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monkymeet

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Posts posted by monkymeet

  1. If you get a cheap cut of meat and undercook it, it'll end up being steak-flavored bubblegum. Medium-rare is reserved for naturally tender cuts of meat.

    This is coming from the same lady who eats raw fish on a regular basis.

    i mean, if i'm eating steak, i plan on getting good cuts. steak isn't something i compromise.

  2. For the most part, I think the perfection thing has died. The last lord like thy was Roy, who even then was very oblivious. What we know of Marth (FE11) shows him as overly naive, Hector is to violent, Eliwood ends up with a lot of doubts to fight with, Lyn and Micaiah...just suck, Erika is also naive, Ephraims's a bit to cocky, Ike starts out very naive and must avenge his father (RD Ike isn't that great though), and Chrom is very impulsive.

    Arguably, Sigurd is also very trusting and too noble. And Leaf blunders about in FE5.

  3. While your main characters are almost always on the side of RIGHTEOUSNESS and JUSTICE FOR ALL (except in the case of FE3 & FE10 to my knowledge, FE3 because both sides are really good guys in a sense, and FE10 because Micaiah shenanigan's, or so I hear), I think the series does a rather well job creating morally ambiguous villains.

    That's the thing though. I don't want villains. I want a complete lack of good vs evil (which is pretty much the conflict of most Fire Emblems). Yes, maybe sometimes the villain has ultimately good intentions (like Alvis, I suppose), it always comes down to justice and righteousness.

    What if Fire Emblem set the player on a path of revenge? It would seem noble, but morally questionable with the effects of war on the general populace simply because of a young hot-headed lord wanted his little plot. Or perhaps a character who wants to spread his country's economic success by invading a nearby "corrupt" nation in order to free their people from the "repressive dictator." Or a young lord that leads a civil war against a king that is not actually evil, just maligned by his enemies who happen to be manipulating the player. Or even this same young lord rising to power because of his own selfish reasons and desire to become king. Alternatively, what if the Avatar was manipulated by the Lord and betrayed at the end?

    Taking the idea of Game of Thrones/ASOIAF, who's necessarily evil? It reduces down to more "Who can play the game and who refuses to play?" Yes, Joffrey is a real twat and "evil," but is Tywin Lannister, truly, a villain? He's there to benefit the family name, not to bring death and destruction because he's just some evil dude.

    I just think that would be awesome and interesting, but I doubt IS would ever do something like that.

  4. It could go with a DnD angle where it exchange for the might increase it lowers dexterity (skill/speed, I guess)

    Guns could work. They could even be magic guns, I guess. Cannons have been a round for a long time, and flamethrowers I believe have shown up in the 900s (though as anti-ship weapons. see: http://en.wikipedia.org/wiki/Pen_Huo_Qi ). The predecessor to rifles, the Arquebus started showing up in the 1500s, which could very easily fit it, especially if they want to start doing a technological revolution kind of thing (doubt it).

    From a mechanics aspect, it could still be balanced. Personally, I have an obsession with steampunk, so I'd opt for steamrifles/blunderbusses myself.

  5. Lon'qu

    Pros

    - Skill and Speed modifiers = good dad

    - Doubles awesomely

    - Great pair-up

    - Thief access for +1 move is cool beans

    - Killing Edge woo~

    Cons

    - Strength? WHAT'S THAT (especially with swords initially). Really shows in late game, especially with lack of 1-2 range unless he goes Wyvern, which isn't exactly the best class unfortunately.

    - Growths like Sumia, but no flight awesomeness

    His very mediocre strength kinda sets him as pair-up goodness. He's a wonderful pair-up partner, but turns out only as an okay unit. 6.5/10. No bias.

  6. Sorry... I understand what you mean by discouraging. I'm an amateur writer who takes it pretty seriously. It's a very personal dream that no one I know personally really supports but I wish I could write novels and share my (sick and dark) ideas with everyone. I'm not foreign to harsh feedback (and I've gotten some really rough ones). But, I honestly believe in order to become a great writer sometimes one has to take some brutal blows... T____T

    I really feel that one of the most important things to become an amazing writer is to look at the greats. Don't feel that reading has to be high-brow and pretentious, even dialogue in manga/anime and movies/TV shows can use close attention. Think of it as... why should people read your writing when you don't want to read theirs?

