Staff C Rickard Thief 8.31 20 10 0 3 13 4 4 0 Sword D
  9. Okay! All caught up now, with a side effect of a better turn run than last time. Same basic strategy, except Marth was able to double from Chapter 1 onwards and I had Julian and Castor take on the east guys in Chapter 3. Chapter 1 - 7/7 Turns Chapter 2 - 6/13 Turns Chapter 3 - 8/21 Turns Chapter 4 - 8/29 Turns Chapter 5 - 5/34 Turns Stat Update Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 12.05 27 10 0 8 12 15 8 0 Sword B Frey Archer 9.57 22 10 0 12 8 8 8 0 Bow E Gordin Cav. 8.02 23 7 0 4 8 6 9 0 Sword E Lance E Castor D. Mage 6.22 20 2 3 2 3 4 5 3 Tome E Julian Thief 6.26 19 6 0 7 14 10 4 0 Sword D Matthis Curate 3.78 18 1 1 1 4 1 3 6 Staff E
  10. It's all right. Let's see what the rolls get me now. Samson - 6 - Hero Maria - 9 - Pegasus Knight Boah - 4 - Paladin (Thanks 13th) Midia - 6 - Paladin Rickard - 4 - Thief Etzel - 7 - Berserker Matthis- 6 - Curate Castor - 4 - Dark Mage Gordin - 11 - Cavalier Frey - 4 - Archer Well, at least I have fliers now. Gonna get on this when I can.
  11. Oooh... Left... I also hit right, kinda missed that detail. At least it doesn't take long to get to Chapter 6. Time for me to start over from the left, I guess?
  12. Oh, yeah, I had Lena too. Anyways, here's Chapter 4! Chapter 4 - 10/35 Turns I miss you already Frey, at least you are the tankiest Curate I've ever had. Having just swords makes killing things a little more tricky. Good thing Marth's rapier works. Gave Matthis the horsemen kills while Marth got the boss. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 10.85 24 9 0 7 9 14 8 0 Sword B Frey Curate 10.15 23 6 2 11 9 8 7 7 Staff E Gordin Myrm. 6.59 20 4 0 12 16 6 7 0 Sword E Castor Merc. 6.87 20 6 0 9 10 3 6 0 Sword E Julian Thief 4.42 18 4 0 7 12 8 5 0 Sword E Matthis Archer 4.45 20 6 0 3 4 0 6 0 Bow E Chapter 5 - 8/43 I'm pretty sure that this chapter goes more easily if someone besides Marth can hurt the armor knights and cavaliers more effectively. Also probably could have handled the Wolfguard's pull a bit better... ah well, drafts are for crazy fun times anyways, even if you don't win. Just a little more until Steel Weapons! Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 11.75 25 9 0 7 10 15 8 0 Sword B Frey Curate 11.05 23 6 3 11 9 9 7 7 Staff E Gordin Myrm. 6.94 20 4 0 12 16 6 7 0 Sword E Castor Merc. 7.76 21 7 0 9 11 3 6 0 Sword E Julian Thief 5.34 19 5 0 7 13 9 5 0 Sword E Matthis Archer 5.44 21 7 0 3 5 0 6 0 Bow E
  13. And so Marth's race begins; with Frey and Gordin in tow. Prologue Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 6.00 21 7 0 3 8 11 8 0 Sword C Frey Cav. 5.94 21 8 0 8 7 4 9 0 Sword E Lance D Gordin Archer 3.10 19 5 0 4 6 4 8 0 Bow D Chapter 1 8/8 Turns At the start, no one could double the pirates, making things kinda tricky. Marth and Frey charged into the thick of things while Gordin held back to stop the thief and solo a pirate. Fortunately, Frey got speed on his level up just in time to kill the boss. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 7.35 22 7 0 4 8 11 8 0 Sword C Frey Cav. 7.61 22 9 0 10 9 6 10 0 Sword D Lance D Gordin Archer 4.10 20 5 0 4 7 4 9 0 Bow D Chapter 2 9/17 Turns Once again, enemies ended up choking down my path, so it took a bit to get to the boss. That and he survived by 1 HP on a round. On a more amusing side, Darros caught up to Marth just as he was getting to the boss. Gomer did not like this betrayal and killed him. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 8.83 23 8 0 5 9 12 8 0 Sword C Frey Cav. 8.49 23 10 0 10 9 7 11 0 Sword D Lance D Gordin Archer 5.04 20 6 0 5 8 5 9 0 Bow D Castor Hunter 5.13 21 8 0 4 6 3 4 0 Bow D Chapter 3 8/25 Turns Draug (my last surviving non-draftee) headed up east succeeded at disguising as a rock. Everyone else went west and up to the boss. Not much else to say except RECLASS TIME! :D (Also finally got some money. Yay!) Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 9.99 24 8 0 6 9 13 8 0 Sword B Frey Curate 9.10 22 6 1 10 8 7 7 6 Staff E Gordin Myrm. 5.50 20 4 0 11 15 5 7 0 Sword E Castor Merc. 5.54 19 6 0 8 10 3 6 0 Sword E Julian Thief 3.10 17 4 0 6 12 7 4 0 Sword E
  14. Okay, time to see what I have: Samson - 6 - Hero Maria - 9 - Mage Boah - 4 - Swordmaster Midia - 6 - Paladin Rickard - 4 - Thief Etzel - 7 - General Matthis- 6 - Archer Castor - 4 - Mercenary Gordin - 11 - Myrmidon Frey - 4 - Curate Healbot!Frey as my only medic until Maria promotes, locked to swords until Midia, and no axe users till Samson or Hero!Castor... Well, this should be interesting, at the very least.
  15. All right! Drafting's finished! Can't wait to finally get started. But first we just need to send in the 10 unit reclass dice rolls (2d6 for each unit, from what I know) that will be randomly given to someone else? Or are these for our own teams? Either way, here are my rolls: 10 11 7 6 9 6 7 2 6 8
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