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MasashiH

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Everything posted by MasashiH

  1. Now I remember that I used to work with Photoshop for signatures. Participated in a gaming community forum, and one of the sections was actually signature presentations. Would have duels, contests and such. My best work so far was a Master Chief signature with slight fog from behind, and my nickname at the time would have the bright visor of the helmet (forgot the name of that technique to render images through text). Should've looked further into Spriters Resource's website - they actually have the stars :V TBH, I wasn't tryharding with these two banners, but could tryhard for future ones. Need to relearn what I did years before. Thanks for feedback!
  2. No idea, does pixlr files need an account? I use the editor when I suddenly have something in mind (Sorry for this, but I generally do not save after creating an image). As for the assets, I googled around a while so.... Character renders can be found at a nice quality in the fire emblem wikia (did not look into the other fan wiki which is fireemblemwikia) Found a render sheet of UI assets in Spriters Resource (also has other stuff if you want) Stat icons are from a specific google search (League of Legends stat icons, should pop up) Now that I think about it, it looks more like a signature rather than anything. If anyone likes the concept for their videos then it is a bonus. Got inspired again and pulled out my invested Palla (preparation for Flier Emblem, swapped Goad Fliers for Fortify Fliers). This didn't come out as thought but I think it is okay: (Note for future unit banners: Add their weapon and movement type icons)
  3. These banners are usually seen when you watch a video of arena runs, GHBs describing the team used. Taking inspiration on character splash arts with blur around focus area (League of Legends' skin selection when already locked in a champion), I attempted an Alfonse banner. Since I do not have Photoshop, this was done in Pixlr (on browser, quite limited in comparison to Photoshop). Left attached a screenshot for stats reference.
  4. I can now see it like this. I'm that typical idiot that has a wide range of behaviours categorized into the "tsundere type".
  5. Got a -HP/+SPD Bridal Lyn after a summoning reset from pulling a second 4* Priscilla. I will go for the others in this order: Caeda>Cordelia>Charlotte Never seen much of Charlotte, so hence the order. Caeda completely looks as another blue haired waifu if it wasn't for the different artist and the fact that you knew it was her. (noted something about Lyn being tsundere in this dress, but stand corrected by Ice Dragon lel)
  6. Not sure if this belongs here, but here it goes.
  7. The thing is that Alm is somewhat fine during the story until he defeats Rudolf and learns of his origin. The feeling of being lied to in addition to the fact that he killed his very own father is devastating. If Celica wasn't there for him, being the sole king of an entire continent would be difficult knowing the things that he went through before. Celica dying to Falchion and not being saved by Mila could trigger this route.
  8. Back to my days in Tower of Saviors, what they used to do is the following (not sure since I did not touch that game for years): - One diamond per day (5 diamonds to pull for diamond seal, from gold->platinum->perhaps rainbow best rarity card?) - Story divided in chapters and parts, one diamond for clearing the entire chapter. - Enough friend points for the friend seal (200 minimun daily, +5 or +10 if used a random or a friend as a helper, only up to gold in rare cases) I would eventually fall into the routine of logging in only for the daily diamond since not having a good team = get stuck in the story ----------- Here, in Fire Emblem Heroes, I would not mind having this kind of thing since this game makes every unit viable at some level, being able to work around them (of course some units perform better than others) In TOS there is more diversity and of course more team comps than this game, but overpowered teams from diamond pulls reign supreme that some missions are literally impossible (for example having to one shot a monster who will one shot you right at the next turn, dealing 999999 damage on purpose and damage reduction skills not saving you) Go full Bad Luck Brian on diamond pulls and you'll probably quit the game in no less than a month.
  9. I have watched the whole story of Echoes (not having money for a 3DS + the game sucks), and I found myself with this question:
  10. What do I do with these units sitting at 700+ SP? Serra - 1124 SP Lachesis - 765 SP Clarine - 1057 SP (Have no idea what to do with healers) 4* Nino LV.38 - 725 SP (Could think of a build in regards to her) You can assume that I already learned their skillsets.