    Sorry, I'm a pretty blunt b*tch. I enjoy some of your ideas, and really think you have potential if you are willing to make a serious effort!

    (ikexelincia 4eva)

  7. Sorry I can't give a much more detailed critique, but this is a little writing tip.

    When writing dialogue, it should be like talking. Are these conversations that people would actually have? Think of your favourite books and how dialogue is handled. Don't fall for the:

    "blah blah," she muttered.

    "blah blah," he said.

    "blah blah," they added.

    Just because they said something doesn't mean you have to explain how they said it. Huge conversations in writing are tricky since you don't want to make people just have words thrown at them. The word "said" isn't a bad word, despite what (at least mine did) secondary school teachers tried to force (I think even Hemmingway was quoted that those dialogue words are superfluous, but that might not be the correct author). Varying dialogue with actions, personal thoughts, reflections, general things will spice up conversations. There're ways to have the same conversation conveyed with less dialogue!

    (Also, three people conversations are weird if all three have equal parts in the dialogue. I find it difficult to balance, myself)

    I guess the biggest suggestion is to pay attention to how your favourite authors handle dialogue and learn from them. John Steinbeck and Douglas Adams are two of mine, and even though they have vastly divergent styles, one can learn from both.

  8. Blunderbusser: Uses shotgun like weapons. Cannot double, but fires a gun that does nxa damage, where n is damage and a is the number of pellets. Each pellet has the same chance of hitting. Example (not balanced): A blunderbusser can shoot for 8x6, with... let's say 50% accuracy. He averages at 24 damage, but can easily hit for 48 or 0 damage, depending on how the RNG decides to play.

    Steamrifler: Durability is clip size (maybe 4/4). It takes a players turn to actively reload, which they can do at anytime. If they have no "durability" at the time of an attack, they cannot attack. 1-2 range. It can be argued that strength plays a role since they can then allow for more steam to build up before firing, but a fixed might is also okay. Maybe gets a bayonet when out of ammo (though it'd be likely low might)

    Charger: A promoted mount that has higher movement if moving in a straight line. Let's just say he or she only has 7 move generally, but when moving in a straight line can have 9 (or 10) movement. Maybe rides something awesome like a rhino. Probably uses lances and/or swords

    Blinker: A promoted class that has only 6 move, but ignores all terrain (including walls, mountains, oceans). Probably uses daggers.

    Smasher: Always attacks second, axe user. But after attacking, shoves opponent one square back. This doesn't happen if opponent is against a wall or other unit, obviously.

    Levitator: Wind user. Grants target flying for that turn, including arrow weakness.

    Chainer: Uses lightning/electric attacks and can "splash" damage any adjacent enemies. Think of Mutalisks from Starcraft.

    Weapon Masters: Similar to Master Knights, have A rank is all physical weapons. Likely a pre-promote. However, low caps so they have to make up with using the more rare and expensive weapons in order to be usable.

    Longbowmen: Like archers, but are effective against armor units as a passive skill. This is much like how real longbowmen were. They actually made knights obsolete because of the penetration of their arrows. Perhaps this should actually replace the archer class to make them useful...

    Tetsudo: Typical soldier unit, but gains defense (maybe +2) when adjacent to another Tetsudo unit. (Stealing from the Romans, if you hadn't noticed. Would be a pain as an enemy, but a good way to get around the fact they don't abuse supports often.)

    And a personal campaign unit: Pope (both genders): Staves okay. Has a two personal staves. One deals 20 damage regardless at range mag/2. The other deals 8 hp in a 2 radius diamond with mag/2 range. Not meant to be perfectly balanced, but serves for a certain fan-fiction I have...

    Obviously, these are pretty large mechanic changes. I wouldn't want them all in the same game at the same time! There are a lot of things to toy around with. Simple combinations of weapons are boring~

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