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r4v1sh

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Posts posted by r4v1sh

  1. 26 minutes ago, Sunwoo said:

    No, but I pick either who I like the most or who deserves my support the most, fuck feathers and winning.

    That was a bad joke, actually. But I get what you mean. What really surprises me the most is that you like Subaki that much :XD:

    I usually try to strike a balance, I pick who I like the most as long as I feel they've got a fighting chance. That was why I picked Ephraim last round.
    In this gauntlet, unfortunately, I don't really care for most of the cast (I disliked the writing of Fates, haven't played Awakening, and am not that into Minerva and Palla), so I'll probably go with the Camilla bandwagon. She's also the only one I've got leveled up too.

    All in all I'm hoping next month we get a gauntlet that's more balanced overall. It's a bit of a letdown when you feel you can predict the match outcome from the start.

    Also I hope that someday we have enough cast to make a red knights against green knights bout possible ;)

  2. Haven't summoned for so long that I'm already forgetting the joy of it. Waiting for the right banner is hard.

     that flying mage is making me question my principles, though. Damn you devs.

     

    Just now, Etheus said:

    No, because I wholeheartedly dislike immersion breaking costumes - especially on some of my favorite characters. 

    Just wanted to second this too. 

  3. I would have done an all-dragon banner with eggs for dragonstones and giant firebreathing giant bunnys for transformations. Did I mention they would be giant?
    Aaaaaaaand, wait for it.... another banner with BUNNYSLAYER FALCHIONS USERS.


    Nah, that'd be just as silly. To tell you the truth, I'm a little salty for not having new heroes in early April. For real I'd just like the spring events be something like... battle maps where you break eggs and then a surprise enemy pops up? Or maybe a gauntlet where you get a free bunny version of the character you support?

    But I get it, sexy bunny ladies and jolly dressed guys must be getting them loads of monies in animeland.

  4. 24 minutes ago, Anacybele said:

    Possible, but Cordelia is pretty popular while Hinoka sadly isn't. She's the most overlooked of the royal siblings, likely because she was a late addition to the game. She apparently wasn't even in the original story draft.

    I'm disappointed there's no banner for new characters though. Why no new characters, IS? That's rather boring...

    Yeah. I don't really believe Hinoka will be able to win over Cordelia. But you guys don't think Minerva has a chance? Is Camilla that popular?
    I'll probably join team Camilla anyway since I only have her, Palla and Subaki, but I wish Minerva could pull through.

    I'm also dissapointed with the banner. I thought/hoped we would have both the spring banner and the additional characters. Why did nintendo give me so many orbs and made me skip two consecutive banners?! That's cruel :kefka:


    On a side note: An all flyer gauntlet? THIS IS GOING TO BE TAKUMI NIGHTMARE

  5. Looking at that map... the only thing that comes to mind is to splash green axe with Brynhildr and double draw back Leo out of the way. Doesn't look like a hard chapter, unless the rogues have ungodly stats. In fact, it looks like the rogue's are the only probem, so yeah... Robin gets on stage.


    But man... that datamined version of Navarre sure is underwhelming. After Ursula and Michalis I kind of forgot Grand Hero Battle units could be that bad.
    Well, I hope Lloyd is at least okayish, I'm getting tired of using the superpowerful fates cast (and Xander is looking good).

  6. I'm waiting for the Navarre Grand Hero Battle and my next bunch of summons - which, I'm hoping, will happen simutaneously. I've been saving orbs this whole banner and man... there's so many its getting hard to control myself.

    I hope someone digs Navarre's lvl 40 stats early too, like with Michalis, since even tough what I lack the most is a decent sword user, I'd love to promote either Michalis or Cherche to 5*.

    EDIT: Just checked and the next four Grand Hero Battles are ALL red swordies. Is this for real? Now I feel like hoarding feathers till May!! :wtf: 

  7. 28 minutes ago, Rezzy said:

    My Abel is +1 5*.  He's got 45 HP, 41 Atk, 28 Spd, 22 Def, 29 Res.  Against Swords, he can take a hit just fine, as well as most Mages.  With the Brave Weapon, the Special trigger usually charges pretty well.  I figure Sol might help against other melee units more.

     

    2 minutes ago, Sias said:

    I'm honestly not sure if Sol is all that good on him. I think it's a pretty mediocre skill in general, mainly because the effect is often not worth the high charge time imo. Other procs with a cooldown of 4 like Ignus/Glacies/Dragon Fang usually power your next move up immensely, while Sol heals only 50% of your usual damage. Combining this with the facts that Abel's base attack isn't all that high, that Brave Weapons have low might and that Sol has the obnoxious tendency to activate just when you want to finish a ~10 HP enemy off, the healing likely is not going to be as high as you'd want it to be.

