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Lucıůs

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Posts posted by Lucıůs

  1. 5 minutes ago, Arthur97 said:

    It took me forever to get Lucina though. It's almost like the game knew I wanted her the most.

    They can smell your desires~

    5 minutes ago, phineas81707 said:

    Nope, but Florina is worth twice Lucina and Xander combined. Double Fredricks could've been better, though.

    Yeah I got Florina in that batch too! I actually like to use her as food as she, other than Linde and Rebecca who are of higher rarity, has Ardent Sacrifice. So it's not too bad, really. 

     

     

  2. Once upon a time, I wished for a bunny Chrom. I tried to spend a few orbs for a Bunny Chrom:

     And guess who that single green orb is...

    Spoiler

    A FRICKING BUNNY CHROM!!

    I see everyone else seems to have gotten the featured characters as well. Did they somehow increase the rates? Hmmm... Anyway, luck is luck! 

  3. I guess it's okay.

    I mean it's really nice that the devs are aware of real-time events and cast appropriate (appropriate being ambiguous here) characters to match the said occasion. After all, as some people have said, that's what gachapon games are all about.

    I am hoping, however, that they would release another focus banner that features new characters from other series along with this Easter one. I admit, it's getting kind of mundane how they release the same characters again and again because of their overall popularity, but that's how marketing works, I assume...

    So yep, 2 new focus banners please, IS? :rolleyes:

  4. 9 hours ago, Ryu Yuki said:

    Well, I know several people have responded already, and you've gotten lots of input by this point, but since I got a notification and had already written too much, I'm just going ahead with this post. I run Y!Tiki/Nowi/Ninian on my main offensive team, and out of pride I pretty much run nothing but them in all of my Arena / Grand Hero battles. So I'll try to respond to your question about Young Tiki. Most of what I'll say below is mostly based off of personal experience, rather than any hard calculations (Since so many other people do that here, I don't really feel the need to go out of my way to do the same) although I do include a few vague match-ups with potential Julia and Lucina because they're important enough. Hopefully they might provide even a bit more insight, since you've gotten so much of it already from other people.

     

    Young Tiki is indeed a very solid unit, and I certainly recommend using her if you can. I myself use her in my main team and I can definitely say that she's very good at tanking a multitude of units while still dishing out heavy damage in return. In addition, her high base stat totals will land you better Arena scores in general, although it will also make you more likely to be paired up against merged units. She's strong enough that she can deal respectable damage against Blue(s) and even tank them relatively often, although obviously you don't want to push it too much. Here a few recommendations for what I think might be worth considering, although which ones are best for you really depends on your specific situation, some of which I factored in the explanations.

    Weapon:

    Like many others would tell you, Lightning Breath+ is pretty much a given here. Trading -4 Atk in exchange for being able to counter at any range is very useful, and will land you far more defense wins in general. That being said however, one thing to keep in mind is that you'll be doing a whole lot of grinding just to give her this one weapon. To demonstrate, you need 300 SP for Lightning Breath and then another 450 SP for Lightning Breath+, for a total of 750 SP altogether. Unless you're a whale and can afford to merge several of her together, you will be needing to put lots of time into her to not only give her this weapon but her other skills as well. I have been hard-grinding her almost daily ever since Skill Inheritance was finally implemented, and I can tell you that it requires dedication. The end result will be worth it though, as you get the equivalent of a tanky Takumi. 

    It's worth noting though, that her default Flametongue+ is a fine weapon too. Having +4 Atk can help secure a lot of kills, and when you're using her offensively, you won't find yourself desperately wishing for that extra range too often. The lack of Green Mages besides Julia and Nino kind of softens the blow on not being able to counter at any range, so it's not completely unfeasible to simply stick to her default weapon if you don't have time. In addition, Flametongue+ can secure ORKOs against merged Julia(s), which Lightning Breath+ will start failing to do after a while. 

    A-Passive:

    Her A-Passive really depends on what your team composition is like. If you happen to be using a full-manakete team, or you don't have other units that can reliably take out Julia, then you'd most likely want to consider Triangle Adept. It'll really soften the blow on Y!Tiki, and will reduce her damage taken by approximately 15 whenever she's struck. It will also give Y!Tiki enough power to 2HKO most Julia(s) in return, which is something you'd want to take into consideration when thinking about the B-Passive. Although if you're using a manakete in your team, there's also a fair chance you'll run into merged Julia(s) that are tanky enough to take 2 hits from a Triangle Adept Y!Tiki, so there's that to consider as well. In general this is the skill to take if you absolutely don't have anyone else to answer to Julia. 

