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Katrisa

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Everything posted by Katrisa

  1. Thanks for the response... I hate that your answers are what I knew.. that makes me so sad. They need to fix that soon. Talk about terrible. I'm finding some of my plots ground to a halt due to this. It wouldn't be so bad but some characters have vast amounts of extra points (like native 5 stars) while some who leveled rapidly on higher level kills have very few points. I'll have to keep this in mind in the future while leveling to pad their points some. Actually that's really dumb that you can pad their points at low levels but not at high... talk about illogical design.
  2. Hey question I'm not seeing an obvious answer to. What are people doing for getting extra skill points on level 40 characters? Are you just grinding towers for the measily +3 skill ups? Or is there a better way that I'm missing (outside of merging)?
  3. That's the weird part about Corrin F, Dark Breath does not affect the character she attacked. I'm contemplating going with Triangle Adept 3 over the Defiant defense skill in which case she attempts to oneshot a red and debuffs everyone near by. Which then leaves the question if everyones attack is down you're right I don't need an attack debuff in slot C. Now without triangle adept I usually let the enemy attack her first. Which honestly I find to be super common in my arena play, baiting enemies into attacks. Now if I were really "smart" the better play may be to go with something like Triangle adept as above, and with Moonbow I could maybe oneshot a number of reds. In which case she would likely no longer need Seal Res... or she could switch seal Res for a C Threaten Res. That would leave the B slot open for things like Drag back, Desperation, Vantage, etc. I suspect I'll be passing Corrin F, Triangle Adept and Moonbow and then assess what would benefit her most from there.
  4. Thanks that's what I thought. I guess then If I want to make my Female Corrin a physical shutdown I could probably have a ball going with Dark Breath (default) Special: Moonbow A: DefiantDefense B: Seal Res (default) C: Threaten Atk Which would create a 12 defense change at 50% on her turn ontop of her 34 base for 46 defense. Which would probably zero out most anything non-green after 50%
  5. I have a question from something I was observing and trying to figure out. Does anyone know if these stack? Dark Breath -5 Atk/Spd Seal Atk -7 Atk Threaten Atk -5 Atk I have a tanky female Corrin -Atk +Spd and I've been debating greatly about how to adjust her. She's highly susceptible to magic damage but can physically tank super nasty stuff. It occurred to me it might be fun to make her a total debuff bot and try to maim the attackers damage entirely. Packing her with a seal/threaten attack and defiant defense could cause her to entirely shut down melee attackers. And the thought is highly tempting. I'm going to test things out myself but I'm curious if anyone else has tried this? Likewise what are folks thoughts of using Threaten Atk 3 or Threaten Def 3 on Hector? On one hand it won't affect his direct magic counters much. But it could make it very difficult for many physical reds greens and blues to cut him down progressively. Between the two I'm not sure which would be worse... Threaten Atk could make him chunkier as most melees require two turns to down him. While Threaten Def on a vantage Hector could result in more oneshot counters. Also why are people putting draw back on Hector? Is it because putting draw back on all your defensive units will cause them to cluster endlessly? I haven't seen any videos but I've started to theorize that having drawback/swap on all your defensive units may cause the whole team to stall together rather than spread out.
  6. Yeah I refuse to spend money on this game with the current design for what you get for your cash. I really like the game and I technically enjoy the drawing and ranged aspect of a gacha game. But the pricing models are terrible. Personally I think all of these games need a monthly rewards option... where you pretty much get to pick out one character of your choice from the monthly banners, and then the cash dump. Even with said feature the whales would buy the monthly and then cashdump anyway. And those of us more sane would get X draws a month and one choice character pick for something like 10-15$. You might loose some money in the short term, but long term revenue would almost certainly go up. The problem is most monthly payment options in gacha games have been terrible at what they offer... so they haven't shown success. You have to give most people a choice tangible asset for their money in the west... and these eastern gacha games just don't understand the concept.