    Personally I'd take a something with a charge time of only 3 (maybe Luna?). This would allow you to activate your skill on the the second turn he's attacking, even when he neither had to eat a counter before (pretty easy to do against swordies) nor was hit by some ranged guy on the enmy's turn (which you obviously also want to avoid anyways).

     


    I agree with what Sias said. I think Sol works much better (and even then it's not amazing) with very high attack units. Maybe if you plan to give Abel death blow or defiant attack in place of his +HP on A, it could work a little better, but I don't really think it would solve his survivability problems. Attacking skills, on the other hand, could enable him to deal with other blue units or even some green ones (on this front, I prefer skills with fixed damage, like Iceberg/Glacies).

    Your idea of giving him Aether, tough, seems nice (and costly). It's a slow trigger, but helps with both attack and survival. I wouldn't say it's the best, but it seems like it would work. If you're adamant on testing these ideas, what I recommend is burning some useless 3* and giving him the lesser form of one of these skills, like daylight, and trying it out. It's costly too, but it's what I've been doing with my units, since I rarely upgrade from 3* unless it's a really nice IV anyway.

  8. 52 minutes ago, shadowofchaos said:

    What was Sully's total ATK?

    Really, Sully's job is to kill the sword cav, even on return enemy phase. If you get Sully into the enemy attack range, dance her with Olivia to get right in the swordie cav's face. It's effectively the same thing as Abel's Brave Lance.

    Ah I see.

    My Sully is a -def +spd, with 18 def and 32 atk total (she's level 39). In my succesful Michalis run, I used her to bait Michalis into going north by placing her in front of the red cav. After the cav attacked her on his turn, he was left with 13 hp (if I attacked him first, he would kill her on enemy phase by triggering his special).
    I then used Leo to lock red cavs movement and sully's draw back to position them out of his range (she was on Michalis threaten range, so she couldn't attack the cavalry this turn). Only on the third player phase I finished red cav off with sully.

    Fae, Roy and Leo dealth with the pegasi on the south, Roy finished Michalis and Fae the remaining spearman. It's a bit of a pain to explain, since there was quite a bit of draw back repositioning and some brynhyldr shenanigans.
     

  9. 3 hours ago, Rezzy said:

    Would it be worthwhile to teach Abel Sol or even Aether?  His default Special is Aegis, which I guess is better than nothing, but with his good movement, he can usually swoop in and kill Mages before they even touch him.  Sol would help him recoup a bit of the damage he takes when I use him to bait people out, or he otherwise takes damage.

    Can Abel actually take a hit? Mine is a 4* -def, mind you, so he's mostly a glass canon. I always tought something like iceberg would be best for him, since I'd value more OHKO possibilities over survivability. But maybe if yours got +def, +hp or something it could work out?
    Oh, and I'm talking about Sol. In the case of Aether, I've never tested it, but it looks amazing - on paper - on any brave user with a breaker skill.

  10. 6 hours ago, shadowofchaos said:

    For the record, since Eclipse brought up "Try. It. First." and "Your attitude with units stinks" and I missed this post...

    You should do calculations before bringing up natures.

    Sully has 21 def on -def nature for a 4 star. Also has swordbreaker.

    A swordie has at most 50 atk on the map. 56 with death blow 3.

    56 * .2 = 11.2

    Sapphire lance = 22.4 round down 22

    56 - 22 = 34 atk

    34 - 21 = 13

    On player phase it's 9.

    Frederick also has fortify def possibly reducing it even further.

    Your "couldn't take a hit" statement is based nothing but that word "-def".

    So again, unit value over "getting rid of them for skills".

    Abel can one round, but due to spd penalty from brave lance and lack of bonuses from sapphire lance, they can't one round on enemy phase reliably unless their hp is up.

    So as eclipse said later is pretty much addressing posts like these. They have different niches. Abel is not inherently better than Sully. Abel requires you to be more offensive. Which is something you take into account when doing skill inheritance as someone suggested you sacrifice Abel instead.

    Someone please correct me if I got calculations wrong here.

    This has really gone out of topic but... If I can add anything at this point, -def Sully actually has 19 def at 4*. After being hit by the cavalier on Michalis map, she can't take a hit from anything else (mine also didn't OHKO him either), save maybe from the swordie pegasus.
    In my experience, tough, she performs better than Abel (I tried both, both are -def). I just beat the map using her to bait the cavalier, but that was abusing draw back and Leo's Brynhildr (and it also took me awhile because of sheer dumbness).