    However, I generally don't recommend Triangle Adept if you aren't going full-manakete. Honestly speaking, you rather avoid having Y!Tiki face off against Julia or Falchion-wielders if you can help it at all. You aren't even guaranteed to ORKO (with Lightning Breath+) Julia if you revolve your whole build around that sole purpose, so I generally don't see it as worth all the time and effort. In addition, Y!Tiki is strong enough that she can consistently take hits from Blue units and even return significant damage to them. If you run Triangle Adept, you'll kind of ruin her ability to do all that, in exchange for being better equipped to deal with a single threat that might not even show up all that often. She will almost never have trouble with green units besides Julia and maaaaaybe a fat Nino, so the payout isn't that much. As such, there are a variety of other options which you can consider:

    Fury 3, as suggested by @MaskedAmpharos is one fine solution. If your Y!Tiki isn't doesn't have a +Spd boon, it will save you from being doubled by a notable number of units. However, it's a double-edged blade, because Y!Tiki is capable of taking a lot of non-Blue hits, and having it equipped might kill her faster in the long run. I would generally recommend it if your Y!Tiki isn't +Spd, as not being doubled will usually save you more damage than Fury is dealing to you, but if she is, she's fast enough not to be doubled by a lot of units and you might want to start considering other options instead. If you have a healer though, the viability of this skill will shoot way up, and I'd definitely recommend it regardless of what kind of Y!Tiki you happened to roll. Having someone to consistently heal her would make Fury 3 probably one of the best possible skills on her.

    Not many people like them, but I personally find the Defiant series of skills to be quite useful on the manaketes. +7 boost to a particular stat is huge, and most manaketes such as Y!Tiki are tanky enough that they'll fall into Defiant range before they are ever killed. Since you'll mostly likely be using Y!Tiki as a tank, and she will very often be tanking several hits a turn due to that fact, slapping a Defiant Def/Res onto her can save her from being killed in several situations. Especially Defiant Def, which can very likely turn the damage Y!Tiki receives from most Axe-users and certain Sword-users to a pretty-looking 0. I wouldn't strongly recommend these though; they are just something worth keeping in mind. Unless you happen to be running Vantage, at which point I really do enjoy Defiant Atk on Y!Tiki because of how funny it can become. (I'll elaborate on that later)

    Honestly speaking, Y!Tiki's default Armored Blow isn't that bad either. It grants you +6 Def when initiating an attack, which is honestly all kinds of amazing. It can make you take a whopping 0 damage from Hector when initiating on him, and likewise for many other axe-users in the game. It will also allow her to initiate on blue units and come out with more than half her heath intact relatively often, which is nice when you need to do some chip damage so someone else can go in for the kill. It's good enough that I would have it as one of the later skills to replace. At the very least, having tried both Fury 3 and Armored Blow out, it does feel like Armored Blow keeps my Y!Tiki alive longer than Fury 3 in the long run. Although obviously, this is less true when you're up against nothing but mages.

    B-Passive:

    I know people have recommended Swordbreaker, but I'm not very fond of it honestly. Mostly because Chrom and Lucina have a very good chance of simply one-shotting Y!Tiki, and it's very possible that Swordbreaker won't get a chance to come into play at all. Lucina especially becomes disgustingly common in the higher up tiers, and you'll reach a point where you see nothing but 40+10 Lucina(s) that are likely to skewer Y!Tiki. I would keep Y!Tiki away from Falchion(s) if at all possible, even more so than Julia's Naga, just because of how dangerous they are to her. If you must use a dragon to deal with them, use Nowi seriously. Nowi has a good chance of one-shotting Falchion-users and is generally a much more pretty-looking match-up. Although the best scenario is simply using some Lance-user with decent Def. 

    Green Tomebreaker is definitely worth considering if you're already running Triangle Adept. in fact, it's worth considering even if you aren't. It'll either deal heavy damage to Julia or outright ORKO her, depending on your build and what Julia you're facing. In any case though, it'll make finishing her off a whole lot easier for someone else on your team, and it's a very safe tactic unless your opponent decided to sacrifice their Takumi to Julia for some reason.

    I feel like one of the best B-Passives though, is definitely Renewal. Y!Tiki is definitely tanky enough to last several hits, so Renewal can go a long way in healing her up throughout the match. In fact, if you have movement assists on your team, it becomes even more useful as Y!Tiki can simply start kiting the opponent to heal up to full health unopposed, and can later enter back into the fight with a capped health bar. It's also a great complement to Fury 3, as it gives you a chance to rest off some of the damage that Fury 3 has been dealing to you over time. And finally, it's great if you're not running a healer as you have at least one consistent method of self-healing. 

    As some have suggested, Quick Riposte is also a fine choice. It'll help you get some heavy early damage in, around the time where you can still pick out specific enemies for Y!Tiki to face off against. She's tanky enough that you have a small but existing chance to proc it twice, and if you do have a healer, this skill becomes downright amazing. You can just keep healing Y!Tiki back to full health, which is not hard to do with something like Rehabilitate, and Y!Tiki can keep proccing the skill over and over while maintaining a bulk that's unlikely to have her ORKO'd by anyone not wielding a Falchion or Naga. It's a must-have if you're running a healer, although if you aren't, it's still something worth considering.

    The Seal skills are something worth considering as well. They don't shine too much in a 1v1 environment, but their real worth will come out when a tank is equipping them in a team-based battle. Since Y!Tiki is likely to be one of your main tanks, and will be sponging a number of hits, that also means she will have the opportunity to hand out a great number of debuffs if you're willing to slap a Seal skill on her. For example, giving her Seal Spd means that if 2-3 opponents are attacking her, when your turn comes, pretty much absolutely everyone on your team can double all of those units. -7 to a particular stat is such a huge handicap that your team as a whole will love Y!Tiki to death for debuffing the enemy team so hard. It's not particularly useful if you're relying on Y!Tiki to handle everything, but it can be very good depending on how offensive and mobile your team is.

