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Jonnas

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I see. If participating is all it takes to get Grails, then I'll do that. Hopefully it won't take long to get those missing units. Thank you for the detailed answer! Unfortunately, I don't have any of the flying archers, nor do I have Bold Fighter to spare (otherwise, my Jakob would be a good candidate). Furthermore, I don't think Brave Lyn needs it much (her base kit already stops DC and weakens mages). That really only leaves Cordelia (who currently has a Brave Bow), Noire (who's -Atk) and Innes (who works fine as an Enemy Phase unit). I'll have to think about it. Thank you, regardless.
  2. So, I've got two very different questions: 1. I've uninstalled the game back in early August (for various reasons, mostly time), but reinstalled it recently when the laguz debuted. I've been sporadically playing it ever since, while avoiding wasting too much time on extra modes, so I haven't touched Aether Raids. However, I'd like to buy at least one of each TT unit I missed out on (like Dorcas and Cecilia). Is AR the only way to get those Chalices? I also see Aether stones in the monthly quests, can I produce chalices out of that? 2. I happened to get a Faye as a pitybreaker recently. She's the second one I have, so I'm wondering whom to give the Firesweep Bow. Are there any particularly worthy units of that weapon? I do have the likes of Bride Cordelia and Summer Noire (though the latter's -Atk).
  3. Favourite is fliers. They allow for fun hit&run tactics (which often include the skill hit&run), and it's the only movement type where I'm confident running a team filled with glass cannons. Next is cavalry. Between the high movement and the surprising variety in stat spreads (bulky cavs, glass cannon cavs, mage-killer cavs, stat debuffers, etc.), there's a lot of options with which to build fun teams. Plus, terrain obstacles feel like a fair challenge. Least favourite is Dragons. I just don't see much playstyle variety there, as most of them are just different types of bulky, almost always to be used on enemy phase. I'm neutral on armours. On one hand, overcoming low MOV can be fun (Galeforce Effie is the most fun unit I've ever made). On the other hand, armours are so hilariously powerful, they trivialise a lot of maps.
  4. It's from Path of Radiance. Entrusted (Chapter 19) is the map where an overleveled Naesala comes to wreck your army, unless Reyson talks him out of it. Klein and Clarine are Hero of the Western Isles (Chapter 11A). Klein also starts in the bottom-right corner there. Ike and Soren are likely Flight! (Chapter 5) from Path of Radiance. The map resembles the bottom half where the boss is camping. Nephenee and Elincia truly stump me. My best guess is Clash! (Chapter 26) from Path of Radiance, especially since it looks like it connects to that Book I map as well... But even that's dubious.
  5. Didn't know about that. Kinda obvious in retrospect. It was a pretty farfetched idea in the first place, I suppose. If you're running a speed-focused build, why Quick Riposte? Seems redundant, and Distant Def would help a lot more in that situation. QR looks more appropriate for the +Res focus you mentioned, and would be guaranteed to kill the likes of Reinhardt or Celica (not sure about the armours).
  6. Her base kit is already pretty good for the role, so I was thinking of just adding a Distant Def 3 seal, Iceberg for her proc (even assuming you're not running Fortify/Ward fliers, Kagero can reach 38 Res with this build, 41 if she's +Res), plus the usual Reposition/Swap for the Assist slot. This leaves us the B slot, which can be filled with Desperation (she can still reach excellent speeds with proper Hone/Goad support), G Tomebreaker (if Nino scares you that much), Flier Formation (generally useful in flier teams) or Vantage (could be useful in specific situations, like proccing Iceberg on a bow user). [EDIT: It just occurred to me that Cancel Affinity is also an option, to deal with potential raven users] Alternatively, if you are running Fortify/Ward fliers, you could make her into a more all-purpose ranged counter by giving her the Iote's Shield seal and then Bowbreaker (or, again, Vantage) for the B skill. The obvious caveat being that she still loses matchups against Brave Bows. (Keep in mind I didn't run any simulations or anything. I'm just throwing ideas)
  7. I pulled a +Res/-Spd Kagero and, despite the unfortunate bane, she's been pretty good at baiting and killing mages. These roles are uncommon in all-flier teams (on a small budget, at least), so maybe a build focused on that would be worth mentioning.
  8. So, I already had a Zelgius who was +Res/-Spd, but my free summon in one of the recent banners gave me another one, who is +Def/-Atk. I'm struggling to figure out which one to keep. I managed to get by with my previous Zelgius thanks to the Quick Riposte seal, and his higher Res allowed him to face mages in a way that my Black Knight couldn't. On the other hand, the new one's nature doesn't look that much better, either. So, which one should I keep? And on a related note, who'd make good use of Fierce Stance?
  9. I think the only crackship I formed thanks to Heroes was Titania x Eliwood. I use them frequently on the same team, and after I noticed they were both widowed (in a manner of speaking), I thought it would be amusing if Roy's dad and Ike's mom got together. In a non-romantic sense, I often pair up Brave Lyn and Brave Roy in battle, and I started to think of them in a teacher/student relationship. This one paid off, as LA!Roy clearly took those horseback archery lessons to heart.
  10. So, I got repeats Gray and Fjorm a while back, and I want to inherit their skills. But I'm unsure how. So far, Marisa seems to be the best candidate for Wind Boost, and yet it feels like she doesn't need it that much. Are there any better candidates for the skill. Everybody else with high HP seems to either be super slow (like Tobin and Zephiel), or they already have a good A-skill (like the Black Knight and Victorian Eliwood). As for Fjorm, I'm nigh-certain I'll be giving Atk/Def Bond to somebody, but once again not sure who to give it to, since there are so many candidates. I'm leaning Masked Marth (what with the recent Refinery update), but I'd like to hear other opinions. Any particularly good candidates for the skill?
  11. Man, Marth really got the short end of the stick. I hope he gets a variant or two regardless, to make up for this. But still, I'm glad with seeing Celica and Hector winning (seeing as I voted for those two). And I couldn't help but notice that RD!Tibarn was the 23rd male and 58th overall! If the vote hadn't been split, both him and Soren would've outranked Kliff! Not sure where this sudden love for the best Laguz came from, but I do hope IS takes notice.
  12. So, I took a look at the comments for that Tweet of Soeda Ippei. Someone joked it looks like "Vote for Orcas" and he responded with... ...an awesome sense of humour.
  13. So, I managed to pull two Bride Cordelias. One is +Def/-Atk, the other one is +Def/-Spd. I'm probably using one to inherit Rally Atk&Spd, and the other one I'll level to 40, likely build into a Brave Bow user (maybe Firesweep, if I ever draw a repeat Faye). Since both of them have unfortunate natures, which one do you recommend I keep?
  14. While trying to pull a Brave Lucina (the only CYL character I don't have yet), I accidentally pulled a second Brave Ike (first one was +Def/-Res, second is neutral)... and I'm at a loss on what to do. I don't usually pull repeat 5 stars. Is there any character who would make particular good use of Aether or Steady Breath?
  15. Huh, just tried doing it, and true enough, they can't learn it. Weird limitation, I wonder why is it in place. Thanks for the tips. Taking these into consideration, I'm thinking Legion, Raven and Hinoka are the only units I have that would make best use of Galeforce. The first two I don't use much, and Hinoka would turn into a second Cordelia. All things considered, I think I'll go with Effie, anyway. She gains the most from that Brave Lance+, and I like the idea of making Galeforce work on an unconventional character. It could work well with a dancer on the team, as well as making her better in Tempest Trials.
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