  11. Literally what I'm doing with Vanille in Gran Pulse, but because I choose to farm Adamantoises for the CP and Gil (maxing out Crystarium before 1st game completetion, FFXIII) The absurd difficulty difference between enemies is something that I can relate to. This was the exact reason I stopped playing Tower of Saviors. (Had hit that particular wall where you could only advance on the story with ridiculous overpowered units and extensive grinding was not enough, the time spent on that eventually bored me) Noticed that a lot while fighting the Manasvin Warmech at Lake Bresha (few tries, got always killed by that AOE attack). It's funny how Lightning dies while the rest are like "fuck this, we might as well surrender too"
  12. *cough*League of Legends*cough* I have never been invested into a community enough to tell if they're toxic or not, except the one mentioned above. You can resume that community with: Below my league are noobs, BM for most things and Champion Mastery spam for everything they do. Getting back to Fire Emblem, I can see that couple wars are an issue, but that's also seen in other places (Anime for example)
  13. A game that is currently in the works. Not exactly the entirety of my intended project but rather a simplified build for a game competition arranged by my university (I'm currently studying Information Engineering) This is not a hack, but rather built from beginning to end. It is a Arena based combat system. The following lists all my interactions and most likely objectives (tried to format, comments being in italic, subject to changes): This is basically what I intend to present. I posted it here so as to ask for opinion about this, and whether should I reconsider about anything here. Any opinion is appreciated!
  14. Perhaps try Killing Edge+Luna? (suggested this from what Catria has)
  15. Posting it here since I created a different thread without finding this one before. Swordbreaker Alfonse. What's your opinion about this build? Alfonse - 5* Level 40 43 HP / 43 ATK / 20 SPD / 32 DEF / 22 RES W - Brave Sword+ AS - Reposition (Thought of Pivot, but well) WS - Moonbow (Had Draconic Aura first, wanted him to hit tanks hard too) A - Death Blow 3 B - Swordbreaker 3 C - Spur ATK 2 (Might replace it for Threaten DEF 3) Pros: ORKO on any sword unit, most green and colorless units (Takumi included) Cons: Ultra weak on lance users (Sapphire Lance lel) and mages in general (they get to you first, but die on the contrary case) M!Robin is still too tanky
  16. I must be dumb not to see the thread. Thanks. Off to look how to delete this post.
  17. Title says it all. What's your opinion about this build? Alfonse - 5* Level 40 43 HP / 43 ATK / 20 SPD / 32 DEF / 22 RES W - Brave Sword+ AS - Reposition (Thought of Pivot, but well) WS - Moonbow (Had Draconic Aura first, wanted him to hit tanks hard too) A - Death Blow 3 B - Swordbreaker 3 C - Spur ATK 2 (Might replace it for Threaten DEF 3) Pros: ORKO on any sword unit, most green and colorless units (Takumi included) Cons: Ultra weak on lance users (Sapphire Lance lel) and mages in general (they get to you first, but die on the contrary case)
  18. Quite the long pause I took from visiting the forum.... Getting back to the topic - Did you know that Celica is secretly Kirisaki Chitoge from Nisekoi and Yuigahama Yui from Oregairu? (not obviously implying that she is voiced by Nao Toyama)
  19. According to the wiki, both classes are fine for Ewan's growths. Never thought of having a druid, since I thought at first of having only Knoll as the single dark magic user. I thought of making the opposite of every selection (except some) of promotions when playing Ephraim's route, so I'll try out Shaman/Druid Ewan.
  20. Lute is a fresh mage knight (I think she could have probably worked better as a sage), recently promoted Ewan into a Sage and the rest are still in their tier 1 class. (Artur at LV 12, Knoll at LV 10) While favouring movement, sometimes raw power is better in some chapters.
  21. Abusing prepromoted units as soon as they're available. Had to restart Eliwood's Story from the beginning because of low leveled units and out of grinding options. Sacrificing someone other than Jagen when prompted (corrected this after restarting the chapter)
  22. The thing is that I used to switch between Moulder, L'Arachel and Natasha (would bring two of the three in apparently difficult chapters) Most leveled up staff user is Moulder, being a LV 16 Priest with A rank on staffs. L'Arachel was left at the same level as Natasha, not promoted yet.