    Finally, I am a big personal fan of Vantage on units that can counter at any range. It annoys me to no end when I have to face it, and I know my +10 defense wins on the first day of the season was probably annoyed by it too (I run Y!Tiki/Nowi/Ryoma/Takumi all on Defiant Atk+Vantage). A very popular tactic for a lot of people is the 'bait on enemy phase and kill on player phase' strategy, but Vantage kind of screws with that hard. In addition, on units that can counter at any range, it pretty much ensures that your opponent has absolutely no choice but to take at least one hard hit to the face before finally finishing your unit. As such it's an excellent skill for defense teams, and it can be very useful if you know what you're doing on offensive runs too. If some enemy unit is 1 hit away from death, having Vantage basically means you can proceed to ignore them completely and not waste a turn because they can neither do anything to survive nor deal any further damage to you. You can simply have your Y!Tiki move on to some other unit that needs killing or at least some damage chipping in. >75% Hp is honestly a very generous activation requirement that you're going to hit before ever dying with her. It can be rather situational though, so some of the above skills might work out more consistently for you. If you do run Vantage, you might want to consider running Defiant Atk 3 as well, simply so that your Y!Tiki has +7 Atk when in this range, ensuring that she hits back extra hard and it will also make her hurt significantly more.

    C-Passive:

    If you're running a Manakete Team and you're super-lucky, give her Fortify Dragons. Otherwise, literally any Hone or Spur would work pretty well here. I don't think there's any universal answer for which stat to buff is the best, and it really depends on what your team needs. I have Spur Atk 3 simply because it ensures that my Nowi can cleanly OHKO opposing Lucina(s) and Marth(s), but your team might have use for Spd or something. Alternatively, if your team doesn't need any help whatsoever, Threaten Atk/Spd or Threaten Res can work on her as well, as it will help her to either tank melee units or kill them. Both of which is lovely. I generally would stay away from Breath of Life unless you're using a Dancer or something, because the positioning it requires is just so situational that it's often not worth the skill slot.

    Assists:

    Like the above, any Rally that your team needs you can be thrown in here. Otherwise, get a movement assist. Draw Back, Reposition, Smite and Swap are all excellent choices if you know what you're doing with them and if you think your team needs them. Personally speaking, I'd say Reposition and Swap are preferable if you run at least one assassin unit that's super good at killing but is extremely unlikely to survive being attacked. It'll allow them to run ahead of Y!Tiki, kill some schmuck, then get shoved behind her so she can protect that unit. Smite is really good for pushing units toward a certain direction, if you happen to need someone far away killed (Or you're surrounded by cavalry and need to save someone). Draw Back is usually good for ranged units, and it might be hard for Y!Tiki to use since she's usually on the front lines, so unless you have some strategy in mind for it, I wouldn't recommend it as much as the others. 

    Specials:

    It really doesn't matter what you throw in here, but I do like Bonfire since the manaketes have high Def. You can throw in any similar skill here though, they won't make too much of a difference.

    Lots of juicy information right here! I feel so enlightened upon using Y!Tiki now that you've provided an in-depth elaboration of her potentials! Also, it's true that it takes a lot of dedication and SP to give her the right build... I am hoping that IS will soon implement more ways to gather SP because farming for SP when a character, notably 5☆s, hits maximum level gets tedious. 

    Personally, I like Defiant skills in general and I agree that the buffs from the said skills are huge. Vantage has always been helpful in many ways and, as you said, make a really excellent combo with Defiant as well! 

    With that said, here is my theoretical build for her:

    Lightning Breath+

    Swap (so that she can save a frail teammate from being assaulted)

    Bonfire (Never thought about this before until you discussed about it and yes, it scales well with her def and also have a shorter cooldown so it will be most likly to trigger when equipped with lightning breath+)

    Defiant ATK 

    Vantage

    Hone SPD/ATK

     

    I guess that build is all right. Again, huge huge huge thanks for sharing useful information and tactics with Y!Tiki. I appreciate the effort! I can also see the passion that you have towards the character and that is simply lovely. Now I'm excited to use her in almost any content of the game. 

     

  5. 16 minutes ago, Arcanite said:

    Okay first of all, holy goodness! Your roster is like skill inheritance haven!

     

    Tell me about it... I also have an absurd number of 3* Gordin, Clarine, and Wrys dupes (6 each!) :o:

    19 minutes ago, Arcanite said:

    Second, if you want mono dragons you might not have an easy time. Considering you'd have to use Tiki Now and F corrin as a buff base for Ninian. If you had a second Ninian and could pass on fortify dragons to Nowi then I'd say you'd be talking. But since you don't have an extra Ninian I like

    Tiki Ninian Nowi Hector. Ninian can dance on Hector so he can move his enormous butt. Tiki and now both get the fortify from Spinian. This kind of team leaves no room for Physical damage dealers but it has ultimate fatness with the fortify dragons.

