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Posts posted by monkymeet
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Tharja gets desireable growths in Mag/Spe/Def. She was very easy to use in my semi-blind first playthrough. Access to Dark Tomes, which are arguably the best magic in the game definitely puts her up a few places. She's definitely not High tier because of only acceptable base stats, but doubling dark mage accounts for something. Anathema/Hex is also useful support and helps make up for her accuracy issues otherwise.
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I somehow expected MU to do some sort of Sith-like "DO IT."
I don't know
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I still prefer FE4's story. It felt so much more cohesive and epic. I doubt they'll actually one-up that story due to certain... important plot elements that might not fly over so well.
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Plus it sounds good. "By the somewhat longish hair I don't know the name of haircuts I'm bad with guy hairdos of Ike!" doesn't quite have the same ring to it.
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Tharja and Lon'qu don't have a very stalker-ish support. It's cute if anything. But I think that's the odd one out.
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Half Sorcerers with Forged Nosferatus and Half Heroes with Helswatch/Ragnell and the skills (when possible) Vengeance/Sol/Astra/Miracle/Renewal
It's going to be annoying.
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Rally Luck = 16% chance of armsthrift. Useful earlier in the game for those precious glass weapons when you aren't even close to the cap.
Paladin with boots+Galeforce, paired with a Dark Knight with Galeforce and Deliverer+Rally Movement+Rally Love=???
15 move w/ Galeforce ftw
I think we can do better than 15 move ;p
Maxed Magic Lissa rescuing a paired up fliers with boots, +1 movement skill, +2 move from Deliverer, and the 2 move from the Rallies... (20? + 39 = about 59 squares in ideal situations?) Wheeee
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I'm just happy supports are back and rather entertaining after about... 3 games of non-existence? And the marriage system is fun, since that was also one of my favorite parts of FE4 (and the broken kids)
Owain4lyfe
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Lucina, perhaps?
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Fire Emblem has never really had a "great story," except arguably FE4, in my opinion.
Nosferatu has always been pretty amazing. You can just buy it now. And Vengeance, I guess.
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Is it known how experience is calculated once multiple second seals/master seals are used? IE MU going 20/20 Grandmaster, reclassing to Dark Flier... is experience still calculated as 20/1 or does it lower experience the more you do it?
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Her mediocre Speed is probably what got her killed as it is only 50%.
Yeah. Tied for lowest base speed growth and lowest defense growth in the game isn't doing her any favors.
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By no means am I saying it's the best plan. It's just the only real reason why you'd do it off the top of my head.
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Maribelle and Miriel annoy me to no end. Then Maribelle died and I decided to leave her to rot. I don't miss her.
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How well does CounterSol work?
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The only reason you might want to go +4 Luck is if you intend to do Armsthrift shenanigans. With any dad other than Stahl, Kellam, Gaius, and Henry (and LuckFlawed MU, I guess), Inigo will be able to hit the 50 luck cap for guaranteed no weapon use, as opposed to only 88-94%...
Other than that, Galeforce.
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Does Beastbane and Dragonsbane work when reclassed into, say, a thief? My guess is no, but if it's yes...
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I would personally say that killing off a character is by far the easiest to achieve in pairings.
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Best: Sety!
Honorable mentions: Pent <3, Asvel
Worst: Sophia
Honorable mentions: Nino
Rapier, I will fight you. FE9!Callil rocks. Insta-seige tomes woo. FE9!Bastian on the other hand...
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FE4: Sigurd, Ishtar, Holsety!Sety, Aless, LegRing!Laylea
FE5: Amalda, Olwen, Manchua
FE6: Echidna, Dieck, Percieval, Miredy
FE7: Pent, Hector, Harken, Priscilla
FE8: Ephraim, Seth
FE9: Ike, Titstania, Mia, Kieran, Marcia, Callil, Manith
FE10: Nailah, Elincia,
FE11: Shiida, Nagi
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Introducing the Joshua Hat Simulator. You play maps and hats randomly drop. Some of them even have special effects? As Lord Joshua you can trade with friends, too!
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There needs to be a flamboyantly gay pegasus rider
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Largo's story!
NICE. He'll have 10 Att which is the same as base Ike, I believe? I personally think he should just start out as Berserker and promote to Wrestler.
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I had also come up with a "steampunk" infantry idea. Instead, the steamrifles have unlimited ammo, but have to be "reloaded" every 6 shots. This can be done with the reload command during the player phase. However, at 1-range they can still counter once they're out of ammo with their bayonet, which is sort of like a slim lance. Of course there was a custom made steamrifle for the (totally awesome wyvern riding) Queen character with 10 shots and higher might. I rationalized higher strength means more damage done because it allows more pressure to be built before the steamrifles were shot, therefore doing more damage. It was to be a niche class with only the Queen and the Queen's Guard using steamrifles due to it being very new technology, a FE on the verge of a industrial revolution.
Balancing Pair Up for future titles?
in Fire Emblem: Awakening
Posted
Considering how it rocketed the franchise to main stage with the reviews, it might stick around for a while. It's been pretty well received by most.
Calling it "unlikable" is, well, that's just, like, your opinion, man.