    The interesting fact is that, by shoving Sully forward and placing her just in front of the red cav, Michalis breaks away from the pegasi, going north after her (or, at least, that happened with my line-up 5*Roy, 5* Leo, 5*Fae and 4*Sully).

  11. 5 minutes ago, MrSmokestack said:

    I wouldn't dismiss Gordin so quickly.

    So far, his main competition is Klein, but ignoring the added stats from skills they have the same Attack, with Gordin leading in HP and Defense while Klein leads in Speed and Resistance. Gordin is actually much bulker than Klein in practice, since neither will have to worry too much about enemy mages, leaving physical units with Distant Counter as the main threat to both. Gordin also gets more bonus damage from Ignis / Bonfire than Klein gets from Glacies / Iceberg, so I would say there is an arguement for Gordin being better than Klein now that skill inheritance is in the game. Now that Klein has been dumped into the regular summoning pool, the major issue holding Gordin back is needing a +Atk roll, like any Brave usr, and needing the 20k feather investment. I personally use Klein, but I could see myself dropping him for Gordin if I got a good roll and had someone to pass Bonfire.

    Oh. It wasn't my intetion to dismiss Gordin at all. He's quite good, in fact, I even trained one of my own (which was, unfortunately, +Def -Res, but this was before I even knew about the boon/bane system). But yeah, I do see why I sounded dismissive.
    I only meant that (1) he's optimal build is quite standard if you're looking at a Brave Bow+ +atk archetype and (2) that his skillset is quite lacking, so he needs to eat a lot of his friends to be any good. But he's definetly one of the underdogs to watch out for on the skill inheritance meta (I'm still placing my bets on brave-Cherche, tough).

     

    14 minutes ago, MrSmokestack said:

    And I concur on the new arena meta. Nowi is currently the bane of my runs because she's a bulky blue with Distant Counter and debuff utility that can run skills to easily win certain matchups, like Quick Riposte and Swordbreaker. Without a definite counter to Nowi my runs have been a lot less consistent.

    Hmm. Any kind of Nowi you're particularly having trouble lately? :rolleyes: She's kind of my MVP right now, and I really can't decide between swordbreaker, risposte and vantage for her. I'm also looking for a suitable finisher, but with the slow trigger due to lightning breath, I don't think that's as important as a B skill.

  12. 9 minutes ago, Ryuke said:

    Yeah. I doubt it..

     

    Thanks. Sorry... I was neglecting Inheritance until the Meta stabilizes... until this morning when everyone is stacking Vantage on Takumi and getting many deaths run while winning.

    Yeah. I'd say Taku*Vantage is probably going to be standard meta from now on. Probably not as common as in the initial Takumi meta, but pretty common overall. I'm also waiting a bit for the meta to stabilize, but mostly on account of what will happen with all the Hectors, Effies and Marths - neomarth, (F)Marth etc etc.

     

    Just now, Tuvy said:

    Gordin skills pls?

    You mean, basic Gordin? Like, abusing Brave Bow+? I guess the Death Blow on A is standardfare. Maybe stack it with some breaker on B? It all depends on what you need to deal with. Swordbreaker and Bowbreaker are both strong options. Maybe add Bonfire as finisher? Gordin's Def is pretty reasonable for an archer.

    The sad thing is that, even tough he's got nice skills, they're not really the best for his archetype (kinda like my sad benched Roy in that regard).

     

  13. I just got my ass handed to me after spending my whole stamina on the tenth stratum with my underwhelming cavalry team. Five battles, four losses, one win... (but only two men alive, so, no points).

    I have barely started, and this shit is already like watching the yied massacre on an eternal loop.

  14. Hey ppl. I'm nearing my second promotion to 5* from feathers so... I've been wondering, in your opinion, do any of these units award a promotion?

    Abel         (+Atk, -Def)
    Cherche   (+Atk, -HP)
    Robin(M)  (+Def, -Spd)
    Tiki(A)      (+Atk, -Spd)

    (I selected units from my roster which Boon/Bane combo seemed interesting overall. And I'm not particularly in need of any of these in my team, I'm just planning fo the future)

     

    3 hours ago, Ryuke said:

    -Res/+Atk

    -Def/+Atk

    Neutral

    -Atk/+Res

     

    Gunter.

    Choose one guys.

    Basically, all Gunther cares about are attack and defense, so yeah, first one best one.

  15. As of now, I have 5-5*, four through pulling and one promoted. I only used free orbs and have been playing since day one (but I do ignore the arena more than I should, though, else I would probably have two promotions by now).