    If you want something a little more logical try

    Tiki Reihardt Lucius Hector. It is more of an arena team with Lucius as a bonus unit. Offers some nice recovery efficiency with healing although it may be better to put raven over Hector for more movement.

    This is true, I don't think building mono teams at this early time of the game is viable yet. Heck, even full armored or fliers aren't viable! (Thanks a lot training tower quests :dry:) So as of now, I'm just creating teams for funsies and also capable to adapt when put in other teams.

    Tiki, Ninian, Nowi, Hector sounds hella good. That's super bulky and highly dependent on buffs. If I give some of them Renewal, Ardent Sacrifice, or Reciprocal Aid then they would probably be a great wall that cannot be easily taken down. (gotta be wary of Falchion though..)

    It's sad to say, but healers don't really provide much support in the arena where it's really fast-paced and there's no time for tanking rounds, so Lucius may be an easy prey in arena (Low Def makes him an easy target for Red Lords). If they could somehow improve the role of Staff users (Why the halved damage?!) in this game, then maybe tagging them along in Arena would be considerable. As of now my Arena team, both offense and defense, consists of Ninian(bonus unit), Eldigan (fury and BST hog), Reinhardt (basically the serial killer), and Hector (for pesky blues, baiting reds, and transferring HP to Eldie with Reciprocal aid, also has a nice combo when he trades HP with Ninian in order to use Escape Route + Dance).

     

  6. On 3/28/2017 at 10:04 PM, Arcanite said:

    Brash assault works like this: (regardless of speed) unit automatically makes a follow up attack when attacking a foe that can counter at less than or equal to 50%. This means if seliph attacked a Lucina at less than or equal to 50%, he would double her even though he's slower because of Brash assault.

    Desperation is like this: (speed is a factor) all follow up attacks occur immediately after units attack when HP is less than or equal to 75%. So if Karel is at 20 health and he hits a hector, he would do both hits at once because he doubles hector, instead of the usual attack sequence Hit > Counter > hit. It would be Hit > Hit > counter or Hit > Hit > Die.

     

    On 3/28/2017 at 10:05 PM, MaskedAmpharos said:

    Ah okay, well then if you wanted him to last multiple rounds, Seal Spd is certainly an option. As for Desperation vs Brash Assault, I'll do my best to explain the difference:

    Normally, if you have the speed to double an enemy, the combat would go attack -> enemy counterattacks -> you attack. If you have Desperation (and are within its HP activation range, of course), then the battle order instead goes attack -> attack again -> enemy counterattacks. In other words, if you would normally double attack, it lets you do both of your attacks first before the enemy counterattacks. If you have a Brave weapon and are capable of doubling the enemy, this means you get in FOUR hits before they get a chance to hit back (and if you're getting in 4 attacks, they really shouldn't be alive to hit back).

    Brash Assault, on the other hand, does not change the attack order but instead gives you an extra counterattack as long as the enemy can counter you back (so if you put this on a melee unit, Brash Assault would only trigger against other melees...or Close Counter). BUT you can only have a max of two counterattacks with or without Brash Assault (in other words, Brash Assault is useless if you would normally double the opponent anyways). So for example... Normally, if neither you or the opponent doubles each other, it would go you attack -> enemy counterattacks. With Brash Assault, it would go attack -> enemy counterattacks -> you attack, as if you had a breaker skill. The difference between this and a breaker skill is if the enemy CAN double you. Usually it would go you -> enemy -> enemy if they could double attack you. With Brash Assault, the order is you -> enemy -> you -> enemy. The advantage it has over breakers is that it works on ALL weapon types (provided they can counter you), not just one type. The disadvantage is that it does not prevent an enemy from doubling you if they normally have the speed to. 

    In summary: Desperation is better on faster units while Brash Assault is better on slower units. 

    OOHHH I GET IT NOW! Thanks for explaining it to me (the sequences provided were very very appreciated). I honestly never bothered using these skills because I had no clear idea how they work so I just leave em be. But I think I may find myself using them a lot in the future (Hopefully when Navarre comes out). 

    On 3/28/2017 at 10:04 PM, Arcanite said:

     

    If you're not using Young Tiki for arena then what are you using her for? Even so, you don't have to put fury, you can still keep her armored blow and just give her SwordBreaker and maybe wait for some better stuff. I prefer Sword breaker over Riposte but the decision is yours of course (Keep in mind Quick Riposte 3 is only a 5 star skill while, if you have abel, you can inherit sword breaker 3 from him at 4 stars).

    If you want to try something new you can let us have a look at your units so we can see what's tasty and will pair well.

    I appreciate the love :)

    Hmm probably for a Mono-Dragons team since I already have Ninian, Nowi, and the splendid Free Corrin ♥. Also, I don't have a red unit that deals Magic damage so that creates a variety for the team. 

  7. Aww guys! You provided such comprehensive and helpful answers! 

    Spoiler

    dog.jpg.15435cd12f2039138f969967f17334e2.jpg

     

    35 minutes ago, Arcanite said:

    Now for b skills I'm at a loss, if you can't get renewal. Drag back is only good if he's able to survive a hit back, which he probably won't since he has no defenses. For the B you might just have to put vantage so if he does live a hit he can talk back and smack them up before they have a chance. You can alternatively keep defiant speed so this way his defenses won't be Dusseldorf'd as much. This way vantage will actually be a little more nice. He loses out on the neutralizing effect of Life and Death + Brave ax but at least he can take a hit. If that is what you opt for then moon bow might work better in combination with Vantage.