  7. The thing that makes me sad is the game is so easy to hack. I understand why they did this, because they wanted a light client capable of running quickly without stalls. But it had the unfortunate side effect of becoming hack ridden in the very start. I honestly have hacked some games (dark souls, diablo 1, and Torchlight) because games like these lacked character modifications after making builds. So it was much easier to simply hack the games to adjust your character rather than start over. The problem is this game is promoting the same problem, as the thread starter mentioned. The current boon/banes, and skill inheritance design promote a fair bit of frustration rather than the fun and willingness to experiment and have fun. So I can see why the desire to hack is occurring. And I can see why others will simply decide to put the game down due to the inflexibility and poor decisions on their account. I fear that Nintendo has as you are eluding, created a whole avenue for hackers to prosper in the game by providing tools to change character boons, learned skills etc. Things we should have some ability to fundamentally do for the sanity of the game long term. While I do think there is some merit of randomness generating interesting decisions. Diablo III showed us that range on top of range results in a system where poor draws constantly occur, and a curve occurs where players are unable to improve their character over time since progression requires a ranged drop along with ranged stats... along with ranged amplifications. We are facing the same problem in this game now where over time the pressure of bad boons/banes and the lack of proper skill upgrades is going to make it less interesting when we get new characters. And these systems promote hacking or again quitting the game because its not fun. So yeah I totally feel where you are coming from, because there are some glaring long term problems here. Not to mention short term issues.
  8. You don't have to be the same stars, but the problem is many key skills are 4 or 5 star only. So you have to level your sacrifice to 4 or 5 stars to have the level 3 weapon/skill unlocked and then port over the whole tree of skills (you have to have the required 1 and 2 levels to have level 3). This is posing some serious questions about how useful the feature is in many situations because most of us don't have a bunch of 5 star characters sitting around to sacrifice.
  9. This will work for now. But in the future they have stated they'll be using a new arena score breakdown including stat scores not including weapons or passives... but they do note afterward that equipped skills will have some impact. I suspect they'll count the number of total skills equipped to try and avoid matching parties of the same star/merge/stats with say 3 equipped skills vs 5 equipped skills.
  10. Because I have enemy combat animations turned off I never noticed he had the skill. Silly me ;-) Its looking to be a good skill on Fury Erika as she'll double nearly everything and Moonbow will mean she'll basically be using Moonbow every melee fight.
  11. Holy crap people without bows can learn Moonbow. I'm thinking Erika will be learning that special.. mmmmm
  12. On the bright side 99% of us will never see that sexy manbeast... <weeew>
  13. Is there a limit to how many skills one character can learn? I haven't seen any hard facts on this yet.
  14. Ugg you're right this looks broken. They would get +18 for anyone hugging hone Cavalry and +12 for fortify. At least Ward/Hone Cavalry are in battle buffs which not trigger total bonuses on unit damage dealt from my experience. At a glance you could attempt to counter with Julia or Camilla with Triangle Adept 3. But at some point you'll still loose a math bonus where the blade bonuses will overcome your Adept "protection". Likewise a really cheeky bastard might get smart and engineer a combined cavalry team with both Blue BlarBlade cavalry AND Celia with Green Gronnblade (from Nino). Which just seems horribly unfair. This defense team will also have A slots open (uggg) letting them have a number of super nasty options which augment this defense-style even more. The good news is that an all mage cavalry team should sport a lower stat score so if you run a mix of tank/infantry/mage units you shouldn't see any all mage cavalry teams since your scores won't ever match up. You COULD still see a mixed sword/spear/axe/mage team though like Eliwood, Reinhardt, Ceclia, and Abel/Eldigan... which still worries me. I've fought one of those and it was really nasty (but even they had to have some +3 merges to match up to my current team)
  15. Subbing in an Female Corrin would likely work too. Her debuff screws up many teams plans.
  16. I concur Lux. While I enjoy my Lyn, she's the first five star to be kicked out of my Arena party. Eirkika and Lucina both fill her roll better. The issue with Lyn is she functions best when she kills someone, hits half health, survives one turn, doubles someone else, and then galeforces for one more go (potentially killing three people back to back). The problem is multiple greens just aren't popular in the current Arena defenses so its very rare to be able to pull something like this off with Lyn. On the other hand she does win most red and green matchups because she's super good solo. Now come in a week when we can learn abilities. If Lyn can learn vantage then all bets are off, she'll probably be an unholy terror. She has the open B slot for the skill too!