    The list is, in drawing order:
    1x Roy     (+Atk, -Def [Devotion])
    1x Jakob  (+Def, -Res)
    1x Leo      (+HP, -Atk)
    1x Nowi    (+Atk, -Res)
    1x Fae      (+Def, -Res [Promotion])

    I don't know for sure, but I don't think I've been neither particuarly lucky or unlucky up till now, as my rate of pulling 5* is around the 6% and their Boon/Bane combo has been halfway good and halfway terrible. 

  16. 1 hour ago, MonkeyCheez3K said:

    I suddenly have an urge to make my Nowi (+Att/-Res) a 5 star with added inhertiance of Moonbow/Triangle Adept or Svalinn Shield (instead of Def+3)/Quick Riposte; probably still dies easily against Julia with Shield, but would have an edge against Falchions; who knows, maybe this combo isn't too shabby in the end....

    However, trying out = pot committed .... and that hurts so much as a F2P... (also I'm probably not very skilled at planning these out efficiently)

    My 5* Nowi has the same stat variance, and she actually one-shots most Lucinas without the need for additional skills. I think Marths are possible one-shots too, but I don't really remember. With a backup character to weaken them, in case she can't one-shot'em, any falchion user is no trouble (I use a Leo due to savage blow).

    I only wish she could one-shot Takutrash as well, but nah. Not even close. So I'm thinking of giving her skills to deal with that... maybe quick risposte, maybe vantage... or maybe even lancebreaker, so she can counter two different colors - I'm still not sure which direction to go. But I don't think she needs triangle adept all that much, since there are many greens with low res, and she can still be useful even disadvantaged.

  17. I have a benched Roy that's +atk -def. Any tips on what to do with him with the whole skill inheritance thingie? I don't see any synergies with his skill/stat set.

     

    8 minutes ago, Ariete said:

    I was planning on using a +HP/-Spe Fae I have because she's pretty tanky and I like the character. Do you think Speed+3 would be a good skill to give her?

    Since she is healed every other turn, I was thinking the priority would be avoiding getting doubled and with that skill it would be as if she didn't have negative speed ivs.

    I'm going to give her Growing Wind as well to help her destroy more enemies.

    I also have a Fae (-res +def) waiting for some skills, but what I tought would work best with her overall were either Fury or Ardent Sacrifice. But Fae gets doubled by pretty much everything that matters (red swordies) even at 28 spd, actually, so I don't think the extra spd will help yours much.

  18. 3 minutes ago, Korath88 said:

    Sadly, healers can't learn offensive skills like iceberg. Savage blow is fair game though 

    :/
    That's sad. Like. Real sad.
    #makehealerscoolagain

     

    1 minute ago, dragonlordsd said:

    Ok, I'm just going to take a break for a while and let this all get sorted out.

    There are just too many calculations going on right now.

    Me too. I'm lost on which skills are going to be game changers. And golden sets like Lon'qu, Shannas and the like need to be sacrificed used carefully. I guess I'll stop before I try to give my whole main team vantage.

  19. Well, there's a lot of characters, really. (Some that have already been mentioned, btw).
    But if I had to choose only a few, it would be like

    Genealogy:
    Lewyn/Seth(just give us Holsety already), Finn and Travant

    Binding/Blazing:
    Echdna, Dieck, Legault, Pent and Louise

    Sacred Stones:
    Seth, Innes, Joshua, Lute and L'Arachel

    Radiance/Radiant:
    Shinon, Titania, Soren and Pelleas


    I'm quite happy with the direction they're going and I'm sure some/many of these will be added over time. I'd say the ones from the HolyWar saga are what worries me the most, but they already gave us 4 units from that title, so there's still hope, right?

  20. 2 minutes ago, Tragonight said:

    https://feheroeswiki/Karel

    (Yeah I'm still not used to SF's new format, so apologies if the quotes are kind of messed up.)

    I used the wiki to look at his stats. I'm not sure if this is right but for most other things that I've used it for, it seems pretty reliable. Karel's stats appear nearly identical to Lyn's, other than her higher Res and his higher HP, which gave me the idea of comparing the two. Based on these stats, who do you think will be better out of the two?


    Karel is looking quite similar to both Lyn and Ryoma, actually. And, between them, I'm liking Karel's kit a little bit more (but I also think Lyn's better than Rajinto guy, so there's that...). 
    My only worry is that Karels kit is so clone-knit that I don't think he's gonna benefit that much from the incoming skill inheritance, but he is indeed looking very solid right now.

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