    Derp, I just realised that Renewal is, a B skill. :>_<: That suggestion is not too bad at all! As much as possible I'd like to have him survive more turns (not planning to use him in Arena) while also being reliable to take out a couple of blues and maybe greens as well. I'm thinking of letting him have Seal SPD so that when his Defiant SPD triggers after Enemy Phase, the attacker will then be inflicted (-) SPD and allowing him to take advantage of the Slow debuff and possibly attack 4x... 

     

    36 minutes ago, MaskedAmpharos said:

    I'm actually going to suggest some different skills than Arcanite.

    Klein: While the lower CD of Iceberg is usually favored on characters over the higher damage of Glacies, Klein is a Brave weapon user. Since all of his attacks happen in sets of 2, he'll trigger Glacies during the same round of combat he would have triggered Iceberg, in which case you'd prefer the additional damage. I'm personally not a fan of his default Quick Riposte because it's a skill reliant on tanking hits during the enemy phase, which runs counter to Klein's player phase nuke playstyle. Instead, I'd recommend a breaker skill, such as Swordbreaker, to help him ORKO units he wouldn't normally be able to (since it would let him hit 4 times instead of 2, regardless of the speed difference). 

    Yes! This absolutely makes sense! I have also observed that he triggers Glacies most of the time because of his weapon and his average speed. I also pair him up with Azura and ohoho boy does he murder almost every enemy in the map. I agree that Klein's specially built to dominate during Player Phase and I also don't see much of a use in his Quick Riposte, so I'll have to get him a breaker skill. 

     

    45 minutes ago, MaskedAmpharos said:

     

    Raven: While Life and Death is an okay skill on Raven, I personally think Raven would do better with Death Blow if you can get it. Brave weapon users in general are meant to be played as player phase nukes, so you want to optimize their damage on your turn as much as you can. Death Blow in particular is extra good because the bonus attack will be added to both of the Brave hits, allowing you to get more out of the skill than a non-Brave unit. For his B slot, I like Wings of Mercy to let him teleport around the map, but if you did decide to go with Arcanite's Life and Death suggestion, another option would be Desperation to take advantage of his relatively decent speed and attack opponents 4 times before they can react. 

     

    Ah of course, the classic Death Blow + Brave weapon. That's what I did to my Reinhardt and now, he's been slaying lots of Red Lords and Effies in the arena, a truly scary unit. As I have mentioned before in my reply to Arcanite, I plan to let him survive a couple of rounds because I plan to team him up with a healer (eherm Lucius).  *Copying what I wrote down for convenience*: "I'm thinking of letting him have Seal SPD so that when his Defiant SPD triggers after Enemy Phase, the attacker will then be inflicted (-) SPD and allowing him to take advantage of the Slow debuff and possibly attack 4x... " Hmm pardon the side track but what how does Desperation work again? And how is it different from Brash Assault? :blink:

     

    54 minutes ago, MaskedAmpharos said:
    59 minutes ago, Arcanite said:

     

    Young tiki: Sword breaker, Fury, Sol, Reposition or just sword breaker and reposition. These sets basically explain themselves lol

    Tiki: I'm not actually sure about Tiki, so I'll let someone more knowledgeable, like @Ryu Yuki give it a shot. Either way though, I would personally recommend giving her Lightning Breath+ from her adult form if you can, as the innate Distant Counter is generally more useful than the extra damage from Flametongue. For her special, I personally don't find the Growing or Blazing specials to be particularly useful given how unlikely it is you'll manage to get off a 5-charge special in most Arena matches (especially on a character as slow as Tiki), so I would replace it with a lower CD offensive special, such as Moonbow. Noontime is another option if you'd prefer healing over damage. Her B-slot depends a lot on what else your team already covers. In general, Quick Riposte is a good, safe option, especially for slower but bulkier units like she is. However, if you don't already have a reliable way to deal with Falchions, then Swordbreaker is a good option to allow her to deal with those units. Alternatively, if you have a good blue anti-sword unit but don't have a reliable way to deal with Julia, consider giving her G Tomebreaker and Triangle Adept. If you can deal with both just fine, then I would probably suggest Quick Riposte. If Julia is not an issue, I think Fury is probably the best overall A-slot skill to give Tiki as she benefits quite a bit from all of the stat boosts, given her balanced stats across the board. 

     

    More contributors are always welcome! :lol:And wow I never knew that Tiki has so many potentials yet is also quite expensive to build. I'm thinking of her role to be more of like a tanky frontliner that can also support her teammates behind her. So yes, I agree with Lightning Breath+ to be comparable to Distant Counter and be an awesome Draco-Hector. Good thing I have a 3* Adult Tiki, though I might not get her to 5* very soon since my feathers are limited for now. :unsure:

     I want to see her survive enemy phases along with Raven, so SwordBreaker against Falchion is a really solid suggestion. Quick Riposte looks fine as well so that it'll synergize with specials with shorter cool downs. How does Escutcheon/Pavise sound for her as a special? Could it possibly help her survive the upcoming 62 damage from a Lucina? Again, I think Life and Death and Fury are kind of risky for her since I really don't intend to use her in Arena, too. 