  17. I did the same with my Corrin... I've been kicking myself ever since because she's got weird IVs too.
  18. That sucks =( I will totally agree -Atk Lyn would be sad panda!
  19. I've had Lyn since release with +HP and -Res and unlike some of my other attackers I've basically never had a situation where I said, mmmm I wish I had 3 more attack. The reason is primarily because high defense reds are relatively unpopular right now. Though higher Attack may let you bruise blues in a pinch a bit better. I suspect +Def -Res or +Spd -Res is the optimal roll on her for arena play. +Spd is abusive on her due to her half damage special abilities but three speed alone only changes one or two normal red matchups (normal speed Eirika) so you need an extra speed buff to really make use of it. +Def can extend your favorable match ups though allowing her to trudge through fights with other reds, and more safely deal with point blank greens (Hector, Minvera, Camilla). Specifically +Def can allow you to kill a green and take down a red safely making for higher mileage in the arena IMO.
  20. Setsuna and Adult Tiki are my favorites. They're like complete emotional opposites none the less I love both of their personalities. They're both fun and lovely in their own way. I'm hoping to get better use out of both in the skills patch <3
  21. I absolutely love Setsuna as well. I suspect I'm going to level her to 5 star just for flavor. I'm just waiting for the skills patch to come out first.
  22. Oboro is a weird duck. She gets doubled by many reds and archers... but since she has advantage against reds she tanks them out and then slays them the next turn. Likewise she is able to face tank most blues due to relatively high defense (Despite taking a second hit). Her overall stats are middling at ~169 max. But this is only due to her having a heavy spear. With a 16Mt weapon Oboro would technically have 173 max stats matching some of the best tiered units. She's also an excellent debuffer. If she can survive the round the next turn nearby foes are suffering up to -5 Res and whoever attacked her is at -7 Def. Her problem though is that darn speed she just get doubled by too many match ups to be an optimal choice. I suspect people will look at Oboro wanting to user her, but instead canibalize her for her skills into tanks (with swap and pivot) to get those debuffs up to the front of the pack asap.
  23. Looks like I'm around the following Total Pulls: 60 Five Star: 5 - 8.3% Four Star: 22 - 36.7% Three Star: 33 - 55% According to their estimates my pulls match up fairly well. I pulled a five star in my last set so its likely I'll have another dry set or two which will likely drop my fire star average down some. Likewise half of my 5 star were featured heroes (Lyn and Eirika). I love and hate Boons and Banes in this game. I love encountering enemies with interesting boons and banes, but I detest having really detrimental banes on my own draws. -Attack on Brave/Dire users is unbearable. Likewise many melee characters with -Def are really painful to use. Speed is weird too in that a +Speed on someone slow as molasses can be infuriating. One who always gets double attacked... still shall be doubled <faceplant>
  24. I love Tiki A but she suffers from two problems. Her speed is horrible as people noted. But also her total stats are mediocre @ 168. She's kind of weird right now because she has fun traits but to be so slow and eat doubles she should really have tank stats. She basically is giving up 10 stats for moving two spots. She would have fared better as a true tank with the extra stats and a one movespeed. With this said she still poses a serious threat to all greens and slow reds. Likewise when we get skill inherits she may end up quiet dangerous with an open Assist, and Open B giving almost certain access to Swap, Brash assault, and Axe Breaker. And she may get access to Quick Riposte (Hectors double counter effect). I could easily see myself giving up Subaki so Tiki could double tap anyone who dares first assault her. Likewise this would mean her next turn will follow with her ultimate.
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