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Zero1k

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Everything posted by Zero1k

  1. A +Atk 5* Lilina would be the only mage capable of damaging him unbuffed Edit: Ursula, Linde and Nowi would too.
  2. If there's a lot of horses, Blarwolf Ursula may work well here. Otherwise, Blarblade Ursula it is. Gunter comes either way. F!Robin may also be useful if there's blue horses here. The last slot is between Roy (Draw Back/Hone Spd) or Olivia (Dance/Hone Atk)
  3. If the World of Radiance turns out to be chapter 10, then the Hard variant will have near Lv. 38 units and the Lunatic maps may have 5* Lv. 40 units. Reinhardt may be very useful against Ike, And Roy should take out Soren and Titania.
  4. Or maybe you'll face one of them and a bunch of generics per chapter then all four of them and a generic. That way it's 5 chapters.
  5. Would Lancebreaker 2 be enough? (Though I'll probably give him Lancebreaker 3 from Narcian when he's rereleased).
  6. http://feheroes.gamepedia.com/Robin:_Mystery_Tactician These may be the stats if the map still only has Normal/Hard versions.
  7. I actually meant the 4* Lv. 35 version (the one where they gave a 3* F!Robin). Since I'm not sure I have something to take a lot of physical and magic damage at the same time, I kill the top Axe fighter with Kagero so she only has to take magic damage the first turn (because the lance fighter is too far to reach on one turn). Then Physic to cure that damage.
  8. Just seeing F!Robin map is going to return made me try to think how to clear it, and discovered that my 5* +HP/-Spd Kagero can solo it. I just need some physic healer + dancer support, though I haven't used Lachesis, so I still don't have Physic.
  9. I'm on the same position, though I do have a Quick Riposte Michalis.
  10. Yeah, I admit I do feel that even with these restrictions, abusing trading is easy. That said, it's fun to think ideas for this, even if it would be ineffective. Merges: Traded units can't be merged to another unit. Also, merged units can't be traded. Edit: Actually, give traded units a symbol that prevents loss of it other than by returning it home (and doing so gives less feathers) Edit 2: Maybe not that restricted, but something to limit trading just for skill fodder. Maybe so it's more like about trading to get your favorites and less about finding powerful units for easy wins (though it's still there).
  11. So, I still kinda wish trading was a thing, even as I know it could be very abusable. But I thought of some things to mitigate it. Play time/Pulls requeriment: Limiting trading to profiles that played for a certain amount of time and/or pulled a certain amount of characters could work to discourage players repeteadly rerolling to give themselves easy 5* characters. Maybe about 5-10 hours of active play time (actually playing through maps and not just leaving it on the main castle)/50 pulls would work. It would still be kinda abusable, but it would make it really slow, so some people may not bother with it. Reset levels upon trading: Reset the unit to level 1 and give it the skills it would have at it's current rarity (inherited skills stay there, but will be unlearned). This would prevent people from getting a Lv. 40 5* star unit and soloing the early game with that unit only (though some Lv. 1 5* can carry you through the early game anyway). Only code registered friends can be asked for a trade: This is so people don't add other people on the arena just to beg/pester them for one of their units on their arena team. This would also make the friend list more useful. Though even with these restrictions, I think it would still be abusable, but it would not be as quick.
  12. I'll be waiting until I have feathers for F!Corrin. Thanks for the answers. Also, should I keep him with Vantage or give him another B skill?
  13. I do have Draconic Aura from a -Atk F!Corrin, though she's 3* and I'm saving feathers to get someone to 5*.
  14. Whoops. Forgot to specify it was for Reinhardt. I'll edit it.
  15. What would be a good special skill for Reinhardt? I have Sol, Noontime and Luna from 4* units. I have other skills from 3* units, but I'm saving feathers for now.
  16. Well, I guess I'll keep Hone Cavalry in case I use Reinhardt on a Horse emblem team. Though I have two 4* Barsts that could pass Spur Atk 3 to him.
  17. Should I unlock Goad Cavalry for Reinhardt? He will be part of my main team once I get him to a high enough level. And the only other cavalry there is Abel. Due to how brave weapons work, I think it would be useful, even if he's the only one taking advantage of it.
  18. Looking back at my team, it has enough attack already. Speed, on the other hand, is kinda low.
  19. Thanks for the answers. Also, not related to horse teams, but what would be a good C skill for a +Def/-HP Roy? I have Hone Attack (F!Corn) and Speed (Matthew), along with Threaten Speed (Navarre or Selena) and Defense (Michalis or Peri).
  20. Good to know. This solidifies my decision as using him as my main mage (outside of cavalry teams, of course).
  21. Okay. It also helps that Reinhardt is one of my only useful mages, so he'll be going with my main arena team once he's at a high level.
  22. I have a +Spd/-Res Reinhardt. Last time I asked this was the answer I got: With this in consideration, would he still be salvageable or should I use him as Goad cavalry fodder?
  23. Thanks for the feedback! So Frederick is it, then. I also have a Cecilia, so considering who runs which "x Cavalry" skill, she will get Hone Cavalry. I also have a lot of Barsts so Frederick can get a Brave Axe.
  24. I'm going to make a cavalry team soon with these units: Xander (when he comes out)-Abel-Ursula (Blarblade)-Gunter/Frederick Frederick can learn Fortify cavalry from a spare -Atk Jagen I have, and I have a spare Gunter if he learns it so Abel has Hone cavalry. Which axe cavalry should I use?
  25. Thanks. Also, yes. I currently don't know what to do with Donnel and Vaike. I've been thinking on Donnel!Noire and Vaike!Kjelle.
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