     

    1 hour ago, MaskedAmpharos said:

     

    Anyways, this was a lot of information, but I hope you find it at least somewhat helpful!

    EDIT: Just added slight changes (mostly color) to make it easier to find information for each of the specific characters. 

    Double EDIT: You didn't ask, but I personally think a dancer like Olivia has amazing synergy with a team like this. Dancers in general are a lot more player phase oriented, and I consider them a Brave unit's best friend. They can either let them Brave someone in the face twice (which basically guarantees a kill), they could let the Brave unit delete a unit and then retreat out of range of the other enemies, or if you're feeling extra ballsy, you can delete two units in one turn. As a bonus, Olivia comes with Hone Atk, which benefits Brave units considerably. 

    It sure is a lot of information and it sure is super helpful! I literally had no idea what to put on the empty slots of those characters and I'm glad you guys helped out! And about the dancers, that is absolutely true. My A-team right now consists of Lucina, Nino, Klein, and Azura and they definitely rule during Player Phase. I always use the 'Hit and Run' technique, where Lucina or Klein would hit an enemy and Nino would drag one of them back, then Azura will sing for extra positioning! It's intense!!! But for this typical team, I honestly want to try something new and try not to rely on Dancers too much given how they definitely improve the fight. 

     

    Again, huge thanks for the inputs! I'm glad people here are willing to help out! Much love to you all! :wub:

  8. 3 hours ago, Arcanite said:

    Klein: Swap glacies for iceberg for a faster trigger.

    Savage blow or Breath of life or a fortify skill in particular on the C

    I like pivot so he can dive out of danger when he's low, assuming he lives a hit anyway heh

    Life and Death 3 on Raven instead of defiant speed

    Threaten attack, I'm not too sure about

    Renewal + Sol equals maximum recovery

    I didn't look up any stats or do any calculations so this sets might be trash

    Thanks a bunch! What's a good B skill for Raven? Was thinking of drag back so it would provide extra positioning and evasion since he's more likely to be a glass cannon. *Sigh* Wish I could pull a 4☆ Fae for the Renewal 3. Eldigan also needs that skill but so far, I've no luck in pulling her. :(:

     

    Any recommendations for Young Tiki? I think she offers a good utility as tank and attacker while also pocket-healing her teammates. Looks like a pretty solid unit (of course, not until a Falchion user appears on the map). 

  9. Finally done with the Armored quests and the entire training tower quests. 

    In all honesty, armored quest was quite a breeze compared to fliers. Then again, it depends on the units you have since I do not possess any 5☆ Flying unit and still trained about 5 of my 4☆ just to complete it (Real struggle, I tell ya!).

    But thanks to Hector, who is a real gem in this quest, along with 4☆ Effie and 2 Sheenas who have Swap and Reciprocal Aid for support, I managed to get it done without spending a single Light's Blessing (Well, truth be told, I only have 1 Blessing left). 

  10. On 3/26/2017 at 3:01 PM, Dylan Corona said:

     

    Also, for fun, which lines are your favorite? I like Lyn's line about waking us up and Niles's line about coming out of the gun.

    "I hope always for my soul to soar, but sometimes I am weak... For that, I am sorry." 

     

    Love how this definitely reflects my bae's character.

  11. After so many attempts and depressing failures, I finally finished the Flier quest!! God, this quest was so annoying. I burnt about 7 stamina potions and 3 Blessings just to get it done. The last one was really trippy. I literally had 9 stamina left and the final map was just perfect for completion and it should be easy, or so I thought.

    Spoiler

     

    DESPERATE TIMES CALL FOR DESPERATE MEASURES YO.  I was literally freaking out and laughing at the same time about what might happen next (you know how sneaky these enemies are). And after using Caeda to stalk Azama into a corner, I used the other fliers to trap him while Cherche chips his health down (which was by the way, ONLY 7 PER ROUND BECAUSE OF AZAMA'S FRICKIN THREATEN ATTACK). Cherche was the only one who can attack without 0 DMG! 

    God, that was quite a crazy adventure. Now I have to brace myself for the armor quest *goes back into the dark corner* 

    Oh and, you might be thinking, were the 3 orbs worth the effort and resources? 

    Spoiler

    HELL. YES. 

    Thanks to all who helped out and somehow related to me! :wub:

  12. 8 hours ago, Iris said:

    I'm laughing at this because Narcian has carried me to 11/15 flying victories so far. Granted, I'm sure Michalis is the superior unit, but I started this quest before Michalis was out, and I probably won't train Michalis to 40 for a while.

    My team is 4* Caeda, 4* Palla, 4* Shanna, and 4* Narcian, and I started running them at level 33. Currently 36/39/40/39 respectively. I haven't even touched inheritance yet, and probably won't for until I near a full barracks (haven't sent anyone home yet). With that in mind, can confirm Shanna kind of sucks, and I wish I trained Cordelia or Catria instead since my team is in desperate need of offensive ability. Considering swapping her out for 3* Subaki. Caeda can't kill things and only exists to buff. Palla is also a great buff machine. Narcian is the true MVP of this team.