  23. Current chapter - 17.River of Regrets Main Lord - Eirika (Great Lord LV.13) For some reason I ended up ignoring Natasha (only used her for getting Joshua) and now she is only a lvl 5 cleric. Does Natasha have any useful purpose, or should I go for other healers? Current stats LV 5 - Exp 88 HP 20/20 Mag 4 --- Move 5 Skill 5 --- Con 4 Spd 9 --- Aid 3 Luck 9 --- Def 2 Res 8 Extra info - I have been abusing the Tower of Valni for solo/duo level up runs.
  24. This topic has grown to a nice size, I like it. Anyways, got another promotion variations to post today :V Promotes from: Knights & Mercenary (only second variation) 1st Variation - Goliath (Feel free to suggest another name... oh well.) Description Sluggish, heavy armoured knights that have the most of defenses. Class specifics/Opinions Reinforced Armour - Takes 25% less damage from weapons that are not armour specialized. Devastating Blow - Skill/4% chance to stun the opponent until next phase. The Fortress - Stays in place, taking 50% reduced damage until dropping down to 30% health or cancelled early. Will take any ranged attack targeted at any ally behind. (talking of behind, the Goliath must be between the ally and the attacker for the absorption effect to take place) Even slower than the current General class, the Goliath is solely dedicated to soak damage, with a little bit of crowd control effect to offer. While it is capable of holding on its own on closed spaces, effectiveness is severely reduced in open areas. 2nd Variation - Sentinel (Mercenaries can promote to this) Description Sentinels sacrifice a portion of their defenses to become mobile, supporting units. Class Specifics/Opinions Their movement is a bit worse than heroes. Guardian Shield - Chooses an ally to protect. Target ally within a 3-tile radius benefits from extra defense and resistance (gets weaker when getting away from the Sentinel), and periodically blocks attacks (takes 50% damage from critical strikes). Scales with level. Choosing can occur again after two turns. Interception Charge (requires Guardian Shield ally within 5-tile radius) - If ally to protect is attacked, rush foward and force the attacker to initiate battle with you. Can only occur once per enemy phase. Strong Bonds - Guardian Shield and Interception Charge will generate charges per performed action while near each other (half charge from each). At 3 charges, both you and protected ally with gain a damage boost, can reach the other on the map and both Guardian Shield and Interception Charge have boosted effects (will block more frecuently, 25% damage from critical strikes, Interception Charge can occur up to three times per enemy phase.). Lasts the current turn and has a two turn cooldown. Dedicated shield to a valuable unit. Make your decision. While weak by itself, it is strongest when paired with your protected unit.
  25. Have you ever tried to design your variations of promoting base classes and thought how they would work out? Would they be underpowered, or broken if used? Let's share our classes in this topic! Also, feel free to state opinions for other people's classes. (Sorry for wall of organized text) ----- My Classes ----- Promotes from - Myrmidon First Variation - Swordmaster (would replace current version of swordmasters) Description Speed oriented fighters that wield dual blades for extreme offense. Have inmense speed growth, but HP and general defenses growth lowered by a lot. (Great damage output based on speed and avoid-tanking, but can die in a single round if hit) Class Specifics/Opinions Can dual wield off-hand swords (tend to wield light swords - off-hand swords give +50% might but their weight is not ignored) Every attack instance strikes twice (each strike can hit or miss on its own, up two 8 strikes with dual brave swords) Skills are indirectly strengthened because of the above (e.g.: Astra will hit up to 40 times, but resulting in 250% total damage output instead of every attack at half damage for balancing) Compared to the current swordmaster, has less hp and defenses but is faster and always hits twice. Second Variation - Samurai Description Accurate fighters that strike hard and precise. Speed stat limited on purpose, has high HP, skill and defenses growth. (Can act as a lesser version of the General, though I think this class will surpass them in utility) Class Specifics/Opinions Speed is limited to a certain limit raised by level, exceeding speed is converted to skill (this is marked as bonus stat, does not affect towards normal growth cap). Critical strike chance is raised to 150%, but deal x2.5 damage. Counter (class specific) - (low to medium chance of activation upon being hit) Return the next incoming damage back to the attacker. Though they can tank and return full damage without being hurt, they are slow and expected to be doubled most of the time.
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