    -

    Given your other fliers, I would keep your team as it is, unless you really want to train Subaki (who, even at 3*, is pretty competent) up.

    Reroll the Training Tower by doing 1 stamina Training Tower missions. Don't participate in match ups that are bad for your team. A good match up for you, obviously, is a lot of lances. I would even go for no bows in the line up, unless you're confident you can make sure none of your fliers are hit, and Michalis can take them out. To efficiently accomplish this, switch off between Cavalry/Infantry/Fliers/etc.

     

    > It's all about the matchups! Decided to use a Stamina potion for fun, and just finished the flier quest. My team obliterated the following team. Never give up!

    IMG_1301.PNG

    But you have Catria... Catria is one of the best fliers in the game...

     

    I just replaced Narcian with Cherche and WOW. SO. MUCH. IMPROVEMENT.

    She, along with Michalis, takes care of the blues. But since Michalis is sort of specifically built to take care of archers, she now specializes is taking out Armors as well. I put Glimmer on her and she does a whooping 73 x 2 on blue armors on 10th stratum (she's only lv 37! Geezus!)

    I'm glad @eclipse recommended her to me! 

    I have never even thought about re-shuffling the tower. That's a really great advice!

    I am already done with the cavalry quest. The only quests that need to be done are the fliers and armor. I'm still training my 2 Sheenas for the armor quest, though I do have a Lv40 Hector and Lv34 Effie, but I don't think they won't be able to clear it yet, unless of course with a good match up from rerolling. Once I get the Sheenas to a higher level, I hope they would be able to clear it consistently. But so far, so good. Thanks for the motivation, @Iris!!! 

     

  13. For those who did the 'Early Bird' event, the maps are already marked. So, most of y'all who speculated about having only 2 copies of Michalis at most were correct.

    Though getting 4 copies sounded too good to be true, this is I.S. we are talking about here. :rolleyes:

  14. 12 minutes ago, eclipse said:

    Neutral Subaki is pretty godly, IMO.

    Oh dear, that is a valid point. This monk is missing out, indeed!

     

    13 minutes ago, eclipse said:

    Cherche really wants a special skill, so that she gets something out of the sheer number of things that double her.  She naturally comes with Attack Plus (bleh) and Fortify Defense (Caeda likes this).  If you want a stupid gimmick build, Wings of Mercy/Escape Route.  If you actually want her to kill things (like she should), Quick Riposte, since she'll be absorbing green/blue physical units.  If you want to keep her as a long-term unit because she's +Atk or something, give her a Brave Axe and Death Blow.

    Neat! Then I plan to set her up with Glimmer and Quick Riposte. The idea of Wings of mercy is actually clever, but since my fliers are always travelling together for buffs and such, I suppose there is no reason to have a Teleporting Minerva around the map. Thank you very much for the huge contribution! Hopefully this one will work out. :D:

  15. Thanks a bunch for the lightning speed respones! :wub:

    24 minutes ago, Sarracenia said:

    Get your flying units to lvl 40, make sure you have a good mix of colors if possible, pick your fights since going against teams with more than one archer can be risky if you can't kill them first, and avoid the occasional x5 enemy group.  The rest is strategy and luck since the enemy units have a mix of stats.

    As of now I have 1 red, 1 blue, and 2 greens. So is it basically just re-shuffling the 10th stratum till you get like 3 easy enemies? Hm... never thought about that before. 

     

    16 minutes ago, eclipse said:

    I hope you grabbed the free Subaki, because he's absolutely godly here.  Tanks damage like no one's business and hits twice. . .maybe not too hard, but he'll hit Hinata for more than 0 damage, while Hinata does nothing, so it's a win by attrition.

    If you need a fourth member, I'd recommend Cherche (but for the love of everything get her up to 4*).  Use her as an armor delete button.

    I do managed the free Subaki, but never bothered training him. (I have a strong belief that I will pull him someday as a natural 4☆ but that day hasn't come yet). 

    All righty! Working on building Cherche now, I've heard she's good but honestly, anything to replace the no-good, egoistic turd will do. What specific skills should Cherche generally have? I ask this now so as I level her up, I already have a plan on how to spend her SP.

    Thanks!  

     

  16. OKAY that's it. Someone please explain how to effectively finish the Fliers quest, pretty please! I have spent tons of stamina on the 10th stratum and end up having one ally defeated then it all goes down the drain LIKE UGH WHAT THE *&#^.

    17 hours ago, Korath88 said:

    Fliers is done. Armours is a lost cause, so my stamina is going to be used to complete the lunatic challenge quests. Is the 9-5 one even possible without cheesing it? RIP my light's blessings.

     

    3 hours ago, unique said:

    finished the flier quest with caeda florina michalis and palla

    those orbs weren't too useful but at least now I don't need palla anymore so I can give someone moonbow

    Halp meeee plezz! ?

     

    ALSO CAN I JUST SAY THAT NARCIAN IS UTTERLY USELESS, CAN'T TAKE A HIT ON PHYSICAL ATTACKS, EASILY BLOWN AWAY BY MAGES (EVEN BLUES!), WEAK OVERALL DAMAGE , SLOWER THAN SNAILS AND MOST OF ALL, HIS FACE IS STARTING TO ANNOY ME. IF I JUST HAD OTHER CHOICES I WOULD NEVER, IN THE WHOLE WORLD CHOOSE HIM. EVER! 

    Eherm, so... can anyone please tell me how to manage a team full of fliers since I never run fliers at all (even from the original series. Idk. I just find them... lackluster and underwhelming)

     

    So here is an overview of my team that I worked hard on leveling (God, so many stamina spent in such a short time): 

    All 4☆s *weeps*

    -> Caeda (Lv. 39) <-

    Hp: 34

    Atk: 30

    Spd: 37

    Def: 19

    Res: 32

    Okay, I think Caeda is a good flier that offers good support for the team, and being the only red flier that I have, I use her to take out greens. It's amazing how she can eat magic damage and that ability has saved me a ton of times. Her armorslayer is actually not that helpful since her defences is as thin as paper. Like why bother using those when she can't even take a punch?! 

    Spoiler

    tumblr_ltxugeJk011qbcq69.jpg.21bc145afbb1a8e69c5231b188349e02.jpg

    -> Michalis (Lv. 40)<-

    Hp: 40

    Atk: 43

    Spd: 24

    Def: 33

    Res: 17

    Michalis has been good to me (the irony!). He takes care of the pesky archers and most blues in the map. I had him inherit Drag Back, and oh boy does he make a good combo starter for his Wingmen (Ha!). His atk is high and so is his def which is nice for fronting. No problems with this guy so far. 

     

    -> Cordelia (Lv. 40) <-

    Hp: 37

    Atk: 38

    Spd: 31

    Def: 20

    Res: 20

    Obviously my main attacker in the team. Surprisingly, her Astra helps a lot since she procs it all the time with Brave Lance and incredible Speed (I usually have Caeda boost her speed up for extreme x4 hits!). Yeah, not much to say about her since she has a simple role, and she does it just fine! Lovely!

     

    AND NOW... THE MOMENT WE'VE ALL BEEN WAITING FOR... *DRUM ROLL*

    Okay no he doesn't deserve any drum rolls, shoo.

    -> Narcian Lv. 40 <-

    Hp: 41

    Atk: 35

    Spd: 25

    Def: 30

    Res: 23

    Okay, I don't know what his specific role is, or what he does best, but this guy... this guy is just... d6f.jpg.0bb52349dc0a3044a507ebd7ce7010b7.jpg

    He's just there behind my team, adoring himself as usual. Even with Caeda's buffs his defenses are downright ridiculous. Sure, he helps kill most of blues, but Michalis can definitely do that part better than him. I already put Hp+3 on him (also hp +4 and Swap but not enough SP, sadly). I dunno. I just use him as Cordelia's "Second Life" (I put Reciprocal Aid on Cordelia btw) so that she'll get more chances of living. Idk, this guy is just not helping.

    My other fliers are: 

    Est, Shanna, Florina, Cherche, and Beruka. Unfortunately, they are all 3☆s and underleveled. But if you have any recommendations, I would gladly consider training some of them.

    So there you have it. If you somehow managed to make it to this part, then I would like to deeply thank you for bearing with me and my rants (especially about the narcissistic freak). I just couldn't accept the fact that among 10 or so runs, only 1 battle was counted to the quest because at least one of them almost immediately dies. 

    So please, please please, share your thoughts and strategies upon completing this God-forsaken quest. Great Thanks in advance! ?

  17. 5 minutes ago, MaskedAmpharos said:

    Warding Blow does NOT add to the damage bonus to Gronnblade, but it DOES add to Iceberg's damage...is how I understood it.

     

    3 minutes ago, Ice Dragon said:

    Fortify Res is an out-of-battle buff and applies to both Iceberg and Gronnblade+. Rally Speed is also an out-of-battle buff and applies to Gronnblade+. Warding Blow is an in-battle buff and applies to Iceberg, but not Gronnblade+.

    OHHHH! It makes perfect sense now! Haha I felt so dumb even when I was testing it, I could never figure it out. :D:

    Huge thanks to everyone for the clarification! 

  18. 1 hour ago, Vaximillian said:

    1) Boons and banes never change, even after promotion.

    2) I'm not sure but I think it doesn't.

    Thank you!

    32 minutes ago, Ice Dragon said:

    It counts the effects of Spur skills, so there should be no reason it doesn't count the effects of Blow skills.

    Umm sorry, just to be clear... Does it? Or does it not? :huh: 

    And to make things somehow more complicated, I'm going to use Nino as an example. I have her equipped with Iceberg and Warding Blow. Oh and let's say she was beside Azura with Fortify Res (+4) at the start of turn and someone used Rally Speed on her, so those are another bonus to her Gronnblade+. Do all of those bonuses add to Nino's overall attack when she triggers Iceberg? Sorry if I seem to ask too much... :unsure:

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